Overview Ikariam V5 Icon

By frapao Last update Jan 9, 2013 — Installed 60,994 times.

Script Summary: Summary reports: level buildings, resources, army



Version: 4.39a

4.39a : Only for italian server : pirate fortress (revisit ALL the buildings)
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4.39 : other tips on fortress piracy (building)
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4.38 : implemented piracy-raid missions (beta)
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4.37 : tip on Icon resources of towns ==> island name with coords
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4.36 : added population limit (total)
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4.35 : resolved a bug on barracks/shipyards tips
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4.34 : added tips for workshop, when units upgrading (time dynamic)
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4.32 : added a column for pirate fortress in the building report (REVISIT ALL THE CITIES, only the cities...and the buildings for the tip "level-upgrade")
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4.29e : fala Português
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4.29d : español for Argentina,Chile,Colombia,Mexico,Peru,Venezuela
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4.29c : still traslation
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4.29b : work on translations
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4.29a : habla español
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4.29 : upgrading forest/mine dynamic (cfr. 4.27a)
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4.28a : better format for tip on resources/tradegood
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4.28 : removed a bug on research point / hour : decimal point is comma for german sites
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4.27a : added upgrading forest/mine (still static)
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4.27 : more information than 4.26 : revisit forests and mines
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4.26 : more tips on the resource icon, if you visit forests and mines of goods
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4.25 : managing multiple missions for spy (tip on safehouse)
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4.24 : finally solved the problem of the link "view city" in the upper left corner of the buildings report, with focus table "on" (exceptionally must show the city, not the report) <used>
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4.23a : link to Wikia german corrected (thanks to Cherry)
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4.23 : icon adjustement
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4.22 : removed bug in case of blockade port, when current city is the occupied city (try it for "occupy", also)
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4.19b : link adjustement ("defendPort" rather than "blockade")
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4.19a : German translation terminated
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4.19 : translation work : ein wenig Deutsch
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4.18 : removed a bug : tip in error on barracks when active, and "balloon tip" off
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4.17 : translation work
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4.16 : translation work
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4.15 : Inizio traduzioni : ciao! :) ==> un peu (encore) de français
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4.14b : link adjustement, when a own city is occupied (color red, was not clickable)
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4.14a : update of link to stylesheet for view=island, to see properly forrest and tradegood - GM always change it :(
now is "/skin/compiled-<nation>-island.css?rev=34893"
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4.14 : tip on safehouse when there are spy missions (with level "active"). Level "active" for barracks and shipyard also when are producing units / fleets
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4.13 : added "occupy" event for resource report, also (in the army report was already provided)
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4.12a: adjustement icon "hostile" ("plunder")
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4.12 : removed a bug : conflict between report "resources" & "army" when there were a mission to others users - tested with "defend" and "plunder"
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4.11 : another pair of numbers ... guess where... visit the islands !
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4.10 : new link to "City Advisor", from icon "magnify" on all three report
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4.09a : removed some little bug
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4.09 : tip arrangement (with some icon more, when balloon is on))
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4.08 : removed bug : mission transport + mission deploy_army (together) had a problem
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4.07b : formal aspects
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4.07a : adjustement
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4.07 : added merchant navy number and total gold held at the bottom of resources report
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4.06 : removed bug when mission trade is canceled
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4:05 : added "mission trade" to the others mission transport of goods and transport of troops. There's a problem when mission trade is canceled
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4.04a : little adjustement on 4.04
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4.04 : in the column movement fleet/army : color yellow=loading troops; color red=load troops over (needed refresh); color purple=mission canceled (return); (blue=en route;green=arrived)
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4.03 : removed a bug from 4.02
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4.02a : adjustement...
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4.02 : arrival troops in city after "deploy army" : cells were lit (color green) wrong
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4.01a : small correction
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4.01 : removed a bug : link not working over a building level upgrading with focus in other city
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4.00 : format table
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3.98 : added a "confirm" for "reset all data"
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3.97a : some tip and align
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3.97 : button "shows City" (works also with focus table on) on the building report (corner top left); the others are "shows Island" on the resources report and "shows World" on the military report
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3.96 : management goods transport to others citys (not own, for exchange)... and removed a bug on 3.95w
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3.95w : work
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3.95 : Army report : links for control fleet and army differentiated if the city is friendly or hostile
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3.93a : removed a bug on 3.93
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3.93 : in the military report is now possible move FLEET and ARMY from current city (click to icon "deployfleet" or "deployarmy" after the column city). Nice
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3.90c : adjustement icon for hostile activity (block port, plunder ecc.)
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3.90b : another
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3.90a : little bug removed
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3.90 : on the corner top left, icon for view "island" (report building/resource) and "world" (report military)
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3.89 : formal aspect
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3.88 : city ​​current evidence
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3.87 : The icon of wood and goods are now links for view "resource" and "tradegood" : goods icons are active only for current city
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3.83 : bug removed
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3.82 : There was an address to the Italian sites : removed bug (thanks to Cherry!)
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3.81 : removed a bug from 3.80
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3.80 : tip on barracks/shipyard : added progress percentage of construction of army/fleet units (dynamic)
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3.78 : tip on barracks/shipyard : completion time of army/fleet units is now dynamic
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3.75 : bug removed (vers 3.74, init after finished units construction )
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3.74 : tip over "barracks" and "shipyard" with completion time of army units (the time is still static) : you must visit barracks/shipyard upgrading army/fleet units
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3.71 : tip over all level of building : you must visit all buildings of all citys
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3.68w : return to previous version
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3.68ww: working
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3.68w : working
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3.68 : a small bug corrected (Units [k])
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3.67 : implemented also "defend city". The military missions are now completed
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3.65a : small fixes on "focus table"
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3.65 : tip on the tavern level : you must visit the tavern
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3.64 : tip on the museum level : you must visit the museum
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3.63 : added the button "Reset all data" : you must re-visit all yours citys, after.
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3.61w: in working
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3.61 : implemented also "occupy". Now the missions that can be controlled with military report are :
"deploy fleet", "deploy army", "blockade port", "plunder", "defend port", "occupy"
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3.59 : solved some problems deployArmy/plunder in the military report, not yet in the resource report
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3.58w : work version : there's a problem in case of deployArmy and plunder, as contemporary events : deployArmy is not seen
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3.58 : implemented "defend port" in the military report
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3.56w : I'm working at plunder in the military report
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3.56 : the new column in the military report now works for blockade of the port, too
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3.52 : in the military report I added a new column for movement and control of fleet.
there's a tip on the icon with time of arrival, type and number of ships in movement ecc.
In the "balloon tip view" you can see the icons of ships, too.
remains to implement the movement of troops by land (the movement of troops by sea already present in the resources report), then I salute you
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3.46 : added in Academy tip the point-research/day and point-research/week
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3.45a : backgroudView=city when is actived Icon Academy
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3.45 : provided for the case of the first activation of Research Advisor (produced a bug, removed) for Academy tip
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3.44 : points research are dinamic on tip of Academy
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3.43 : Icon Academy clickable --> Research Advisor
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3.42 : tip on the "Academy" column (icon and level) : you must visit before all academies and research advisor
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3.38 : city occupied, completed in all the three report
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3.37 : city occupied in red; tip with occupier name
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3.35a : small adjustment
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3.35 : port occupied in red; tip with occupier name
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3.33 : Added a new tip on the column "population" : if the growth is positive, shows the time it takes to fill the city (logarithmic, approximation)
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3.30 : added link for "fast transport" in the column "transport" (char Ω, from current city, green row)
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3.26 : removed bug in wine production, when wineyard not exist
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3.25a : ops, I had forgotten an alert...
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3.25 : a bug removed on goods transport (less
1000, when arrive)
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3.24 : added a tip on port level : loading speed
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3.23 : added a tip on warehouse level : "goods guarded"
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3.22 : another bug on wine use removed
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3.21 : a bug removed ("secToEmpty", not "secToFull" in wine section)
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3.20 : new links :
city of army table & army icon ==> army report
citizens icon ==> TownHall
gold icon ==> finance report
wood icon ==> island of current city (in progress, for resource wood)
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3.11 : some adjustement (test of bottom screen position, every 2 seconds, for anchorage of tables)
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3.10a : ops, small correction
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3.10 : anchor of the tables at the bottom of the screen (imperfect, it sometimes takes the reload)
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3.00a : table on top
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3.00 : 2 new service buttons : "focus on table" and "reload page"
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2.96 : text of resources produced in blue
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2.94 : management of the alert level of wine (red only when not producer==> empty in 36 hours)
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2.931 : nothing...I played with the color of the last button
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2.93 : I added a button (top, right) for "balloon tips" or not
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2.91 : more accurate survey of the buildings under construction (the word "costructionSite" recognized for display all icons)
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2.90 : when a resource reaches the maximum storable is no longer incremented (text in purple, bold)
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2.88 : army unit added automatically when arrive to destination city (green color), only by sea
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2.81 : Icons ordered in troops transport
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2.80 : wonderful! Now we have the icons for the troops transport
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2.71 : a bug removed, regarding mixed transport goods and troops
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2.70 : now you can also see the troop's transport !!
work in progress :
there is still the number and type of troops
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2.64 : Icon on the tips of transports
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2.63 : I still worked on the tips (formality)
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2.60 : I added completion date of buildings, date of filling warehouses, date of arrival transport...as tooltip...
very nice
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2.55 : calculations on the time needed for transport
must be made ​​to the current time, not the time of the server
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2.52 : adjustement priority of "transport color" in case of more transport in the same city : green-red-yellow-blue
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2.50 : Status of transport with color :
yellow=loading goods
red=loading finished goods (need a *merchant navy* refresh)
blue=goods in transit
green=delivered goods
TRAY IT !
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2.40 : Resources are updated immediately when they arrive at their destination (in transport)
without the need to visit the city
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2.31 :Icon "transport" clickable
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2.30 : I added another column ("Transport"). Pointing the mouse over the icon ==> time to charge and arrival (dinamic).
You must visit "merchant navy" for showing icon (close to city)
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2.01 : 1.population growth dinamic : now you can visit town hall ONLY when changing the satisfaction (ugrade tavern, museum, research,...)
2. fixed a bug in dinamic refresh of resources (was necessary to update the servertime in some cases)
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1.96 : dinamic refresh of resources for ALL views (+ little bug corrected)
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1.92 : dinamic refresh after "tradegood" (donation to the quarry)
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1.90 : dinamic refresh after sending resources
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1.85 : focus on selected city (changed) in view "city"
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1.83 : focus on selected city (changed) in view "port" and "townhall"
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1.80 : military data now stable !
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1.65 : other resources > 1000K more precisely
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1.63 : now support negative net earning (gold), in red
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1.61 : negative satisfaction in blue
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1.60 : implemented "total gold earned / hour" and "total gold earned / day" _______________________________________________________________
1.50 : 1. fix bug in format of resources > 1000K
2. wood resources > 1000K more precisely
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1.46 : fix a bug on the view "finances" and "townHall"
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1.45 : got dirty data in the views "port" and "townhall"
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1.44 : forgotten spearman's icon...
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1.43 : fixed bug : production corrupted when sending goods...
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1.42 : storage capacity limit (75%) in red
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1.41 : sum military > 1000 now correct
REMOVE THE OLD VERSION AND REINSTALL. VISIT ALL CITIES ("SHOW CITY" etc.)!!!
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1.40 : adjustment after change of variable names in Ikariam
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1.3 :
tip over resources & production :
time to empty for wine
time to full resources
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I customized the original script of kaphook with icons, I added the total military and the time remaining (as tip) for the completion of construction. I fixed a bug that produced "city not found" after the inspection to the barracks.
I have compacted a little the code, all here: the base is kaphook (thanks!)</nation>