KOCAttack - Extra Features!

By Thomas Chapin Last update Apr 8, 2013 — Installed 948,731 times.

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153 reviews


5 stars
Just Perfect , Mar 3, 2011
Review written by c0d3m0k3y - see all my reviews (1)

Title says it all

0 comments |

5 stars
Best yet , Mar 3, 2011
Review written by Vinceee - see all my reviews (2)

This script rocks!! well done!
A few of my friends have had issues with the auto-begger. It is showing the remaining time in seconds and they can't switch it off.
Working great for me though........Love it!

0 comments |

0 out of 1 person found this review helpful
5 stars
Works Great! , Mar 3, 2011
Review written by sshaer - see all my reviews (3)

This script is working great! I have no issues and I want to thank you for it! I wish I had your talent!

0 comments |

0 out of 1 person found this review helpful
2 stars
troops problem , Mar 1, 2011
Review written by muratcen - see all my reviews (3)

Some of troops don't march,
I made 110 attacks,
but it's making only 10 attacks.
What can I do?

0 comments |

4 stars
still having issues , Mar 1, 2011
Review written by sam evans - see all my reviews (2)

the script worked perfectly until today . now i have no troop movements but do get reports it shows no encampments or reinforcements.. etc.kabam have been messing about in the night lol i would appreciate your looking into these issues when you get the time thanks ..keep up the good work you scriptwriters are awesome
truly endebted Sam

0 comments |

3 stars
having issues , Mar 1, 2011
Review written by tdragon - see all my reviews (1)

can't see marches from first city and refreshes instead of posting help request to wall. Thanks for the hard work:)

1 comment |

0 out of 1 person found this review helpful
4 stars
attack screen not showing extra features , Feb 27, 2011
Review written by DeanJS - see all my reviews (1)

Dude Script is great this is just a small thing but a big one during war lol.
The Auto Attack Screen covers up your options to use Aura's and Defensive and Offensive items. i have seen this done without covering them up --but i cant remember who's script it was sorry.
hoping 4 the change soon :) as this script is awesome and leaves the others in your dust but i will need those features soon lol WAR is coming, once again great work u make play so much more enjoyable.
Dean

3 comments |

3 stars
issues , Feb 25, 2011
Review written by Adele - see all my reviews (1)

I have attempted install of this script and each time i do, after restarting firefox and entering Kingdoms of Camelot it will open up my mail and a barracks without me touching a thing.. after closing those down and taking a look at my builds it will do it all again and sometimes close KoC altogether and go back to Facebook.

Has anyone else had the same or a similar problem with this script, and is there a way to resolve the issue?!

0 comments |

1 out of 1 person found this review helpful
5 stars
Issues , Feb 25, 2011
Review written by Shir - see all my reviews (2)

I have to say I love the scripts that you all do for us. I am having issues with it not hitting all my cities. I have read through what others have said and did all of the suggestions. It still keeps refreshing way too fast. It will not cycle through cities still. Also can you fix it to where the reports does not open after each city. I don't care if it saves reports, I can delete those out myself. It creates more problems or at least it seems like it does.
I know this does not seem like major issues but they are to me and would really like some help please.

0 comments |

1 out of 2 people found this review helpful
5 stars
having issues , Feb 24, 2011
Review written by susan - see all my reviews (1)

works ok but i get this at the top and it cuts off my page

modalAttackReplace: cannot find: u += parseInt,function attack_generatequeueOld() { var x, d, v; for (v in seed.queue_atkp) { var s = "city" + currentcityid == v; var m = new Array; var n = seed.queue_atkp[v]; if (!Object.isArray(n)) { $("mod_untqueue").show(); var g = unixtime(); var f = Object.keys(n); var p = f.length; for (var u = "K:"+seed.knights["city" + currentcityid]["knt" + q].combat+", "; u < p; u++) { var o = n[f[u]]; var l = true; var a = 0; if (o && o.destinationUnixTime) { if (g < parseInt(o.destinationUnixTime)) { a = parseInt(o.destinationUnixTime) - g; } else { if (parseInt(n[f[u]].marchStatus) != 2) { a = parseInt(o.returnUnixTime) - g; } else { a = 0; } if (g == parseInt(o.destinationUnixTime)) { var h = parseInt(seed.queue_atkp[v][f[u]].marchStatus); if (h != 8 && h != 2) { seed.queue_atkp[v][f[u]].marchStatus = 5; } window.setTimeout("update_seed_ajax(true)", 5000); } l = false; } if (a > 0 && parseInt(o.marchStatus) != 5) { var b = 1; if (o.marchStatus == 8) { b = parseInt(o.returnUnixTime) - parseInt(o.destinationUnixTime); } else { var b = parseInt(o.destinationUnixTime) - parseInt(o.marchUnixTime); } if (s) { m.push("

123) { c = 123; } m.push(c); } m.push("px;\"> 
"); if (parseInt(o.marchType) == 4) { m.push("
< 13; q++) { t += parseInt(seed.queue_atkp[v][f[u]]["unit" + q + "Count"]); } m.push("
< 13; q++) { seed.units[v]["unt" + q] = parseInt(seed.units[v]["unt" + q]) + parseInt(seed.queue_atkp[v][f[u]]["unit" + q + "Count"]); } } else { for (var r = 1; r < 13; r++) { seed.units[v]["unt" + r] = parseInt(seed.units[v]["unt" + r]) + parseInt(seed.queue_atkp[v][f[u]]["unit" + r + "Return"]); } } if (parseInt(seed.queue_atkp[v][f[u]].knightId) != 0) { seed.knights[v]["knt" + seed.queue_atkp[v][f[u]].knightId].knightStatus = 1; } delete seed.queue_atkp[v][f[u]]; u--; p--; if (Object.keys(seed.queue_atkp[v]).length == 0) { seed.queue_atkp[v] = []; } } } else { if (e == 5 && parseInt(seed.queue_atkp[v][f[u]].marchType) == cm.MARCH_TYPES.MARCH_TYPE_REASSIGN && y) { delete seed.queue_atkp[v][f[u]]; u--; p--; if (Object.keys(seed.queue_atkp[v]).length == 0) { seed.queue_atkp[v] = []; } } if (s && seed.queue_atkp[v][f[u]]) { m.push("





Initializing............
Click Here to Reload

6 comments |