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Script Summary:
simulate a player's build |
this script has 7 topics, 14 posts |
this script has 1 review |
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Note: using the list style for your homepage will break this script. be sure to set your homepage to use the grid style when using the player builder.
Updates
10/26/09
- keeps track of player age in days, only counting the days in season. it wont stop xp or show decline, just tracks days
- added a button to turn game experience on and off for super slow builds
10/08/09
- fixes for season 12; some webpages changed so the parsing had to change accordingly
9/11/09
- allows you to save a build by generating a key for the current state of the build. when you click the load build button, copy in that key and it will set the page to that build. this allows you to share your build with other people that have this script installed. all you need to do is give them the key
9/10/09
- now allows you to exchange 4 bonus tokens for 1 SP
- tracks VAs gained and VA experience. when working with an existing player's build, it doesnt include VAs they have already acquired and spent
- now it will reset all SAs when starting a build from scratch
9/1/09
- fixed the training values pulled in from the training page for current builds
8/19/09
- added catching+vision training option
8/18/09
- now keeps track of how many shopping tokens/bonus tokens you've accrued from normal or intense training
- When starting with an existing build, it will pull in your current Training status on all attributes and your current shopping tokens and bonus tokens
8/3/09
- All positions are implemented now
- small fix for single character positions, C, G, P, K
- Allows you to start with the player's current build/level/SP/TP instead of starting from scratch at level 1.
Description
Shows up on any player's SP spending page. It doesn't matter what their position is
Under the SAs, click the button that says 'Start Builder'.
It will start your player with the with all attributes at the lowest that you could roll them. You'll assign the remaining points to mimic your player's initial roll.
To start the season, you pick what day to start on. Starting in an offseason will all ow you to accrue some training points.
Crossover from day 0 to day 1 will add the season's first daily xp and game xp. Game xp is assumed to be max game xp, according to the table on this page:
http://www.glbwiki.com/index.php?title=Experience
Crossover from day 39 to 40 is the last daily xp of the season.
You can spend SP on SAs but the SA descriptions will still be the SAs of the player page you started from, not necessarily the position you're attempting to simulate.
3 Boosts can be used at anytime during the season
Training does not do the training breakthroughs, so it will be slightly behind actual training. Training increases are based on this table:
http://www.glbwiki.com/index.php?title=Approxim...





