Feature Requests
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If you have something you would like to see in the board feel free to list it here, i'll do my best to include what i can. While these may actually need translating at some point, please DO NOT post translations for things that are not localized as that is something far in the future.
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Maybe allow people to set when their "wine time left" turns red. Right now, you've got it so that the time turns from green to red when there's 24 hrs left. My personal preference would be 72 hrs. Someone else might prefer 48 hrs, or something else. I can just change the code to suit myself, but a selectable option might be nice for everyone. |
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I agree, my mind changes on this depending what im doing, the last few weeks with Diablo 3 a big bright flashy text saying 'you have less than 6days of wine left' would have been nice :D:D 'Wine time left' - |
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Have tool-tips on the grand totals that show how much you are gaining/loosing per day The totals per day can have their renderings of the decimals truncated. Example -- How many research points per day am I gaining, how much gold per day ( this would just be a new line below the current tool-tip showing total gain/loss x 24), how much total Wood, Wine (again a new line under the current tool-top showing the total gains/loses x 24), Marble, sulfur, crystal per day. I used to have a separate add-on that had shown the per hour / day and per week ( on the gold only ). But that was pre-patch 0.5.0 :( |
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GTot tips, sure, wine has one, forgot the rest :(
Research/gold tips etc i'll tack on those details somewhere nice. |
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I have a request for you. Take it as an idea or source for inspiration because it implies doing some modifications and it's a bit complex to implement. I'd like to reorder the buildings in the Building Overview. For example, it would be nice for me to place together all the production buildings and next all the reduction ones instead of the current arrange (by material). This functionality implies a dynamic ordering with the mouse, dragging a column and placing it when you want. Also, the widther vertical lines should be dragged. |
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Its possible to add an option to order the buildings another way, but i dont really have the desire to start messing with jQUI sortable at this point :D maybe in a few 'insert long period of time'
Morph-Ikariam... all added/fixed up.
and Uploaded. |
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Oh, Wow, Kewl!!!!! You added per Hour, per Day and per Week!! You are the best, this helps in future plans knowing how much you will have within those ranges. Thanks |
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I dont know if you are planning to do it...but it would be great if the script showed the satisfaction of the citizens of each town so that we know when to lower the wine in the taverns.. Also....I dont know if this happens only to me...When I click the tab on the left to close the window of the script...it closes but whenever I change the town it opens again..It would be better if you could close the window of the script and open it when you want to see something. |
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Proposal for expansion of building tooltip when completed
Resource overview map of the cities
Ship / delivery of goods like a column in Fleet |
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@Visitor - Your problem with when you close the window and change towns and the window opens up again is from when you apparently had a buggy version from along time ago and then have been updating to the newer versions. I never had this problem that you are having, but then again I did have to uninstall the script because of a different problem. My father did have your problem on his computer. The solution is simple:
Now, when you close it it will remain closed or if you had it open it will remain open, even if you change towns. It will stay this way until you change it from one way to the other or hide the whole display. |
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@visitor
What browser are you using? @Cherry
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Add all the buildings and the automatic construction of buildings (subject to available resources)
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1. Unless someone sneaked a new building into Ikariam, all the buildings in a city are already parsed into the script, if there is a reason to pull data from a specific building dialog for a specific feature then i'll add it, the script shows buildings that you currently have built in ANY city (that has been seen). 2. Automation isnt something im going to be looking at pending significant motivation to double the amount of code already written, even then i would separate it from this script. |
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hello I have the same problem as visitor
I use firefox version 13.0.1 I change the city and the script always returns what can I do as it is sometimes a bit embarrassing thank you |
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Only just had the chance to check it out, yup, you are right, i broke it, will upload a fix. |
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thank you, it's a great job
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Excuse me, I have another problem
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@SiCoTiC
2) About my problem that I cannot close the script...I'm using Mozilla.
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@NinoBrown
If you can, open the console Ctrl+Shift+J, clear it, then refresh the broken server page, paste any errors on the error tab in the PM to me You can also try manually resetting all of the settings for the board for each broken server: http://userscripts.org/topics/111997#posts-442163 Thanks. EDIT: Nino, see if that last update fixed it, if not, see above :D @Userscripts... give forum moderation so things go in the correct threads!! |
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the script works, I've deleted cookies etc. and now it works on all servers thank you |
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Refresh buildings/own military
so we can update all by just one click |
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I already responded in the other thread but here goes again. Short Answer:
Long answer:
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Enhancement for Military: Currently the script gets the number of troops from the Troops overview witch is OK, but it would be great that when you visit the Barracks or Shipyard an you recruit new Units that they show up in the overview. Pretty much like on the resource tab the production - ex: You have 0 Swordsmen and you recruit some, on the Army Overview the number is shown as 0 and under the actual number +x. Thx. |
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that is a part of what i have planned for military.
This is looking quite a bit ahead however :D |


