EU2 Beyond (eu2b)

By Pimp Trizkit Last update 7 hours ago — Installed 228 times. Daily Installs: 13, 0, 4, 1, 7, 3, 2, 4, 3, 22, 14, 15, 9, 9, 4, 0, 5, 7, 22, 12, 27, 8, 0, 14, 13
Script Summary:
Remembers star systems you have seen, allows search for asteroids/wreckages/wormholes/fleets. Puts an * on top of active planet.
Version: 1.09
Recently Updated TopicsPosts
Issues18
Notes2
Wish list3

this script has 3 topics, 23 posts

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TO GET THIS WORKING:

0) Close EU2 if it is open, Click install above ^^.

1) Login to EU2, wait until the overview screen is finished loading.

2) Login to the chat (wait atleast until you see the "Establishing connection...")

3) Click StarSystem

4) eu2b buttons should show below the chat window
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Features:

- Puts a * on the active planet
- Records all objects in each Star System you look at.
- Recorded objects are searchable.
- Main Button shows objects in a star system, can move around without changing
views in EU2.
- Roids Buttons shows a list of Asteroids you have previously seen, these are
clickable. Once clicked, it will send you to that Star System.
- Wreckages Button does the same as the Roids button... but for wreckages.
- Wormholes Button does the same as the Roids button.. but for Wormholes.
- Search Button allows you to search the objects in the database. Type in coordinates or names,
it will bring up a clickable list of objects.
- Reload button (at very bottom, next to Chat Rules). This button reloads all of EU2.
Thus, loggin you out of chat and sending you to overview screen (like you just logged in). A great way to Un-Freeze the chat.
- Prints the name of the planet in the build screen.
- Prints the name of the planet next to "free ships".
- Highlights objects in green where you have a fleet.
- Highlights objects in yellow where you have a fleet arriving to.
- If there is any fleet located at an object, it will print the fleets alignment next
to the object. Otherwise, it will be empty () if there is no fleet there. (remember, it only knows what you have already seen, its not going out and looking for it in the background)

- When you see a planet's coordinates and it looks like:

5050:12:23:34,n,JimBob

this means:

[coordinates],[alignment],[player name]

or rather.. [starsystem]:[x]:[y]:[x],[alignment],[player name]

The Goods on the Planet's Alignment (for now):

n = neutral (no affiliation)
e = empire (they are in your empire)
p = nap (their empire has a NAP with your empire)
a = ally (their empire is Allied with your empire)
o = own (this is one of your planets)
w = war (their empire is at war with your empire)

The Goods on the Fleet's Alignment (for now):

o = own (Green. either this fleet is in your empire, or you are allied with
this empire, or its your fleet. This fleet is not attackable.)

x = enemy (Red. either this fleet is set to pirate or they are at war with
your empire. This fleet is attackable. Combat will happen when approached)

n = neutral (Grey. either this fleet has a NAP with your empire, or no affliation at all.
This fleet is attackable)

b = protection (Blue. either this fleet is still in newbie protection, or their points
are signficantly lower than yours and are protected from you from bashing. This
fleet is not attackable)

c = npc (Yellow. Reapers! This fleet is attackable and you will be attacked
when approached.)
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Version 1.01:
- Changed active planet marker to a yellow star.
- Added Box on building view with Planet Name inside.
- Hopefully fixed Known Issue. Which was preventing the bottom
part of Main from being drawn.

Version 1.02:
- Changed "free ships" to "free ships on (planet name)"
- Added Reload button at the bottom (next to chat rules). This button will
reload the EU2 interface (thus logging you out of chat and going back
to overview screen). You will have to attempt another chat login
before script will work again.
- Changed colors of the Planet Name in the buildings screen.
- Now you can click on Coordinates in the Asteroid and Wreckages screens to
send you to that solar system. (Doesnt work the Main screen, cause there is
a "goto" button now)

Version 1.03:
- Added "Goto" button in Main screen. Now you can move around the database
and click "goto" to view the Star System for real.
- Added "Search" button. Now you can goto the new search screen, and type in
coordinates or names. And it will search your entire database for the string.
A great way to find Reapers. The Search button stays green while the search is
running. The search might take a few seconds if its a big search.

Version 1.04:
- Cleaned up several things.
- Asteroid and Wreckages now show in columns.
- Asteroid, Wreckages and the Search now use scroll bars if necessary.
- You can now hit Enter to start the Search (instead of having to click
the Search button to start the search)

Version 1.05:
- Added Wormholes button, this button is the same as the Asteroids and/or
Wreckages Button, except its for Wormholes.

Version 1.06:
- Changed the way it loads the database. Now, it loads the database into the
parent once on first load. Then trys to use that database on each reload. Instead of
actually reloading the entire database on each click (woot!). This should considerably
increase performance especially when database has grown large. Although, it still
saves the entire database on each click to a Star System. Now, all non-star system
clicks should be quite the negligible use of resources.
- Fixed "free ships at [planet name]" in the fleet screen. They finally
capitalized the word "free ships". (also, at sometimes it wouldn't print, that
is hopefully fixed as well)

Version 1.07:
- Fixed issue where it wasnt working on some servers (servers without welcome screen)
(Thanks to ufol )

Version 1.08 :
- Added colors on object list. Objects in green have at least one of your fleets located
there. Objects in yellow have at least one of your fleets traveling to that object. If
both situations are true. It will be the color of your bottom-most fleet.
- Now object backgrounds turn blue when you mouse over it. It turns green after you
click it. And stays green until the page finishes loading.
- Fixed an issue where on some servers the wormhole destination was not printing correctly. (thanks to Eel)
- Now objects will have a () after them. An empty () means you have not seen a fleet there.
Otherwise there will be a fleet alignment in the parenthesis. Example: you might see an
Asteroid like "5923:59:52:78 (x)", which means there is an enemy fleet at that asteroid
the last time you looked at that star system.

Version 1.09 :
- Added sort buttons for Asteroids/Wreckages/Wormholes
- Click Asc to sort the list Ascending
- Click Dec to sort the list Descending.
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