Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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Doesnt work in 0.2.8?? |
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good |
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I have an error, it seems that in barracks the information is viewed to the right side off the screen. And it screws with the floating point of friendlist script. Besides that, good job! |
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Actually, you can kind of glean the gold and research rates, too, but there is a much greater risk that you occasionally show incorrect figures, unless you slam the server (agreement there; that's bad practice). Kronos estimates city income based on what numbers of free citizens you have, the number of researchers paid for and the last seen upkeep costs (either calculated backwards from town view, or forwards from the gold view) -- but I don't think it's really worth the work for a script like this one. :-) |
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Actually I was mistaken, it reads "undefined" not "unknown". I forgot after I had fixed it, had to throw the original back on to check it. I also changed the trade good names so they are displayed with first letter capitalized. |
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Bug: trade goods show up as "unknown"
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I was getting trade good of "unknown". To fix it, I set this line: sTradeGoodName = aCodeLines[19].substring(aCodeLines[19].indexOf('(')+2,aCodeLines[19].indexOf(')')-1); To this: sTradeGoodName = aCodeLines[20].substring(aCodeLines[20].indexOf('(')+2,aCodeLines[20].indexOf(')')-1); What would be better is to not expect the value you're parsing to be at line 20 but instead find it by searching through the lines. That way it could survive script changes made by Gameforge. But I do acknowledge that this is quick and dirty and does the job. Works for me! ;) |
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Adding Gold and Research rate is not possible without doing extra requests to the server. And thats something i am against :/
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Brasileiros .... Bugs fixes e traducao ... |
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And the research rate |
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Would be good to also show the current gold income rate. |
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if you think support multilanguages here is turkish translation: Wood = Odun
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(reply, again) you're right as to the efficiency, it does take a toll if you query much more then 2 or 3 documents at a time, but under that usually it does ok.
so yeah, that's that. :-) |
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(responce to your comment on my script) I fixed an updated it, so if you would like you can go get it, it works now. As for the AJAX, I would like to treat the page like it was XML, but since it's not valid, I can't. What I do is I use AJAX to get the page, but then instead of having AJAX read through it, I add it to the current page (hidden), and read it like the rest of the page and then delete it when I am done with it. |
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I guess it's Turkish? can someone please translate it? :/
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Merhaba kodları türkçeleştirdim fakat buraya yükleyemiyorum :D Sadece düzenleden hepsini türkçeye çevirdim fakat nasıl olcak bilmiyorum :D ?? |
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extra menu is a good idea, may u can put it anywhere else :)
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Added an extra menu on the top-left corner...Not very elegant but works so far.
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Thanks fo the feedback
About the "32 vs 29", i really don't know where lies the problem :/
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problem with the refresh, i just changed my wine prod, and now i prod 32/h, but it indicate me +29 |
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hi it work with all my town except, with the town where my ressources is bigger than 1000, when 1000+ ressources it put the +xxx down to the number and it's illisible :( |