AEH Astro Empires Helper 0.1.73

By m4rc0 Last update Nov 3, 2009 — Installed 131 times. Daily Installs: 1, 3, 0, 3, 3, 2, 3, 1, 1, 2, 3, 1, 2, 8, 8, 1, 7, 5, 2, 1, 2, 10, 3, 0, 5, 3, 7, 4, 4, 0, 0, 12
Script Summary:
Tools for Astro Empires by some guy fighting in Beta galaxies for an awesome guild

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Note

Astro Empires Helper is heavily under deveopment, so the info and features are submitted to alot of change !

Description

This greasemonkey script enhances the way Astro Empires is presented to you and interacts with you. This means that Astro Empires Helper (AEH) will alter the data in the screen presented and help you make better decisions. Sometimes it means that AEH will add new features to the GUI helping you getting more outof Astro Empires.

Features

Menu system
A simple menu that is displayed on the top left side on the browsers screen. This menu is dragable and can be placed anywhere in the browsers window.

Locations
This feature will give you the ability to mark astros in 4 different categories: Bases; Jumpgates; Targets; Miscellaneous. Bases are intended to mark your and your guildmates bases. Handy if you want to flight off to a gather point. Jumpgates are your and your guildmates jumpgates. Use this category ONLY for jumpgates. These jumpgates will be used to calculate the fastest way from astro A to astro B (see advanced move). Targets are astros marked to be hit by your guild. Miscellaneous astros are any astro you want to mark for general purpose. Every marked location has a description. The script will try to auto-fill the description based on the ownerinfo or astroinfo. An astro can be marked by clicking the yellow star with the green "plus". This will popup a small menu with the 4 categories. The added astro can be edited and deleted. The location window can be "rolled up" and is see-through if not in use. The window is dragable and can be placed anywhere within the browserscreen.

Player and Guild highlighting
With this feature you can mark players and guilds on the loaded page. The guildtags and playernames can be marked by selecting a color from a colorpicker. The tags and names can also be marked as blink (handy for KOS for instance).

Advanced move
This is your intergalactic TOMTOM. By selecting the units and destination astro this button will adviced you on a alternate flightplan(based on your stored jumpate astros (see Locations). If you choose for the newly adviced route, the script will "remember" the new flightplan, and fly this route for you. It will therefor auto-load your username, baseinformation, jumpgateinformation and fleetinformation. This way it known where your fleets (the ones in the routes window, see the menu) are. So it can guide them through the intergalactic heavens. You will you notified by fading popup if data is being auto loaded from the server. You can cancel a route in 2 ways.

1. you recall your fleet the normal way... (and you forgot the cancel it in the routes window) then at the time the fleet should have landed on the "waypoint"-astro the script check if the flight is actually landed (ofcourse it didn't because you cancelled it! you dummmy). If the fleet didn't landed it scans for fleets being it transit for that astro (it could be that the time-calculations are a bit off, or you send a second fleet to that astro). If there is another fleet in transit, the script will wait for that fleet to land and see if the units it wants to transfer to the next (waypoint) astro are in that fleet. If no fleet is landed nor are there any fleet in transit, it will delete your "advanced routed" entry from the list. In other words... if you recall a fleet that is "advanced moved", it will eventually cancel that fleet from the list.

2. you can cancel the flight through the routes-window... this way the adviced route is ended and the fleet will continue to that adviced waypoint, which will then be it's destination!

The script will autoload pages at the momment a fleet needs to be set to the next waypoint. LEAVE YOUR COMPUTER ALONE FOR THOSE FEW SECONDS!!! You will see the script getting information from the server by fading popups and eventually it will load the move-page, set the data for the next waypoint and submit the page and the process is done. REMEMBER THIS: if you set a lot of routes and shutdown your computer and login a day later or so and a lot of those routes need to be set to their next waypoints, THE SCRIPT WILL LOAD A FEW TIMES.... it will look a bit uncontrolled.... LEAVE YOUR COMPUTER ALONE IN THAT STATE!!! If you decided to leave your computer switched on during those planned routes, then the script will reload the current page from the webserver. This intervaltime will be the smallest duration of your planned routes. This reload will restart the script. This way your routes get progressed in a controlled way AND you will get the calculated times!!! Even if you are not behind your computer. If your switch off your computer the script willl ofcourse not run and can't process your routes!!! Still it can reduces the times of your flights significantly if you have switched off, but you won't get the maximum advantage....AND YES.... if you stay switched off for a long time is better to use the normal move button.... but I think I dont have to explain that one, do I?

Always show empire menu bar
As the title implies.... a empire bar that will always show

Finish times
This feature will show below the countdown timer a finishtime on the construct-, production-, events-, scanner-, map-, commander- and fleet pages. The different stages will be highlighted in 8 steps from dark grey to dark green to light green. The steps are 1,2,3,6,12,24,48 and > 48 hours.

Colored scanner page
This feature will color the destination astros on the scanner page. Orange when it in your system. Red when the destination is your astro. The destination will color green if it's guildmates landing on your astro.

Intended features

- Scout abilities

Change log

version 0.1.73
- always show Empirebar
- show finish times
- Colored landing astro

version 0.1.62
- Guild/player highlighting.
- Advanced move.

version 0.1.17 Initial release
- Functional locations module.
- Menu module (early version).







__current_version:1257276101287|0.1.73