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Ikariam v3 Empire Board

By oliezekat Last update Oct 30, 2009 — Installed 155,337 times. Daily Installs: 756, 589, 631, 572, 571, 514, 548, 916, 1366, 1225, 1025, 920, 841, 871, 673, 676, 634, 1264, 1002, 873, 1231, 821, 680, 812, 1218, 874, 749, 668, 996, 871, 654, 696
Script Summary:
Display population, resources, trading, transports, incomes, buildings, and army or fleet units overviews for each cities. Require Ikariam v.0.3.x server game. Support any countries/languages.
Version: 169
Recently Updated TopicsPosts
Some suggestion 2
Some ideas for new version26
some little things italian ...1
Bugs29

this script has 118 topics, 635 posts

Review Summary
5 stars
17 reviews (17)
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this script has 18 reviews

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READY FOR IKARIAM v. 0.3.2 Tested on s666/test server.

FEATURES

It collects important information about your towns (population, amount of
resources, transports between cities, gold incomes, building levels, buildings under construction, army and fleet units), and displays it all in small tables below your town.

This script require you display cities town halls, taverns, barracks, or shipyards views, and merchant transports view frequently to update tables content.

TIPS: any "!" symbols mean that's require your attention (and visit these pages) to fetch or update data needed to design overviews.

Add-Ons :

- Empire Board Graphic Add-on, display icons for buildings and military units.
- Empire Board Shortcuts Add-on, add buttons and keyboard shortcuts.

Scripts writers : use Empire Board ARexx API to design new add-ons.

LAST CHANGES

Version 1.6.9:
- Include ARexx engine for add-ons
- Report registered addons (with ARexx) into settings

Version 1.6.8:
- Fix summary of military units

Version 1.6.7:
- Fix safehouse bug (on tabs) while upgrade this building
- Fix to sort military units

Version 1.6.6:
- Fix while plunder barbarian village (under v. 0.3.2)
- Fix to support resources loading end time into MerchantNavy view

Version 1.6.5:
- Fix bug while select occupied/deployed city

Version 1.6.4:
- Fix some minor problems.
- Support more events to request attention.

Version 1.6.3:
- Request attention if fleet or troops are arrived to own city.
- Request attention if foreign (and not hostile) transports are arrived to own city.
- Include arriving goods to estimate wine usage remaining time.
- Fix updater against browser cache.
- Add buttons to islands agora (under v. 0.3.2)

Version 1.6.2:
- Add Slovak translation by RxR.
- Add Bulgarian translation by dsimeonov
- Request attention at workshop if military unit upgrade is finished.

Version 1.6.1:
- READY FOR IKARIAM v. 0.3.2 and you may update your Graphic Addon
- v. 0.3.2 fix to detect Spear Thrower unit movements
- v. 0.3.2 fix to support Temple building
- v. 0.3.2 fix to estimate growth and population
- Add buttons to transports goods from/to own cities
- Add buttons to move army or fleet from/to own cities

Version 1.6.0:
- Apply dark red color (before bright red) for some events
- Support resources stored into branch-office while check warehouse's safety capacity
- Detect available script update and invite to install it.
- Some fix for v. 0.3.2 (but more another bugs to solve).

Previous changes :


http://userscripts.org/topics/20976

Subscribe RSS feed of updates (with last changes infos)

WORK IN PROGRESS

Known bugs :

- Lot of bugs under Ikariam v. 0.3.2 (See dedicated discussion).
- Not support units moving to update army counters
- Missing translation. Need define buildings shortnames
- Not support resources transports launched by another players.

Help me find another bugs to fix...

Some ideas :


- Sort buildings and units by type ; army, fleet, growth, trading, science, etc
- Add spies as unit
- Add all units cost per cities
- Estimate incomes while move units, change resource production or research
- Add units attack/defense bonus or score
- Add option to display units/buildings pictures Designed as Graphic Addon
- Add option to hide trading and resources transports
- Add buttons and check building upgrade requirements.

You are invited to submit ideas...

IMPORTANT

- Advice to set this script (which not change game UI) to top priority while use anothers scripts