155 reviews
works ok but i get this at the top and it cuts off my page
modalAttackReplace: cannot find: u += parseInt,function attack_generatequeueOld() { var x, d, v; for (v in seed.queue_atkp) { var s = "city" + currentcityid == v; var m = new Array; var n = seed.queue_atkp[v]; if (!Object.isArray(n)) { $("mod_untqueue").show(); var g = unixtime(); var f = Object.keys(n); var p = f.length; for (var u = "K:"+seed.knights["city" + currentcityid]["knt" + q].combat+", "; u < p; u++) { var o = n[f[u]]; var l = true; var a = 0; if (o && o.destinationUnixTime) { if (g < parseInt(o.destinationUnixTime)) { a = parseInt(o.destinationUnixTime) - g; } else { if (parseInt(n[f[u]].marchStatus) != 2) { a = parseInt(o.returnUnixTime) - g; } else { a = 0; } if (g == parseInt(o.destinationUnixTime)) { var h = parseInt(seed.queue_atkp[v][f[u]].marchStatus); if (h != 8 && h != 2) { seed.queue_atkp[v][f[u]].marchStatus = 5; } window.setTimeout("update_seed_ajax(true)", 5000); } l = false; } if (a > 0 && parseInt(o.marchStatus) != 5) { var b = 1; if (o.marchStatus == 8) { b = parseInt(o.returnUnixTime) - parseInt(o.destinationUnixTime); } else { var b = parseInt(o.destinationUnixTime) - parseInt(o.marchUnixTime); } if (s) { m.push("
Initializing............
Click Here to Reload
Deleted everything out twice, reinstalled to the latest updates... I still have no Tool Tab at the top of page with Bot & Bard-on tabs??????
if i selected the wrong program to edit the script already, is there a way to change that?
I tried uninstalling and reinstalling GM, but when I click edit it still defaults to the wrong program
I do not understand that I can not attack barbarians level 8.
right click the monkey
go to manage user scripts
click on the koc attack
click edit
go to line replaceFunc('attack_generatequeue',attack_generatequeueReplaces);
put two /'s in front of it
save
exit
refresh page
you can now see troops marching =)
this was posted by a member named jughead, i just thought i'd put it on a review in hopes the developer would see it sooner.
Review written by DeanJS - see all my reviews (1)
Dude Script is great this is just a small thing but a big one during war lol.
The Auto Attack Screen covers up your options to use Aura's and Defensive and Offensive items. i have seen this done without covering them up --but i cant remember who's script it was sorry.
hoping 4 the change soon :) as this script is awesome and leaves the others in your dust but i will need those features soon lol WAR is coming, once again great work u make play so much more enjoyable.
Dean
Review written by Apple Bee's - see all my reviews (1)
Since today KOC did a major update and when you activate your script now on the page with facebook and KOC It appears as if nothing has changed and there is no scripts running whatsoever, just wondering when your going to update your auto attacker to all these new changes with the browser and KOC update issues, yea all the fun suggestions of tweaking the script with edits is fine but as of a few hours ago when the updates happened your auto script does not exist lol.
I had original i downloaded this new 1 and the features r great but it would freeze so bad i had to uninstall it and im running i7 6gig overclocked and it still wont run
This script is pointless. Auto-helping your alliance mates is a pointless addition to an already fine script. It doesn't delete reports as quickly as it should. All in all, this script is a cluttered, jury rigged mess.
Could not find the line in the script mentioned in the review below but this is what i did to see my troops marching again. :-
right click the monkey
go to manage user scripts
click on the koc attack
click edit
Find line var attack_generatequeueReplaces=[
put two /'s in front of the var on that line
so it looks like this - //var attack_generatequeueReplaces=[
save
exit
refresh page
you can now see troops marching =)
Added
The above works also found the line now and this mod works too.
right click the monkey
go to manage user scripts
click on the koc attack
click edit
Find line
replaceFunc('attack_generatequeue',attack_generatequeueReplaces);
put two /'s in front of thatline
so it looks like this - //replaceFunc('attack_generatequeue',attack_generatequeueReplaces);
save
exit
refresh page
you can now see troops marching =)