Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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Will there be an update soon? with fornax's update.. also for me.. cant see army and cities table.. other having thoose troubles? |
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I'd like to ask the same as epipe, if it's possible plz someone activate the tooltip!
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Thanks for all your work, but is there any way to activate arrivinggoods tooltip? |
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Thanks fornax, it works again! |
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research don't work with the code below! at least all other are ok :) |
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replace the entire digProducedResources() function on line 907 to support v0.2.8: function digProducedResources(res) {
var scripts = document.getElementsByTagName("script");
var nScript = scripts[scripts.length - 1];
var sCode = nScript.innerHTML;
var aCodeLines = sCode.split(';');
if (aCodeLines.length < 24)
return;
var sWood = aCodeLines[24].substring(aCodeLines[24].indexOf('(')+2,aCodeLines[24].indexOf(')')-1);
var startResourcesDelta = /production: *([0-9.]+)/.exec(sWood);
if (startResourcesDelta != null) {
startResourcesDelta = parseFloat(RegExp.$1) * 3600;
} else {
startResourcesDelta = 0;
}
var sTradeGood = aCodeLines[27].substring(aCodeLines[27].indexOf('(')+2,aCodeLines[27].indexOf(')')-1);
var startTradegoodDelta = /production: *([0-9.]+)/.exec(sTradeGood);
if (startTradegoodDelta != null) {
startTradegoodDelta = parseFloat(RegExp.$1) * 3600;
} else {
startTradegoodDelta = 0;
}
var sName = /valueElem: \"(.*?)\"/.exec(sTradeGood);
var sTradeGoodName = sName[1];
// var res = getCity(city_id);
res.prodwood = startResourcesDelta;
res.prodwine = 0;
res.prodmarble = 0;
res.prodglass = 0;
res.prodsulfur = 0;
res.prodtime = ""+new Date().getTime(); //a leolvasas idopontja
if (sTradeGoodName == "value_wine") {
res.prodwine = startTradegoodDelta;
} else if (sTradeGoodName == "value_marble") {
res.prodmarble = startTradegoodDelta;
} else if (sTradeGoodName == "value_crystal") {
res.prodglass = startTradegoodDelta;
} else if (sTradeGoodName == "value_sulfur") {
res.prodsulfur = startTradegoodDelta;
}
}
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Any chance of getting this script updated for the ikariam v0.2.8 changes? |
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can coops fix the script as salvatore wrote??
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What about functionality to player and cities list - show how much money one can pillage from the listed cities.. It would be very nice:) |
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Salvatore:
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Hi, for the Tooltip (++) try replacing
} else {with
}Good luck, bye! |
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Since 0.2.7 there's a tooltip (++) in the resource table only for the transports. It doesn't show the resources from pillages. Is there any chance, that someone will fix it? |
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need some help with this script.
can someone please help me to fix it? |
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2 Murphy: OK, helped - moved before all other scripts, coordinates turned on and now it works fine :-D
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This script works great and was just about what I was looking for.
**Edit: I just saw the ++ next to resources that had incoming trade ships but I would like to see a count down similar to the current building timer. |
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2 QuarkCZ: But this is working with 0.2.6! If you don't see building data, you must go to your Ikariam account settings and there you must change display options for drop down menu (with towns' names) to see towns' coordinates. Then you must click on "Show all settings" and then "Reset all data" (or reinstall whole script with deletion of user data ;–) |
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Unfortunatelly doesn't work with 0.2.6 version - could someone please update this great and essential to work with 0.2.6? |
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I uninstalled it. Completely messed up!!! |
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Melhior:
P.S.> Скопированный твой текст хорошо выставился (действительно Блокнот сработал). Спасибо.
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2 scorpio_x73: If you don't see building data, you must go to your Ikariam account settings and there you must change display options for drop down menu (with towns' names) to see towns' coordinates. Then you must click on "Show all settings" and then "Reset all data" (or reinstall whole script with deletion of user data) - it solve your population problem as well ;–) |
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Danish } else if (language == "dk") { //by Blackkflyer
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Great script but after version v.0.2.6 it doesnt show the remaining time for contruction buildings Edit: in general the population numbers are wrong,,, seems broken to me atm. Greek server |
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Great script. Keep up the good work. I have made a translation in Greek language. } else if (language == "gr") { //Greek translation by SocratesF
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этот скрипт не обновляет информацию о войсках(( this script don't update information about military units(( |
