Script Summary: Helps and improves the playing experience of the Facebook application MobWars with automatic functions and useful investment tips. (version 1.0: fix for the new Facebook layout)
The main purpose of this script is to automate the playing experience of the Facebook game Mob Wars.
How does it work
When you first install this script and go to the Mob Wars application, the script will automatically gather some data and begin to do jobs automatically.
All automatic functions are enabled through the preferences menu.
When enabled the script will put money into the bank every time your hourly income is paid or you perform a job.
You can specify your minimum health percentage. When you are weaker than that and you have enough money in the bank the script will heal you automatically. If you specify a value too high the script will always end up on the hospital page and try and fail to heal you. A good value is 50%.
You can choose what job to perform regularly or let the script choose the job that gives you the best payout/energy or experience/energy ratio. Select 'None' to disable.
If any prep work is needed to perform the job, it will be done automatically.
Stock value is the amount you can obtain by selling all your weapons. Thus it's half the amount you paid for the weapons.
Attack strength is your attack value (sum of the attack values of your weapons + the attack strength of your boss) in the best attack configuration. The script will choose e.g. a Tommy Gun instead of a Shotgun.
Defense strength is your defense value (sum of the defense values of your weapons + the defense strength of your boss) in the best defense configuration. The script will choose e.g. a Shotgun instead of a Tommy Gun.
Max mob size: you can safely attack mobs smaller than this value, since even if they are equipped in the most powerful weapons the defense strength of the mob is less than your's attack strength. The defense strength of the enemy boss is not taken into account (so the defenders strength can be a little higher).
Best attack/defense upgrade: gives you the weapon you can buy (and the maximum useful amount) to receive the most attack/defense points for a dollar spent. For example if someone in your mob fights barehanded you should first purchase some Colts (and than you can buy more expensive stuff).
ROR: the rate of return means how much you get (per hour) for every dollar spent in the city. For example if the ROR is 2% and you invest 10,000$, you'll have 200$ every hour of income. When buying new buildings it's a good habit to select those with the highest ROR.
Turns left: on the City page the script computes how many turns (of 60 minutes, or 54 if you are 'Tycoon') are needed to buy the advised quantity (which is on the left of the Buy button) of buildings. It takes into account not only the city's income, but also the mean income of your current job.
VersionsVersion 0.1-alpha: First release.
Version 0.2: New banking module, preferences and improved script panel.
Version 0.2.1: Make it work on FF2.
Version 1.0-beta: datadisplay and hospital modules.
Version 1.0-beta2: quick fix for the new Facebook layout.
Version 1.0-beta2a: small changes.
Version 1.0-rc1: Captcha detection and other small changes.
Version 1.0: Fix for the new Facebook layout.
Once a day the script checks userscripts.org for updated versions of the script and shows a dialog if one is available.
- Hitlist script by Leetuser: a script that continually reloads the hitlist and attacks the first user in the list. As I've already said, I refuse to add hitlist capabilities to my script.
This script is released under GNU General Public Licence and is distributed free of charge. However if you appreciate it and want to contribute to further script development, you are welcome to make a donation with the button below:
For more informations about the script look at Facebook Mobwars Helper blog