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ikariam alarm and overview table

This is not my script. I just applied some fixes to the original script and re-uploaded it.
- Applied fixes from Coop
- Applied fixes from Choobaka
Original Script:
http://userscripts.org/scripts/show/25124






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Random_C user
Posted Aug 2, 2008

This script will need to be edited for tavern lvl18 etc - just find the variable tavernWineUsage and add the numbers onto the end.

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Johan Sundström scriptwright
Posted Jul 29, 2008

A less featureful but likely also less prone to breakage script doing similar things with a bit more elegance is available here: http://userscripts.org/scripts/show/30750

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Shakall user
Posted Jul 25, 2008

They dont work anymore !
Please fix it its a great script.
Best Regards

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Artela user
Posted Jul 3, 2008

There was a "silent update" earlier today - now the table no longer loads on the shipping movements screen, and consequently it no longer picks up the goods in transit to show in the ++ on the table

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observer scriptwright
Posted Jul 1, 2008

It is solved. Thanks!

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observer scriptwright
Posted Jul 1, 2008

It almost looks fine now.
The only thing that is missingh is the ++ at the arrival cities at the delivery.

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observer scriptwright
Posted Jul 1, 2008

Can the problem be that I use this?
Mozilla/5.0 (Windows; U; Windows NT 5.1; hu; rv:1.9) Gecko/2008052906 Firefox/3.0

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observer scriptwright
Posted Jul 1, 2008

Somehow it still does not work properly. It does not show the building in progress and the status of the buildings.
There was a script, no. 28400, that worked properly but stupidly I overwrote it. I wanted to download it again but it is not available any longer.
If you have it, please upload it again.
This latest version still has bugs. Sorry.

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Coops scriptwright
Posted Jul 1, 2008

Broken as of July 1st. New fixed script here: http://userscripts.org/scripts/show/29431

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ocdcsv user
Posted Jul 1, 2008

Minor fixes needed

Search for 2 instances of @class='avatarCities' and replace with @class='avatarCities coords'
This should fix up the resources etc.

then search for the text()=' "+city_idmainView and replace with text()='"+city_idmainView (i.e. get rid of the space)

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Posted Jul 1, 2008

well population and resource workin, ships and building dont for me and military didnt try, but im ok with population and resources.

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Posted Jul 1, 2008

Guido thanks for that info, not ma table have some use lol.

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Guido user
Posted Jul 1, 2008

Artela,

Actually town populations/happiness and even ships status seems to be working. But Build Status and Military units are broke. Turning off the coords in options does fix the resource status though...

-G

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Posted Jul 1, 2008

yep 0.2.6 killed it again :(

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Guido user
Posted Jul 1, 2008

The v2.6 Patch seems to have broken the script again. This time the resource volumes aren't working, as well as build status.

-G

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Lumbye user
Posted Jul 1, 2008

The problem seems to be that GF has added island coordinate in front of the city name in the city selection on some servers but not all like the danish servers for instance.

In my installation I have modified the Trim(str) function to be:

function Trim(str){
return str.replace(/(?:(?:^|\n)\s+|\s+(?:$|\n))/g,"");
}

and also removed this line:

city_idmainView = TrimIsland(island_id)+" "+city_idmainView;

This works when there are no coordinates in front of the city name. I will see if I can come up with a general solution that works both with and without coordinates.

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Posted Jun 30, 2008

thanks for your suggest but i dont have time to do because i leave in holydays :)))

but i thing about the error...... maybe is associated with problem of multi account sitting or multi user of ikariam on the same computer....
it's a idea to thing about the problem

see you all
best regards

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ocdcsv user
Posted Jun 30, 2008

For people who are having problems do you have the co-ordinates displayed in the drop down window for the city selection?

Try the following
Go to options menu and ensure the following option is active.
Other-> Show coordinates in town navigation and ensure it is ticked.

Then reset all data in and select a town.
If this still fails then copy the contents of the error console (Errors and Messages)
To do this properly clear the error console and then refresh the town by pressing the town button.
Then copy the contents here to review.

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korotek user
Posted Jun 30, 2008

what is that "ff" server? seems to me, that have a small number of servers where run a script, and on others will not run... this is the problem of the script... it no runs, on any hungarian server...

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Posted Jun 30, 2008

i reset all data AGAIN
but no difference :(

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Delta7272 user
Posted Jun 29, 2008

For those who don't get it to work,

It runs great here. Just like it should! :) I have clicked 'Reset all data' btw, that might help for you as well.

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Posted Jun 29, 2008

i do this way but no result's
no building's be detected in the table of buiding
no building construction time are show in the first table

but i search old script to test but i dont find a other good overview than right

help me with some's link of old version

thanks

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Posted Jun 29, 2008

guys who are having trouble, try clearing ur cache, then go to each towns, town hall, tavern, shipyard and barracks, see if that fixes all ur table trouble.

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Posted Jun 29, 2008

one last thing i noticed that this one doesnt show the trade ships movement anymore, jus thought u would like to kno.

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ArmySyko user
Posted Jun 29, 2008

Runs great on ff2 and with very few other add-ins. Yup, thanks for a great script.

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