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ConquerClub - Clickable Maps

Script for <a href=http://conquerclub.com>www.ConquerClub.com</a> (a free, online, multiplayer game similar to the board game RISK) that lets you select territories by clicking on them instead of choosing them from a drop-down list.

Select the territories you want to deploy to, attack to/from, and fortify to/from by clicking on them.

Please post all feedback to the following forum:
http://www.conquerclub.com/forum/viewtopic.php?...




Feb 17, 2008
_Ed_ Script's author

Version 3.21

-[feature] no more worrying about what order the scripts are loaded!
-[feature] army counter now appears over teammate territories, too.
-[feature] auto-attack[x]. (see user guide under 'special attacks')
-[feature] auto-advance. (see user guide under 'special attacks')
-[feature] color-coded from-markers and outer border of the map to easily distinguish between phases. option to toggle map border between thin, thick, and off.
-[feature] changed how script refreshes (it's faster and more reliable now)
-[feature] 'refresh map' hotkey
-[feature] added id property to all image elements and army counter (to make them easier for other monkeys to find, all image ids start with 'cm-')
-[fixed bug] from-marker goes away now after winning a game
-[feature/fixed bug] confirmation settings for deploy, phase end, and auto-attack are not available from the clickable maps menu if BOB is running (to prevent conflicts/double-confirmations)
-[feature] to prevent conflicts with BOB's hud, the floating action menu is not available when BOB is running
-[feature] close [x] is always visible when viewing the user guide
-[fixed bug] mousing over the map in a spectator game no longer causes errors

 
Jan 27, 2008
_Ed_ Script's author

Version 2.4

- [feature] mouse wheel only increases/decreases armies if over map. otherwise it will scroll the page as usual
- [feature] added user guide
- [feature] checks BOB's confirmation settings so that confirmations for a given action are only enabled for one script at a time.
- [bug] site xml updated caused script to stop working

 
Jan 9, 2008
_Ed_ Script's author

Version 2.2

- [fixed bug] clicking too fast disables script until page is reloaded
- [feature] cursor changes to hourglass while script is processing

 
Jan 5, 2008
_Ed_ Script's author

Oops... forgot one for version 2.1

- [feature] option to choose between right-click or left-click to deploy 1 or deploy selected

 
Jan 5, 2008
_Ed_ Script's author

Version 2.1

- [feature] re-added shift-click for auto-attack and fortify-to
- [feature] option to turn off floating army quantity indicator
- [feature] added "begin turn" hotkey

 
Jan 4, 2008
_Ed_ Script's author

Version 2.0

Changes:

- [feature] improved help (again). tool-tips appear with simple instructions when mousing over the map (option to turn off)
- [feature] frienldy attack-from/advance-from/fortify-from marker (option to turn off)
- [feature] advance-to marker (option to turn off)
- [feature] confirm phase end (option to turn off)
- [feature] automatically check userscripts.org for updates once per session, and a 'Check for Updates' menu item.
- [feature] customizable hotkeys, option to disable hotkeys
- [feature] quantity indicator appears when territory is moused-over during deploy, advance, and fortify phases
- [feature] right-click for auto-attack and fortify-to
- [feature] tooltips appear when a territory is moused-over to show what will happen when clicked (ie. "Advance 6" or "Deploy 32") (option to turn off)
- [feature] crosshairs over attackable enemies (option to turn off)
- [feature] condensed, categorized menus
- [fixed bug] sometimes an error displays when trying to switch from one attacking, friendly territory to another
- [fixed bug] advancing does not work if player attacks without clicking the map
- [fixed bug] cannot chat during your turn because the 'e' key is used to end phases (all hotkeys are now ignored while chatting)

 
Dec 4, 2007
_Ed_ Script's author

Version 1.0.1

Trivial update: added id property to menu for Lobster Crush

 
Nov 25, 2007
_Ed_ Script's author

Version: 1.0

New features
* Improved help
* Options menu turn on/off confirmations, etc.
* Option to use mouse wheel to select number of armies
* Auto-attack function
* Option to deploy 1 army per click
* "Intelligent" clicks: clicking on any friendly territory automatically sets that territory as the attacking territory, and clicking on an enemy (without having to hold SHIFT) automatically attacks that territory.

 
Nov 19, 2007
_Ed_ Script's author

Thanks for the feedback.

Yeah, the floating action menu is intended. The idea was that it would save you from having to scroll down on larger maps to select how many armies to advance, etc. But the next version will allow you select the number of armies with shortcut keys, and it will also give you the option to display the action menu as 'floating' or 'normal'

 
Nov 18, 2007
outside User

Just tested it out. works well so far, didnt do too much though.

One thing, the Begine Turn button and Fortify, Attack controls appear over the top of the map.

Is this intended?

 
Nov 14, 2007
_Ed_ Script's author

Version 0.1 BETA

May still be a little buggy, but I need some feedback...

 
Nov 13, 2007
_Ed_ Script's author

This script is currently experimental!

If you wish to use it anyway, instructions are as follows:

Deployment: Select number of armies to deploy, and then Shift+Click the territory to deploy to.

Attack: Click territory to attack from, and then Shift+Click territory to attack.

Fortify: Same as attack.

I'll post a new topic on ConquerClub.com when the script is ready for prime time.

Feedback is welcome and appreciated!

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