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Script Summary:
Display population, resources, trading, transports, incomes, buildings, and army or fleet units overviews for each cities. Require Ikariam v.0.3.x server game. Support any countries/languages. Version: 170 |
this script has 122 topics, 654 posts |
this script has 20 reviews |
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READY FOR IKARIAM v. 0.3.2 Tested on s666/test server.
FEATURES
It collects important information about your towns (population, amount of
resources, transports between cities, gold incomes, building levels, buildings under construction, army and fleet units), and displays it all in small tables below your town.
This script require you display cities town halls, taverns, barracks, or shipyards views, and merchant transports view frequently to update tables content.
TIPS: any "!" symbols mean that's require your attention (and visit these pages) to fetch or update data needed to design overviews.
Add-Ons :
- Empire Board Graphic Add-on, display icons for buildings and military units.
- Empire Board Shortcuts Add-on, add buttons and keyboard shortcuts.
Scripts writers : use Empire Board ARexx API to design new add-ons.
LAST CHANGES
Version 1.7.0:
- Ordered buildings related to their context (population growth, research, trading, diplomacy, military, resources).
- Ordered military units related to their battlefield's position (first line, flank, second line, artillery, etc).
- Add Slovenian translation by Americano.
- Display research points per cities (require to update Graphic Addon).
- Fix tooltips behaviours.
- Apply brown color if townhall is full with positive satisfaction by minimal wine usage (Cf WMIF idea).
- Display friendly remaining times.
Previous changes :
http://userscripts.org/topics/20976
Subscribe
RSS feed of updates (with last changes infos)
WORK IN PROGRESS
Known bugs :
- Lot of bugs under Ikariam v. 0.3.2 (See dedicated discussion).
- Not support units moving to update army counters
- Missing translation. Need define buildings shortnames
- Not support resources transports launched by another players.
Help me find another bugs to fix...
Some ideas :
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- Add spies as unit
- Add all units cost per cities
- Estimate incomes while move units, change resource production or research
- Add units attack/defense bonus or score
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- Add option to hide trading and resources transports
- Add buttons and check building upgrade requirements.
You are invited to submit ideas...
IMPORTANT
- Advice to set this script (which not change game UI) to top priority while use anothers scripts





