Kronos Overview

By Johan Sundström Last update Aug 28, 2008 — Installed 41,789 times.

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Jesse Andrews Admin

The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008)

 
link chen User

thx

 
Johan Sundström Script's Author

Kronos Utils (which this script relies on for the data) is not quite up to speed with 0.2.8 yet, but it got better with some fixes from Motley.

 
daiei27 User

Actually, it looks like the data I had was stored from the old Kronos before the 2.8 update. I tried reinstalling Kronos .6 with the "Remove associated preferences" option and lost all data. The table didn't even show up.

I found some discussion and a fix for .2.8 at http://corentin.jarnoux.free.fr/kronosutils/ind...

Still some issues, but it's mostly working...

 
daiei27 User

I followed sip3k's advice. Didn't show up until I went to the Options page.

Wierd thing is, the overview table shows up, but has very little data populated. Only shows town/island info & current building progress. I'm missing population, resource, and troop data. Anyone know how to fix it?

Thanks in advance.

P.S. I should mention I had Kronos .5 before uninstalling it, downloading/installing this, and letting it install Kronos .6. Using Firefox 3 w/ Greasemonkey .8 on WinXP.

 
la faucille Scriptwright

thanks sip3k

 
frechi User

thanks for the tip - its working great now.

 
sip3k User

Had the same problem
solved by removing kronos utils and installing at first kronos overview then it asks if You want to install kronos and it helped :)

 
frechi User

Its the same at me.

i see nothing

 
la faucille Scriptwright

this version is bad, something in the code is vrong !

nothing is show......
help help
where is the older version?

 
sip3k User

May I suggest that You add Buildings info to your script something like the one in ikariam++

 
Johan Sundström Script's Author

Oh; the version hosted here was actually buggy that way -- thanks for mentioning it. Updated from the repository now. As a side bonus, you can toggle the display on and off now in v11 on the left pillar base.

 
Christer Boräng User

Oh, I'm on a Mac when I see this. I haven't tried it under windows.

 
Johan Sundström Script's Author

It's possible that Greasemonkey has UTF-8 issues on win32 Firefoxen, but I only have anecdotal evidence, and haven't dug into it myself, as I don't really have a setup like that at the moment.

 
Christer Boräng User

Looks good. My main complaint would probably be that it's kind of hard to distinguish between different buildings in the upgrade column, but then I mostly know what I am upgrading...oh, and I do miss the buildings table, but that's because I'm still on FF2 and thus Kronos popdown table doesn't work properly.

A small bug for me: the capital sigma in the table is rendered as Σ for me. Not sure why, the page seems to be UTF-8 as it should be.

 
Johan Sundström Script's Author

Won't do it in ever-present table form, but may do it in a fashion similar to the click-small-wood-icon view for the city column. Would probably look more like the IK+ building overview than ikariam overview table's take, though.

But don't hold your breath; that's a minimum priority feature for me, as I prefer Kronos' take on it.

(The revision numbers will probably go away; they apparently don't work when installing from the repository itself; only when you check it out using subversion, and install and update from there.)

 
shaman Scriptwright

Is this a script what shows the accurate time of the clansmen's log-in in the embassy ?

edit:
not. this not. knows somebody like that?
THX!
work in s3.ikariam.hu

 
Bun Bun Scriptwright

I second CrazyBot, I know it's also available from the drop-down menu but a quick overview below would be great.

Also, in the table I get rundefined (I guess revision undefined?).

 
Crazybot User

Can you add info about buildings like in Alaram & overview table plz...

 
Johan Sundström Script's Author

Unlikely, but in case not already known to you, Kronos Utils shows the latter info for the current town of reference in the top portion of the screen where your population indicator is; "202 (1,324:10h)", for instance, means 202 free citizens of 1324 total and that you should start upgrading this town hall within the next ten hours, if you don't want to miss any population growth.

A negative time reading, similarly, means that you might want to train some troops, may distribute less wine, or similar, if you don't want to miss population growth time when it does fill up.

The Kronos code that calculates that stuff is rather tightly bound to the current city at the moment, and I'm too lazy to do refactor it, for now, so it won't show up in the table overview anytime soon.

 
Bun Bun Scriptwright

Can you also add growth-rate to the citizens (and possibly date by which you need to start upgrade of the town hall?)

 
la faucille Scriptwright

@contor
in the barraks

 
Botherlong Scriptwright

so great script
i see the empty military table in the latest version
how can i load the data?

 
Johan Sundström Script's Author

Pax0707: Nah; I'm settling for the subset I liked myself, plus the additions I missed in that one.

la faucille: Unlikely; that was the kind of bloat I did not like in Andras Suller's version (which he gracefully let us who didn't like it disable -- I'm sure you could run that one with only those bits turned on if you liked them).

ordan: Now the initial plans have all been fulfilled, including that one.

 
ordan User

nice script, nice look

but i miss time to end of build

can you do it?

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