| Script Summary: Add a chat box inside your game area. (0.2.8 fully compatible) |
this script has 1 topic, 23 posts |
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ATTENTION
The chat server is out of order. As soon as I'll be able to put it back on, I'll post it here
You can put up your own chat server just following the instructions on my site.This script uses a unsecure-public-personal chat (chat.mmxfoge.net) to post and get messages.
If you want to create your own chat server, you can find the necessary files and information following this link to my ikariam web site.
Web References
My Italian Ikariam SiteChat from wich I was inspires
Suggestions
- Works better with Ocean Fill
- First time you'll have two chatroom. One based on your domain (with people presumably speacking your language) and a Public (worldwide) chatroom
- You can add as many chatroom as you like and switch among them easily
Translations
Current supported languages (thank you Zéfs, you're greate!):















Versions
- 2008-10-01: v. 1.0
- Fixed: player name misguessed when in island view
- Fixed: configuration div problem. Now it shows and hide correctly
- The scritp remember the config div hide/show status (Thanks N-I-K-O for the suggestions)
- The script should correctly get ally data from the embassy
- 2008-09-30: v. 0.6
- Moved configuration box at bottom of the chat board
- Added a first try to guess ally's info from embassy view
- 2008-09-29: v. 0.5
- Added configuration box to add, delete chatrooms
- You can switch from chatroom to chatroom easily
- Default chatroom is localized based on the domain of the game
- 2008-09-26: v. 0.4
- Added the ability to send messages with a Return instead of clicking the Send Button
- Added English and German translations based on the game domain
- Messages can be posted in different arbitrary chat-rooms
- Hide/Show link is now an image icon
- 2008-09-24: v. 0.3
- Added Ally Link
- Added Show/Hide link
- Some i18n
- Add scroll-bar
- 2008-09-23: v. 0.2
- First time inside game area
- Get player's name from info area
