Post doesn't exist
Archived Comments (locked)
|
|
Now code is updated with your clean up. We must fit transitions, then there will not be only three tonalities, will be a real transition! I will check something. We must keep it up.
|
|
|
And regarding my notes about integration were more for not having to worry too much about doing that integration work yourself -- by putting a class on the body node like this, other css hackers can do that themselves by adopting their own css to use the same format (making rules for .Noche [other things], and so on). I found your use of animation much more tasteful than Ikariam Animation's -- yours fit the gentle mood of the game, rather than screaming "look at me!" all the time, which gets much too busy for my taste. I really like your sense of moderation. |
|
|
Thanks! And do feel free to adopt my contributed version of the script as you keep doing further updates in the future; I think you will find it a little less messy to work with too (the changed variant lets you focus on the CSS only, without having to work with javascript strings, as you did). Do have a peek at the source; I think you'll like it. :-) I am also considering another modification to it, to gradually (over the last hour before changing from night to dawn, dawn to day, day to dusk and dusk to night) transition from one stage to the next, opacity-blending the adjacent images -- it at least looks awesome for night to dawn (and probably the others, too). No need for you to bother about that code, though; keep up the great work with your graphics, and I'll keep playing with the code to do other tricks. ^_^ |
|
|
@ Johan Sundström
About Interface customizacion on night, I'm trying different ways to do it, but all I want is keep UI cool, with or without change it. Greats ideas, thanks !! |
|
|
Now also modded to apply the day -> dusk -> night -> dawn -> ... transitions on the fly, and without requiring any page reload. ...I think. If it works. :-) |
|
|
Wow -- that's beautiful! I took the liberty to clean up the code a little (result here) and to make it easier to integrate with other Ikariam hacks while at it (like Kronos Utils, which at the moment of course hasn't had the chance to adapt -- but now could, fairly easily, as I made the image mood a class name on the body node). I have some requests too, if I may. :-) Could you style the ikariam background image and "chrome" (that is, all the pillars and junk of the interface, that now clash a little during at least night time)? I'd also be really glad if you make and host mood changed versions of the yellow city images too? No css changes needed, as they are not used in the game yet, unless you run the score searcher, in which case they are used to show demilitarized cities. It tries to find the images by changing the colour in the url to yellow, and as you don't have those, demilitarized cities disappear instead. :-) image urls here, if you do have a look at it. Thanks a ton for this beautiful, beautiful script! |
|
|
contact the guy who made the animation. im sure you guys can figure out a way to make them work together. |
|
|
Great :) Thanks |
|
|
Yeah that would be nice because it's not compatible. :/ |
|
|
Nice effects. Perhaps join up with the Ikariam Animation option to include your changes as they tend to kill the animation icons. |