34 reviews
Pixelgeek works hard on this script to keep it going as things change. I appreciate it a lot.
I just got banned for using this. I highly recommend you only use it while watching it and making sure its not doing wrong things over and over.
I am playing Travian for the very first time, and I understood the game very quickly and now I am having 9 villages and a lot of army, so you can guess that I am using scripts for the first time... Here are some questions about the script:
1.S E E D- What does this mean? I understood that if you mark a farm in S, farming starts from that point, and if you mark E (first E)-farming stops... But when farm is marked on S and E that (last) farm is skiped... How can I repare this? I want all my farms to be farmed, before script moves to another village...
2.Also if I select randomize farming, last entered farms are deleted, and if I do not select all my farming villages, all the farms from unselected villages are deleted!!! Am I doing somthing wrong?
3. Can you tell me what actually means randomize farming and deleting reports?
4. Is it true that script can not be detected by MH (unless it is used to often)?
I understood that MH can only suspect that player uses script and before he ban him, he need to find a pattern in player's attacks... So I have a recomandation for the script: Let time betwen sending attacks be different... for example: time betwen first and second farm:8 sec, second and third: 9 sec, third and fourth: 10 sec, fourth and fifth:8 sec again... etc. I think that this will make script completly undetetctable, because it is much harder to notice the pattern...
5. I am also using travian beyond script, can you recommend me some script... :D
Hey heyy, nice work there. real helpful for me and i'm sure for other too. :)
I experienced that script gets stuck when random farming is turned on.for example,I raid with clubswingers and teutonic knights.when there is not enough clubswingers for some of my farms,script repeats searching them to raid that farm instead of changing farm to one which can be raided with teutonic knights.sometimes this works,sometimes it`s not working.it`s not bad,but it should be much better because It`s my favorite script :)
Thanks to adapt Farming Machine to travian 3.5
This script makes life easy :)
Thanks for creating nice script for farming.But i am playing on server 4 .MY version t3.5 and try the script didn't working can u help?i already see it in assembly point,and i see the "add to farm" option but when i click it,theres nothing change.at the btm it says java "void"'0'..please help me..if can make it to our langguage and undetectable from MH..Thanks.
I began to use that version. setting my face when I entered one of the output and select option 3 and up and began to scan the program for the earlier attacks, and do not stop. delete and install again to run script, although still ongoing, and the same attack, reports open automatically when I start to repeat the process
the farm markers are gone
the marker, a treelike mark, just like a wood oasis.
there used to have some before, now it's gone.
anyone can teach how to bring them back?
The script is great because pg is constantly working on it to improve it.
