Script Summary: Conversion of monsterkill's Virtual Player Builder for accelerate player development.
http://userscripts.org/scripts/show/120326 - Updated version...No not use this version!
When the accelerated build process was announced, the first question was, "What will happen with the VPB?" Monsterkill said he would make the changes, but not until closer to implementation so I decided to take a look myself. This script is the result.
First off, all credit goes to monsterkill. There is NO WAY I could have done 99% of this stuff on my own and some of the stuff I did was only done by following his example. With that said, the following changes have been made to account for the accelerated build process:
XP gains are changed to reflect the accelerated build process.
VXP gains are changed to reflect the accelerated build process.
Training percentages are changed to reflect the accelerated build process.
Bonus Token gains and expenses are changed to reflect the accelerate build process.
Current Boost label added to track current number of boosts. This will pull data from the XP History page for existing builds.
The rolling level cap has been implemented based on number of boosts.
"Generate a key for this build" has been updated to export Current Boosts.
"Load a Saved Build" has been updated to load Current Boosts.
Previous Day button correctly tracks Current Boosts data.
Skill Point gains for boosts increased to 6.
20 Skiil Point bonus added upon 25th boost.
The following fixes were also added:
A 1% floor to training percentages at ultra-high levels.
"Generate a key for this build" has been updated to export Desired BT for Day 280.
"Load a Saved Build" has been updated to load Desired BT for Day 280.
Previous Day button does not "lose" Desired BT for Day 280 data.
I must stress, this script may not be 100% correct. We will only know when Bort rolls out the new code and comparisons with current builds can be made; however, I feel this is a very good representation of what the new system will be.
UPDATES:
10/17 - Set initial bonus tokens to 12 instead of 10.
8/24 (Update 1) - Moved 1.6x modifier based on suggestion by Stray Doug which I was able to verify. This "fixes" training values in MOST cases, though at extremely high attribute levels there could still be discrepancies.
8/19 (Update 1) - Removed Convert button since it is obsolete
Corrected parsing of XP History page to pull correct number of boosts
Added convert build logic to change build from v3 of the script to an APD build.
Added SP conversion to build conversion.



