Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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You should change http://*.ikariam.org/index.php?view=plunder&* to http://*.ikariam.*/index.php?view=plunder&* so it will work on all Ikariam servers. |
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I'm a new player, and I seem to be a few months away from that point. I don't have a reliable source of sulfur, so my pillage forces are exclusively slingers. When I send them out, most of them don't come back, so I'm regarrisoning CONSTANTLY. It might be worth checking into, anyway, to keep maintenance expenses closer to the bone. I'm successfully raiding level 21 inactive cities (no units) with 233% bonuses from walls using 10 slingers. My pillaging-farmer overhead is very low. Do you mind if I reuse your code to make a derivative script? Looking at your code, it seems that most of it could be repurposed for a garrison assistant. I did notice that on the garrison screen, (for 6 units) the unit count is stored/displayed as:
<div class="unitcount"><span class="textLabel">Available: </span> 6 </div> Before I sink research into making a derivative script, is "unitcount" a data type that I can easily capture and manipulate? I'm thinking I'll grab the value when the garrison is at the desired level (check on), maybe into a hidden field for each unit type. Then on screen load, subtract the current from the stored value in the field next to it and use the result to populate the input if it's >0. I do all right with process scripting, but I've never taken a stab at Java. If this is obviously unworkable you could save me a ton of time by letting me know up front! |
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OIC, so you can maintain a certain quota of units in your garrison. That's an interesting idea. Unfortunately, I don't have the free time to do something like that. Pillaging is something I do many times a day, so saving a couple seconds each time adds up. I only restock my garrison maybe once a month. If you find your forces dwindling with pillages, I suggesting sending larger forces against towns with higher walls. I found that overall, it improves the survivability of my troops. |
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Excellent script! This thing is a HUGE time saver. Thank you very much for making this! Would it be possible to get something like this for the Garrison? Perhaps something that instead of memorizing the values in the field, memorized the values on the left of the slider bar and autopopulated the difference on the right then resubmitted? I don't know enough about the code to know if this is possible, but the ability to update to a memorized garrison level just by opening the barracks and waiting 5 sec would be outstanding! |
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sorry but I can not see any new "Memorize" box above the Pillage button. |