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Travian Building Mover

By Arandia Last update Jul 23, 2009 — Installed 68,112 times. Daily Installs: 200, 206, 198, 216, 215, 177, 182, 240, 204, 257, 243, 195, 216, 202, 238, 204, 245, 183, 198, 186, 179, 181, 179, 170, 180, 190, 175, 143, 131, 130, 112, 179
Script Summary:
This repositions the buildings on the village (dorf2.php) page.
Version: 1.5.1
License: GPL 3 or any later version
Recently Updated TopicsPosts
Server br.2
Bugs84
This is possible?????7
NO FEEL2

this script has 5 topics, 101 posts

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Description

Ever find that your buildings are no longer organized how you want them? Ever get that itching feeling upon finding a newly chiefed village has a completely different layout from all your other villages? Ever even tempted to tear down and rebuild just to get it looking right? Well, no need for such extreme measures any longer!

Operation is very simple. Navigate to your village center, click on the picture of a moving truck in the lower left, and follow the prompts. Clicking a second time on the truck prompts you to reset your buildings to their default position. Enjoy! :P

Screenshots


Troubleshooting

If you are having problems with this script, there are several possible reasons.
  1. Are your Firefox and Greasemonkey both up-to-date? This script has been known to fail on FF 2, and on older versions of Greasemonkey (discovered after an arduous process by seventwentyflip and myself... :P). Update Firefox and Greasemonkey here.
  2. Is the moving truck failing to appear on only some villages? Your data has likely become corrupted (somehow). Try resetting the building positions for that village, or if that fails for every village (via Tools -> Greasemonkey -> User Script Commands).
  3. Have you tried all of this, and the script still doesn't work? Please make a comment, being sure to mention in what way the script is failing (ie, does the moving truck even appear?), and with a list of any/all errors from the error console (ctrl+shift+j, Clear, retry the script). I will take a look and try to fix it whenever I get the time.

Releases

  • v1.5.0 - July 17, 2009
    The script now captures whether building levels are being shown (T3.5 only), and makes the variable survive the cookies being cleared (because if you're paranoid like me, you set firefox to clear your cookies on restart).
    • v1.5.1 - July 23, 2009
      This fixes a bug in extracting the user ID caused by Travian changing an element id name.
  • v1.4.0 - May 21, 2009
    This adds user script commands to reset the positions of buildings for each village individually, or to reset them all. Access by going to tools -> Greasemonkey -> User Script Commands.
    • v1.4.1 - June 15, 2009
      This redraws and positions the moving truck, so it now appears to be driving into the village. :P
    • v1.4.2 - June 16, 2009
      This fixes the issue with the script breaking on servers that don't display building levels.
    • v1.4.3 - June 16, 2009
      This fixes some more issues with different server problems. Gah, stupid Travian!
    • v1.4.4 - June 17, 2009
      This should fix the village id problem that was being encountered on certain servers.
  • v1.3.0 - May 19, 2009 This adds the 'restore to default positions' feature, accessed by clicking a second time on the moving truck.
    • v1.3.1 - May 19, 2009
      This updates the title of the moving truck appropriately
  • v1.2.0 - May 10, 2009
    This adds support for the building level numbers being displayed.
  • v1.1.0 - May 7, 2009
    This fixes the compatibility problems with the new Travian interface.
  • v1.0.0 - May 3, 2009
    This fixes all known bugs. Single-village accounts now supported (many props to Booboo), and attempting to move rally point/walls no longer causes the script to crash. Script no longer in beta.
  • v0.9.0 - April 16, 2009
    First beta released.
    • v0.9.1 - April 18, 2009
      This fixed a small bug in getting the village did.
    • v0.9.2 - April 20, 2009
      Replaces the alerts with floating divs with the same message, which disappear after a short time.
    • v0.9.3 - April 25, 2009
      This fixes the bug that prevented some buildings from switching. Also simplifies the code.