Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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Can developing for supporting multiple village?? About "xSave and ySave", maybe set as a configure option. |
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i've tried to edit this script but a didnt know how. can someone help me?
the best thing that i did yet was taking the text of the script and saving on a document text, but it didnt work lol |
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Is this script still working? Cause the last time it was updated was way back in January.
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tools\greasemonkey\mange script\*select script*\edit |
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MARTINI contactme please with the solution
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morning cam someone explain me hot to edit this scrip to set the valid coordinates?
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Come on, I'm sure you can make it work for more than one village :) Thanks |
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@alhambramodels
"- You should test that it works, like attack yourself and see if it does what it's supposed to do."
To all others yes the script is probably outdated and not prioritized, sorry. But as stated before, test it before you use it. |
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no, the script didn't do what you said it will do.
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Can you make the script support more than one village, ive got 7 villages at the moment and i cant watch them all and if im away i always loose troop's, ive had a look ata the script and tryed myself with the little knowlage i have myself but i cant do it, any suggestions, s.3 |
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Hi..I have to ask you a thing..when I don't refresh the page it can occours that I can't see the arriving attack.
Thanks |
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Hellllp me!!! When in my village arrive an attack my troops leave it about 10 min ago...When finish the attack troops don't return but go in the village designed to me like reinforces....Helpppp |
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Does this need to be updated? |
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It doesn't work. |
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Hei! I just dont now how I download script to I chanche a ysave and xsave ? So How I can download script? |
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Can you tell me what to do step by step after i install greasemonkey please |
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Hello
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no problem... welcome back and many thanks in advance :) |
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I just finished my last exam so i will probably get more time to work on my script from now on. Sorry for the long time without any activity |
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hey there... thanks for your work - very much appreciated. BUT: same problem here - your script doesnt work properly half of the time and i couldnt figure out the problem yet. when afk, i tried both ways: leaving the puter on, browser window open and puter on, browser window closed. no work for me. if im on and watching, i see them enemy troops coming, refresh the page 10 secs before enemy impact, and BANG, my troops are gone, reinforcing my safehouse. so your script seems to work only when im on and refreshing the page in time. i am getting tired of producing troops for the bin, so... what do i have to change, that your script starts working properly on my ff WHEN I AM AWAY FROM KEYBOARD? thanks for any advice. |
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Hi im quite a simple guy and am really confused about this script i have pressed install script and have edited the x save and the y save how ever it didnt work please can some one help me as i get attacked a fair bit. |
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ok I received two attacks.
n\a/Travian: Antifarm\Troop saver: >30 seconds n\a/Travian: Antifarm\Troop saver: Preparing to send away n\a/Travian: Antifarm\Troop saver: http://s1.travian.it/a2b.php?0b=1&t1=0&t4=0&t7=0&t9=0&t2=0&t5=0&t8=0&t10=0&t11=0&t3=2&t6=0&c=2&dname=&x=-25&y=60&s1=ok n\a/Travian: Antifarm\Troop saver: http://s1.travian.it/a2b.php?0id=39&a=10068&c=2&kid=272716&t1=0&t2=0&t3=2&t4=0&t5=0&t6=0&t7=0&t8=0&t9=0&t10=0&t11=0&s1=ok&attacks=&cords= n\a/Travian: Antifarm\Troop saver: Troops sent away n\a/Travian: Antifarm\Troop saver: Troops will be retreated in 16 seconds n\a/Travian: Antifarm\Troop saver: Preparing to retreat troops n\a/Travian: Antifarm\Troop saver: Troops retreated n\a/Travian: Antifarm\Troop saver: saved When timer went under 30 seconds, script does nothing.
2. same as (1) but it also saved my troops.
n\a/Travian: Antifarm\Troop saver: Troops sent away n\a/Travian: Antifarm\Troop saver: Troops will be retreated in 16 seconds n\a/Travian: Antifarm\Troop saver: Preparing to retreat troops n\a/Travian: Antifarm\Troop saver: Troops retreated n\a/Travian: Antifarm\Troop saver: saved so... I've some problems.
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hi m4rtini, could you explain me these comments at the end of your script?
// this reloading method avoids the browser asking whether to submit form again
if (location.href.indexOf('#') > 0) {
location.href = location.href.substring(0, location.href.length - 1); // remove trailing '#' or reload won't work
}
I've some problems,
Very interesting script ;) |
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Just to let people know, this script seems to conflict with the popular QP Targets script |