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Script Summary:
Adds some improvements to make pillaging easier. Version: 0.14 |
this script has 7 topics, 27 posts |
this script has 2 reviews |
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Credits & Introduction
This script is designed to make your life easier when pillaging. I borrowed the concept of calculating the required number of ships when pillaging from kabji's SnP Helper, but other than the general idea, the rest is my own work.
The ideas of adding an icon to cities you have a spy in, making inactive city names blink, and marking cities that are not in an alliance all came from Ika-core-SearchTools, but the code to implement them in this Pillage Helper is my own.
Features
- Adds pillage and blockade links to the hideout page
- Adds button to inspect warehouse directly from hideout page
- Calculates amount of each resource that can be pillaged
- Calculates required number of trade ships to retrieve resources
- Stores spy mission data and displays it directly on the hideout page
- Makes inactive city names blink (optional)
- Makes the names of cities that are not in an alliance red (optional)
- Adds an icon next to the names of cities in which you have a spy (optional)
Planned Features
- Add inspect troops button to hideout page
- Add travel times to hideout page
External Scripts
Version History
- Added optional debug mode to display script execution time
- Drastically reduced island view load time (from 4 seconds down to about 50 milliseconds)
- Added pillage helper stats to cities on island view
- Added link to view cities on their islands in hideout view
- Inactives are marked on hideout page
- Shows the number of mortars needed (thanks Bedevere)
- Added commas to resource amounts
- Resources available reports now display time since last report instead of report date
- Added detailed report button to battle reports where you lost on the first round
- Added optional marking of cities not in an alliance in red
- Added optional blinking effect on names of inactive cities on island view
- Added optional spy icons next to cities in which you have a spy on island view
- Added settings to Ikariam options page
- Fixed memory overflow caused by spy list being stored as an array rather than an object
- Fixed URL error with pillage and blockade buttons on hideout page
- Fixed error caused by spying on a city with a new spy
- Added target city's port level to hideout page
- Added notification of military occupation to hideout page
- Enabled automatic script update checking
- Towns with no available resources after inspecting warehouse are now marked as such
- Added target city level to hideout page
- Fixed redirection back to hideout after using get resources atter withdrawing a spy









