There are 9 previous versions of this script.
// ==UserScript==
// @name GrepoAlarm
// @author asgaroth.belem
// @version 0.1.5
// @namespace asgblm_grepoAlarm
// @description Grepolis Alarm script, for the units overview
// @require http://sizzlemctwizzle.com/updater.php?id=70158
// @include http://*.grepolis.*/game/index*
// ==/UserScript==
/* CHANGELOG
* 0.1.5
* - Added support for autoupdating http://userscripts.org/guides/45
* 0.1.4
* - Enhaced performance, sound are now only loaded when needed, and the script only includes the index now.
* 0.1.3
* - Sounds now only play when troos are returning.
* 0.1.2
* - Added diferent sounds for, Strenghtening, Attacks and looting, and Spying
* 0.1.1
* - Fixed bug where the sound wasent played
* 0.1
* - Initial version
*/
(function () {
var uW;
if (typeof unsafeWindow === 'object'){
uW = unsafeWindow;
} else {
uW = window;
}
var $ = uW.jQuery;
var lootLoaded = false;
var loot = document.createElement('audio');
var $loot = $(loot);
$loot.attr('src', "http://www.villaruth.net/loot.wav");
var strLoaded = false;
var str = document.createElement('audio');
var $str = $(str);
$str.attr('src', "http://www.villaruth.net/stregthen.wav");
var spyLoaded = false;
var spy = document.createElement('audio');
var $spy = $(spy);
$spy.attr('src', "http://www.villaruth.net/spy.wav");
var offset = 5;
$.each(uW.UnitOverview.unit_movements, function(i,v){
var timeout = (v.arrival_seconds_left-offset)*1000;
if(v.incoming){
switch(v.command_name){
case "Increase strength":
if(!strLoaded){
str.load();
strLoaded = true;
}
setTimeout(function(){str.play(0);}, timeout);
break;
case "Sea attack" : case "Resource Looting" : case "Attack":
default:
if(!lootLoaded){
loot.load();
lootLoaded = true;
}
setTimeout(function(){loot.play(0);}, timeout);
break;
}
}
});
$.each(uW.UnitOverview.spying, function(i,v){
var timeout = (v.arrival_seconds_left-offset)*1000;
if(!spyLoaded){
spy.load();
spyLoaded = true;
}
setTimeout(function(){spy.play(0);}, timeout);
});
}());