Script Summary: It places shield, armor and hull values above the bars of an opponent you are fighting
Version: 1.0
Description | | |
I am not the first to find out this idea, but i'm probably first to make its implementation public with the code written by me.What it does is get the width of the colored bars, which are in fact tables and copy that value as text, which is displayed above each bar.
That table width is maximally 300, what means that if opponent have more health than 600, you will only know it has more than that.
Also, because the table width is equal to half of the actual health, if it is uneven, you won't know that and it will display as even.
I expect all bugs be fixed now and I believe everything is as it should



