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Jesse Andrews Admin

The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008)

 
Arandia Scriptwright

Hey,

I was just wondering what the large block of commented text was for in the middle of the script. For whatever reason, it seems to be truncating about a half-dozen functions - I presume they're not needed? (The script works fine...) Can they be deleted?

Thanks

<edit> - in retrospect, maybe it's my syntax hilighting that's screwing up... I don't see how the script could work at all if everything was a string that my editor says is a string....</edit>

 
poffsoft Scriptwright

Hello!

The scheluded building doen't work (unknown fail).
The scheluded training doesn't working (the button appear, but do nothing)

In hungarian servers...

 
BumPoo User

Anyone know what this export stuff means? Here are my best guesses. This is a raid of 3 Phalanx:

2,7539,136758,4_3_0_0_0_0_0_0_0_0_0_0,NEWDID,30|

2 = Raid (0=Build, 1=Upgrade)
7539 = Seconds til start
136758 = somehow this is the village coordinates I think, wonder how it's encoded.
4_ = ???
3_0_0_0_0_0_0_0_0_0_0 = troops
NEWDID = dunno but i think it's in every task, doesn't change
30 = I dunno

Also, the import export is really useful. Would be nice to allow more than one import at a time. That would allow more control over farming schedules. Still, it's totally awesome.

BTW, I posted earlier about it not working. Now I got it working for com5 and com8 again, but com7 doesn't work still. Just not playing com7 anymore then. Musta been somethign on my end.

 
Guinness User

can you add a function that when the warehouse or the grain storage fill up it does npc?

 
MarioCheng Scriptwright

why the maximumno.of task save is around 70-77??

can it increase??

 
poffsoft Scriptwright

Hello!
I found a serious bug: If a task failed and requeued, the source village changing to the active village, not the original source village for that task, in multiple villages.

Should it be fix?

 
Lorens Johan... User

This script only half works... It worked to queue sending attacks.., but the buttons to upgrade buildniongs later doesnt exist???? Whats the problemwith that? Playing sswedish speed server!

 
BumPoo User

I have been using this script for a few weeks and it is awesome. But it hasn't worked for me for over a week. The queue is there, but nothing gets added.

I wonder if it's a problem on my end or Travain changed something to prevent this script from working? I kinda hate playing the game without this script.

It doesn't work even with no other scripts running in Grease Monkey. I have tried it on multiple .com servers. Tried other variations of this script too, don't work.

Anyone else have problems? Anyone else can tell me if theirs still works? Anyone know what I might do to fix it?

 
reindeer User

On server RU two values "Развить позже Queue this Task" On the second value does not answer, on the first the turn of the task is not added!

 
wire User

Guess this script is now banned by travian with the updated rules.

 
Johnny B. Good User

Please correct italian translation:

Fabbrica di mattoni

needs to be changed in

Fabbrica di Mattoni

with the big M or the scipt will not work

 
deathsk Scriptwright

case "th": //by Deathsk
aLangBuildings = ["", "คนตัดไม้", "บ่อโคลน", "เหมืองเหล็ก", "ทุ่งธัญพืช", "โรงเลื่อยไม้", "โรงอิฐ", "ช่างหิน", "โรงสีธัญพืช", "เบเกอรี่", "โกดัง", "ยุ้งฉาง", "ช่างตีเหล็ก", "คลังแสง", "ลานประลองยุทธ์", "อาคารหลัก", "จุดรวมกำลังพล", "ตลาดสินค้า", "สถานฑูต", "ค่ายทหาร", "โรงม้า", "ห้องเครื่อง", "สถานศึกษา", "ที่ซ่อนเสบียง", "ศาลากลาง", "ที่พักอาศัย", "พระราชวัง", "Treasury", "สำนักงานการค้า", "ค่ายทหารใหญ่", "โรงม้าใหญ่", "กำแพงเมือง", "กำแพงดิน", "รั้วไม้", "ช่างหิน", "Brewery", "ผู้วางกับดัก", "คฤหาสน์ของฮีโร่", "โกดังใหญ่", "ยุ้งฉางใหญ่", "Wonder Of The World"];
aLangTasks = ["สร้าง", "อัพเกรด", "โจมตี", "วิจัย", "ฝึก"];
aLangStrings = ["เพิ่มงานสร้างใหม่โดยอัตโนมัติ", "อัพเกรดหลังจาก", "โจมตีหลังจาก", "ค้นคว้าหลังจาก", "เพิ่มงานสร้างใหม่โดยใส่เวลา", "เริ่มสร้าง ", " ถูกทดลองสั่งงานโดยไม่ทราบผลลัพธ์", "ระดับ", " ไม่สามารถสร้างได้", " ไม่สามารถอัพเกรดได้", "เพิ่มงานเป็นที่เรียบร้อย", "กำลังการผลิต:", "ยังไม่สามารถเพิ่มงานได้ในขณะนี้", "สั่งเพิ่มงานไม่ได้!", "เพิ่มงาน", "ลบ", "ส่งในภายหลัง", "ยังไม่ได้เลือกกองกำลังทหาร", "กองกำลังของคุณถูกส่งไปที่ ", "ไม่สามารถส่งกองกำลังของคุณไปยัง", "ส่งกำลังสนับสนุน", "โจมตี", "ปล้น", "เครื่องทำลายเมืองเล็งไปยัง ", "สุ่ม", "ที่", "หรือหลังจาก", "วินาที", "นาที", "ชั่วโมง", "วัน", "สอดแนมทรัพยากรและกองกำลังทหาร", "สอดแนมแนวป้องกันและกองกำลังทหาร", "away", "ไม่สามารถโจมตีได้เนื่องจากไม่มีหมู่บ้านที่ตำแหน่งนั้น", "ที่จุดสร้างหมายเลข", "เรียงลำดับตาม", "ชนิด ", "เวลา ", "เป้าหมาย ", "ออฟชั่น ", "หมู่บ้าน ", "ประวัติงานที่ได้ทำไป", "เคลียร์งาน", "เริ่มทำการวิจัย ", " ไม่สามารถวิจัยได้"];
aLangTroops[0] = ["ลีเจียนแนร์", "แพรทอเรียน", "อิมพีเรียน", "เอควิทส์ เลกาที", "เอควิทส์ อิมเพอราทอริส", "เอควิทส์ ซีซาริส", "เครื่องกระทุ้ง", "เครื่องยิงกระสุนไฟ", "สมาชิกสภาสูง", "ผู้ตั้งถิ่นฐาน", "ฮีโร่"]; //โรมันส์
aLangTroops[1] = ["คลับสวิงเกอร์", "สเปียร์แมน", "แอ็กซ์แมน", "หน่วยสอดแนม", "พาลาดิน", "อัศวินทูทั่นส์", "เครื่องกระทุ้ง", "เครื่องยิงกระสุน", "หัวหน้า", "ผู้ตั้งถิ่นฐาน", "ฮีโร่"]; //ทูทั่นส์
aLangTroops[2] = ["แฟแลงซ์", "ซอร์ดแมน", "ผู้เบิกทาง", "ธูเททส์ ธันเดอร์", "ดรูอิทไรเดอร์", "แฮดวน", "เครื่องกระทุ้ง", "เทรบูเชท", "หัวหน้าเผ่า", "ผู้ตั้งถิ่นฐาน", "ฮีโร่"]; //กอลส์
}catch(Error){
printMsg("The th language is not Correct. Check The traduction");
}
break;

This for thai server

but i dunno how to edit script

 
tongpower User

Please Help develop script for Thai's server, The game just changed the font today.

Million Thanks

 
7OH User

here is one idea - not for script - but useful
idea: to shutdown (or run external command) when queue is empty.
Is it possible by JS or GM ?

 
Zigguard User

Hi rasata can U include Thai language for th server?
-----------------------------------------------------------------------
case "th": //by Zigguard@th1
aLangBuildings = ["", "คนตัดไม้", "Clay Pit", "Iron Mine", "Cropland", "Sawmill", "Brickworks", "Iron Foundry", "Grain Mill", "Bakery", "Warehouse", "Granary", "Blacksmith", "Armory", "Tournament Square", "อาคารหลัก", "คะแนนการระดมพล", "Marketplace", "Embassy", "Barracks", "Stable", "Workshop", "Academy", "Cranny", "Townhall", "Residence", "Palace", "Treasury", "Trade Office", "Great Barracks", "Great Stable", "City Wall", "Earth Wall", "Palisade", "Stonemason", "Brewery", "Trapper", "Hero's Mansion", "Great Warehouse", "Great Granary", "Wonder"];
aLangTasks = ["สร้าง", "อัพเกรด", "โจมตี", "ค้นคว้า", "ฝึก"];
aLangStrings = ["เพิ่มงานสร้างใหม่โดยอัตโนมัติ", "อัพเกรดหลังจาก", "โจมตีหลังจาก", "Research later", "เพิ่มงานสร้างใหม่โดยใส่เวลา", "เริ่มสร้าง ", " ถูกทดลองสั่งงานโดยไม่ทราบผลลัพธ์", "เลเวล", " ไม่สามารถสร้างได้", " ไม่สามารถอัพเกรดได้", "เพิ่มงานเป็นที่เรียบร้อย", "ผลผลิตในปัจจุบัน:", "ยังไม่สามารถเพิ่มงานได้ในขณะนี้", "สั่งเพิ่มงานไม่ได้!", "เพิ่มงาน", "ลบ", "ส่งในภายหลัง", "ยังไม่ได้เลือกทหาร", "กองกำลังของคุณถูกส่งไปที่ ", "ไม่สามารถส่งกองกำลังของคุณไปยัง", "ส่งกำลังสนับสนุน", "โจมตี", "ปล้น", "เครื่องทำลายเมืองเล็งไปยัง ", "สุ่ม", "ที่", "หรือหลังจาก", "วินาที", "นาที", "ชั่วโมง", "วัน", "สอดแนมกองกำลังและทรัพยากร", "สอดแนมกองกำลังและการป้องกัน", "away", "ไม่สามารถโจมตีได้เนื่องจากไม่มีหมู่บ้านที่ตำแหน่งนั้น", "ที่จุดสร้างหมายเลข", "เรียงลำดับตาม", "ชนิด ", "เวลา ", "เป้าหมาย ", "ออฟชั่น ", "หมู่บ้าน ", "ประวัติงานที่ได้ทำไป", "เคลียร์งาน", "เริ่มทำการค้นคว้า ", " ไม่สามารถค้นคว้าได้"];
aLangTroops[0] = ["Legionnaire", "Praetorian", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Fire Catapult", "Senator", "Settler", "Hero"]; //โรมัน
aLangTroops[1] = ["Clubswinger", "Spearman", "Axeman", "Scout", "Paladin", "Teutonic Knight", "Ram", "Catapult", "Chief", "Settler", "Hero"]; //ติวตั้น
aLangTroops[2] = ["Phalanx", "Swordsman", "Pathfinder", "Theutates Thunder", "Druidrider", "Haeduan", "Ram", "Trebuchet", "Chieftain", "Settler", "Hero"]; //กัลล์
break;
//--------------------------------------------------------

 
Lomi User

@ rasata
thanks again, for telling me to do tasks by importing :D
now there is a simple bug or something not working correct (im playing gaul, german speed)
after importing multiple spy tasks only first task is performed, any following task fails
i have tried to do several spy tasks on different targets by delayed start and whats up, also these tasks are failing.
perhaps you do have an advise how to perform multiple spy tasks by import function
thanks for your answer in advance

regards
lomi

 
teiws User

Hi all. Thank you for great script. It's working and awesome but i have a problem. When i add 85 queue, it's not working. How can i upgrade that limit ? Because, i'm sleeping and i can't import again.

 
Phil Fry User

When I queue contruction of a Hero's Mansion I get the following error message...

The page at http://s7.travian.us says:

ReferenceError: i is not defined

 
BossDC User

Just a "simple" bug...:
When I want to send troops to a reinforcement, I just type how many I want, and the "Send later"... (Mine is Portuguese version)
It work well, although I can see 2 buttons!...
Another thing is when I want to get them back to town!... It's still don't doing that... You would probably want to explore that option... And correct the 2 button display...
Before I update my script it was working well, i mean, the 2 button thing...
Keep up the amazing work!...
Inte

EDIT:
I discovered why appeared 2 buttons!!... xD
I was using v2.3, and the new one has changed name to 2.4... I was using the 2 versions at the same time!...
But take that hint about getting back reinforcements!...

 
rasata Script's Author

@Lomi
Actually, the maximum number of task I planned is 30, for farming.
To repeat these 30 Task, in the easiest way, I just export them, and then, when all the task are finished, if I
want to do it again, I just import the tasks.

And for the repeat until done, there is feature which enqueue again a task at the end of the task lists (regarding the duration of the last task), if this tasks failed...until it's done.

Thanks for Ur Comment!

 
Lomi User

Hey rasata,
great script at all.
But same problem occurs anytime task list has more than 60 tasks.
After having added last task, the connection to travian server is stopped, mentioning error 400.

How about the maximum number of tasks you have planed with your script?

Do you have planned to implement "repeat task until stopped"? So only one task has to be saved and will be repeated.
In order to shorten the task list i also can imagine mentioning each target only once including # of repeats.

Or how about optional restarting after end of each loop of single tasks?

How do you think about?

Thanks and regards

Lomi

 
syahir User

can u include this languange inside the script....

case "my": //by syahir_4bia
aLangBuildings = ["", "Kawasan Pembalakan", "Kuari Tanah Liat", "Lombong Bijih Besi", "Ladang", "Kilang Papan", "Kilang Bata", "Faundri Besi", "Pengisar Bijian", "Kilang Roti", "Gudang", "Jelapang", "Kedai Perisai", "Kedai Senjata", "Gelanggang Latihan", "Bangunan Utama", "Titik Perhimpunan", "Pasar", "Kedutaan", "Berek", "Kandang Kuda", "Bengkel", "Akademi", "Gua", "Dewan Perbandaran", "Residen", "Istana", "Perbendaharaan", "Pejabat Dagangan", "Berek Besar", "Kandang Kuda Besar", "Dinding Kota", "Tembok Tanah", "Pagar Kubu", "Kedai Tukang Batu", "Brewery", "Perangkap", "Rumah Agam Wira", "Gudang Besar", "Jelapang Besar", "Wonder"];
aLangTasks = ["Binakan", "Tingkatkan", "Serang", "Selidik", "Latih","Hantarkan sumber"];
aLangStrings = ["Binakan kemudian", "Tingkatkan kemudian", "Serang kemudian", "Selidik kemudian", "Jadualkan tugasan ini untuk kemudian", "Memulakan pembinaan ", " telah cuba dilakukan, hasil masih unknown.", "tahap", " tidak dapat dibina.", " tidak dapat ditingkatkan.", "Tugasan telah dijadualkan.", "Produksi semasa:", "We can't schedule this task right now.", "Task scheduling is not available!", "Tugasan telah Dijadual", "Buang", "Hantarkan kemudian", "Tiada askar dipilih.", "Askar-askar anda dihantar ke", "Askar-askar anda xdapat dihantar ke", "Bantuan", "Serang", "Serbuan", "Tarbil akan mensasarkan ke", "random", "at", "or after", "saat", "minit", "jam", "hari", "Spy for resources and troops", "Spy for troops and defenses", "away", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ", "Task History", "flush history", "We started researching ", " cannot be researched.","Enhance later", "Spy", "Latih kemudia", "troops.", "Latih", "We started training ", " cannot be trained.","or repeat ","times ","espaced by ","Bersihkan senarai tugasan ","Have been dispatched","Queue this task"];
aLangTroops[0] = ["Askar Legion", "Pengawal Pertahan", "Askar Empayar", "Kesatria Diplomatik", "Kesatria Empayar", "Kesatria Jeneral", "Kerata Pelantak", "Tarbil Api", "Senator", "Peneroka", "Hero"]; //Romans
aLangTroops[1] = ["Askar Belantan", "Askar Lembing", "Askar Kapak", "Peninjau", "Kesatria Santo", "Kesatria Teutonik", "Kerata Pelantak", "Tarbil", "Penghulu", "Peneroka", "Hero"]; //Teutons
aLangTroops[2] = ["Falanks", "Askar Pedang", "Penjelajah", "Guruh Theutates", "Penunggang Druid", "Haeduan", "Kereta Pelantak", "Tarbil", "Pemimpin", "Peneroka", "Hero"]; //Gauls
break;

 
Cel User

When i add a Task to send Troops of 10 pices and they not availabel, the Script sends less than 10. can you add. a "If than else" to stop sending Troops if not enough Troops in Town?

sorry for the bad english...

 
rasata Script's Author

@Hussi thanks for the translation, but it does not work properly.
The string language is not correctly ended.

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