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AstroEmpiresExtras

Various user interface enhancements for the Astro Empires MMOG (www.astroempires.com)

Info
Release notes, information, and feedback/request forums are available here.

If you find this script helpful, show your love by making a donation using paypal, or upgrading me on AE(knubile).

Enjoy!

Feature List
General
  • Improves window titles for better viewing with multiple tabs;
  • Adds Empire submenu to all pages for quick access to fleet menu, structures etc...;
  • Adds link to the AstroEmpires Calculator Project by Guillaume Leonhart;
  • Enhanced countdown timers show dates and times for completion of work in progress. Highlights work to be completed today;
  • Highlight player links by guild;
  • Named locations
  • Displays base links next to galaxy map so both are visible simultaneously on bases page;
  • Displays fleet links next to galaxy map so both are visible simultaneously on fleets page;
  • Moves the galaxy links above the galaxy maps to the bottom of the page on fleets and bases pages;

Trade Enhancements
  • Checks for and highlights duplicate trade routes on the empire trade screen;
  • Highlights unbalanced trade routes. These are trade routes with bases that have an eco above or below your own. Thresholds are configurable;
  • Highlights all trade route partners on all pages;
  • Toggle visibility of bases with full trade routes. This makes it easy to copy and paste bases that need trade routes filled;

Structures Enhancements
  • Advanced structures page colour codes structure values based on progress towards preset goals for eco,research, production bases;

Credit History Enhancements
  • Sums credits grouped by income,production,contruction,pillage,debris and other(Courtesy of FlxGrey);

Fleet Enhancements
  • Adds extra presets to existing 'all' and 'none' on fleet movement page;
  • Calculate departure time base on travel duration and desired arrival time and optionally show countdown;
  • Augments empire fleet screen with row totalling each ship;
  • Totals attack fleet size for each fleet. The attack fleet size is the size of fighting fleet only, excluding recyclers, carriers, fleet carriers, scout ships and outpost ships;
  • Breaks down mobile fleet by galazy on fleet screen;
  • Makes the fleet size a direct link to the fleet movement page on the empire fleet screen;
  • Inserts fleet summary table showing total size of fleets by guild on base pages showing fleets;
  • Fleet summary table allows showing and hiding fleets for each guild;
  • Attack and total fleet size added to single fleet overview page;

Attack Enhancements
  • Adds "Open in battle calculator" link at bottom of attack screen. When clicked opens up battle calculator with all values pre-filled;
  • Tech data for battle calculator is only updated when you visit your empire technologies page;
  • Adds "Open in battle calculator" link at bottom of enemy fleet screen. When clicked opens up battle calculator with all values pre-filled;

Production/Construction Screen Enhancements
  • Displays total cost and time of production in the Submit button;
  • Fixes queues, submit button, and reset button to footer of screen so they are always visible;
  • Clears zeros from production textboxes to help avoid accidently building too much fleet(Courtesy of FlxGrey);
  • Enter production quantities by time (ex. 24 hours of fighters)
  • Provides four presets just above the production table;
  • Auto calculate number of fighters to fill hangar space for queued ships;
  • Each preset fills the production numbers for each ship type;
  • Preset names and value are customizable;
    1. Set production values.
    2. Click on set button at the bottom of the page.
    3. Enter a name for the preset.

Configuration Screen
  • Adds an "AE Extras" link along with the other links at the top of the page;
  • All features can be enabled or disabled;
  • Separate config for each server;


Note: This script is untested with free accounts.






Aug 28, 2008
PaulT User

I'm also having problems running this.

Installed Firefox and Greasemonkey but when running the script I get:

Line: 998
Char: 13
Error: Expected identifier, string or number
Code: 800A0404
Source: Microsoft JScript compilation error

Any ideas anyone?

 
Jul 21, 2008
unknown2008 User

is it possible to get the script to send a msn message to me when an enemy fleet appears on the scanners?

 
Jul 19, 2008
RYan Petch User

hey,
tried to install and get this...i dont really know much about scripts so is it a problem with my computer or is it in the script itself?

Line: 998
Char: 13
Error: Expected identifier, string or number
Code: 800A0404
Source: Microsoft JScript compilation error

 
Jun 6, 2008
MaiorusII User

745:24:01
Tomorrow @ 2:07:43 am

Something tells me that isn't ending tomorrow =S

 
Jun 3, 2008
MaiorusII User

I've found another NaN in the Fleet Overview thing.

If a ship has been damaged, eg. Heavy Cruiser 11.7, then it'll come up as NaN as the Fighting Size and the Total Size.

@ Caffiend, yeah the AE Extras link at the top. It seems to be working okay now though.

 
Jun 2, 2008
Caffiend User

well, I figured out (by alot of dumb luck)

I was going to AE by their IP address, not astroempires.com. now using AE. com and it works great!

 
Jun 1, 2008
Caffiend User

I just filled my queues, it sucked not being able to type 12 in the hours and hitting submit.

HELP!!! :D

MaiorusII, where is this config window you're talking about? Is it the "AE Extras" button that is usually at the top of the page?

It looks like the script isn't even running anymore, but I added the correct AE link like I always had. Quite irritating. Blasted AE extras is too good of a script to lose!

 
May 31, 2008
MaiorusII User

4.1 Worked for me...

Then I made some changes to the Config. Now it doesn't work :( Plus, on a side note. The 24 hour Clock was busted. It only should 12hour times

 
May 31, 2008
Caffiend User

Does this script not work for everyone?

Just installed 4.1 (I believe), added the http address and nothing changes when I activate it. There is no AE Extras heading at the top either.

 
May 27, 2008
MaiorusII User

Aaannndd.

Credits Summary. It doesn't include the amount you've paid for Research.

 
May 24, 2008
MaiorusII User

In Fleet Overview where it tells you all the types of ships in a fleet etc.
The Fighting Size and Total Size says "NaN" if there is a Levi in the fleet. I don't know if it does it for Titans or DSs because I don't have either.
But definitely for Levis

 
May 22, 2008
knubile Script's author

Something went seriously wrong with uploading the update to this site. Its all good now though.

 
May 22, 2008
LordMike User

4.0... Several errors...

Line 4532: .free.fr/aecproject/*

Should be:
/*.free.fr/aecproject

But then it adds multiple empire menus... :|

 
May 22, 2008
saelfaer User

weird thing....
is the new 4.0 version tested?
because it does not work here
returns an undefined error (only 1) but 1 is enough to cancel the whole execution of the script.

greetz
and hope you get it fixed as soon as possible

 
May 18, 2008
MaiorusII User

Show Execution Time - Shows script execution time at bottom of page. - All

It ALWAYS shows. The checkbox makes no difference

 
May 17, 2008
ratman2.0 User

@ rabisu, i noe that if u click on the name itself, it will direct u to the detailed base info but when you are using a ff extension called snaplinks where you just highlight links and it will automatically take you to all urls in the area by opening new tabs, havin those tabs open in the detailed section is much more helpful. this also helps in mass scoutin

 
May 16, 2008
Rabisu User

is there any chance the script can rewrite a webpage from the http://delta.astroempires.com/map.aspx?loc=D03:...
to the base location instead? i find it kind of useless to go that page and having to click again to get the base where it says
http://delta.astroempires.com/base.aspx?base=25150 instead

it would also really help with scout tools too
_____________________________

Just learn where to click... if you click on the player name it goes to the base page

 
May 15, 2008
ratman2.0 User

is there any chance the script can rewrite a webpage from the http://delta.astroempires.com/map.aspx?loc=D03:...
to the base location instead? i find it kind of useless to go that page and having to click again to get the base where it says
http://delta.astroempires.com/base.aspx?base=25150 instead

it would also really help with scout tools too

 
May 11, 2008
MaiorusII User

With the Credits Sum thing. I can't see if it counts the sale of goods as anything?

 
May 9, 2008
knubile Script's author

There's a new forum setup now. Link is above. Please post suggestions, question, etc.. there.

 
May 8, 2008
Lion User

Awesome script. I love you in the dumper.

 
May 8, 2008
Rabisu User

Then the ability to to post markers on the map manually?

They don't even have to do anything. just a markers so you know its there. :/
___________________

I'm not sure that can be done with JavaScript... maybe use post-its? lmao...

(Warning: Do not actually put post-its on your monitor, it may leave a residue)

 
May 7, 2008
LTerminus User

Then the ability to to post markers on the map manually?

They don't even have to do anything. just a markers so you know its there. :/

 
May 7, 2008
Rabisu User

Feature request: The ability to mark out JG's from your bookmarks onto the map of the fleet screen.
_____________________________

he can only use the info available on the page.

you're bookmarks are not available on the fleet tab.

 
May 7, 2008
LTerminus User

Feature request: The ability to mark out JG's from your bookmarks onto the map of the fleet screen.

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