Extra caution is recommended when installing recently uploaded/updated scripts (read more)
Be sure you trust any scripts you install

Syrnia

Enhaces the interface, adds extra features

Version history:
    v1.3.14 (2008-01-03)
  • Updated the DWHQ factors due to some modifications in the presentation there
    v1.3.13 (2007-10-31)
  • Corrected the case from Green Pepper to Green pepper [thanks, Calydor] so that they're counted too as food
    v1.3.12 (2007-10-31)
  • Added Halloween pumpkin to foods
    v1.3.11 (2007-10-27)
  • Spellchecks and correct case (Cucumbers may appear as cucunber [with lower case C])
    v1.3.10 (2007-09-18)
  • fixed a bug that randomly counted an item as food when Grain was present in inventory
    v1.3.09 (2007-09-10)
  • fixed a bug [thanks, Doru] that prevented the last character of external forum and Clan tag to be saved
    v1.3.08 (2007-09-04)
  • added XP factor to DWHQ Clan score page (gaining XP is harder at lower levels)
    v1.3.07 (2007-08-29)
  • updated the weaponry list
    v1.3.06 (2007-08-28)
  • updated the level factor [hi, Dale] to adapt to each clan
    v1.3.05b (2007-08-27)
  • reverted. The DWHQ Clan score was reverted.
    v1.3.05 (2007-08-27)
  • update to meet the DWHQ Clan highscore page slight change
    v1.3.04 (2007-08-22)
  • options to show / hide the classified items in the inventory
      please note:
    • to show / hide, click on the corresponding summary line at the bottom of the inventory
    • it doesn't rearrange the remaining items so that only complete rows are displayed, so hiding a category having only 1-2 distinct items or not spanning across at least one complete row is pretty useless
    • upon refresh (automatic or manual) the filter is lost
    v1.3.03 (2007-08-21)
  • digit grouping for house and shop slots
  • option to open the game page - this is under certain circumstances not automatically opened, even the popup blocker is off [hi, Blake]
  • option to open the DWHQ Clan stats page and configurable Clan tag
  • configurable external forum address
    v1.3.02 (2007-08-20)
  • summarize the total weaponry in the inventory
    v1.3.01 (2007-08-19)
  • fixed some bugs
    v1.3 (2007-08-19)
  • summarize the total raw foods in the inventory
  • summarize the total burnt food in the inventory
    v1.2.9 (2007-08-14)
  • summarize the total HP values of the food in the inventory
    v1.2.8 (2007-08-13)
  • fixed the level factor on DWHQ clan score to be correctly displayed for all the order criteria, and updated the formula
    v1.2.7 (2007-08-12)
  • compute the level factor on DWHQ clan score (gaining up levels is harder at higher levels)
    v1.2.6 (2007-08-11)
  • open vote page upon login [thanks, Diablo]
  • mark gift awarding links on vote page
    v1.2.5 (2007-08-09)
  • open external forum upon login [thanks, Blake]
    to do: configurable address
    v1.2.4 (2007-07-30)
  • enhaced Stats page (level progress percentage and bars)
    v1.2.3 (2007-07-28)
  • option to set preferred number format for Stats page [thanks, Nora]
    v1.2.2 (2007-07-27)
  • CL in stats page [thanks, Nora]
  • more stats and a bit more beautiful
    v1.2.1 (2007-07-24)
  • a line at the bottom of the inventory that totals the carried stuff
  • a selection count line at the bottom of the inventory
      please note:
    • to select / unselect something, click on it
    • selected stuff gets golden number label, unselected items keep / revert back to white
    • beware of edible / wear-able items - the selection click should happen in the lower third of the item box or directly on the number label
    • upon refresh (automatic or manual) the selection is lost
    v1.2 (2007-07-22)
  • checkboxes to enable / disable each of the features - on the options page [thanks, Nora]
  • fixed the double eat on refresh
    still I can do nothing when manually reloading via context menu or when changing the skill trained in combat
    v1.1.7 (2007-07-21)
  • refresh the left (inventory) frame to check the messages and inventory changes
    note that the last action performed in the inventory will be carried out again: if not enough time passed or an equip/unequip happaned since you ate something directly from the inventory, you'll eat that again. Actually that happens also when changing the train dropdown below the menu.
  • fixed the refresh the right (stats) so it's not hidden on certain circumstances
    v1.1.6 (2007-07-20)
  • refresh the right (stats) frame to easily see the modifications in GP, HP and all the skills' levels [thanks, whoever posted in the forum]
    v1.1.5 (2007-07-14)
  • hide the gray infobox above the inventory by clicking on it
  • enhace the Stats page with totals and ratios
    v1.1.4 (2007-07-09)
  • focus the botcheck inputbox to spare a mouseclick and be able to use the keyboard only
  • added easter eggs HP values
  • restructured the code
    v1.1.3 (2007-07-06)
  • summarize the -TT values of equipped items (displayed below the left hand menu) [thanks, whoever posted in the forum]
    this should be a warning when going into battle wearing travel gear and traveling with combat armor
  • remove the unnecesary spacing from the left frame, to make more content fit in 1024x768 screens
    v1.1.2 (2007-07-05)
  • links on Quests page to DWHQ walkthroughs
    v1.1.1 (2007-07-04)
  • HP food values works in combat pages too
    v1.1 (2007-07-03)
  • directly send a message to all the clan members from the member list in the in-game clan forum [thanks, Dale]
    had to add (and thought it's nice) alert confirmation for each message sent
    please do not abuse of this feature, it's annoying to get bilions of messages per minute
  • directly sent an IGM to players from clan members page
    v1.0.2 (2007-07-02)
  • directly sent an IGM to players from Syrnia highscore pages
  • directly sent an IGM to players from DWHQ site from anywhere a link to a player's stats is present
    (you'll need to browse DWHQ in the same browser as you play Syrnia, and to be logged into the game)
    v1.0.1 (2007-07-01)
  • directly sent an IGM to players at your location, including the offline ones
  • update tooltips on navigation map to show the destination city
    v1.0 (2007-06-30)
  • HP food values works in inventory
    but not in combat pages - will be updated within a week [thanks, Chimere]





    Feb 21, 2008
    NebuneX Script's author

    As expected, with the new version of Syrnia it doesn't work. Not only that the layout has changed, but also the technology it's based on.

    I'll re-write the script and probably to include new features, most likely to leave some behind, but not right away.
    On one hand I expect bugfixes / new features to come in the following weeks, and on the other I need to find the necessary time for it.

     
    Nov 27, 2007
    wrm User

    Thanks. This at least makes things prettier for me!

     
    Aug 12, 2007
    NebuneX Script's author

    Posey, you may call me geek, but I enjoy this RPG ;).

    And no, you don't need to upload anything anywhere, just download the latest version and enjoy.

    Oh, but I guess you don't play this geeky game, do you?

    As a side note - I wonder why people bother to comment if they don't know what this is about.

     
    Aug 11, 2007
    Poseygirl User

    Only Geeks RP, otherwise I would check out that site.

     
    Aug 11, 2007
    Poseygirl User

    Is there a must-have script? There are so many; I don't know which to upload.

     
    Jul 20, 2007
    NebuneX Script's author

    Well, Rob, I don't intend to be rude, but if one doesn't know about Syrnia, then this script is not for him/her.
    Anyway, it is intended to be used mostly on www.syrnia.com.
    Syrnia is a MMORPG. It is very nice and quite addictive ;).
    Most of the features will become obvious or will require a minimum amount of time to accomodate with once you play it for a while.

    If you wish to join and do me a little favour, you could use my referral link:
    http://www.syrnia.com/?who=p_NebuneX

     
    Jul 18, 2007
    Rob19700 User

    No instructions on how to use or where to use?

    You could comment on this script if you were logged in.