Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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thx |
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Kronos Utils (which this script relies on for the data) is not quite up to speed with 0.2.8 yet, but it got better with some fixes from Motley. |
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Actually, it looks like the data I had was stored from the old Kronos before the 2.8 update. I tried reinstalling Kronos .6 with the "Remove associated preferences" option and lost all data. The table didn't even show up. I found some discussion and a fix for .2.8 at http://corentin.jarnoux.free.fr/kronosutils/ind... Still some issues, but it's mostly working... |
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I followed sip3k's advice. Didn't show up until I went to the Options page. Wierd thing is, the overview table shows up, but has very little data populated. Only shows town/island info & current building progress. I'm missing population, resource, and troop data. Anyone know how to fix it? Thanks in advance. P.S. I should mention I had Kronos .5 before uninstalling it, downloading/installing this, and letting it install Kronos .6. Using Firefox 3 w/ Greasemonkey .8 on WinXP. |
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thanks sip3k |
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thanks for the tip - its working great now. |
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Had the same problem
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Its the same at me. i see nothing |
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this version is bad, something in the code is vrong ! nothing is show......
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May I suggest that You add Buildings info to your script something like the one in ikariam++ |
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Oh; the version hosted here was actually buggy that way -- thanks for mentioning it. Updated from the repository now. As a side bonus, you can toggle the display on and off now in v11 on the left pillar base. |
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Oh, I'm on a Mac when I see this. I haven't tried it under windows. |
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It's possible that Greasemonkey has UTF-8 issues on win32 Firefoxen, but I only have anecdotal evidence, and haven't dug into it myself, as I don't really have a setup like that at the moment. |
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Looks good. My main complaint would probably be that it's kind of hard to distinguish between different buildings in the upgrade column, but then I mostly know what I am upgrading...oh, and I do miss the buildings table, but that's because I'm still on FF2 and thus Kronos popdown table doesn't work properly. A small bug for me: the capital sigma in the table is rendered as Σ for me. Not sure why, the page seems to be UTF-8 as it should be. |
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Won't do it in ever-present table form, but may do it in a fashion similar to the click-small-wood-icon view for the city column. Would probably look more like the IK+ building overview than ikariam overview table's take, though. But don't hold your breath; that's a minimum priority feature for me, as I prefer Kronos' take on it. (The revision numbers will probably go away; they apparently don't work when installing from the repository itself; only when you check it out using subversion, and install and update from there.) |
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Is this a script what shows the accurate time of the clansmen's log-in in the embassy ? edit:
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I second CrazyBot, I know it's also available from the drop-down menu but a quick overview below would be great. Also, in the table I get rundefined (I guess revision undefined?). |
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Can you add info about buildings like in Alaram & overview table plz... |
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Unlikely, but in case not already known to you, Kronos Utils shows the latter info for the current town of reference in the top portion of the screen where your population indicator is; "202 (1,324:10h)", for instance, means 202 free citizens of 1324 total and that you should start upgrading this town hall within the next ten hours, if you don't want to miss any population growth. A negative time reading, similarly, means that you might want to train some troops, may distribute less wine, or similar, if you don't want to miss population growth time when it does fill up. The Kronos code that calculates that stuff is rather tightly bound to the current city at the moment, and I'm too lazy to do refactor it, for now, so it won't show up in the table overview anytime soon. |
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Can you also add growth-rate to the citizens (and possibly date by which you need to start upgrade of the town hall?) |
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@contor
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so great script
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Pax0707: Nah; I'm settling for the subset I liked myself, plus the additions I missed in that one. la faucille: Unlikely; that was the kind of bloat I did not like in Andras Suller's version (which he gracefully let us who didn't like it disable -- I'm sure you could run that one with only those bits turned on if you liked them). ordan: Now the initial plans have all been fulfilled, including that one. |
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nice script, nice look but i miss time to end of build can you do it? |