Archived Comments (locked)
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upd. and title fix (option 2) isn't working, too ( |
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errr, the colors for resource fields aren't working now ( |
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Long live QP!!
Thank You d^_^b |
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Thanks to all for the info.
I hope I have fixed the one mentioned and in other places as well... so it should be fixed - at least it is still working for those of us who aren't using graphic packs :P. To the others please report back to say whether this was, or was not, fixed. Nice gaming to all. |
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oh, and 'blizzo's' solution didn't work:
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Same thing here ;/ No building levels in dorf2
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@QP: this is an awesome script :) I have the gfx pack installed on a web server which is running on my network on port 81. This means all the image/css/etc.. links are prefixed with http://myserver:81/travian/. This worked just fine in previous versions, however in 2.9.0 it fails. The building levels color codes do not work, on line 2387 the regex picks out '81' instead of the building id, my fix was to change lines 2389 and 2390 to:
var buildingType = /(\d+).gif/.exec(buildingImgs.snapshotItem(i).src); // Pick out the number from the image. Goes in to an array [g16.gid,16] buildingType = ((buildingType==null) ? -1 : buildingType[1]); // Get the number of the image or -1 if not found A port number in the gfx pack url might cause some other problems of the same kind else where, i haven't looked yet :) |
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@syntax53: I have the same problem... |
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Nope! Tabul trebuie sa fie deschis in momentul cand trebuie sa plece atacul, ca doar e script pentru browser :p English:
"# Delayed Send Troops * Set the arrival time, press the clock and the seconds to attack will appear
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tot din carpati :P
Flag as spam
Yup! After you set the time when you want the attack to arrive click the clock(or whatever it is) on the right. You'll see that the counter will start. si pur si simplu il las asa? dupa ce am apasat pe ceas? si pot sa inchid calcul ca el da atacul?
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not getting any center numbers at all on the buildings with 2.9.0 (fields work). no time to check the code to see why atm. |
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@n00bish: Read the Script problems? above - other than that, your current comment can not be used !!! @Gicu Din Car...: I'll try to do something "like that" this weekend, if I have the time... |
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I've just installed version 2.9.0 and has the same problem... I had version 2.20 when I've used the delete trade button last time... And I think he finished his job then (I'm not 100% sure)... Can't you make a reset or something to make the script forget he was deleting reports days/weeks/months ago? Or at least a "stop deleting" button :) |
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"Building Levels color coded (max'ed out / upgradeable / not upgradeable / )" can not be used. |
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@Melhior: Well, that makes it strange... very strange... I may look into it later, but I'm not thinking of any easy solutions at the moment... @Alving: I have no idea why this would happen to you, do you really mean version 2.8.1 ? the difference between 2.8.1 and 2.8 is very little, I personally am using it on several computers and a lo more people are using it without that problem. Try the new version, if it persists please post all information I request above. @Gicu Din Car...:
@Studace: Yes, as someone already answered you, click the clock, and leave that tab open, but also be sure that in the other tabs you're using, you leave the correct town before the attack because it will go from the current town... @ all others that help out with answers: thanks :) @syntax53: Long overdue answer about the configurations in the script: I want my script to have some configurations on the main() (enable disable features), some other configurations as variables (multivalue confiurations), and I even wanted some to be in game configurable (multivalue changed very often).
Posting new version in a couple of minutes - for all you FF3 users, the buildings levels are fine now :) Nice gaming to all. |
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@studace: yes. however be aware that QP's script does not support village hopping. meaning if you change the village in another tab, and aren't on the right village when the script goes to start the attack it will fail. a better attack manager is this: http://userscripts.org/scripts/show/13872 |
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Oh, so you just leave that screen open and potentially manage your town from another tab on the browser or browser instance? |
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u need to wait, the countdown will click ok himself |
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Yes, I see a counter start on the left side after I click the clock. Then I click OK and it isn't delayed - the troops are just sent then. |
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Yup! After you set the time when you want the attack to arrive click the clock(or whatever it is) on the right. You'll see that the counter will start. |
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This is the first time I've used this script. This is great work.
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It works fine except I had to coment a line in main because when I've opened the reports page started to delete all my reports...
transformPageReportList_addSelectAllCheckbox();
I think this should be fixed... And the other thing... at the resource field color it looks better if you put 0.2 opacity instead 0.3 how it is default :)
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hmm.. somehow the latest version totally bugs it up. it goes huge freeze and then whole firefox shuts down. working fine without the script activated, and older scripts were working fine aswell :-< |
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upd:
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@QP
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