Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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hi m4rtini can you ad a 1/3 feature to ration?
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Hey, This is a great script, m4rtini. Thanks. But I have two ideas I think you should add. And I think these two ideas would make the script from great to amazing :-) 1. A Button in game for the shortcut key “ctrl + alt + x”. This could be placed in the Plus-link menu or anywhere really :-) Since I’m not the best in English, this next one could be hard to explain. But I’ll try… 2. And a new feature that would auto-fill max of what the merchants in each village could carry (In one village I might have 10, in an other I might have 15, and in an other 20, and so on … – So with one click auto-select there would be sent 10, 15, 20 (and so on…) merchants to the desired x|y coordinates). There should also be calculated in how much recourses you have in each village – … and because of this calculate how many merchants you could possible send from each village. (You might have 10, 15, 20 (and so on…) merchants in your villages but you only have 1000 of each resource. Lets say one merchant could carry 500 resources. Then it would be auto-selected that you could only send 2 merchants from each resource, a total of 8 merchants from this village with a total of 4000 resources to x|y, and leave 10-8= 2 merchants behind…) Did you get it? :-P Hope you could make this work. It would be awesome! Thanks! |
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Hi there... i have a problem with this script, it doesn't work with my username(login) in my pc but it works with other logins at the same browser!! do you know about this problem, hao can i solve it? |
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I will continue troubleshooting, thank you for your quick response! |
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it's designed to work on every server. |
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I find that this does not work for me. is it designed to work on speed.travian.us? |
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added predefined ratios for all the troops and a 1/4 ratio. Let me know if any of them are wrong or if there is any new ratios you think would be useful. Just click the images to fill inn their ratio. |
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i didn't quite understand the question. You need firefox and greasemonkey to use the script. |
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I installed the script and this is my fisrt time doing so. When I have downloaded the script how to I put it on my Travian account. |
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@RoadRunner Thanks for the bug report, i think I've fixed it now.
Fixed a bug that caused the village not to load when opened from some pages. |
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Hi, just want to say that your new extended marketplace rocks! However... sending to someone elses village does not work for me at all.. tested on several computers.
I found that it was the check that tests whether you are sending to yourself that caused the script to halt.
A fix would be very welcome. Also... the ability to hardcode or keep a list of favourite sending targets would be great.
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Added a overflow function. will keep you from sending more to a village than it can handle. ofc only if it is your own village.
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The "sel = '';" line fixed the problem. thanks :) |
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You edited the start?
sel = getVillageDropDown(); to: sel = ''; But you will lose the dropdown menu.
one other thought is that there might be some differences between the servers. try to open the source and search for 'right dlist1'. should be where the x coordinate is located. |
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I did a clean install of firefox 3.0 and the latest greasemonkey, then installed only this script. This is the error that pops up in the error log, ive edited the start. Error: thisX is null
And there is no line 569, the code is only approx 500 long. Any idea how i can get the script working? |
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Check your error console and pop up blocking. The pop up function haven't been changed, only difference is that the combinations have changed from z to x. So that's a bit strange. |
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Cant get the popup window to pop up with the ctrl+alt+x combo. It worked fine in the older version but now its not working. |
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Now the mass features should work, report any bugs that you find.
I wrote a guide on how to use this script now, if there is something that is still unclear let me know.
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You want it to be self explainable, well, didn't reach that target yet.
And what happens when I hit the Send button? It only states: done. What is to be expectated? How can one test an app when it is nearly impossible to deduce what the app should do, what the designer *expects* it to do? |
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Подскажите плиз как он работает, не фига не понимаю. нажимаю ctrl+alt+x выставляю значения и ничего не происходит. |
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I'd love if anybody could tell me why the code on line 285-290 don't work anymore. |