evohack+flyingpi

By Fluffy Last update May 17, 2011 — Installed 143,369 times.


Script Summary: Enchances evolution game - Evolution is a massively multiplayer browser-based game, bringing players from around the world together in a fantasy universe - Visit Playevo.com - Also with auto-update function from http://userscripts.org/scripts/show/29878

Version: 5.99.10_Out_of_Nowhere

The best evo+ in the world (well it would be if I could just share ideas with red*)

I'd recommend uninstalling your current evo+ before installing this one.
After installation, ensure that evohack+flyingpi is at the top of your list in Tools -> Greasemonkey -> Manage User Scripts.

New update v5.99.10Out_Of_Nowhere
Lots of fixes to help it work with the classic evo. Details may follow later...

Previous update v5.99.9fluffy_into_oblivion_on_the_
Added in a ratio on the amps page which includes anything that is on order - especially for Ruthers.

Previous update v5.99.9fluffy_into_oblivion_on_the
Fixed the overview page now that the creature icons are showing :)

Previous update v5.99.9fluffy_into_oblivion_on_t
Nothing much this time. Added a "Previous" button to the Auctions when viewing individual auctions.

Previous update v5.99.9fluffy_into_oblivion_on_
Added loads more info to Battle Reports so that if anything is destroyed and / or captured in an attack or defense you can see the att/def values of what is left. This works for combined fleets, individual fleets AND statics from all the testing I've done.

Previous update v5.99.9fluffy_into_oblivion_on
I've added some information to Battle reports when statics are destroyed. You will now be told how much Static attack and defense there is left!

Previous update v5.99.9fluffy_into_oblivion_o
After much consideration (and some general laziness) I've finally pasted the alliance rankings code that gives you average land... Okay Ray?

Previous update v5.99.9fluffy_into_oblivion_
Fixed those random auction bugs that were causing a problem... oops :)

Previous update v5.99.9fluffy_into_oblivion
I've thrown some extra gimmicks into the auctions pages. First, when you are reviewing the auctions list page, it will show which auctions are maxed out (either on metal or mineral or both) - although this can fail when only one resource is being bid as it's never clear which resource it is on the list page! Also, when you view an auction item it will tell you if a bid is maxed out, and advise you of the minimum bid required to prevent further bids.

Previous update v5.99.9fluffy_
Following a request from Kaloss I've made some changes to the quick links code. Now you can have as many quick links as you like (Tools -> Greasemonkey -> User Script Commands -> Set Number of Quick Links). I've also modified the quick links edit function so that if you change a link, it automatically asks you for the link text. Seemed more intuitive than editing the links and text separately. Enjoy :D.

Previous update v5.99.9fluffy
I know - I should get a life. Anyway - thanks to Miles Teg for pointing out an issue with Guerrilla stats in creature scans where the G's were bought in auctions. I've fixed that in creature scans and therefore in master scans as well. I've also added a little feature where you are told what the new update does - so you don't have to keep checking here or the evo forums...

Previous update v5.99.9fluff
Been playing with the Master Scan functionality. Basically, if you didn't have the required scan for the "Next >>" button, the whole Master Scan code would fail. I've mended it so that this doesn't happen - you'll just get an alert box telling you what type of scan you need and the scan will still display correctly. Also, I've disabled the "Next >>" button when a scanned target has no creatures - it's too easy to just hit "Next >>" when you're on a scanning spree! Also includes the fix to a problem with News Scan BRs that some people experienced.

Previous update v5.99.9fluf
Have recoded the overview statics code so that it actually puts the table in properly when you have more than one type of statics. Should make it much easier on the eye - also removed all the additional links to the create page that were unnecessary. I've tested it with 4 types of static on the one page, so I'm confident this time!

Previous update: v5.99.9.flu
It was pointed out that when you have more than 1 type of static defense the overview page doesn't show static values correctly. This is because the table only works for the first type of static, while the second static is completely unformatted. With some rather scruffy hacking I can confirm it now works for two types of static, but it's not yet tested with 3 statics sorry...

Previous updates: v5.99.9.fl (can you see where this is going?)
The MP safety code as requested. MPs are deactivated on the scans page unless you first review the