Pardus Coords Addon

By Yog Last update Dec 21, 2011 — Installed 638 times.


Script Summary: Adds coordinates around the Pardus navigation grid. For better visual experience you can use UserStyle "Pardus Style Remake" at http://userstyles.org/styles/7154

Version: 0.5beta

ChangeLog | | |

It's time for an update, which should have came like 1 year ago when i found out about how browsers output inline background-color. With a simple change the script should now be supported by all browsers and their versions.
It is 0.9 now, coz more extensive plans for this script have been completed by others, like the zaqwer mapper which allows you to display nearby building content directly on nav screen. 1.0 will be when i find the most efficient solution for rendering time.

Many thanks to Amphiplex i suppose. If he hasn't fix this, I probably wouldn't know for the time to come it was the SectorName var messing everything up and it isn't even used, um, yet. Please give me a call next time you are helping out!

Wooho, my script made it to the pardus official site, what I find kind of funny, considering that glorifying banned players is forbidden in this game of ego-centered banana dealers. - (the monkey would probably like it tho ;o)

Description | | |

It parses sector coordinates from nav page and use them to create coordinates all around the 7x7 navigation grid.

UserStyle Pardus style remake | | |

For better visual effects, like on the screenshot, use my Pardus style remake. It will run ok, even if you won't enable it in the script code, but it will make the html page structure way bigger. There are more userstyles for Pardus.

Configurable | | |

The config is at the top of the script code and will affect how it display. Just change from 'true' to 'false' to turn option off and from 'false' to 'true' to enable it. There are currently 2 mutually exclusive options. Best set true only one, not both.