Script Summary: CROSS SERVERS NEW Udated, fixed, improved version now is out! New version is faster and more clear during use. New ideas are implemented. Check this out.
Obfuscation auto bypass.
It is obfuscation resist code, but remember that Devs can brake this if they really wish.
But this code was tested on different servers with different property names and works well.
And code works without correction after last small/silent update.
Game Developers changed Resources code. I think they do not like this tool.
And they will make another problems in the future..
PURE LOOT version with only LOOT information has been RELEASED..
News - VERSION 2.0 !!! - Take a look !!!Version 2.0.x
New version refuse base information widget as the place to print data.
In new version there will be separate new window.
+Distance from selected object to the center of map
REBUILD: 0,5% (storing bases in the browser)
-OPTION PAGE UNDER GAME OPTION
-DISTACE from current own base to the selected object
-loot calculation error under Chrome browser
REBUILT: about 40% (compacting code)
-showLoot true/false options. Now you can switch off LOOT info.
-autosaving bases info in browser memory. This increase info sped about 2 sec if base was earlier checked.
-statistics. Safe info, based on a picture loaded into memory.
Collected info: How many times code was used. Using of old versions. ".Rer" property (should be removed or not?). Browsers. Countries. Daily, weakly, monthly usage.
Find and modify lines:
var showLoot = true; // shows Loot resources info
var showTroops = false; // shows overall Hitpoints for Troops
var showTroopsExtra = false; // shows Troops Hitpoints for Vehicles/Aircrafts/Infantry
var showInfo = true; // shows HP/HC/DF/CY info
var showColumnCondition = false; // shows your progress against DF/CY
var showRepairTime = true; // shows Repair Times info for Enemy Base/Camp/Outpost
var showAllyRepairTimeInfo = true; // shows Ally/Your Repair Times info
var showLevels = true; // shows Levels of Base/Defence/Offence info
var showColumnLetter = false; // shows columns letters for DF/CY pozition Ex A-1 or E-4. If 'false' shows only 1 or 4.
true - Enabled
false - Disabled
1.6.4 is out.
-new patch changed something in the background.
-showColumnLetter for Enablling column letter at CY/DF position.
-Problems with HP/HC info (Tell me it is ok now)
-Support level info to Base/Defence/Offence list
-Select OWN base to get Repair Time info. Available, Maximum repair time, Current your army condition and its Army Level.
-Select ALLIANCE base to get Repair Time info. Available, Maximum repair time = '---', Current friend army condition and its Army Level.
-All levels Base/Defence/Offence /Support(from 1.6.3)
I decided to make it YELLOW.
-Repair Time info. Available, Maximum repair time and current your army condition.
-Enemy DF&CY column line condition. It shows how strong are all
buildings and defences in front of CY/DF building. if all buildings and defences are down it will show 0%. If it will be first ride it shows 100%.
Rebuilt, corrected, improved, with totally different new info.
Code looks stable on 3 servers.
HP - Hitpoints
HP: 1,90 means base is easy to destroy in 1 ride.
HP = Defence Hitpoints / Offence Hitponts
HP = 3 takes about 2 rides
HP = 5 - difficult...
HC - Headcount (no idea what is it. EA provided this in their API and I used it).
HC: 1 means base defence is similar to your offence.
HC: is similar to HP-1 but if your army is damaged HC shows general ratio but HP current ratio.
DF: Defence Facility position
DF: A-1 means first column (left one) and firs line (on the front of the base)
CY: Construction Yard position
CY: A-1 look above... :) it is the same convention
if DF is in less 4 and CY is less 4 base is 'EASY' to get.
It was not exactly my script. I just did some MAJOR fixes to get it working cross servers. Also I speed up it a little. Remember city info is waiting for server answer.
I like this version.
Check it... :)