1.070+ bug reports - CLOSED
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@goegae
@SVSV
At this moment there is a more pressing issue todo with ikariam's js disabling tabs that for some reason is fixable in the console but not in script... no idea why. |
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Thank you SiCoTiC, it worked :-)
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Also @SVSV
Until i can see the HTML of the table with either/both situations true, i cannot actually fix it as i drilled down as far as i could with ID's. feel free to copy the html from the army popup and send me that in a PM enclosed in pre tags (without spaces) < pre> </ pre> |
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I'm having a display issue in 1.071 with my wine towns not showing the green "infinity" symbol anymore.
Also I would find it helpful for the time until wine runs out to be expressed in days rather than hours. For example, 3.8D is easier to understand for me than 91.2hrs. It would be really great to express it in hours if less than 48 hours remain, otherwise express it in days. Things are shaping up well, though. Keep up the good work! |
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I have issue with the wine consumption display in Resources Overview tab.
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@MickM
@tr20xx
var testVar = Math.round((521602.054684/-345.000002485) * 10) / 10;
console.log('Rounded: '+testVar);
console.log('Formatted: '+FormatNumToStr(testVar, false));returnsRounded: -1511.9 Formatted: NaN So, one bug found another bug in a function i HATE looking at :D aparently you cant subtract a string from 0 :D :D must have been asleep when i wrote that :P FIXED and FIXED |
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Considering what i was trying to do with the rest of the script, the check for updates slightly too obvious, im sorry, i'll sort that out and make it a little more discreet soon-ish I guess you wont even get to see it till then anyway :D |
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@SiCoTiC
i hate the codes here :) |
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Hi SiCoTiC, Thank you very much for the quick fix. The new version is looking awesome.
I had this issue which I didn't bother to report.
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In 1.073, the newly added city research is incorrect. I don't think it's taking into account the effects of researches (such as paper, ink, mechanical pen, and the scientific futures) and form of government (such as technocracy). For example, I have technocracy and scientific future 5. According to my town center, my capital city has 122 scientists, costing 488 gold (4 per scientist) and producing 158 research points per hour (1.29 research points per scientist, rounded up). The number displayed on the table is 162 (488/3, rounded down). |
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In 1.073, the city research is now taking my total scientists and dividing them by 2. In towns I have 212 scientists - the city research is showing 106 - My academy shows 258
Then again what MickM said it is not taking governments into effect as those numbers are my Scientists cost / 6 I have the Democracy government that adds +1 research point for every CT that I have with other members Most government effects are not shown in the individual academies - They affect the grand total research points display Technocracy formula: ( research points + research additions ) x 1.05 = total research points per hour. This number is seen only on the research adviser screen. Democracy formula: ( research points + research additions ) + ( Total CT's from the museums ) = total research points per hour. This number is seen only on the research adviser screen. The researches that give 3% / 5% corruption do affect the Academy displays, as some of these corruptions affect all towns and some affect only your colonies. |
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I did that at about 4:30am, yes its wrong :D But its kinda correct... its the number of scientists actually, but in your case, not quite :D. i remember thinking that i'd write the parse for the gov type etc but got hung up on something else and forgot Its a bit more code to parse some more info and then cost = 6 - (3 + (-1) ) = // Paper chute & govType == Technocracy Scientists = TotalCost/cost = 488/4 = 122 researchMod 1 + 0.02 + 0.04 + 0.08 + 0.02*(5) + 0.05 = 1.29 // paper + ink + pen + futures + gov research = scientists * researchMod = 122*1.29=157.38 @Morph-Ikariam
Current research count is actually ScienceCost/ScientistCost, and doesnt take into account government, I'll fix this up today before the GW2 Beta this evening. Also, i think i should add some kind of note to update cirtain things on the board, would make this blind taste test so to speak, just a little bit easier :) @SVSV
research issue also fixed up and uploaded New tooltips arent broken like mine were *stomps on flashy tip bug* and are a lot more flexible, they arent styled properly yet, only had time to do a quick pass. Toasts are new, same again with the styling as i borrowed the css and base code from elsewhere. Have fun over the weekend folks ;) |
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Ok with new update and me going through each research - fixed most everything I had mentioned My individual research points per city is off by +1 -- when my Academy shows 241 - the script shows 242 (are you rounding up when you should be rounding down on those decimal [fractional amounts]) -- I just realize it is showing as a -242 instead of 241 as my academy shows. My Grand total on bottom bar is correct, including my Democracy governmental effect |
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Total is actually pulled from the research page so its 100% correct, i left it like this due to government type etc. It may never actually be neccesary to calculate that. I also saw that they were mostly out by 1 after i uploaded tonight, doing the calcs manualy it seems that ikariam prob truncates the decimal on display but seemingly it is added the total, i'll check it out.
Currently the only pages that the board looks at are: CityMilitary (left menu), research advisor (all 4 views), finances, Palace (for govt type) and the main city view. BTW, if anyone wants/needs more data/features putting into the board you have to just ask for it as i dont use half of whats in it already :D |
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Hi, don't know why there is a blank spot on the building overview specifically for a building made on the upper right hand portion of the town map for all the towns. This problem only occurs on the new server (RHO us.ikariam) but works fine on my game from an old server. I have reinstalled and installed the script and cleared all cache. Hope you could also include safe resources, incoming resources and total resources. Thanks for the nice script. |
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I have founded new city.
Now I have cleared the city.
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@cherry
@edy101edy
Safe resources is something i'll look at i the coming week. |
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There's an error that's messing up the research calculation for me.
I ran across another error in line 271: "ArmySuppy" should be "ArmySupply" |
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@MickM
@edy101edy
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The red exclamation mark with text "Research needs updating" i have been watching each research area but the status wont change. Also the column on the left with plus sign (+) as a header, it is empty, I guess it should tell how much people is coming in ? |
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The red exclamation mark with text "Research needs updating", went a way by clicking the first view which is open by default, (seafaring ?) So you need to go and select it once, even it is open. |
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@Jardell
Im currently conducting quite a big overhaul of the resource table dynamic rendering as it was prety horrible, next update wont be for a few days. |
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OK, no probs, As the script is going fine even as it is :D
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Someone asked for an image of a fully working board. This is a pic of the next release complete with working shipping statuses (2 cells above the tooltip), shipping has full tooltips showing shipping times etc, theres a fair few other tooltips added also. As you can tell, i borrowed most of the colour/layout scheme from oliezekat's empire board (because thats what i used), which as awesome as it is, is no longer in development. |
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Hi SiCoTiC, I found few bugs in my new 10th town:
Also, I think you are doing really awesome with this script and Oliezkat will be happy with it. It's good that you are following his script. |


