Simple Ikariam Town Resources Board

By SiCoTiC Last update Apr 13, 2013 — Installed 148,690 times.

Feature Requests

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Subscribe to Feature Requests 51 posts, 20 voices



SiCoTiC Script's Author
FirefoxWindows

If you have something you would like to see in the board feel free to list it here, i'll do my best to include what i can.

While these may actually need translating at some point, please DO NOT post translations for things that are not localized as that is something far in the future.
Thanks

 
MickM User
FirefoxMacintosh

Maybe allow people to set when their "wine time left" turns red. Right now, you've got it so that the time turns from green to red when there's 24 hrs left. My personal preference would be 72 hrs. Someone else might prefer 48 hrs, or something else. I can just change the code to suit myself, but a selectable option might be nice for everyone.

 
SiCoTiC Script's Author
FirefoxWindows

I agree, my mind changes on this depending what im doing, the last few weeks with Diablo 3 a big bright flashy text saying 'you have less than 6days of wine left' would have been nice :D:D

'Wine time left' - added to the listcompleted

 
Morph/Morphias User
FirefoxWindows

Have tool-tips on the grand totals that show how much you are gaining/loosing per day

The totals per day can have their renderings of the decimals truncated.

Example -- How many research points per day am I gaining, how much gold per day ( this would just be a new line below the current tool-tip showing total gain/loss x 24), how much total Wood, Wine (again a new line under the current tool-top showing the total gains/loses x 24), Marble, sulfur, crystal per day.

I used to have a separate add-on that had shown the per hour / day and per week ( on the gold only ). But that was pre-patch 0.5.0 :(

 
SiCoTiC Script's Author
FirefoxWindows

GTot tips, sure, wine has one, forgot the rest :(
Totals are already truncated, except research, which i guess i am to remedy.

Research/gold tips etc i'll tack on those details somewhere nice.

 
Buzzy Scriptwright
FirefoxWindows

I have a request for you. Take it as an idea or source for inspiration because it implies doing some modifications and it's a bit complex to implement.

I'd like to reorder the buildings in the Building Overview. For example, it would be nice for me to place together all the production buildings and next all the reduction ones instead of the current arrange (by material).

This functionality implies a dynamic ordering with the mouse, dragging a column and placing it when you want. Also, the widther vertical lines should be dragged.

 
SiCoTiC Script's Author
FirefoxWindows

Its possible to add an option to order the buildings another way, but i dont really have the desire to start messing with jQUI sortable at this point :D maybe in a few 'insert long period of time'
I'll get on the easy option shortly :P

Morph-Ikariam... all added/fixed up.
Buzzy... added a simplistic reorder via option, i assume that order will be awesome :)

and Uploaded.

 
Morph/Morphias User
FirefoxWindows

Oh, Wow, Kewl!!!!!

You added per Hour, per Day and per Week!! You are the best, this helps in future plans knowing how much you will have within those ranges.

Thanks

 
Visitor User
FirefoxWindows

I dont know if you are planning to do it...but it would be great if the script showed the satisfaction of the citizens of each town so that we know when to lower the wine in the taverns..

Also....I dont know if this happens only to me...When I click the tab on the left to close the window of the script...it closes but whenever I change the town it opens again..It would be better if you could close the window of the script and open it when you want to see something.

 
Cherry Scriptwright
FirefoxWindows

Proposal for expansion of building tooltip when completed
Tuesday 11:35 (2d 18h 35m)

Resource overview map of the cities
1 ship on the way
2 ships on the way
.....
1 Goods Delivery
2 Goods Delivery
.....

Ship / delivery of goods like a column in Fleet

 
Morph/Morphias User
FirefoxWindows

@Visitor - Your problem with when you close the window and change towns and the window opens up again is from when you apparently had a buggy version from along time ago and then have been updating to the newer versions.

I never had this problem that you are having, but then again I did have to uninstall the script because of a different problem.

My father did have your problem on his computer.

The solution is simple:
1. Remove the current version from Greasemonkey
2. Close your browser
3. Restart your browser
4. Reinstall the script
5. Set your settings again

Now, when you close it it will remain closed or if you had it open it will remain open, even if you change towns.

It will stay this way until you change it from one way to the other or hide the whole display.

 
SiCoTiC Script's Author
FirefoxWindows

@visitor
I was initially planning to show satisfaction, but the more i think about it the less i want to delve into the math. Im also trying to update off the minimum number of buildings possible so its not a pain to keep the thing updated. Off the top of my head it'll involve me having to store quite a bit more data on all the things that affect satisfaction and then update those every time you change something on a related building.
Haven't really given much thought to shortcutting any of that but i will look at it at least.

What browser are you using?

@Cherry
I'm not 100% sure what it is you mean.
I will be adding bulding completion times to 'in progress' builds.
Do you mean to add a column on the tooltip showing the number of ships en route?

 
mrFiX User
FirefoxWindows

Add all the buildings and the automatic construction of buildings (subject to available resources)
The script "Ikariam Master View" was perfect for the queue and automatic construction of buildings. But it is only for old versions of the game.

 
SiCoTiC Script's Author
FirefoxWindows

1. Unless someone sneaked a new building into Ikariam, all the buildings in a city are already parsed into the script, if there is a reason to pull data from a specific building dialog for a specific feature then i'll add it, the script shows buildings that you currently have built in ANY city (that has been seen).

2. Automation isnt something im going to be looking at pending significant motivation to double the amount of code already written, even then i would separate it from this script.

 
NinoBrown User
FirefoxWindows

hello

I have the same problem as visitor
@ Morph-Ikariam, I did your procedure, uninstall and install greasemonkey but it still does not

I use firefox version 13.0.1

I change the city and the script always returns

what can I do as it is sometimes a bit embarrassing

thank you

 
SiCoTiC Script's Author
FirefoxWindows

Only just had the chance to check it out, yup, you are right, i broke it, will upload a fix. in a few minsupdated

 
NinoBrown User
FirefoxWindows

thank you, it's a great job
This is a script that was perfectly intregre ikariam
wonderful

 
NinoBrown User
FirefoxWindows

Excuse me, I have another problem
I play on 4 servers and the script only works on one server
is this normal?
tab on the left is there but not n'ffiche losque Table I provides
I uninstalled the latest version of this script and put the old and everything works except my problem same as @ visitor

 
Visitor User
FirefoxWindows

@SiCoTiC
1) I used Empire Board (the script simillar to yours which works for the mobile version of ikariam) and I found veeeery usefull that it showed the satisfaction of mz cities...I hope you put it too...:)

2) About my problem that I cannot close the script...I'm using Mozilla.
ΕDIT: And yes now the problem is fixed...:P

 
SiCoTiC Script's Author
FirefoxWindows

@NinoBrown
i just logged into 3 diferent servers and everything seems to work fine on this end, what language are you playing in, and can you send me in PM one of the broken servers so i can have a look.

If you can, open the console Ctrl+Shift+J, clear it, then refresh the broken server page, paste any errors on the error tab in the PM to me

You can also try manually resetting all of the settings for the board for each broken server: http://userscripts.org/topics/111997#posts-442163

Thanks.

EDIT: Nino, see if that last update fixed it, if not, see above :D

@Userscripts... give forum moderation so things go in the correct threads!!

 
NinoBrown User
FirefoxWindows

the script works, I've deleted cookies etc. and now it works on all servers

thank you

 
Th3KiNG User
FirefoxWindows

Refresh buildings/own military
Quick refresh buildings
Refresh own cities military
Refresh all cities military

so we can update all by just one click

 
SiCoTiC Script's Author
FirefoxWindows

I already responded in the other thread but here goes again.

Short Answer:
Sorry, no.

Long answer:
I'm not going to add this, to be blunt, i cba writing a decent chunk of code that i know i'm going to delete again in few weeks, and fits nowhere with my design goals.

 
Scavenger User
FirefoxWindows

Enhancement for Military:

Currently the script gets the number of troops from the Troops overview witch is OK, but it would be great that when you visit the Barracks or Shipyard an you recruit new Units that they show up in the overview. Pretty much like on the resource tab the production - ex: You have 0 Swordsmen and you recruit some, on the Army Overview the number is shown as 0 and under the actual number +x.

Thx.

 
SiCoTiC Script's Author
FirefoxWindows

that is a part of what i have planned for military.
I want it to updated on as many events as possible, build/dismiss, pillage results (-losses), home battles, returns from foreign battles etc etc.

This is looking quite a bit ahead however :D