Travian Task Queue

By Risi Last update Oct 6, 2008 — Installed 473,962 times. Daily Installs: 315, 332, 318, 308, 290, 356, 221, 277, 623, 476, 388, 329, 335, 311, 305, 314, 304, 327, 329, 252, 255, 310, 232, 257, 234, 217, 269, 201, 197, 212, 214, 213

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6 reviews


4 stars
Try a bot , Oct 19, 2009
Review written by 3ybv8e - see all my reviews (3)

Why don't you try a bot?

Travobotto doesn't automate things yet, but gives you a visual indication of how your villages are doing. It warns you when your warehouses and granaries are almost full so you can take action before you lose precious resources.

http://travobotto.com/

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4 stars
Great buddy to bring along , Apr 7, 2009
Review written by cir - see all my reviews (1)

Been used this for 2 rounds of travian, one thing that keep me using, is, It's a great HELP yet not going too far into CHEAT/BOT it.

Task Scheduling:
Task Scheduling is the key function for this script.
Multi-village handling, it's just great while you don't have to go back and forth to find the village to build. All you need to do is to go through them one by one, schedule the tasks, and move on. Especially useful when some of the villages have "unfinished businesses" going on. And you have 2~4 villages are new, trying to drive you mad with 5 mins building each. It solved your problem of A->B->A->C->A->B->B->C village check and change.

For normal day, in next 4~8 hours schedule, it's great and flawless. I rely this script a lot when there's new village development. (which is better than the premium-paid-service provided). I can schedule next 4 hours (with a little bit calculation) and let it runs, instead of keep click every 2~15 mins. It's such a great asset that after you've built the 3rd-village, and drive in cruised control til the end of the game.

(However, seems Tra. official programmers counter it with "idle logged out", which prevented 24 hours scheduling.
But in experience, 4~6 hours schedule are surely fine ~ and make sure you don't have a co-play to log u out.)

Military Scheduling:
Military scheduling which I mean troop sending.
It's superb for "open-game close-range repeatitive-raiding", while you know your daily routine, when and where to go. It will extend your open game harvest by far.

However, you may not rely this on strategic targets or actively defended subjects. Like another review has pointed out, it gives a random second on activate the tasks. It will look pretty fearful while u need "exact-second" accuracy on strategic targets. For anything has to be done at standard of exact second, such as multi-waves or multi-departing attacks, you will need manual clicking.

Resources-sending-scheduling: missing.
I suspect that should come as a package of this script while it's main function is development side tasks scheduling. So i guess this will be updated on future development.

Scheduling spacing:
Scheduled tasks needed to have 30~40 seconds in space, since it mimics the change village action. Any tasks scheduled too close are commonly miscarried.
(I doubt if the script NEED to change village to activate the task. Since i sometimes moved away from the scheduled village to do something else. Perhaps it's a mechanic to avoid multi-hunter / game-master?! )

At the end of the day, by using this script, you will still know the game inside out, rather than stuck there when you try to use others computers and cry, "Hell, how do I play the game without that add-on? ", I've seen too many of those "Home based superman".

So, on the advantages of maintaining fun / challenging gaming, this script has a nice fine-tuned functionality.
It took away lots of the boring waiting and repetitive clicking. Come back rewarding players with more meaningful involvements on the game.

Nice script for "manual warriors" to download, while we can concentrate on our battles to come~

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4 stars
这个最早的Task Queue,但不足也明显 , Mar 22, 2009
Review written by congxz6688 - see all my reviews (23)

用了这个以后,每次换页时所有脚本都要重新载入,连TB也不例外。感觉上就是一个原因,就是游戏种族被不断重置,又不断自动侦测。效率太低了。

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1 out of 2 people found this review helpful
5 stars
bugged window , Dec 3, 2008
Review written by LeLORD - see all my reviews (1)

as what u can c i am unable to move the green window to the middle or to any where or even see the first 5 tasks
would be wonderful if it has a reset button or the availability to enter the screen cords

here is a link about the bug i am speaking about
http://img139.imageshack.us/img139/4025/stuckkt...

http://img139.imageshack.us/my.php?image=stuckk...

and in .ae you cant put tasks for all of the buildings like the warehouse, the barracks, the stables and other buildings

other than that the script is wonderful 5/5

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4 out of 4 people found this review helpful
5 stars
A Travian must-have , Nov 16, 2008
Review written by Arandia - see all my reviews (7)

This is an essential requirement for any serious Travian player who isn't so addicted as to spend $ buying plus (and even if you are, it's still a great feature). It works great, has an intuitive and very easy-to-use interface, and has proven very reliable.

This script has a low detectability rating (2 out of 5), incorporating random timing delays into its page refreshes and not doing anything too blatant. One way this could be improved would be by adding a random delay before all or some httpRequests (some situations beget two or three requests in perfect harmony), but this is a minor matter unlikely to draw any unwanted attention.

Morally, this script is starting to walk a fine line. It is possible to use this script to unfairly 'bot' through the scheduling of multiple attacks, and thus for the user to plunge into that nebulous world of the true cheat. However, it also can be used for less corrupt purposes, replacing the paid features of Travian Plus being akin to downloading a movie via torrent or using an ad blocker. It is even possible for a Travian Plus user to get benefits from this script, and thus be totally morally vindicated in that they are already supporting the developers behind Travian.

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0 out of 4 people found this review helpful
5 stars
problemas resuelto server "latinoamericano" .cl , Nov 8, 2008
Review written by quito - see all my reviews (1)

editan el script
y reemplazan esta parte

case "cl": //Chilean - by quito
aLangBuildings = ["", "Bosque", "Barrera", "Mina de Hierro", "Granja", "Serrería", "Ladrillar", "Fundición de Hierro", "Molino", "Panadería", "Almacén", "Granero", "Herrería", "Armería", "Plaza de torneos", "Edificio Principal", "Plaza de reuniones", "Mercado", "Embajada", "Cuartel", "Establo", "Taller", "Academia", "Escondite", "Centro Cívico", "Residencia", "Palacio", "Tesoro", "Oficina comercio", "Gran Cuartel", "Gran Establo", "Muralla", "Terraplén", "Empalizada", "Mansión del Arquitecto", "Cervecería", "Trampero", "Hogar del héroe", "Gran Almacén", "Gran Granero", "Maravilla"];
aLangTasks = ["Construir", "Mejorar", "Atacar", "Investigar", "Entrenar"];
aLangStrings = ["Construir más tarde", "Ampliar más tarde", "Atacar más tarde", "Investigar más tarde", "Programar esta tarea para más tarde", "Hemos empezado a construir el edificio ", " fue intentado con resultado desconocido.", "Nivel", " no puede ser construido.", " no puede ser mejorado.", "La tarea ha quedado programada.", "Producción:", "No se puede programar esa tarea ahora.", "?La programación de tareas no está disponible!", "Tareas programadas", "Eliminar", "Enviar más tarde", "No se selecionaron tropas.", "Tus tropas se enviaron a", "Tus tropas NO han podido ser enviadas", "Refuerzos", "Ataque: normal", "Ataque: asalto", "Catapultas atacarán...", "aleatorio", "a", "o después", "segundos", "minutos", "horas", "días", "Espiar recursos y tropas ", "Espiar defensas y tropas", "fuera(away)", "El ataque no se ha programado porque no se fijo el objetivo.", "al cuadrante ns", "Sort by:", "type ", "time ", "target ", "options ", "village "];
aLangTroops[0] = ["Legionario", "Pretoriano", "Imperano", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Ariete Romano", "Catapulta de Fuego", "Senador", "Colono", "Héroe"]; //Romanos
aLangTroops[1] = ["Luchador de Porra", "Lancero", "Luchador de Hacha", "Emisario", "Paladín", "Caballero Teutón", "Ariete", "Catapulta", "Cabecilla", "Colono", "Héroe"]; //Germanos
aLangTroops[2] = ["Falange", "Luchador de Espada", "Batidor", "Trueno de Theutates", "Jinete Druida", "Jinete Eduo", "Ariete", "Catapulta de guerra", "Cacique", "Colono", "Héroe"]; //Galos
break;

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