Ogame Time Until Available

By Oliver Jensen Last update Jul 20, 2009 — Installed 1,872 times. Daily Installs: 3, 0, 1, 3, 3, 7, 2, 1, 1, 2, 3, 1, 1, 1, 1, 2, 3, 1, 3, 1, 6, 1, 0, 4, 2, 2, 0, 0, 0, 6, 4, 2
Script Summary:
Adds a timer to ships, buildings and research you cannot yet afford, counting down to when you will have produced enough resources for them.
Recently Updated TopicsPosts
maybee you can use this (li...21
Language independence2

this script has 2 topics, 23 posts

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This script will store your planet's production values in a cookie when you visit the resources page, much like my other script here.

Note that this script does not take resources arriving in ships into account - it simply figures out how much time is required for you to produce enough of each resource to build every item you can't afford, and displays a timer for the longest one.

Known Issues:
- Does not take universes into account. As such, if you play on multiple universes and have planets in the same locations, their rates will replace each other. This will be fixed in the next version.
- If your computer experiences high load, counters may become inaccurate. This will also be fixed in the next version.

Updates:
June 1:
- Now displays which resource you must wait longest for.
- Updated to not break progress bars in FoxGame.
May 30:
- Yeah apparently I forgot to // @include the resources page so the cookie never actually gets written ehehehehe whoopsie. Fixed now.
May 29:
- Script is now language independent. Thanks vess, wisc.
- Ignores moons, because you don't produce resources there.
- Script now uses a single timer, so it should run better.
May 9:
- Cookies now set to expire in one year, so that you don't need to set them every time you log in.
April 8:
- Fixed a bug that displayed incorrect values for non-home planets. Everything should be spiffy now.
April 6:
- Made it easier to change the language - you only need to edit the first couple lines now :) I'll make it international soon.