Travian NPC helper

By gp Last update Feb 2, 2008 — Installed 104,352 times.

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Jesse Andrews Admin

The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008)

 
srtan User

thaaanks

 
POL and User

So i put your script as propse to add this Beyond... http://userscripts.org/scripts/show/26429 p.s sorry for my eng

 
gp Script's Author

@ POL and: Sure, go ahead.

 
POL and User

can use your script in other?

 
gp Script's Author

jvmkite,

Thanks for the suggestion. I know what you mean and I did think of doing that. I might add the feature some time, but my interest in the game has subsided lately, so I wouldn't hold my breath. :)

 
jvmkite User

I find This Script very good...

Is it possible to improve it in order to distribute the remaining resources for a continous upgrade of some building or to improve several times the same amount of resources?

Meaning, When I use the NPC, I have much more resources then the ones needed for the building I have press the butten on this script. Then the only options are to distribute the remainder resources among the type. I would like to dsitribute for example to ugrade several times teh same level of "cereal field".

Best regards

 
Poco User

Thank you, gp, excellent work!

 
gp Script's Author

Poco,

Please re-install. It should work fine now.

 
Poco User

gp, with Travian Navigator++ it doesn't show the NPC link. For example it shows only: "Total: 315 (+15057)", nothing more. Any suggestions? (Do you need a screenshot?)

 
gp Script's Author

krmichal,

Thanks for the good words. :) I'm glad you like it.

 
krmichal User

Thanks for the quick fix - now it works as it should.
Each day I like your script even more. I only regret,I didn't have it few months ago :)

 
gp Script's Author

krmichal,

Thank you for the bug report and the useful screenshot.

I modified the script. Please reinstall and the problem should be gone.

 
krmichal User

I realy love that script!
I found only one little problem: it won't show me the ">>npc" link when, for example, I'm low on crop and it has "minus" production per hour. Generally link ">>npc" won't show, when the predicted time to get needed resources (without using npc)is "never".
I made a screenshot with description of this problem, which should make it more clear :)
http://www.users.pjwstk.edu.pl/~s2551/foto/npc.png

 
gp Script's Author

Guinness,

Actually, if you use Plus, you can create the shortcut yourself without using any script. There's a "custom links" feature if you go to your profile and then to preferences. Just put in the URL for the instant building (copy it from the usual place, should look something like this: http://sX.travian.XX/plus.php?id=3&a=7&uid=XXX), give it a name, save, and you're all set.

 
Guinness User

yeah i tought you'd say that... cuz its purpose isnt overall plus... but i imagined it wouldn't be that hard...

 
gp Script's Author

Guinness,

This script isn't meant as a general Plus/Gold enhancer, it's strictly about using the NPC merchant, so I'm reluctant to bundle features that don't belong. But I'll think about it.

 
Guinness User

Hey... great script... working with plus is much easier now... but you know what would be great. to have a shortcut to the plus function thats builds in that instant,,,

 
gp Script's Author

There's a new version of the script, which fixes several bugs.

The infinity symbol is now shown as the time saving estimate if you have zero or negative crop production.

 
gp Script's Author

Version 0.8 introduces a new feature: an estimate of the time that would be saved by using the NPC merchant. This helps you spend your gold wisely. For instance, there's normally no point in using the NPC merchant if you're going to have all the right resources within the hour (if this is the case, the time saved will be shown in red).

Another change along the same line is that the NPC link will not be shown anymore when the upgrade option is already available.

I hope you find this useful.

 
gp Script's Author

There used to be a bug affecting the return link shown after an NPC trade. I fixed it in the new version (0.73). These are all releases fixing small bugs. If the releases are too frequent for you, you could just fetch the ones that introduce new functionality.

 
gp Script's Author

vBm, thanks. :)

 
OBeyond Scriptwright

one of the active script devs :)

really nice job qp ;)

very usefull script imo ... tnx for that :)

 
gp Script's Author

Traps currently being built or repaired in the Gallic Trapper weren't properly counted, so the max number was incorrect. Version 0.72 fixes that. At least I think it does. Couldn't really test, damn traps build too quickly.

 
Guinness User

great... its working now =)

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