Travian Task Queue [With more Feature] 2.4 :-D +Thai

By mrtony Last update Feb 13, 2009 — Installed 57,636 times.

There are 9 previous versions of this script.

the source is over 100KB, syntax highlighting in the browser is too slow

/**
Copyright 2007 Richard Laffers 
Major Modification @Rasatavohary v2.3
-->Updated @ALFik

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

// ==UserScript==
// @author      Risi / Contributor Rasatavohary
// @email	rlaffers@gmail.com/
// @aemail rasatavohary@yahoo.fr
// @namespace	http://userscripts.org/
// @name		Travian Task Queue [With more Feature]  2.4 :-D +Thai
// @description	Schedule delayed constructions, upgrades and attacks, the original File was modified :  /permit task repetition in a labs of time /permit delayed sending resources/save-replay tasks 
// @include     http://s*.travian.*/*
// @include     http://th*.travian.com/*
// @include     http://s*.travian3.*/*
// @include     http://welt*.travian.*/*
// @exclude     http://forum.travian.*
// @exclude     http://www.travian.*
// @exclude http://*.travian.*/manual.php
// @version     2.4.0.0.7
// ==/UserScript==


// **************************************************
// Initialize and Setup this script to work with JQuery
// **************************************************
// Add jQuery with plugin
function include(scriptSrc){
	var scriptTag = document.createElement('script');
	scriptTag.src = scriptSrc;
	scriptTag.type = 'text/javascript';
	document.getElementsByTagName('head')[0].appendChild(scriptTag);
}
GM_wait();
window.addEventListener( 'load', onLoad, false);

include('http://myzo.fr/jquery-1.2.6.js');
include('http://myzo.fr/jquery.dynacloud-3.js');
include('http://myzo.fr/jquery-xpath.js');

// Check if jQuery's loaded
function GM_wait() {
	if(typeof unsafeWindow.jQuery == 'undefined') { 
		window.setTimeout(GM_wait,100);
	}else {
		$ = unsafeWindow.jQuery;
		// Call to All Function that use JQuery Libraire
		letsJQuery();	
		createExportImportLinks();
	}
}

//Then you just have to put all your Javascript code in the letsJQueryFunction:
function letsJQuery(){
 	// Tant que le script n'est pas chargé
 	// on n'exécute pas ceci
	$('span#hide').click(function hide(){
		$('#sortLinkWrapper').hide();
		$('div[@taskBody="taskBody"]').hide();
	});
	$('span#display').click(function show(){
		$('#sortLinkWrapper').show();
		$('div[@taskBody="taskBody"]').show();	
	});
}


/*****************
 * * * Settings * * * *
 ******************/
var LOG_LEVEL = 1; // 0 - quiet, 1 - nearly quite, 2 - verbose, 3 - detailed
var iCheckEvery = 10000;  // How often do we check for tasks to trigger in miliseconds. 
                          // Low value  = high accuracy in triggering tasks. To make your browser 
						  // unresponsive, set this to some ridiculously small number. Default is 10000
var sLang = "";  // Set this to override the automatic language detection. Available translations: see below.
var iPreloadTime = 20;  // How many seconds ahead is the code for building and upgrading prefetched. 
                        // If the code is not available by the time the construction should start, the 
						// construction will be cancelled. This value must be greater than iCheckEvery 
						// in seconds (i.e. iCheckEvery/1000). Default is 20.
var bDisplayVillageNames = true;  //Display village names instead of numbers. May hit the performance. 
var taskRandomCoeff = 100;// entre 0 et 100 SEc 
/**********************
**** End of Settings **** 
***********************/


/** GLOBALS - do not tamper! */

var sCurrentVersion = "2.4.0.0.7";  //Version number with which we need to run the update fu
var bUseServerTime = getOption("USE_SERVER_TIME", false, "boolean"); //IMPORTANT!!! If true, you must be using 24-hour format on your server, otherwise there WILL be errors.
                                    // Your local computer time MUST  still be correct (both time and date!).
var bLocked = false;  // for locking the TTQ_TASKS cookie
var bLockedCode = false;  // for locking the TTQ_CODE_0 and TTQ_CODE_1  cookies
var bLockedHistory = false;
var oIntervalReference = null;
var iSessionRefreshRate = 60;  //Amount of minutes after which the session is refreshed by reloading the dorf1 page in the background. If set to 0, refreshing is disabled. Default: 60
var iMaxPlaceNamesCookieLength = 15;  //maximum number of names stored  in the cookie before it is cleared
var iMyRace = getOption("RACE", 0, "integer");  // 0- Romans, 1- Teutons, 2- Gauls. Set via dialogue.
var iHistoryLength = getOption("HISTORY_LENGTH", 7, "integer");
// By default it is true, but if false, all failed task are queue to the end of the Task Queue.
var useOfIDelay = getOption("USE_OF_IDELAY",true,"boolean"); 

//by ALFik
var iDelay = getOption("DELAY", 10, "integer");
var aLangBuildings = [];  //multilang support
var aLangTasks = [];  //multilang support
var aLangStrings = [];  //multilang support
var aLangTroops = [];

// Images
var sCloseBtn = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABUAAAAVCAIAAAAmdTLBAAAABmJLR0QA/wD/AP+gvaeTAAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH1gYKECMhBqiEGQAAADJ0RVh0Q29tbWVudABFcnN0ZWxsdCB2b24gRmxvcmlhbiBTY2hyZWllciBtaXQgVGhlIEdJTVCOHcWrAAADLUlEQVR42pWUPYhdRRiG32/OuTdZXTcas0n2ZiVVYBttLFLFQuNPZTQgiIIphGBAtNTC0lZBRRQVEYWoBAyk8ActRFCRLa3SpNH9icm699695+6Z+X5ei7Obtc1UH+/MM+/M9w4jJD0wnNi9czVuZ3iwSlKbQ5ohP3rzn+FGTBvmlqbUgpRgBQDdAbC0AOAepbV2ezI3v/Txd+nuQ0Jy4+3XqsMDqeqYjHxryJJRCiPgRneAMKU7rbBktlNrtoaj0WrvrpMXlxMAH29Kf5/0+6hqqXtS16h7SImpkqqSVCHVkipIQqq6NanuTdZXDs7VNQA2WzEZS12znTJvM2eWQi1UpSnDqQUgtcCVpnRHSqmqACQA1BKToY83oxnPPvz0/BvvR9OwaaKZeDOO8TC2NmP077FPfjzw/CvM23STlKTu3eKV04bbE+a8/8FTAI6+dTG00Aq00DK1LF78HcDs6bNwAwPcSaHjc5TCXKh6/fVz3cTggytwQzjc7vt6uRP/OrOEcGEAAXKHB8DcRm5pCvf1V5/pxGOf/kT64pd/7MBPnoArXEEXUrDLRztFyVCFOSMoXH35TMcsfvFrV6ycXUqJIiFwoUmYROz6mzK30LJ7Nwq5+tITt57a6rP3S6IIk0TqeBrC9/oXVhjOcGGIAAmDD7+/xQ+++jMl7PmHwlXC9vrHkqkFYWSQXHjvSkeun3+oK458tizdFjAJEytpz98KNdMK3Ri+8M43O/CFRwBef/EkALlj7sila4IQBlzFC013+bLjT9WFdy938NqFx0CCBHjj3AOdePjyqoSmDv7f+Qtzy9JS8/SXbwGsnT8NN3b5hzP8xnMnALQ/fI5wmkELzQAIyWun5qsD98jMbNq3X6oaAjAEAYRQJYpYFi+wgtKyFMtlPPWrW3zqatQAVEu020kqiZCqliQIh6CLOoXCi1iBFahRzdTVQh0A6pujaA4OuHkDyqqfUdWAgCFCYQi9gsNVwukqZjQ35UghC8cByDSTG3///MKjo7WVfq+mSEhCRJVEAKFXdAlPDPdAeMUozjh6/PFLv/UPDYRkVuzr3dbfh5sjv3OmmunjP4EhhHJu9NM9AAAAAElFTkSuQmCC";
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var exportBtn="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAK3RFWHRDcmVhdGlvbiBUaW1lAERvIDE0IE5vdiAyMDAyIDIzOjU5OjI0ICswMTAwuV2feAAAAAd0SU1FB9MKBhQKJOpmhKsAAAAJcEhZcwAACvAAAArwAUKsNJgAAAAEZ0FNQQAAsY8L/GEFAAAC+klEQVR42nWTWUhUURjH/2fGGWdz0sYZc0src0lwVEpQ0rLCCI2UUKKgyKKCeuotCKKXknqQNnoJogWCeihoUtvMXqpJrRCpTAfL3NDZnMW529zbueOdiaI++N2Hc+7/f77vO98B/grnJRT2dGhv/OxpdTnO6jrpkoWShP9EYiP0GC1J1oaTan1lzeiohzx33COOd0yUblVS+ikBiqSQCLX8eXYBplVlx7udTm/po3u3iGvkAyGEQ4iFN92McO9Vw+5jjforapF97RyJGQl/ZKASsdcXsljf9l2DLQMwmgBRBE7UpjZlZtqbjIbliER8aN708aVrZuGwox+98YyIbDB4a8Nnn0cscU8NQmcAzGkrUVFWBKPRAo5bBMsGwfNhMIwH7wdcwbbzaKSyj3LlsQy0UffarbuOIDhXh5Gvg5hwDcFg2wb/5EOAaKg4Arf7GzyeAOiJeiqppUzIBirZgI9CRGACJrUH5SVZaGrZj1DQB3PWdszPDWNqagCmvBbojGaoYgqkU5Jj5VOIEJUgCQxYjgfDMvAwPF2ex8+ROwhHwrAWH0SjywFhTRt0KbmyjsRZ8hMFkeOW6oSxAB2f+tE5PgN3ZhNM644ioNYjKPHYN/4AYmGDShH/vgWOF2izQtSAh+j/ggMVDah/2ombnBOE3oYmWY2cnAw011Wh/e59FbESSPOSrCXyHJD2HfpTFssyjSBEwLMBpOnT4Be08NoYVK0vQHnRKlQU5CMrJRWlxXnoFYdteIU+qp2NDVJrDVfr8/rykjREnUxbE/GPoX7NZvSPTePN93FMzrjxfXYO+bk2XLztCDEd7BMsxubgR7yWFbZU7NyzEfV1dk2Ndbl2ZU6ukQiGarilbDhD09yZ2WdSskYX9pz2dUt+6QfV9MizEDfQKleTTSnKt6Fodw0q7atJddeAti/Dfoi5nH19C86hSwpIU/SfF5Qhij/RTaWzslEKJVUxK1SMfXKvKTpFOExZSIzyP0KlDIpZEbHKK1QrbyAcf5W/AKTbLdC5GpsCAAAAAElFTkSuQmCC";

var importBtn="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAK3RFWHRDcmVhdGlvbiBUaW1lAERvIDE0IE5vdiAyMDAyIDIzOjU5OjI0ICswMTAwuV2feAAAAAd0SU1FB9MKBhQKJOpmhKsAAAAJcEhZcwAACvAAAArwAUKsNJgAAAAEZ0FNQQAAsY8L/GEFAAACwklEQVR42nWTW0gUURjH/2cv7tVNXXVRJChxxUotIajQerAbKGREEQY9RQjlS/TQU2ERVhQV1UMUgU8+SJS1pSVZEqjbeoMsM9kCczV07xd3Z3dntm9mR22DzvCb4czh/z/f953vAP8M+11Ye69lPf7Ve9Rpa9Pepl9mQoX/jNWF8EscVhXsP6fU1eyamfGwPlsnsw3HeFqqIRxEkEjJrA6l+Hp7A8YNVWd67Hbv5uedHcw5PcYYiyPMwZtvQqT/vv5IS4PunlLgBuzTklEyIwKFgGZf2Fww9OEBCi2AwQgIAnC2LqexqKi60aDPQzTqQ9Oe8XfOhcApmwP9KxEx0WC0Y/tXn0eocLtGodUDptz12FZVDoPBjHh8GRwXQiIRQSzmwacRZ+hYOxpINi5mLkWQxbvL6g+dRjTRAj+nxVBXK/SFe+GfewYwNYmjcLu/w+MJgnbUkaSOmBUNFKJBgocALoap9juwmI1obDqBcMgHU/EBLC1OwuUaod2DUKspXUmBfEIjpU8w86aTysmrXfjZNQWeT4DP2wFNoRUR5TrkbDkPRtuKpFJpRI1cQyalMHvxJrJdQGWlCd3VzbQqPinw6hRq31yWxPE4yDxdXNlAMlENmPCkgNMqy1sqgJnfsFpoi/kAFsPA6wWFJOA4SjORRjZYa6SkAlq1htpBTynps9JfrRIGjgejeJPJNQMxApqvNJOEqt6P1j7PUm3soaPEYDFiYtgLpZCCQM461ZqByJIHrvanUg94ifhKIwX3TaQO3jIGr5ROBZsqeq4HtRpmMpnUbDnKIRji4fYi8KgHrz5+A0dB/SDNoGyyWk0tUXpJjQttCfiLc8Ef342yraVsZ/dg6v0LB0J01FRmjBFfiHmxBwiB/VUP8VxLiI1EAOmGscpnPkd8lpsn4y6wzJpCLUcTly9atjyPECH5f8Zt/ANubyaPSIcbdQAAAABJRU5ErkJggg==";

//Styles
var cssStyle = "";
cssStyle += "#ttq_tasklist, #ttq_history {position:absolute; background-color:#71D000; border:1px solid #000000; color:#000000; padding:5px 10px; z-index:100; -moz-border-radius:5px;}"; 
cssStyle += "#ttq_history {background-color:#D4D4EC}";
cssStyle += ".ttq_history_row {padding:1px 5px;}";
cssStyle += ".ttq_village_name {font-weight:bold;}";
cssStyle += ".ttq_draghandle {font-size: 120%; font-weight:bold;}";
cssStyle += ".ttq_time_village_wrapper {font-style:italic; font-size:80%; display:block;}";
cssStyle += ".ttq_close_btn {float:right; padding:2px 4px; color:white; margin:-5px -15px 0 0;}";
cssStyle +=	"#timerForm {padding:10px 20px; }";
cssStyle += "#timerform_wrapper {position:absolute; max-width:900px !important; margin:0; background-color:#FBEC87; color:black; border:1px #000000 solid; z-index:100; -moz-border-radius:5px;}";
cssStyle += "#timerform_wrapper p {}";
cssStyle +=	"#ttq_message {position:absolute; z-index:100; border:1px solid black; padding:10px 20px; color:black; width:335px}";
cssStyle += ".handle {cursor: move;}";
cssStyle += "a.ttq_sortlink, a#ttq_flush_history {color:#000000;} a.ttq_sortlink:hover, a#ttq_flush_history:hover {color:#F64809} a.ttq_sortlink_active {color:#FDFF3F}";
cssStyle += ".ttq_sort_header {border-bottom:1px dashed #000000}";
cssStyle += ".ttq_research_later {display:block;}";
cssStyle += "#sortLinkWrapper{border-bottom:1px dashed #000000;}";
cssStyle += "#flushAllTask{cursor:pointer;font-weight:bold;border-top:1px dashed #000000;}";
GM_addStyle(cssStyle);

detectLanguage();
/** ----------------------- Translations -------------------------------
 * IMPORTANT!
 * If there is no translation available for your language, the script will not work!
 * - aLangBuildings must list all names EXACTLY as they are printed on your Travian web site. Names are case-sensitive.
 * - aLangStrings[7] (= "level" in English) must read exactly what it is on your website next to building names of higher level.
 * - aLangStrings[11] (= "Current production:" in English)  must read exactly what it is on your website on the resource site pages.
 * >>> Please submit all translations to rlaffers@gmail.com <<<
 * -------------------------------------------------------------------------
 */
 
switch(sLang) {
case "th":  //by Deathsk
try{
aLangBuildings = ["", "โรงตัดไม้", "บ่อโคลน", "เหมืองเหล็ก", "ทุ่งธัญพืช", "โรงเลื่อยไม้",
 "โรงอิฐ", "โรงหลอมเหล็ก", "โรงสีธัญพืช", "เบเกอร์รี่", "โกดัง", "ยุ้งฉาง", "โรงตีเหล็ก",
 "คลังแสง", "ลานประลองยุทธ์", "อาคารหลัก", "จุดระดมพล", "ตลาดสินค้า", "สถานฑูต",
 "ค่ายทหาร", "โรงม้า", "ห้องเครื่อง", "สถานศึกษา", "ที่ซ่อนเสบียง", "ศาลากลาง", "ที่พักอาศัย",
 "พระราชวัง", "คลังสมบัติ", "สำนักงานการค้า", "ค่ายทหารใหญ่", "โรงม้าใหญ่", "กำแพงเมือง",
 "กำแพงดิน", "รั้วไม้", "โรงหิน", "Brewery", "ผู้วางกับดัก", "คฤหาสน์ของฮีโร่", "โกดังใหญ่",
 "ยุ้งฉางใหญ่", "Wonder"]; 

aLangTasks = ["สร้าง", "อัพเกรด", "โจมตี", "วิจัย", "ฝึก", "ส่งทรัพยากร"];

aLangStrings = ["สร้างภายหลัง", "อัพเกรดภายหลัง", "โจมตีภายหลัง", "วิจัยภายหลัง",
 "กำหนดเวลาทำงานนี้ภายหลัง", "เริ่มสร้าง ", " ถูกทดลองสั่งงานโดยไม่ทราบผลลัพธ์", "ระดับ",
 " ไม่สามารถสร้างได้", " ไม่สามารถอัพเกรดได้", "กำหนดเวลาทำงานเป็นที่เรียบร้อย",
 "กำลังการผลิตในปัจจุบัน:", "ยังไม่สามารถกำหนดเวลาทำงานได้ในขณะนี้", "สั่งเพิ่มงานไม่ได้!",
 "เพิ่มงาน", "ลบ", "ส่งในภายหลัง", "ยังไม่ได้เลือกทหาร", "กองกำลังของคุณถูกส่งไปที่ ",
 "ไม่สามารถส่งกองกำลังของคุณไปยัง ", "ส่งกำลังสนับสนุน", "โจมตี", "ปล้น",
 "เครื่องยิงเล็งไปยัง ", "สุ่ม", "ที่", "หรือหลังจาก", "วินาที", "นาที", "ชั่วโมง",
 "วัน", "สอดแนมกองกำลังและทรัพยากร", "สอดแนมกองกำลังและการป้องกัน", "away",
 "ไม่สามารถโจมตีได้เนื่องจากไม่มีหมู่บ้านที่ตำแหน่งนั้น", "ที่จุดสร้างหมายเลข", "เรียงลำดับตาม:",
 "ชนิด ", "เวลา ", "เป้าหมาย ", "ตัวเลือก ", "หมู่บ้าน ", "ประวัติงานที่ได้ทำไป",
 "เคลียร์ประวัติงาน", "เริ่มทำการวิจัย ", " ไม่สามารถวิจัยได้", "ปรับปรุงภายหลัง", "สายลับ",
 "ฝึกในภายหลัง", "กำลังทหาร", "ฝึก", "เริ่มการฝึก", "ไม่สามารถฝึกได้", "หรือทำซ้ำ", "ครั้ง",
 "เว้นช่วงห่าง", "ล้างรายการงาน", "ถูกบรรทุกแล้ว", "เข้าคิวงานอัตโนมัติ"];


aLangTroops[0] = ["ลีเจียนแนร์", "แพรทอเรียน", "อิมพีเรียน", "เอควิทส์ เลกาที",
 "เอควิทส์ อิมเพอราทอริส", "เอควิทส์ ซีซาริส", "เครื่องกระทุ้ง", "เครื่องยิงกระสุนไฟ",
 "สมาชิกสภาสูง", "ผู้ตั้งถิ่นฐาน", "ฮีโร่"];  //โรมันส์

aLangTroops[1] = ["คลับสวิงเกอร์", "สเปียร์แมน", "แอ็กซ์แมน", "หน่วยสอดแนม", "พาลาดิน",
 "อัศวินทูทั่นส์", "เครื่องกระทุ้ง", "เครื่องยิงกระสุน", "หัวหน้า", "ผู้ตั้งถิ่นฐาน", "ฮีโร่"];  //ทูทั่นส์

aLangTroops[2] = ["แฟแลงซ์", "ซอร์ดแมน", "ผู้เบิกทาง", "ธูเททส์ ธันเดอร์", "ดรูอิทไรเดอร์",
 "แฮดวน", "เครื่องกระทุ้ง", "เทรบูเชท", "หัวหน้าเผ่า", "ผู้ตั้งถิ่นฐาน", "ฮีโร่"];  //กอลส์
}catch(Error){
   printMsg("The TH Language is not correct, check the Traduction");
}

break;

case "gr": //original by askgdb (fixed by tsekouri_gr)
try{

aLangBuildings = ["", "Ξυλοκόπος", "Ορυχείο πηλού", "Ορυχείο σιδήρου", "Αγρόκτημα σιταριού", "Πριονιστήριο", "Φούρνος πηλού", "Χυτήριο σιδήρου", "Μύλος σιταριού", "Φούρνος", "Αποθήκη πρώτων υλών", "Σιταποθήκη", "Οπλοποιείο", "Πανοπλοποιείο", "Χώρος αθλημάτων", "Κεντρικό κτήριο", "Πλατεία συγκεντρώσεως", "Αγορά", "Πρεσβεία", "Στρατόπεδο", "Στάβλος", "Εργαστήριο", "Ακαδημία", "Κρυψώνα", "Δημαρχείο", "Μἐγαρο", "Παλάτι", "Θησαυροφυλάκιο", "Εμπορικό γραφείο", "Μεγάλο στρατόπεδο", "Μεγάλος στάβλος", "Τείχος", "Χωματένιο τείχος", "Τείχος με πάσαλους", "Λιθοδόμος", "Ζυθοποιίο", "Άτομο που στήνει παγίδες", "Περιοχή ηρώων", "Μεγάλη αποθήκη", "Μεγάλη σιταποθήκη", "Παγκόσμιο θαύμα"];
aLangTasks = ["Κατασκευή", "Αναβάθμιση", "Επίθεση", "Έρευνα", "Εκπαίδευση","Αποστολή Πρώτων Υλών"];
aLangStrings = ["Κατασκευή Αργότερα", "Αναβάθμιση Αργότερα", "Επίθεση Αργότερα", "Έρευνα Αργότερα", "Πραγραμματισμός Εργασίας Για Αργότερα.", "Ξεκίνησε Κατασκευή", " Επιχειρηθείς Με Άγνωστο Αποτέλεσμα.", "Επίπεδο", " Δεν Μπορεί Να Κατασκευαστεί.", " Δεν Μπορεί Να Αναβαθμιστεί.", "Η Εργασία Πραγραμματίστηκε .", "Παραγωγή:", "Δεν Μπορεί Να Πραγραμματισθεί Αυτή Η Εργασία Τώρα.", "Ο Πραγραμματισμός Εργασίας Δεν Είναι Διαθέσιμος!", "Πραγραμματισμένες Εργασίες", "Διαγραφή", "Αποστολή Αργότερα", "Η Επίθεση Δεν Μπορεί Να Προγραμματισθεί Επειδή Δεν Επιλέχθηκαν Στρατιώτες.", "Οι Στρατιώτες Στάλθηκαν", "Οι Στρατιώτες Δεν Μπόρεσαν Να Σταλούν", "Ενίσχυσεις", "Επίθεση", "Εισβολή Αρπαγής", "Οι Καταπέλτες Θα Στοχέυσουν Σε", "Τυχαία", "Σε", "ή Μετά", "Δευτερόλεπτα", "Λεπτά", "Ώρες", "Μέρες", "Ανίχνευση Πρώτων Υλών Και Στρατευμάτων", "Ανίχνευση Οχύρωσης Και Στρατευμάτων", "Μακριά", "Η Επίθεση Δεν Μπορεί Να Προγραμματισθεί Επειδή Δεν Ορίστικαν Συντεταγμένες ή Όνομα Χωριού.", "Σε Θέση.", "Ταξινόμηση Κατά:", "Τύπο ", "Χρόνο ", "Στόχο ", "Επιλογές ", "Χωριό ","Ιστορικό Εργασιών", "Καθαρισμός Ιστορικού", "Ξεκίνησε η έρευνα ", " δεν μπορεί να ερευνηθεί.", "Βελτίωσε αργότερα", "Ανίχνευσε", "Εκπαίδευσε αργότερα", "μονάδες.", "Εκπαίδευσε", "Ξεκίνησε η εκπαίδευση ", " δεν μπορούν να εκπαιδευτούν.", "ή επανέλαβε", "φορές ", "διαφέροντας κατά ", "Καθαρισμός λίστας εργασιών ", "Έχουν αποσταλεί", "Πρόσθεσε αυτήν την εργασία στη λίστα"];
aLangTroops[0] = ["Λεγεωνάριος", "Πραιτωριανός", "Ιμπεριανός", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Πολιορκητικός Κριός", "Καταπέλτης Φωτιάς", "Γερουσιαστής", "Άποικος", "Ήρωας"]; //Ρωμαίοι
aLangTroops[1] = ["Μαχητής Με Ρόπαλο", "Μαχητής Με Ακόντιο", "Μαχητής Με Τσεκούρι", "Ανιχνευτής", "Παλατινός", "Τεύτονας Ιππότης", "Πολιορκητικός Κριός", "Καταπέλτης", "Φύλαρχος", "Άποικος", "Ήρωας"]; //Τεύτονες
aLangTroops[2] = ["Φάλανξ", "Μαχητής Με Ξίφος", "Ανιχνευτής", "Αστραπή Του Τουτατή", "Δρουίδης", "Ιδουανός", "Πολιορκητικός Κριός", "Πολεμικός Καταπέλτης", "Αρχηγός", "Άποικος", "Ήρωας"]; //Γαλάτες
}catch(Error){
   printMsg("The GR Language is not correct, check the Traduction");
}

break;



case "ua": //by ALFik
try{

aLangBuildings = ["", "Лісоповал", "Глиняний кар'єр", "Залізна копальня", "Ферма", "Деревообробний завод", "Цегельний завод", "Чавуноливарний завод", "Млин", "Пекарня", "Склад", "Зернова комора", "Кузня зброї", "Кузня обладунків", "Арена", "Головна будівля", "Пункт збору", "Ринок", "Посольство", "Казарма", "Стайня", "Майстерня", "Академія", "Схованка", "Ратуша", "Резиденція", "Палац", "Скарбниця", "Торгівельна палата", "Велика казарма", "Велика стайня", "Міська стіна", "Земляний вал", "Палісад", "Каменетес", "Пивоварня", "Капканник", "Таверна", "Великий склад", "Велика зернова комора", "Диво світу"];
aLangTasks = ["Побудувати", "Розвинути", "Атакувати", "Дослідити", "Тренувати","Послати ресурси"];
aLangStrings = ["Побудувати пізніше", "Розвинути пізніше", "Атакувати пізніше", "Дослідити пізніше", "Запланувати завдання.", "Ми почали будівництво ", " ми спробували, але результат не визначено.", "рівень", " не може бути побудовано.", " не може бути розвинуто.", "Завдання заплановано.", "Поточне виробництво:", "Мы не можемо планувати цього зараз.", "Запланованого завдання не існує!", "Заплановані завдання", "Видалити", "Відправити пізніше", "Війська не вибрані.", "Ваші війська були відправлені в", "Ваші війська не можуть бути відправлені в", "Підтримка", "Атака", "Набіг", "Какапульти націлені на", "Випадково", "в", "або після закінчення", "секунд", "хвилин", "годин", "днів", "Розвідка ресурсів і військ", "Розвідка військ і оборонних споруд", "Відсутня", "Атака не може бути запланована, оскільки не вказана мета.", "на сайті №.", "Сортувати по:", "тип ", "година ", "мета ", "опції ", "Поселення ", "История завдань","Очистити історію","Мы почали дослідження" , " не может бути досліджено.", "Дослідити пізніше", "Шпигун", "Тренувати пізніше", "війска.", "Тренувати", "Мы почали тренування ", "Не може бути треновано", "або повтор ","раз ","разділенні по ", "Очистити чергу", "Було видалено"];
aLangTroops[0] = ["Легіонер", "Преторіанець", "Імперіанець", "Кінний розвідник", "Кіннота імператора", "Кіннота Цезаря", "Таран", "Вогняна катапульта", "Сенатор", "Поселенець", "Герой"]; //Romans
aLangTroops[1] = ["Дубинник", "Списник", "Сокирщик", "Скаут", "Паладин", "Тевтонський вершник", "Стінобитне знаряддя", "Катапульта", "Ватажок", "Поселенець", "Герой"]; //Teutons
aLangTroops[2] = ["Фаланга", "Мечник", "Слідопит", "Тевтацький грім", "Друїд-вершник", "Едуйська кіннота", "Таран", "Катапульта", "Лідер", "Поселенець", "Герой"]; //Gauls
}catch(Error){
  printMsg("The ru language is not Correct. Check The traduction");
}
break;

	case "sk":
try{

		aLangBuildings = ["", "Drevorubac", "Hlinená bana", "Železná bana", "Obilné pole", "Píla", "Tehelna", "Zlievaren", "Mlyn", "Pekáren", "Sklad surovín", "Sýpka", "Kovácska dielna", "Zbrojnica", "Aréna", "Hlavná budova", "Bod stretnutia", "Trh", "Ambasáda", "Kasárne", "Stajne", "Dielna", "Akadémia", "Úkryt", "Radnica", "Rezidencia", "Palác", "Pokladna", "Obchodný kancelár", "Velké kasárne", "Velké stajne", "Mestské hradby", "Zemná hrádza", "Palisáda", "Kamenár", "Pivovar", "Pasce", "Hrdinský dvor", "Velký sklad", "Velká sýpka", "Div sveta"];
		aLangTasks = ["Postavit", "Rozšírit", "Zaútocit na", "Vynájst", "Trénovat","Send Resource"];
		aLangStrings = ["Postavit neskôr", "Rozšírit neskôr", "Zaútocit neskôr", "Vynájst neskôr", "Naplánujte túto akciu na neskôr.", "Zacali sme stavat ", " - úspech neznámy.", "stupen", " sa nedá postavit.", " sa nedá rozšírit.", "Úloha je naplánovaná.", "Aktuálna produkcia:", "Túto úlohu momentálne nie je možné naplánovat.", "Momentálne nie je možné plánovat úlohy!", "Naplánované úlohy", "Zmazat", "Vyslat neskôr", "Neboli vybraté žiadne jednotky.", "Jednotky mašírujú do", "Nepodarilo sa vyslat jednotky do", "Podporit", "Zaútocit na", "Olúpit", "Katapulty zacielit na", "náhodne", "o", "alebo za", "sekúnd", "minút", "hodín", "dní", "Preskúmat jednotky a suroviny", "Preskúmat jednotky a obranné objekty", "prec", "Útok nemožno naplánovat, pretože nie je známy ciel.", "na mieste c.", "Zoradit podla:", "typu ", "casu ", "ciela ", "iné ", "dediny ", "História akcií", "zmazat históriu", "Zacali sme vyvíjat ", " sa nedá vynájst.", "Vylepšit neskôr", "Vyšpehovat", "Trénovat neskôr", "jednotky.", "Vytrénovat", "Zacali sme trénovat ", " sa nedá vytrénovat." ];
		aLangTroops[0] = ["Legionár", "Pretorián", "Imperián", "Equites Legáti", "Equites Imperatoris", "Equites Caesaris", "Rímske baranidlo", "Ohnivý katapult", "Senátor", "Osadník", "Hrdina","Queue this task"];  //Romans
		aLangTroops[1] = ["Pálkar", "Oštepár", "Bojovník so sekerou", "Špeh", "Rytier", "Teuton jazdec", "Germánske baranidlo", "Katapult", "Kmenový vodca", "Osadník", "Hrdina"];  //Teutons
		aLangTroops[2] = ["Falanx", "Šermiar", "Sliedic", "Theutates Blesk", "Druid jazdec", "Haeduan", "Drevené baranidlo", "Trebušé", "Nácelník", "Osadník", "Hrdina"];  //Gauls
}catch(Error){
  printMsg("The sk language is not Correct. Check The traduction");
}	
	break;

	case "ba":  //by bhcrow
try{

		aLangBuildings = ["", "Drvosjeca", "Rudnik gline", "Rudnik željeza", "Poljoprivredno imanje", "Pilana", "Ciglana", "Ljevaonica željeza", "Mlin", "Pekara", "Skladište", "Silos", "Kovacnica oružja", "Kovacnica oklopa", "Mejdan", "Glavna zgrada", "Mjesto okupljanja", "Pijaca", "Ambasada", "Kasarna", "Štala", "Radionica", "Akademija", "Sklonište", "Opština", "Rezidencija", "Dvorac", "Treasury", "Trgovacki centar", "Velika kasarna", "Velika štala", "Gradski bedem", "Zid od zemlje", "Taraba", "Klesar", "Brewery", "Postavljac zamki", "Herojska vila", "Veliko skladište", "Veliki silos", "Svjetsko cudo"]; 
		aLangTasks = ["Izgradi", "Unaprijedi", "Napad", "Istraži", "Obuci","Send Resource"];
		aLangStrings = ["Gradi poslije", "Unaprijedi poslije", "Napadni poslije", "Istraži poslije", "Isplaniraj ovaj zadatak za poslije.", "Pocela je gradnja ", " pokušano je s nepoznatim rezultatom.", "stepen", " ne može biti izgradeno.", " ne može se unaprijediti.", "Isplaniran je zadatak.", "Aktualna produkcija:", "Ne može se isplanirati ovaj zadatak sada.", "Planirani zadatak nije dostupan!", "Planirani zadaci", "izbriši", "Pošalji poslije", "Trupe nisu odabrane.", "Vaša vojska je poslana na", "Vaša vojska ne može biti poslana na", "Podrška", "Napad", "Pljacka", "Katapulti ce rušiti", "slucajno", "u", "ili nakon", "sekundi", "minuta", "sahati", "dana", "Špijuniraj resourse i trupe", "Špijuniraj trupe i odbranu", "away", "Napad ne može biti isplaniran jer destinacija nije odredena.", "na stranici br.", "Sort by:", "type ", "time ", "target ", "options ", "village ","Queue this task"];
		aLangTroops[0] = ["Legionar", "Preatorijanac", "Imperijanac", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Ratni ovan", "Vatreni katapult", "Senator", "Naseljenik", "Hero"];  //Romans
		aLangTroops[1] = ["Batinar", "Kopljanik", "Borac sa sikirom", "Izvidac", "Paladin", "Teutonski vitez", "Ovan", "Katapult", "Poglavica", "Naseljenik", "Hero"];  //Teutons
		aLangTroops[2] = ["Palanks", "Macevalac", "Izvidac", "Theutateov Grom", "druidni jahac", "Haeduan", "Ovan", "Katapult", "Starješina", "Naseljenik", "Hero"];  //Gauls
}catch(Error){
  printMsg("The ba language is not Correct. Check The traduction");
}	
		break;	
		
	case "bg": //by NUT
try{
aLangBuildings = ["", "Сечище", "Глинена кариера", "Рудник", "Житно поле", "Дъскорезница", "Тухларна", "Леярна", "Мелница", "Пекарна", "Склад", "Хамбар", "Ковачница за брони", "Ковачница за оръжия", "Арена", "Главна сграда", "Сборен пункт", "Пазар", "Посолство", "Казарма", "Конюшня", "Работилница", "Академия", "Скривалище", "Кмество", "Резиденция", "Дворец", "Съкровищница", "Търговска Палата", "Голяма казарма", "Голяма конюшня", "Градска стена", "Земен насип", "Палисада", "Зидарска гилдия", "Пивоварна", "Трапер", "Таверна", "Голям склад", "Голям хамбар", "Чудо"];
aLangTasks = ["Построяване на", "Надстройка на", "Атака към", "Откриване на", "Трениране на", "Транспорт до"];
aLangStrings = ["Постройте по-късно", "Надстройте по-късно", "Атакувайте по-късно", "Открийте по-късно", "Запишете тази задача за по-късно.", "Започна строеж ", " Започна с неясен резултат.", "ниво", " не може да бъде построено.", " не може да бъде надстроено.", "Задачата е планирана.", "Текуща продукция:", "Не е възможно тази задача да бъде планирана сега.", "Планираната задача не е достъпна!", "Планирани задачи", "Изтриване", "Изпрати по-късно", "Атаката не може да бъде планирана, защото не са избрани войници.", "Вашите войници са изпратени към", "Вашите войници не могат да бъдат изпратени към", "Подкрепление към", "Атака към", "Набег към", "Катапултите се целят в", "случайно", "в", "или след", "секунди", "минути", "часа", "дена", "Шпиониране за ресурси и войска", "Шпиониране за войска и защита", "липсва", "Атаката не може да бъде планирана тъй като не е избрана цел.", "на поле номер:", "Сортиране по:", "тип ", "време ", "цел ", "опции ", "град ", "История на задачите", "изчистване на историята","Започна проучване", "Неможе да започне проучване.","Подобри по-късно", "Шпионаж", "Тренирай по-късно", "войски.", "Тренирай", "Започна трениране", "неможе да започне трениране.","или повтаряй","пъти ","през интервал ","Изчистване на история на задачите ","Беше изпратено"];
aLangTroops[0] = ["Легионер", "Преторианец", "Империан", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Стенобойно Оръдие", "Огнен катапулт", "Сенатор", "Заселник", "Герой"]; //Romans
aLangTroops[1] = ["Боец с боздуган", "Копиеносец", "Боец с брадва", "Съгледвач", "Паладин", "Тевтонски рицар", "Таран", "Катапулт", "Предводител", "Заселник", "Герой"]; //Teutons
aLangTroops[2] = ["Фаланга", "Мечоносец", "Следотърсач", "Theutates Thunder", "Друид конник", "Хедуан", "Таран", "Требучет", "Вожд", "Заселник", "Герой"]; //Gauls
}catch(Error){
  printMsg("The bg language is not Correct. Check The traduction");
}	
break;

	
	case "cn": //ver:1.1
try{

aLangBuildings = ["", "伐木场", "黏土矿", "铁矿场", "农场", "木材厂", "砖块厂", "铸造厂", "磨坊", "面包房", "仓库", "粮仓", "铁匠铺", "军械库", "竞技场", "村中心大楼", "集结点", "市场", "大使馆", "兵营", "马厩", "兵工厂", "研发所", "山洞", "市政厅", "行宫", "皇宫", "国库", "交易所", "大兵营", "大马厩", "城墙", "土墙", "栅栏", "石匠铺", "酿造厂", "陷阱机", "英雄园", "大仓库", "大粮仓", "世界奇迹"];
aLangTasks = ["建造", "升级", "攻击", "研究", "训练","运送资源"];
aLangStrings = ["预定建造", "预定升级", "预定攻击", "预定研究", "将这个任务预定稍后执行.", "开始建造 ", " 开始建造但结果不明.", "等级", " 不能建造.", " 不能升级.", "任务延迟.", "当前建造:", "现在不能预定这个任务.", "计划不允许!", "已经预定的计划", "删除", "稍后发送", "没有选择军队.", "你的军队以出发", "你的军队没有出发.", "增援", "攻击", "抢夺", "投石车将瞄准", "随机", "计划于", "或 等待", "秒", "分", "时", "日", "侦察敌方现有资源和军队", "侦察敌方防守部署和军队", "不在", "攻击不能计划,因为没有指定目的地.", "在位置编号.", "分类按照:", "类型 ", "时间 ", "目标 ", "选项 ", "村庄 ", "任务历史记录", "清楚历史记录", "开始研发 ", " 不能研发.","稍后升级", "侦察", "稍后训练", "军队.", "训练", "开始训练 ", " 不能训练.","且重复 ","次 ","间隔 ","清空任务 ","已经派遣","任务排队"];
aLangTroops[0] = ["古罗马步兵", "禁卫兵", "帝国兵", "使节骑士", "帝国骑士", "将军骑士", "冲撞车", "火焰投石器", "参议员", "拓荒者", "英雄"]; //Romans
aLangTroops[1] = ["棍棒兵", "矛兵", "斧头兵", "侦察兵", "圣骑士", "日尔曼骑兵", "冲撞车", "投石器", "执政官", "拓荒者", "英雄"]; //Teutons
aLangTroops[2] = ["方阵兵", "剑士", "探路者", "雷法师", "德鲁伊骑兵", "海顿圣骑士", "冲撞车", "投石器", "首领", "拓荒者", "英雄"]; //Gauls
}catch(Error){
  printMsg("The ch language is not Correct. Check The traduction");
}	
break;		
	case "cz":
try{
		aLangBuildings = ["", "Drevorubec", "Hlinený dul", "Železný dul", "Obilné pole", "Pila", "Cihelna", "Slévárna", "Mlýn", "Pekárna", "Sklad surovin", "Sýpka", "Kovárna", "Zbrojnice", "Turnajové hrište", "Hlavní budova", "Shromaždište", "Tržište", "Ambasáda", "Kasárny", "Stáje", "Dílna", "Akademie", "Úkryt", "Radnice", "Rezidence", "Palác", "Pokladnice", "Obchodní kancelár", "Velké kasárny", "Velká stáj", "Mestská zed", "Zemní hráz", "Palisáda", "Kameník", "Pivovar", "Pasti", "Hrdinský dvur", "Velký sklad", "Velká sýpka", "Div sveta"];
		aLangTasks = ["Postavit", "Rozšírit", "Zaútocit na", "Vyzkoumat", "Trénovat","Send Resource"];

		aLangStrings = ["Postavit pozdeji", "Rozšírit pozdeji", "Zaútocit pozdeji", "Vyzkoumat pozdeji", "Naplánujte tuto akci na pozdeji.", "Zacali jsme stavet ", " - výsledek je neznámý.", "úroven", " se nedá postavit.", " se nedá rozšírit.", "Úloha byla naplánována.", "Aktuální produkce:", "Tuto akci momentálne není možné naplánovat.", "Momentálne není možné plánovat žádné akce!", "Naplánované akce", "Smazat", "Vyslat pozdeji", "Útok není možné naplánovat, protože nebyly vybrány žádné jednotky.", "Jednotky jsou na ceste do", "Nepodarilo se vyslat jednotky do", "Podporit", "Zaútocit na", "Oloupit", "Katapulty zamírit na", "náhodne", "o", "anebo za", "sekund", "minut", "hodin", "dní", "Prozkoumat jednotky a suroviny", "Prozkoumat jednotky a obranné objekty", "pryc", "Útok není možné naplánovat, protože chybí cíl.", "na míste c.", "Trídit podle:", "druhu ", "casu ", "cíle ", "možnosti ", "vesnice ", "Historie", "smazat historii" ,"Queue this task"];
		aLangTroops[0] = ["Legionár", "Pretorián", "Imperián", "Equites Legáti", "Equites Imperatoris", "Equites Caesaris", "Rímanské beranidlo", "Ohnivý katapult", "Senátor", "Osadník"]; //Romans
		aLangTroops[1] = ["Pálkar", "Oštepar", "Sekerník", "Zved", "Rytír", "Teuton jezdec", "Germánské beranidlo", "Katapult", "Kmenový vudce", "Osadník"]; //Teutons
		aLangTroops[2] = ["Falanx", "Šermír", "Slídic", "Theutates Blesk", "Druid jezdec", "Haeduan", "Drevené beranidlo", "Válecný katapult", "Nácelník", "Osadník"]; //Gauls
}catch(Error){
  printMsg("The cz language is not Correct. Check The traduction");
}			
break; 	
		
	case "de":  //by Metador
try{
		aLangBuildings = ["", "Holzfäller", "Lehmgrube", "Eisenmine", "Getreidefarm", "Sägewerk", "Lehmbrennerei", "Eisengießerei", "Getreidemühle", "Bäckerei", "Rohstofflager", "Kornspeicher", "Waffenschmiede", "Rüstungsschmiede", "Turnierplatz", "Hauptgebäude", "Versammlungsplatz", "Marktplatz", "Botschaft", "Kaserne", "Stall", "Werkstatt", "Akademie", "Versteck", "Rathaus", "Residenz", "Palast", "Schatzkammer", "Handelskontor", "Große Kaserne", "Großer Stall", "Stadtmauer", "Erdwall", "Palisade", "Steinmetz", "Brauerei", "Fallensteller", "Heldenhof", "Großes Rohstofflager", "Großer Kornspeicher", "Weltwunder"];
		aLangTasks = ["Gebäude bauen", "Ausbau von", "Angriff", "Unterstützung", "verbessern","Send Resource"];
		aLangStrings = ["Später bauen", "Später ausbauen", "Später angreifen", "Später unterstützen", "Führe den Auftrag später aus.", "Gebäudebau gestartet von ", " wurde versucht mit unbekannten Ergebnis.", "Stufe", " kann nicht gebaut werden.", " kann nicht ausgebaut werden.", "Der Auftrag wurde hinzugefügt.", "Produktion:", "Dieser Auftrag kann jetzt nicht Aufgegeben werden.", "Auftrag nicht verfügbar!", "Aufträge:", "Löschen", "Später senden", "Keine Truppen ausgewählt wurden.", "Deine Truppen wurden geschickt zu", "Deine Truppen konnten nicht geschickt werden zu", "Unterstützung", "Angriff: Normal", "Angriff: Raubzug", "Die Katapulte zielen auf", "Zufall", "um", "oder nach", "Sekunden", "Minuten", "Stunden", "Tage", "Rohstoffe und Truppen ausspähen", "Verteidigungsanlagen und Truppen ausspähen", "weg", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ","or repeat ","times ","espaced by ","Queue this task"];
		aLangTroops[0] = ["Legionnaire", "Praetorian", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Fire Catapult", "Senator", "Settler", "Hero"];  //Romans
		aLangTroops[1] = ["Clubswinger", "Spearman", "Axeman", "Scout", "Paladin", "Teutonic Knight", "Ram", "Catapult", "Chief", "Settler", "Hero"];  //Teutons
		aLangTroops[2] = ["Phalanx", "Swordsman", "Pathfinder", "Theutates Thunder", "Druidrider", "Haeduan", "Ram", "Trebuchet", "Chieftain", "Settler", "Hero"];  //Gauls
}catch(Error){
  printMsg("The de language is not Correct. Check The traduction");
}			
break;
		
	case "dk":  //by Ronster Madsen
try{
		aLangBuildings = ["", "Skovhugger", "Lergrav", "Jernmine", "Kornavler", "Savvark", "Lerbranderi", "Jernstoberi", "Kornmolle", "Bageri", "Rastoflager", "Kornlager", "Rustningssmedje", "Vabensmedje", "Turneringsplads", "Hovedbygning", "Forsamlingsplads", "Markedsplads", "Ambassade", "Kaserne", "Stald", "Varksted", "Akademi", "Gemmested", "Radhus", "Residens", "Palads", "Skatkammer", "Handelskontor", "Stor Kaserne", "Stor Stald", "Bymur", "Jordvold", "Palisade", "Stenhugger", "Bryggeri", "Faldebygger", "Heltebygning", "Stort Rastoflager", "Stort Kornkammer", "Verdensunder"];
		aLangTasks = ["Byg", "Viderebyg", "Angrib", "Udforsk", "Uddan","Send Resource"];
		aLangStrings = ["Byg senere", "Viderebyg senere", "Angrib senere", "Udforsk senere", "Planlag denne opgave til  senere.", "Vi har startet byggeriet", " Blev forsogt med ukendt resultat.", "Trin", " kan ikke bygges.", " kan ikke viderebygges.", "Opgaven blev planlagt til senere.", "Nuvarende produktion:", "Vi kan ikke planlagge denne opgave lige nu.", "Opgaveplanlagning er ikke tilgangelig!", "Planlagte opgaver", "Slet", "Send senere", "Der ikke er tropper tilgangelig.",	"Dine tropper blev sendt til", "Dine tropper kunne ikke sendes til", "Opbakning", "Angrib", "Plyndringstogt", "Katapulterne skyder mod", "tilfaldigt", "mod", "eller mod", "sekunder", "minutter", "timer", "dage", "Efterforsk rastoffer og tropper", "Efterforsk forsvarsanlag og tropper", "away", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ","or repeat ","times "," espaced by ","Queue this task"];
		aLangTroops[0] = ["Legionnaire", "Praetorian", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Fire Catapult", "Senator", "Settler", "Hero"];  //Romans
		aLangTroops[1] = ["Clubswinger", "Spearman", "Axeman", "Scout", "Paladin", "Teutonic Knight", "Ram", "Catapult", "Chief", "Settler", "Hero"];  //Teutons
		aLangTroops[2] = ["Phalanx", "Swordsman", "Pathfinder", "Theutates Thunder", "Druidrider", "Haeduan", "Ram", "Trebuchet", "Chieftain", "Settler", "Hero"];  //Gauls
}catch(Error){
  printMsg("The dk language is not Correct. Check The traduction");
}			
break;
		
	case "net":  //Spanish - by Carlos R.
try{		
aLangBuildings = ["", "Carpintería", "Cantera de arcilla", "Mina de Hierro", "Granja", "Aserradero", "Ladrillar", "Acería", "Molino", "Panadería", "Almacén", "Granero", "Herrería", "Armería", "Plaza de torneos", "Edificio Principal", "Plaza de Reuniones", "Mercado", "Embajada", "Cuartel", "Establo", "Taller", "Academia", "Escondite", "Ayuntamiento", "Residencia", "Palacio", "Tesoro", "Oficina de Comercio", "Cuartel Grande", "Establo Grande", "Muralla", "Terraplén", "Empalizada", "Cantero", "Cervecería", "Trampero", "Mansión del Héroe", "Almacén Grande", "Granero Grande", "Maravilla"];
		aLangTasks = ["Construir", "Mejorar", "Atacar", "Investigar", "Entrenar","Send Resource"];
		aLangStrings = ["Construir más tarde", "Mejorar más tarde", "Atacar más tarde",	"Investigar más tarde", "Programar esta tarea para más tarde", "Hemos empezado a construir el edificio ", " fue intentado con resultado desconocido.", "nivel", " no puede ser construido.", " no puede ser mejorado.", "La tarea ha quedado programada.", "Producción actual:", "No se puede programar esa tarea ahora.", "?La programación de tareas no está disponible!", "Tareas programadas", "Eliminar", "Enviar más tarde", "No se selecionaron tropas.", "Tus tropas se enviaron a", "Tus tropas NO han podido ser enviadas", "Refuerzo", "Atacar", "Saquear", "Catapultas atacarán...", "aleatorio", "a", "o después", "segundos", "minutos", "horas", "días", "Espiar recursos y tropas ", "Espiar defensas y tropas", "fuera(away)", "El ataque no se ha programado porque no se fijo el objetivo.", "al cuadrante ns", "Sort by:", "type ", "time ", "target ", "options ",  "Task History", "flush history", "We started researching ", " cannot be researched.", "Enhance later", "Spy", "Train later", "troops.", "Train", "We started training ", " cannot be trained.","or repeat ","times ","espaced by ","Flush Task List ","Queue this task"];
		aLangTroops[0] = ["Legionario", "Pretoriano", "Imperano", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Ariete Romano", "Catapulta de Fuego", "Senador", "Colono", "Héroe"];  //Romanos
		aLangTroops[1] = ["Luchador de Porra", "Lancero", "Luchador de Hacha", "Explorador", "Paladín", "Caballero Teutón", "Ariete", "Catapulta", "Jefe", "Colono", "Héroe"];  //Germanos
		aLangTroops[2] = ["Falange", "Luchador de Espada", "Rastreador", "Trueno Theutates", "Jinete Druida", "Haeduano", "Ariete", "Fundíbulo", "Cacique", "Colono", "Héroe"];  //Galos
}catch(Error){
  printMsg("The net language is not Correct. Check The traduction");
}	
		break;
		
	case "fi":  //by Zypper
try{
		aLangBuildings = ["", "Puunhakkaaja", "Savimonttu", "Rautakaivos", "Viljapelto", "Sahaamo", "Kivenhakkaaja", "Rautavalimo", "Viljamylly", "Leipomo", "Varasto", "Viljasiilo", "Aseseppä", "Haarniskapaja", "Turnausareena", "Päärakennus", "Kokoontumispiste", "Marketti", "Lähetystö", "Kasarmi", "Hevostalli", "Työpaja", "Akatemia", "Kätkö", "Kaupungin talo", "Virka-asunto", "Palatsi", "Aarrekammio", "Kauppamaja", "Suuri Kasarmi", "Suuri Hevostalli", "Kaupungin muuri", "Maamuuri", "Paaluaita", "Kivenhakkaaja", "Olut panimo", "Ansoittaja", "Sankarin kartano", "Suuri varasto", "Suuri viljasiilo", "Maailmanihme"];
		aLangTasks = ["Rakenna", "Päivitä", "Hyökkää", "Tiedustele", "Kouluta","Send Resource"];
		aLangStrings = ["Rakenna myöhemmin", "Päivitä myöhemmin", "Hyökkää myöhemmin", "Tiedustele myöhemmin", "Lisää rakennusjonoon", "Rakenna ", " ei tuloksia.", "taso", " ei voida rakentaa.", " ei voida päivittää.", "Tehtävä lisätty rakennusjonoon.", "Nykyinen tuotanto:", "Ei voida lisätä rakennusjonoon juuri nyt.", "Lisäys ei ole saatavilla!", "Tehtävät rakennusjonossa", "Poista", "Lähetä myöhemmin", "Hyökkäystä ei voitu lisätä jonoon, koska yhtään joukkoja ei ole valittu.", "Joukkosi on lähetetty ", "Joukkojasi ei voida lähettää ", "Ylläpito", "Hyökkäys: Normaali", "Hyökkäys: Ryöstö", "Katapulttien kohde", "satunnainen", "nyt", "tai myöhemmin", "sekuntit", "minuutit", "tunnit", "päivät", "Tiedustele resursseja ja joukkoja", "Tiedustele joukkoja ja puollustuksia","poissa", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ","or repeat ","times ","espaced by ","Queue this task"];
		aLangTroops[0] = ["Legionnaire", "Praetorian", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Fire Catapult", "Senator", "Settler", "Hero"];  //Romans
		aLangTroops[1] = ["Clubswinger", "Spearman", "Axeman", "Scout", "Paladin", "Teutonic Knight", "Ram", "Catapult", "Chief", "Settler", "Hero"];  //Teutons
		aLangTroops[2] = ["Phalanx", "Swordsman", "Pathfinder", "Theutates Thunder", "Druidrider", "Haeduan", "Ram", "Trebuchet", "Chieftain", "Settler", "Hero"];  //Gauls
}catch(Error){
  printMsg("The hi language is not Correct. Check The traduction");
}			
		break;


	case "hk":  //by Angus
try{
		aLangBuildings = ["", "伐木場", "泥坑", "鐵礦場", "農場", "鋸木廠", "磚廠", "鋼鐵鑄造廠", "麵粉廠", "麵包店" , "倉庫", "穀倉", "鐵匠", "盔甲廠", "競技場", "村莊大樓", "集結點", "市場", "大使館", "兵營", "馬棚", "工場", "研究院", "山洞", "城鎮廳", "行宮", "皇宮", "寶物庫", "交易所", "大兵營", "大馬棚", "城牆", "土牆", "柵欄", "石匠鋪", "釀造廠", "陷阱機", "英雄宅", "大倉庫", "大穀倉", "世界奇蹟"];
aLangTasks = ["建造", "升級", "攻擊", "研發", "訓練", "運送資源"];
aLangStrings = ["預定建造", "預定升級", "預定攻擊", "預定研究", "將這個任務預定稍後執行.", "開始建造", "開始建造但結果不明.", "等級", "不能建造.", "不能升級.", "任務延遲.", "當前建造:", "現在不能預定這個任務.", "計劃不允許!", "已經預定的計劃", "刪除", "稍後發送", "沒有選擇軍隊.", "你的軍隊以出發", "你的軍隊沒有出發.", "增援", "攻擊", "搶奪", "投石車將瞄準", "隨機", "計劃於", "或等待", "秒", "分", "時", "日", "偵察敵方現有資源和軍隊", "偵察敵方防守部署和軍隊", "不在", "攻擊不能計劃,因為沒有指定目的地.", "在位置編號.", "分類按照:", "類型", "時間", "目標", "選項", "村莊", "任務歷史記錄", "清楚歷史記錄", "開始研發", "不能研發.","稍後升級", "偵察", "稍後訓練", "軍隊.", "訓練", "開始訓練", "不能訓練.","且重複","次","間隔","清空任務","已經派遣","任務排隊"];
aLangTroops[0] = ["古羅馬步兵", "禁衛兵", "帝國兵", "使者騎士", "帝國騎士", "將軍騎士", "衝撞車", "火焰投石機" , "參議員", "開拓者", "英雄"]; //Romans
aLangTroops[1] = ["棍棒兵", "矛兵", "斧頭兵", "偵察兵", "俠客", "條頓騎士", "衝撞車", "投石機", "司令官", "開拓者", "英雄"]; //Teutons
aLangTroops[2] = ["方陣兵", "劍士", "探路者", "雷法師", "德魯伊騎兵", "海頓聖騎", "衝撞車", "投石機", "族長", "開拓者", "英雄"]; //Gauls
}catch(Error){
  printMsg("The hk language is not Correct. Check The traduction");
}	
break; // :-D
		
	case "hr":  //by Damir B.
try{
		aLangBuildings = ["", "Drvosjeca", "Glinokop", "Rudnik željeza", "Farma", "Pilana", "Ciglana", "Ljevaonica željeza", "Žitni mlin", "Pekara", "Skladište", "Žitnica", "Kovacnica", "Oružarnica", "Arena", "Glavna zgrada", "Okupljalište", "Tržnica", "Veleposlanstvo", "Vojarna", "Konjušnica", "Radionica", "Akademija", "Skrovište resursa", "Gradska vijecnica", "Rezidencija", "Dvorac", "Treasury", "Ured za trgovinu", "Velika vojarna", "Velika konjušnica", "Zidine grada", "Zemljani zid", "Drveni zid", "Klesar", "Brewery", "Zamka", "Dvorac Heroja", "Veliko skladište", "Velika žitnica", "Svjetsko cudo"];
		aLangTasks = ["Izgradi", "Nadogradi", "Napad", "Istraži", "Treniraj","Send Resource"];
		aLangStrings = ["Gradi poslije", "Nadogradi poslije", "Napadni poslije", "Istraži poslije", "Isplaniraj ovaj zadatak za poslije.", "Pocela je gradnja ", " pokušano je s nepoznatim rezultatom.", "razina", " ne može biti izgradeno.", " ne može se nadograditi.", "Isplaniran je zadatak.", "Aktualna produkcija:", "Ne može se isplanirati ovaj zadatak sada.", "Planirani zadatak nije dostupan!", "Planirani zadaci", "izbriši", "Pošalji poslije", "Trupe nisu odabrane.", "Vaša vojska je poslana na", "Vaša vojska ne može biti poslana na", "Podrška", "Napad", "Pljacka", "Katapulti ce rušiti", "slucajno", "u", "ili nakon", "sekundi", "minuta", "sati", "dana", "Špijuniraj resourse i trupe", "Špijuniraj trupe i odbranu", "odsutan", "Napad ne može biti isplaniran jer destinacija nije odredena.", "na stranici br.", "Sortiraj po:", "tip ", "vrijeme ", "meta ", "opcije ", "selo ","Queue this task"];
		aLangTroops[0] = ["Legionar", "Preatorijan", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Ovan za probijanje", "Vatreni katapult", "Senator", "Naseljenik", "Heroj"]; //Romans
		aLangTroops[1] = ["Gorštak", "Kopljanik", "Borac sa sjekirom", "Izvidnik", "Paladin", "Teutonski vitez", "Ovan za probijanje", "Katapult", "Poglavica", "Naseljenik", "Heroj"]; //Teutons
		aLangTroops[2] = ["Falanga", "Macevalac", "Tragac", "Theutatesov grom", "Druid jahac", "Haeduan", "Ovan za probijanje", "Trebuše", "Starješina", "Naseljenik", "Heroj"]; //Gauls 
}catch(Error){
  printMsg("The hr language is not Correct. Check The traduction");
}			
break;
		
	case "hu": //by [TAJM]Kobra,
try{
		aLangBuildings = ["", "Favágó", "Agyagbánya", "Vasércbánya", "Búzafarm", "Fafeldolgozó", "Agyagégeto", "Vasöntöde", "Malom", "Pékség", "Raktár", "Magtár", "Fegyverkovács", "Páncélkovács", "Gyakorlótér", "Foépület", "Gyülekezotér", "Piac", "Követség", "Kaszárnya", "Istálló", "Muhely", "Akadémia", "Rejtekhely", "Tanácsháza", "Rezidencia", "Palota", "Kincstár", "Kereskedelmi központ", "Nagy Kaszárnya", "Nagy Istálló", "Kofal", "Földfal", "Cölöpfal", "Kofaragó", " Sörfozde", "Csapdakészíto", "Hosök háza", "Nagy Raktár", "Nagy Magtár", "Világcsoda"];
		aLangTasks = ["Építés", "Szintemelés", "Támadás", "Fejlesztés", "Kiképzés","Send Resource"];
		aLangStrings = ["Építés késobb", "Szintemelés késobb", "Támadás késobb", " Fejlesztés késobb", "A muvelet idozítve késobbre.", "Az építés elkezdodött ", " Megpróbáltam ismeretlen eredménnyel.", "szint", "nem épülhet meg.", " nem lehet szintetemelni.", "Idozítésre került feladat:", " Jelenlegi termelés:", "Jelenleg nem idozítheto", "A feladat idozítés nem elérheto!", "Idozített feladatok:", "Törlés", "Küldés késobb", "A támadás nem idozítheto! Nem lettek egységek kiválasztva.", "Az egységeid elküldve", "Az egységek elküldése nem sikerült, ide:", "Támogatás", "Normál támadás", "Rablótámadás", "A katapult(ok) célpontja", "véletlenszeru", "Ekkor:", "vagy késleltetve", "másodperccel", "perccel", "órával", "nappal", "Nyersanyagok és egységek kikémlelése", "Egységek és épületek kikémlelése", "távol", "A támadás nem idozítheto! Nem lett végcél kiválasztva.", "a következo azonisítóval rendelkezo helyen:", "Rendezés:", "típus ", "ido ", "célpont ", "beállítások ", "falu ", "History", "elozmények törlése","Queue this task"];
		aLangTroops[0] = ["Légiós", "Testor", "Birodalmi", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Faltöro kos", "Tuzkatapult", "Szenátor", "Telepes"];  //Római
		aLangTroops[1] = ["Buzogányos", "Lándzsás", "Csatabárdos", "Felderíto", "Paladin", "Teuton lovag", "Faltöro kos", "Katapult", "Törzsi vezeto", "Telepes"];  //Germán
		aLangTroops[2] = ["Phalanx", "Kardos", "Felderíto", "Theutat villám", "Druida lovas", "Haeduan", "Falromboló", "Harci-katapult", "Fonök", "Telepes"];  //Gall		
}catch(Error){
  printMsg("The hu language is not Correct. Check The traduction");
}			
break;
  
	case "it":  //by Tazzicus
try{
		aLangBuildings = ["", "Segheria", "Pozzo d'argilla", "Miniera di ferro", "Campo di grano", "Falegnameria", "Fabbrica di mattoni", "Fonderia", "Mulino", "Forno", "Magazzino", "Granaio", "Fabbro", "Armeria", "Arena", "Centro del villaggio", "Caserma", "Mercato", "Ambasciata", "Campo d'addestramento", "Scuderia", "Officina", "Accademia", "Deposito Segreto", "Municipio", "Residence", "Castello", "Stanza del tesoro", "Ufficio commerciale", "Grande caserma", "Grande scuderia", "Mura cittadine", "Murata in terra", "Palizzata", "Genio civile", "Birreria", "Esperto di trappole", "Circolo degli eroi", "Grande Magazzino", "Grande Granaio", "Meraviglia"];
		aLangTasks = ["Costruisci", "Amplia", "Attacca", "Ricerca", "Addestra","Send Resource"];
		aLangStrings = ["Costruisci piu' tardi", "Amplia piu' tardi", "Attacca piu' tardi", "Ricerca piu' tardi", "Programma questa attivita'.", "E' iniziata la costruzione di ", " e' stata tentata con risultato sconosciuto.", "livello", " non puo' essere costruito.", " non puo' essere ampliato.", "L'attivita' e' stata programmata.", "Produzione:", "Non e' possibile programmare questa attivita' adesso.", "Programmazione attivita' non disponibile!", "Attivita' Programmate", "Cancella", "Invia piu' tardi", "L'attacco non puo' essere programmato in quanto non sono state selezionate truppe.", "Truppe sono state inviate a", "Non e' stato possibile inviare le truppe a", "Rinforzo", "Attacco", "Raid", "Obiettivo catapulte:", "a caso", "all'orario", "oppure dopo", "secondi", "minuti", "ore", "giorni", "Spiare truppe e risorse", "Spiare difese e truppe", "assente", "L'attacco non puo' essere programmato in quanto non e' stato specificato l'obbiettivo.", "alla posizione n.", "Ordina per:", "tipo ", "orario ", "obbiettivo ", "opzioni ", "villaggio", "Archivio Attivita'", "svuota archivio","Queue this task"];
		aLangTroops[0] = ["Legionario", "Pretoriano", "Imperiano", "Legionario a cavallo", "Imperiano a cavallo", "Cavalleria romana", "Ariete da sfondamento", "Catapulta", "Senatore", "Decurione", "Eroe"];
		aLangTroops[1] = ["Combattente", "Lanciere", "Combattente con ascia", "Esploratore", "Paladino", "Cavalleria teutonica", "Ariete", "Catapulta", "Comandante", "Decurione", "Eroe"];
		aLangTroops[2] = ["Lanciere", "Combattente con spada", "Esploratore", "Cavalleria gallica", "Cavalleria di difesa", "Cavalleria avanzata", "Ariete", "Catapulta", "Capo tribu'", "Decurione", "Eroe"];	
}catch(Error){
  printMsg("The it language is not Correct. Check The traduction");
}		
		break;
	
	case "lt": //by NotStyle & ( GodZero, negadink daugiau skripto)
try{
aLangBuildings = ["", "Medžių kirtavietė", "Molio karjeras", "Geležies kasykla", "Grūdų ferma", "Lentpjūvė", "Plytinė", "Liejykla", "Malūnas", "Kepykla", "Sandėlis", "Klėtis", "Ginklų kalvė", "Šarvų kalvė", "Arena", "Gyvenamasis pastatas", "Susibūrimo vieta", "Turgavietė", "Ambasada", "Kareivinės", "Arklidė", "Dirbtuvės", "Akademija", "Slėptuvė", "Rotušė", "Rezidencija", "Valdovo rūmai", "Iždinė", "Prekybos rūmai", "Didžiosios kareivinės", "Didžioji arklidė", "Mūrinė siena", "Gynybinis pylimas", "Statinė tvora", "Mūrinė", "Alaus darykla", "Spastinė", "Karžygio namai", "Didysis sandėlys", "Didžioji klėtis", "Pasaulio stebuklas"];
aLangTasks = ["Statyti", "Patobulinti", "Siųsti karius", "Tyrinėti", "Treniruoti","Siųsti resursus"];
aLangStrings = ["Statyti vėliau", "Patobulinti vėliau", "Siųsti karius vėliau", "Tyrinėti vėliau", "Užplanuoti užduoti.", "Mes pradėjome statyti ", " Pabandyta, bet rezultatas nežynomas.", "lygis", " neįmanoma pastatyti.", " neįmanoma patobulinti.", "Užduotis užplanuota.", "Einama gamyba:", "Mes negalime užplanuoti dabar šitą užduotį.", "Užduoties užplanavimas negalimas!", "Užplanuotos užduotys", "Ištrinti", "Siųsti vėliau", "Ataka negali būti užplanuota nes kariai nepasirinkti.", "Jūsų kariai nusiųsti į", "Jūsų kariai negali būti nusiųsti į", "Parama", "Ataka", "Reidas", "Katapultos bus nutaikytos į", "atsitiktinis", "į", "arba vėliau", "sekundės", "minutės", "valandos", "dienos", "Resursų bei pajėgu žvalgyba", "Gynybinių fortifikacijų bei pajėgų žvalgyba", "nėra", "Negalima užplanuoti atakos, nes taikinys nerastas.", "puslapyje Nr.", "Rušiuoti pagal:", "[tipą] ", "[laiką] ", "[taikinį] ", "pasirinktys ", "[gyvenvietė] ", "Užduočių Praeitis","Trinti praeitį"];
aLangTroops[0] = ["Legionierius", "Pretorionas", "Imperionas", "Raitas legatas", "Imperatoriaus raitelis", "Cezario raitelis", "Muradaužys", "Ugnine katapulta", "Senatorius", "Romėnų kolonistas", "Herojus"]; //Romenai
aLangTroops[1] = ["Pėstininkas su kuoka", "Ietininkas", "Pėstininkas su kirviu", "Žvalgas", "Paladinas", "Germanų raitelis", "Taranas", "Katapulta", "Germanų vadas", "Germanų kolonistas", "Herojus"]; //Germanai
aLangTroops[2] = ["Falanga", "Pėstininkas su kardu", "Pedsekys", "Raitas perkūnas", "Raitas druidas", "Raitas hedujas", "Taranas", "Trebušetas", "Galų kunigaikštis", "Galų kolonistas", "Herojus"]; //Galai
}catch(Error){
  printMsg("The lt language is not Correct. Check The traduction");
}	
break;

	
	case  "mx":  //by Charlie Wolfgang [Mexican Spanish]
try{	
	aLangBuildings = ["", "Bosque", "Lodazal", "Mina de Hierro", "Cultivos", "Aserradero", "Ladrillar", "Fundidora", "Molino de Grano", "Panadería", "Almacen", "Granero", "Herrería", "Armería", "Plaza de torneos", "Centro Urbano", "Explanada", "Mercado", "Embajada", "Cuartel", "Establo", "Taller de Maquinaria", "Academia", "Escondite", "Ayuntamiento", "Residencia", "Castillo", "Tesoro", "Oficina de Comercio", "Cuartel Grande", "Establo Grande", "Muralla", "Terraplen", "Empalizada", "Cantero", "Cervecería", "Trampero", "Casa del Héroe", "Almacen Grande", "Granero Grande", "Maravilla" ];
		aLangTasks = [ "Construir", "Mejorar", "Atacar", "Investigar", "Entrenar","Send Resource"];
		aLangStrings = ["Construir más tarde", "Mejorar más tarde", "Atacar más tarde",    "Investigar más tarde", "Programar esta tarea para más tarde", "Hemos empezado a construir el edificio ", " fue intentado con resultado desconocido.", "nivel", " no puede ser construido.", " no puede ser mejorado.", "La tarea ha quedado programada.", "Producción actual:", "No se puede programar esa tarea ahora.", "!La programación de tareas no está disponible!", "Tareas programadas", "Eliminar", "Enviar más tarde", "El ataque no ha sido programado porque no se selecionaron tropas.", "Tus tropas se enviaron a", "Tus tropas NO han podido ser enviadas", "Refuerzo", "Atacar", "Saquear", "Catapultas atacarán...", "aleatorio", "a", "o después", "segundos", "minutos", "horas", "días", "Espiar recursos y tropas ", "Espiar defensas y tropas", "fuera(away)", "El ataque no se ha programado porque no se fijo el objetivo.", "al cuadrante ns", "Sort by:", "type ", "time ", "target ", "options ", "village ","or repeat ","times ","espaced by " ,"Queue this task"];
		aLangTroops[ 0] = ["Legionario", "Pretoriano", "Imperano", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Carnero", "Catapulta de Fuego", "Senador", "Conquistador", "Héroe" ];  //Romanos
		aLangTroops[1] = ["Lanzador de porras", "Luchador de lanza", "Luchador de hacha", "Emisarío", "Paladin", "Caballero Teuton", "Ariete", "Catapulta", "Cabecilla", "Conquistador", "Héroe" ];  //Teutones
		aLangTroops[2] = ["Falange", "Luchador de espada", "Batidor", "Rayo de Theutates", "Caballista druida", "Haeduano", "Carnero de madera", "Trebunchet", "Cacique", "Conquistador", "Héroe" ];  //Galos
}catch(Error){
  printMsg("The mx language is not Correct. Check The traduction");
}	
		break;
		
	case "nl": //by Roshaoar & Kris Fripont, fixed by Bolemeus
try{
aLangBuildings = ["", "Houthakker", "Klei-afgraving", "IJzermijn", "Graanakker", "Zaagmolen", "Steenbakkerij", "IJzersmederij", "Korenmolen", "Bakker", "Pakhuis", "Graansilo", "Wapensmid", "Uitrustingssmederij", "Toernooiveld", "Hoofdgebouw", "Verzamelplaats", "Marktplaats", "Ambassade", "Barakken", "Stal", "Werkplaats", "Academie", "Schuilplaats", "Raadhuis", "Residentie", "Paleis", "Schatkamer", "Handelskantoor", "Grote Barakken", "Grote Stal", "Stadsmuur", "Muur van aarde", "Palissade", "Steenbakkerij", "Brouwerij", "Vallenzetter", "Heldenhof", "Groot Pakhuis", "Grote Graansilo", "Wereldwonder"];
	aLangTasks = ["Gebouw Bouwen", "Verbeter", "Val Aan", "Ontwikkel", "Train", "Stuur handelaren"];
	aLangStrings = ["Bouw later", "Verbeter later", "Val later aan", "Ontwikkel later", "Plan deze taak voor later.", "Bouw is begonnen ", " geprobeerd maar resultaat onbekend.", "Niveau", " kan niet worden gebouwd.", " kan niet worden verbeterd.", "deze taak was gepland.", "Productie:", "We kunnen deze taak nu niet plannen.", "Deze taak plannen is niet beschikbaar!", "Geplande taken", "Verwijder", "Stuur later", "De aanval kan niet worden gepland omdat er geen troepen zijn geselecteerd.", "Jou troepen zijn gestuurd naar", "Jou troepen konden niet worden gestuurd naar", "Versterk", "Val aan", "Roof", "De katapulten zullen mikken op", "willekeurig", "op", "of na", "seconden", "minuten", "uren", "dagen", "spioneer naar voorraden en troepen", "spioneer naar troepen en verdediging", "weg", "Het aanval kan niet worden gepland omdat geen bestemming gezet was.", "op bouwplaats nummer ", "Sorteer via:", "soort ", "tijd ", "doel ", "keuzen ", "dorp ","Queue this task"];
	aLangTroops[0] = ["Legionair", "Praetoriaan", "Imperiaan", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Vuurkatapult", "Senator", "Kolonist", "Held"]; //Romeinen
	aLangTroops[1] = ["Knuppelvechter", "Speervechter", "Bijlvechter", "Verkenner", "Paladijn", "Germaanse Ridder", "Ram", "Katapult", "Leider", "Kolonist", "Held"]; //Germanen
	aLangTroops[2] = ["Phalanx", "Zwaardvechter", "Padvinder", "Toetatis Donder", "Druideruiter", "Haeduaan", "Ram", "Trebuchet", "Onderleider", "Kolonist", "Held"]; //Galliërs
}catch(Error){
  printMsg("The nl language is not Correct. Check The traduction");
}		
break;
	
	case "no":  //by Lordlarm @ S3 [*LORDS* 4 EVER]
try{
        aLangBuildings = ["", "Tommer", "Leire", "Jern", "Korn", "Sagbruk", "Murer", "Jern-smelteverk", "Molle", "Bakeri", "Varehus", "Silo", "Rustningssmed", "Vabensmed", "Turneringsplass", "Hovedbygning", "Moteplass", "Markedsplass", "Ambassade", "Kaserne", "Stall", "Varksted", "Akademi", "Hemmelig jordkjeller", "Radhus", "Residens", "Palass", "Skattekammer", "Handelskontor", "Stor Kaserne", "Stor Stall", "Bymur", "Jordmur", "Palisade", "Stenhugger", "Bryggeri", "Fallemaker", "Heltenes villa", "Stort varehus", "Stor silo", "Verdensunderverk"];
        aLangTasks = ["Bygg", "Viderebygg", "Angrip", "Utforsk", "Tren","Send Resource"];
        aLangStrings = ["Bygg senere", "Viderebygg senere", "Angrip senere", "Utforsk senere", "Planlegg denne oppgaven til senere.", "Vi har startet byggingen", " Ble forsokt med ukjent resultat.", "Niva", " Kan ikke bygges.", " Kan ikke viderebygges.", "Opgaven ble planlagt til senere.", "Navarende produksjon:", "Vi kan ikke planlegge denne oppgave akkurat na.", "Oppgaveplanlegging er ikke tilgjengelig!", "Planlagte oppgaver", "Slett", "Send senere", "Det ikke er tropper tilgjengelig.", "Dine tropper ble sendt til", "Dine tropper kunne ikke sendes til", "Support", "Angrip", "Plyndringstokt", "Katapultene skyter mot", "tilfeldig", "mot", "eller mot", "sekunder", "minutter", "timer", "dager", "Spioner pa rastoffer og tropper", "Spioner pa forsvarsverk og tropper", "away", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ","or repeat ","times ","espaced by ","Queue this task"];
		aLangTroops[0] = ["Legionnaire", "Praetorian", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Fire Catapult", "Senator", "Settler", "Hero"];  //Romans
		aLangTroops[1] = ["Clubswinger", "Spearman", "Axeman", "Scout", "Paladin", "Teutonic Knight", "Ram", "Catapult", "Chief", "Settler", "Hero"];  //Teutons
		aLangTroops[2] = ["Phalanx", "Swordsman", "Pathfinder", "Theutates Thunder", "Druidrider", "Haeduan", "Ram", "Trebuchet", "Chieftain", "Settler", "Hero"];  //Gauls
}catch(Error){
  printMsg("The no language is not Correct. Check The traduction");
}			
break;
	
	case "br": //by Pastorelli
try{
aLangBuildings = ["", "Bosque", "Poço de Barro", "Mina de Ferro", "Campo de Cereais", "Serraria", "Alvenaria", "Fundição", "Moinho", "Padaria", "Armazém", "Celeiro", "Ferreiro", "Fábrica de Armaduras", "Praça de Torneios", "Edifício Principal", "Ponto de Reunião Militar", "Mercado", "Embaixada", "Quartel", "Cavalaria", "Oficina", "Academia", "Esconderijo", "Casa do Povo", "Residência", "Palácio", "Câmara do Tesouro", "Companhia do Comércio", "Grande Quartel", "Grande Cavalaria", "Muralha", "Muro de Terra", "Paliçada", "Pedreiro", "Cervejaria", "Fábrica de Armadilhas", "Mansão do Herói", "Grande Armazém", "Grande Celeiro", "Maravilha do Mundo"];
aLangTasks = ["Construir", "Melhorar", "Atacar", "Desenvolver", "Explorar","Enviar Recursos"];
aLangStrings = ["Construir Depois", "Melhorar Depois", "Atacar Depois", "Desenvolver Depois", "Programar esta tarefa.", "Começamos a construir ", " foi tentada a tarefa mas com resultado desconhecido.", "nível", " não pode ser construído.", " não pode ser melhorado.", "A tarefa foi programada.", "Em Produção:", "Não conseguimos programar esta tarefa agora.", "Programação de tarefas não está disponível!", "Tarefas Programadas", "Apagar", "Enviar Depois", "Não foram seleccionadas tropas.", "As tuas tropas foram enviadas para", "Não foi possível enviar as tuas tropas para", "Reforços", "Ataque:normal", "Ataque:assalto", "O alvo das Catapultas será", "Aleatório", "em", "ou depois","segundos", "minutos", "horas", "dias","Espiar recursos e tropas", "Espiar defesas e tropas", "Ausente", "O ataque não pode ser programado pois nenhum destino foi escolhido.", "na localização ns.", "Ordenar:", "Tipo ", "tempo ", "Local ", "opções ", "vila ", "Historico", "Apagar Historico", "Começamos a pesquisar ", " nao pode ser pesquisado.","Melhorar depois", "Espiar", "Treinar depois", "tropas.", "Desenvolver", "nao pode ser desenvolvido ", " nao pode ser desenvolvido.","ou repetir ","vezes ","espaçadas por ","Apagar Fila ","Foram Enviados","Colocar na Fila"];
aLangTroops[0] = ["Legionário", "Pretoriano", "Imperiano", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Aríete", "Catapulta de Fogo", "Senador", "Colonizador"]; //Romans
aLangTroops[1] = ["Salteador", "Lanceiro", "Bárbaro", "Espião", "Paladino", "Cavaleiro Teutão", "Aríete", "Catapulta", "Chefe", "Colonizador"]; //Teutons
aLangTroops[2] = ["Falange", "Espadachim", "Batedor", "Trovão Theutate", "Cavaleiro Druida", "Haeduano", "Aríete", "Trabuquete", "Chefe de Clã", "Colonizador"]; //Gauls
}catch(Error){
printMsg("The br language is not Correct. Check The traduction");
}
break;

	case "pt":  //by Guinness
try{
		aLangBuildings = ["", "Bosque", "Poço de Barro", "Mina de Ferro", "Campo de Cereais", "Serração", "Alvenaria", "Fundição", "Moinho", "Padaria", "Armazém", "Celeiro", "Ferreiro", "Fábrica de Armaduras", "Praça de Torneios", "Edifício Principal", "Ponto de Reunião Militar", "Mercado", "Embaixada", "Quartel", "Cavalariça", "Oficina", "Academia", "Esconderijo", "Casa do Povo", "Residência", "Palácio", "Câmara do Tesouro", "Companhia do Comércio", "Grande Quartel", "Grande Cavalariça", "Muralha", "Muro de Terra", "Paliçada", "Pedreiro", "Cervejaria", "Fábrica de Armadilhas", "Mansão do Herói", "Grande Armazém", "Grande Celeiro", "Maravilha do Mundo"];
		aLangTasks = ["Construir", "Melhorar", "Atacar", "Desenvolver", "Treinar","Send Resource"];
		aLangStrings = ["Construir Mais Tarde", "Melhorar Mais Tarde", "Atacar Mais Tarde", "Desenvolver Mais Tarde", "Programar esta tarefa para mais tarde.", "Começamos a construir ", " foi tentada a tarefa mas com resultado desconhecido.", "nível", " não pode ser construído.", " não pode ser melhorado.", "A tarefa foi programada.", "Em construção:", "Não conseguimos programar esta tarefa agora.", "Programação de tarefas não está disponível!", "Tarefas Programadas", "Apagar", "Enviar Mais Tarde", "Não foram seleccionadas tropas.", "As tuas tropas foram enviadas para", "Não foi possível enviar as tuas tropas para", "Reforços", "Ataque:normal", "Ataque:assalto", "O alvo das Catapultas será", "Aleatório", "rs", "ou depois","segundos", "minutos", "horas", "dias","Espiar recursos e tropas", "Espiar defesas e tropas", "Ausente", "O ataque não pode ser programado pois nenhum destino foi escolhido.", "na localização ns.", "Sort by:", "type ", "time ", "target ", "options ", "village ","or repeat ","times ","espaced by ","Queue this task"];
		aLangTroops[0] = ["Legionário", "Pretoriano", "Imperiano", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Aríete", "Catapulta de Fogo", "Senador", "Colonizador"]; //Romans
		aLangTroops[1] = ["Salteador", "Lanceiro", "Bárbaro", "Espião", "Paladino", "Cavaleiro Teutão", "Aríete", "Catapulta", "Chefe", "Colonizador"]; //Teutons
		aLangTroops[2] = ["Falange", "Espadachim", "Batedor", "Trovão Theutate", "Cavaleiro Druida", "Haeduano", "Aríete", "Trabuquete", "Chefe de Clã", "Colonizador"]; //Gauls
}catch(Error){
  printMsg("The br or pt language is not Correct. Check The traduction");
}			
break; 
			
	case "ro":  //Dark EingeL
try{
	   aLangBuildings = ["", "Cherestea", "Puţ de lut", "Mina de fier", "Lan de grâu", "Fabrica de cherestea", "Fabrica de caramidă", "Topitorie", "Moara", "Brutărie", "Hambar", "Grânar", "Fierărie", "Armurier", "Arena", "Primărie", "Adunare", "Târg", "Ambasada", "Cazarma", "Grajd", "Atelier", "Academie", "Beci", "Casa de cultură", "Vila", "Palat", "Trezorerie", "Oficiu de comerţ", "Cazarma extinsa", "Grajd extins", "Zid", "Metereze", "Palisada", "Arhitect", "Berarie", "Temniţa", "Reşedinţa eroului", "Hambar extins", "Granar extins", "Minunea Lumii"];
	    aLangTasks = ["Cladire", "Imbunatateste", "Ataca", "Cerceteaza", "Instruieste","Send Resource"];
	    aLangStrings = ["Construieste mai tarziu", "Imbunatateste mai tarziu", "Ataca mai tarziu","Cerceteaza ulterior", "Programeaza acesta actiune pentru mai tarziu", "Am inceput sa construim", "A fost incercata cu rezultate necunoscute", "Nivel", "Nu poate fi construita","Nu poate fi upgradata", "Actiunea a fost programata", "Productia curenta:","Nu putem programa acesta actiune acum", "Programarea actiuni nu este disponibila!", "Actiuni Programate", "Sterge", "Trimite mai tarziu", "No troops were selected.","Trupele tale au fost trimise la", "Trupele tale nu au putut fi trimise la", "Suport","Atac", "Raid", "Catapulteaza pe la","Aleator", "la", "sau dupa","secunde", "minute", "ore","zile", "Spioneaza resurse si unitati", "Spioneaza fortificatii si trupe", "plecate", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ","or repeat ","times ","espaced by ","Queue this task"];
		aLangTroops[0] = ["Legionnaire", "Praetorian", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Fire Catapult", "Senator", "Settler", "Hero"];  //Romans
		aLangTroops[1] = ["Clubswinger", "Spearman", "Axeman", "Scout", "Paladin", "Teutonic Knight", "Ram", "Catapult", "Chief", "Settler", "Hero"];  //Teutons
		aLangTroops[2] = ["Phalanx", "Swordsman", "Pathfinder", "Theutates Thunder", "Druidrider", "Haeduan", "Ram", "Trebuchet", "Chieftain", "Settler", "Hero"];  //Gauls
}catch(Error){
  printMsg("The ro language is not Correct. Check The traduction");
}		    
break;
	
	case "ru": //by melhior
try{
aLangBuildings = ["", "Лесопильный завод", "Глиняный карьер", "Железный рудник", "Ферма", "Деревообрабатывающий завод", "Кирпичный завод", "Чугунолитейный завод", "Мукомольная мельница", "Пекарня", "Склад", "Амбар", "Кузница оружия", "Кузница доспехов", "Арена", "Главное здание", "Пункт сбора", "Рынок", "Посольство", "Казарма", "Конюшня", "Мастерская", "Академия", "Тайник", "Ратуша", "Резиденция", "Дворец", "Сокровищница", "Торговая палата", "Большая казарма", "Большая конюшня", "Городская стена", "Земляной вал", "Изгородь", "Каменотес", "Пивоварня", "Капканщик", "Таверна", "Большой склад", "Большой амбар", "Чудо Света"];
aLangTasks = ["Построить", "Развить", "Отправка войск", "Изучить", "Обучить","Транспортировка сырья"];
aLangStrings = ["Построить позже", "Развить позже", "Атаковать позже", "Изучить позже", "Заплпнировать задачу", "Начато строительство ", " was attempted with unknown result", "уровень", " невозможно построить", " невозможно развить", "Задача запланирована", "Производительность:", "Невозможно запланировать задачу сейчас", "Планирование задачи недоступно!", "Запланированные задачи", "Удалить", "Отправить позже", "Войска не выбраны", "Войска были отправлены в", "Невозможно отправить войска в", "Подкрепление", "Нападение", "Набег", "Цели катапульт", "случайно", "в", "или через", "секунд", "минут", "часов", "дней", "Разведка ресурсов и войск", "Разведка войск и оборонительных сооружений", "away", "Атака не может быть запланирована, потому что не указано место назначения", "на месте №", "Сортировать по:", "типу ", "времени ", "цели ", "опциям ", "деревне ", "История задач", "очистить историю", "Начато изучение ", " не может быть изучено", "Улучшить позже", "Разведка", "Обучить позже", "войска", "Обучить", "Начато обучение ", " невозможно обучить","или повторить ","раз ","с промежутком ","Отменить все задачи ","Have been dispatched"];
aLangTroops[0] = ["Легионер", "Преторианец", "Империанец", "Конный разведчик", "Конница императора", "Конница цезаря", "Таран", "Огненная катапульта", "Сенатор", "Поселенец", "Герой"]; //Romans
aLangTroops[1] = ["Дубинщик", "Копейщик", "Топорщик", "Скаут", "Паладин", "Тевтонская конница", "Стенобитное орудие", "Катапульта", "Вождь", "Поселенец", "Герой"]; //Teutons
aLangTroops[2] = ["Фаланга", "Мечник", "Следопыт", "Тевтатский гром", "Друид-всадник", "Эдуйская конница", "Таран", "Требучет", "Предводитель", "Поселенец", "Герой"]; //Gauls
}catch(Error){
  printMsg("The ru language is not Correct. Check The traduction");
}	
break;
	case "tr": //by drascom
try{
		aLangBuildings = ["", "Oduncu", "Tugla Ocagi", "Demir Madeni", "Tarla", "Kereste Fabrikasi", "Tugla Firini", "Demir Dökümhanesi", "Degirmen", "Ekmek Firini", "Hammadde deposu", "Tahil Ambari", "Silah Dökümhanesi", "Zirh Dökümhanesi", "Turnuva Alani", "Merkez Binasi", "Askeri Üs", "Pazar Yeri", "Elçilik", "Kisla", "Ahir", "Tamirhane", "Akademi", "Siginak", "Belediye", "Kösk", "Saray", "Hazine", "Ticari Merkez", "Büyük Kisla", "Büyük Ahir", "Sur", "Toprak Siper", "Çit", "Tasci", "Bira Fabrikasi", "Tuzakçi", "Kahraman Kislasi", "Büyük Hammadde Deposu", "Büyük Tahil Ambari", "Dünya Harikasi"];
		aLangTasks = ["Kurulacak bina", "Gelistirilecek Bina", "Asker gönder", "gelistir", "Yetistir","Send Resource"];
		aLangStrings = ["Daha sonra KUR", "Daha Sonra GELISTIR", "Sonra Saldir", "Sonra arastir", "Bu islemi sonra planla.", "Yapim basladi. ", "Islem tanimlamadi.", "Seviye", " Insa edilemedi.", " Yükseltilemedi.", "Islem siraya alindi.", "Saatlik üretim", "Islemi su an planlayamiyoruz.", "Islem siralama mümkün degildir!", "Siradaki Islemler", "Sil", "Daha sonra yolla", "Önce asker seçmelisiniz..", "Askerlerin gönderildigi yer ", "Askerler yollanamadi", "Destek olarak", "Normal Saldiri olarak", "Yagmala olarak", "Mancinik hedefi", "Rastgele", "Su an", "Yada bu zaman sonra", "saniye sonra", "dakika sonra", "saat sonra", "gün sonra", "Hammadde ve askerleri izle", "Asker ve defansi izle", "uzakta","Saldiri plani için adres girmediniz.","adres", "Siralama Kriteri:", ".Tip.", " .Süre.", ".Hedef. ", "Ayarlar", ".Köy. ","Tamamlanan islemler", "Geçmisi sil", "Arastiriliyor.", " Arastitilamadi.", "Sonra Gelistir.", "Casus", "Sonra yetistir", "Askerler.", "Yetistir", "Yetistirme Basladi ", " Yetistirme Baslamadi.","Queue this task"];
		aLangTroops[0] = ["Lejyoner", "Pretoryan", "Emperyan", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Koçbasi", "Ates Mancinigi", "Senator", "Göçmen", "Hero"]; //Romalilar
		aLangTroops[1] = ["Tokmak Sallayan", "Mizrakçi", "Balta Sallayan", "Casus", "Paladin", "Toyton", "Koçbasi", "Mancinik", "Reis", "Göçmen", "Kahraman"]; //Cermenler
		aLangTroops[2] = ["Phalanx", "Kiliçli", "Casus", "Toytagin Simsegi", "Druyid", "Haeduan", "Koçbasi", "Mancinik", "Kabile Reisi", "Göçmen", "Kahraman"]; //Galyalilar
}catch(Error){
  printMsg("The tr language is not Correct. Check The traduction");
}			
break;
		
	case "se":
try{
		aLangBuildings = ["", "Skogshuggare", "Lergrop", "Järngruva", "Vetefält", "Sagverk", "Murbruk", "Järngjuteri", "Vetekvarn", "Bageri", "Magasin", "Silo", "Smedja", "Vapenkammare", "Tornerplats", "Huvudbyggnad", "Samlingsplats", "Marknadsplats", "Ambassad", "Baracker", "Stall", "Verkstad", "Akademi", "Grotta", "Stadshus", "Residens", "Palats", "Skattkammare", "Handelskontor", "Stor barack", "Stot stall", "Stadsmur", "Jordvall", "Palissad", "Stenhuggare", "Bryggeri", "Fälla", "Hjältens egendom", "Stort magasin", "Stor silo", "Världsunder"];
		aLangTasks = ["Konstruera", "Uppgradera", "Attack", "Förbättra", "Träna","Send Resource"];
		aLangStrings = ["Konstruera senare", "Uppgradera senare", "Attackera senare", "Förbättra senare", "Schemalägg uppgiften tills senare.", "Byggnationen pabörjad ", " utfördes med okänt resultat.", "niva", " kan inte byggas.", " kan inte uppgraderas.", "Uppgiften är schemalagd.", "Nuvarande produktion:", "Det gar inte att schemalägga denna uppgift just nu.", "Schemaläggningen är inte tillgänglig!", "Schemalägg uppgift", "Ta bort", "Skicka senare", "Attacken kunde inte bli schemalagd da inga trupper valdes.", "Dina trupper skickades till", "Dina trupper kunde inte skickas till", "Support", "Attack", "Plundring", "Katapulterna ska sikta pa", "random", "vid", "eller efter", "sekunder", "minuter", "timmar", "dagar", "Spionera pa trupper och resurser", "Spionera pa trupper och försvar", "borta", "Attacken misslyckades, var vänlig och välj en destination.", "ingen destination.", "Sortera efter:", "typ ", "tid ", "mal ", "alternativ ", "by ", "tidigare","Queue this task"];
		aLangTroops[0] = ["Legionär", "Praetorian", "Imperiesoldat", "Sparare", "Imperieriddare", "Ceasarriddare", "Murbräcka", "Eld Katapult", "Senator", "Nybyggare", "Hjälte"];  //Romans
		aLangTroops[1] = ["Klubbman", "Spjutman", "Yxman", "Scout", "Paladin", "Germansk Knekt", "Murbräcka", "Katapult", "Stamledare", "Nybyggare", "Hjälte"];  //Teutons
		aLangTroops[2] = ["Falanx", "Svärdskämpe", "Sparare", "Theutates Blixt", "Druidryttare", "Haeduan", "Murbräcka", "Krigskatapult", "Hövding", "Nybyggare", "Hjälte"];  //Gauls
}catch(Error){
  printMsg("The se language is not Correct. Check The traduction");
}	
		break;
	
	case "si":  //by SpEkTr
try{
		aLangBuildings = ["", "Gozdar", "Glinokop", "Rudnik železa", "Žitno polje", "Žaga", "Opekarna", "Talilnica železa", "Mlin", "Pekarna", "Skladišce", "Žitnica", "Izdelovalec orožja", "Izdelovalec oklepov", "Vadbišce", "Gradbeni ceh", "Zbirališce", "Tržnica", "Ambasada", "Barake", "Konjušnica", "Izdelovalec oblegovalnih naprav", "Akademija", "Špranja", "Mestna hiša", "Rezidenca", "Palaca", "Zakladnica", "Trgovski center", "Velike barake", "Velika konjušnica", "Mestno obzidje", "Zemljen zid", "Palisada", "Kamnosek", "Brewery", "Postavljalec pasti", "Herojeva rezidenca", "Veliko skladišce", "Velika žitnica", "Wonder"];
		aLangTasks = ["Postavi nov objekt", "Nadgradi", "Napad na ", "Razišci", "Izuri","Send Resource"];
		aLangStrings = ["Postavi nov objekt kasneje", "Nadgradi kasneje", "Napadi kasneje", "Izuri kasneje", "Nastavi to nalogo za kasneje", "Z gradnjo zacnem ", " rezultat ni znan.", "stopnja", " ne morem zgraditi.", " ne morem nadgraditi.", "Naloga je nastavljena.", "Trenutna proizvodnja:", "Te naloge trenutno ni možno nastaviti.", "Nastavljanje nalog ni možno!", "Nastavljene naloge:", "Zbriši", "Pošlji kasneje", "Nisi oznacil nobenih enot.", "Tvoje enote so bile poslane,", "Tvoje enote ne morejo biti poslane,", "Okrepitev", "Napad", "Roparski pohod", "Cilj katapultov je", "nakljucno", "ob", "ali kasneje", "sekund", "minut", "ur", "dni", "Poizvej o trenutnih surovinah in enotah", "Poizvej o obrambnih zmogljivostih in enotah", "proc", "Napad ne more biti nastavljen, ker ni bila izbrana nobena destinacija.", "na strani št.","Razvrsti po:","tip ","cas ","tarca ","možnosti ","vas ","Zgodovina nalog","Zbriši zgodovino","Zacenjam z raziskavo","Ne morem raziskati","Nadgradi kasneje","Skavt","Izuri kasneje","enote","Izuri","Zacenjam izurjati"," nemorem izuriti","ali ponovi ","krat ","z zamikom ","Zbriši naloge","So bili odposlani","Queue this task"];
		aLangTroops[0] = ["Legionar", "Praetorijan", "Imperijan", "Izvidnik", "Equites Imperatoris", "Equites Caesaris", "Oblegovalni oven", "Ognjeni katapult", "Senator", "Kolonist"];  //Romans
		aLangTroops[1] = ["Gorjacar", "Sulicar", "Metalec sekir", "Skavt", "Paladin", "Tevtonski vitez", "Oblegovalni oven", "Mangonel", "Vodja", "Kolonist"];  //Teutons
		aLangTroops[2] = ["Falanga", "Mecevalec", "Stezosledec", "Theutatesova Strela", "Druid", "Haeduan", "Oblegovalni oven", "Trebušet", "Poglavar", "Kolonist"];  //Gauls
}catch(Error){
  printMsg("The si language is not Correct. Check The traduction");
}			
break;
	
	case "uk":
try{
		aLangBuildings = ["", "Woodcutter", "Clay Pit", "Iron Mine", "Wheat Field", "Sawmill", "Brickyard", "Iron Foundry", "Flour Mill", "Bakery", "Warehouse", "Granary", "Blacksmith", "Armoury", "Tournament Square", "Main Building", "Rally Point", "Marketplace", "Embassy", "Barracks", "Stable", "Siege Workshop", "Academy", "Cranny", "City Hall", "Residence", "Palace", "Treasury", "Trade Office", "Great Barracks", "Great Stable", "City Wall", "Earth Wall", "Palisade", "Stonemason", "Brewery", "Trapper", "Hero's Mansion", "Great Warehouse", "Great Granary", "Wonder"];
		aLangTasks = ["Build", "Upgrade", "Attack", "Research", "Train","Send Resource"];
		aLangStrings = ["Build later", "Upgrade later", "Attack later", "Research later", "Schedule this task for later.", "We started builing ", " was attempted with unknown result.", "level", " cannot be built.", " cannot be upgraded.", "The task was scheduled.", "Current production:", "We can't schedule this task right now.", "Task scheduling is not available!", "Scheduled Tasks", "Delete", "Send later", "No troops were selected.", "Your troops were sent to", "Your troops could not be sent to", "Support", "Attack", "Raid", "Catapults will aim at", "random", "at", "or after", "seconds", "minutes", "hours", "days", "Spy for resources and troops", "Spy for troops and defenses", "away", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ","Queue this task"];
		aLangTroops[0] = ["Legionnaire", "Praetorian", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Fire Catapult", "Senator", "Settler", "Hero"]; //Romans
		aLangTroops[1] = ["Maceman", "Spearman", "Axeman", "Scout", "Paladin", "Teutonic Knight", "Ram", "Catapult", "Chief", "Settler", "Hero"]; //Teutons
		aLangTroops[2] = ["Phalanx", "Swordsman", "Pathfinder", "Theutates Thunder", "Druidrider", "Haeduan", "Ram", "Trebuchet", "Chieftain", "Settler", "Hero"]; //Gauls
}catch(Error){
  printMsg("The uk language is not Correct. Check The traduction");
}			
break;
		
	case "us":  //by m4rtini
try{		
aLangBuildings = ["", "Woodcutter", "Clay Pit", "Iron Mine", "Wheat Field", "Sawmill", "Brickyard", "Iron Foundry", "Flour Mill", "Bakery", "Warehouse", "Granary", "Blacksmith", "Armoury", "Tournament Square", "Main Building", "Rally Point", "Marketplace", "Embassy", "Barracks", "Stable", "Siege Workshop", "Academy", "Cranny", "City Hall", "Residence", "Palace", "Treasury", "Trade Office", "Great Barracks", "Great Stable", "City Wall", "Earth Wall", "Palisade", "Stonemason", "Brewery", "Trapper", "Hero's Mansion", "Great Warehouse", "Great Granary", "Wonder"]; 
		aLangTasks = ["Build", "Upgrade", "Attack", "Research", "Train","Send Resource"];
		aLangStrings = ["Build later", "Upgrade later", "Attack later", "Research later", "Schedule this task for later.", "We started builing ", " was attempted with unknown result.", "level", " cannot be built.", " cannot be upgraded.", "The task was scheduled.", "Current production:", "We can't schedule this task right now.", "Task scheduling is not available!", "Scheduled Tasks", "Delete", "Send later", "No troops were selected.", "Your troops were sent to", "Your troops could not be sent to", "Support", "Attack", "Raid", "Catapults will aim at", "random", "at", "or after", "seconds", "minutes", "hours", "days", "Spy for resources and troops", "Spy for troops and defenses", "away", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ","Queue this task"];
		aLangTroops[0] = ["Legionnaire", "Praetorian", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Fire Catapult", "Senator", "Settler", "Hero"];  //Romans
		aLangTroops[1] = ["Clubswinger", "Spearman", "Axeman", "Scout", "Paladin", "Teutonic Knight", "Ram", "Catapult", "Chief", "Settler", "Hero"];  //Teutons
		aLangTroops[2] = ["Phalanx", "Swordsman", "Pathfinder", "Theutates Thunder", "Druidrider", "Haeduan", "Ram", "Trebuchet", "Chieftain", "Settler", "Hero"];  //Gauls
}catch(Error){
  printMsg("The us language is not Correct. Check The traduction");
}			
break;
	
	case "fr":  //by arn0
try{		
aLangBuildings = ["", "Bûcherons", "Carrière de terre", "Mine de fer", "Ferme", "Scierie", "Usine de poteries", "Fonderie", "Moulin", "Boulangerie", "Dépôt de ressources", "Silo de céréales", "Armurerie", "Usine d'armures", "Place du tournoi", "Bâtiment principal", "Place de rassemblement", "Place du Marché", "Ambassade", "Caserne", "Ecurie", "Atelier", "Académie", "Cachette", "Hôtel de ville", "Résidence", "Palais", "Chambre du trésor", "Comptoir de commerce", "Grande caserne", "Grande écurie", "Mur d'enceinte", "Mur de terre", "Palissade", "Tailleur de pierre", "Brasserie", "Fabricant de pièges", "Manoir du héros", "Grand dépôt", "Grand silo", "Merveille du monde"]; 
		aLangTasks = ["Construire le bâtiment", "Augmenter au", "Attack", "Recherche", "Train","Envoyer des ressources"];
		aLangStrings = ["Construire plus tard", "Améliorer plus tard", "Attaquer plus tard", "Rechercher plus tard", "Programmer cette tâche pour plus tard.", "Construction commencée ", " a été tenté sans résultats.", "niveau", " ne peut être construit.", " ne peut être amélioré.", "La tâche a été programmée.", "Production courante:", "Cette tâche ne peut être programmée actuellement.", "La programmation de tâches n'est pas disponible!", "Tâches programmées", "Supprimer", "Envoyer plus tard", "L'attaque ne peut pas être programmée car aucune troupe n'a été sélectionnée.", "Vos troupes ont été envoyées à", "Vos troupes n'ont pas pu être envoyées à", "Assistance", "Attaque: Normal", "Attaque: pillage", "Les catapultes ont pour cible", "aléatoire", "sur", "ou après", "secondes", "minutes", "heures", "jours", "Espionner troupes et ressources", "Espionner troupes et défenses", "ailleurs", "L'attaque ne peut être programmée car aucune destination n'a été spécifiée.", "au site no.", "Trier par:", "type ", "durée ", "cible ", "options ", "village ",  "Historique des tâches ","vider l'historique ", "La recherche a été démarré ", " impossible de rechercher.", "Améliorer plus tard", "Espionner", "Entraîner plus tard", "troupes", "Entraîner", "L'entraînement a commencé", " ne peut pas être entraîner","ou repétez ","fois ","par période de ","Purger la liste des tâches","Ont été distribués","Ajouter à la fin des Tâches."];
		aLangTroops[0] = ["Légionnaire", "Prétorien", "Impérian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Bélier", "Catapule de feut", "Sénateur", "Colon", "Heros"];  //Romans
		aLangTroops[1] = ["Combattant au gourdin", "Combattant à la lance", "Combattant à la hache", "Eclaireur", "Paladin", "Cavalier teuton", "Bélier", "Catapulte", "Chef de tribu", "Colon", "Heros"];  //Teutons
		aLangTroops[2] = ["Phalange", "Combattant à l'épée", "Eclaireur", "Eclair de Toutatis", "Cavalier druide", "Hédouin", "Bélier", "Catapulte de guerre", "Chef", "Colon", "Heros"];  //Gauls
}catch(Error){
  printMsg("The fr language is not Correct. Check The traduction");
}	
		break;	
	
	case "en":
	case "com":
	default: // default is english
try{		
aLangBuildings = ["", "Woodcutter", "Clay Pit", "Iron Mine", "Cropland", "Sawmill", "Brickyard", "Iron Foundry", "Grain Mill", "Bakery", "Warehouse", "Granary", "Blacksmith", "Armoury", "Tournament Square", "Main Building", "Rally point", "Marketplace", "Embassy", "Barracks", "Stable", "Workshop", "Academy", "Cranny", "Townhall", "Residence", "Palace", "Treasury", "Trade Office", "Great Barracks", "Great Stable", "City Wall", "Earth Wall", "Palisade", "Stonemason", "Brewery", "Trapper", "Hero's Mansion", "Great Warehouse", "Great Granary", "Wonder"];
		aLangTasks = ["Build", "Upgrade", "Attack", "Research", "Train","Send Resource"];
		aLangStrings = ["Build later", "Upgrade later", "Attack later", "Research later", "Schedule this task for later.", "We started builing ", " was attempted with unknown result.", "level", " cannot be built.", " cannot be upgraded.", "The task was scheduled.", "Current production:", "We can't schedule this task right now.", "Task scheduling is not available!", "Scheduled Tasks", "Delete", "Send later", "No troops were selected.", "Your troops were sent to", "Your troops could not be sent to", "Support", "Attack", "Raid", "Catapults will aim at", "random", "at", "or after", "seconds", "minutes", "hours", "days", "Spy for resources and troops", "Spy for troops and defenses", "away", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ", "Task History", "flush history", "We started researching ", " cannot be researched.","Enhance later", "Spy", "Train later", "troops.", "Train", "We started training ", " cannot be trained.","or repeat ","times ","espaced by ","Flush Task List ","Have been dispatched","Queue this task"];
		aLangTroops[0] = ["Legionnaire", "Praetorian", "Imperian", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Fire Catapult", "Senator", "Settler", "Hero"];  //Romans
		aLangTroops[1] = ["Clubswinger", "Spearman", "Axeman", "Scout", "Paladin", "Teutonic Knight", "Ram", "Catapult", "Chief", "Settler", "Hero"];  //Teutons
		aLangTroops[2] = ["Phalanx", "Swordsman", "Pathfinder", "Theutates Thunder", "Druidrider", "Haeduan", "Ram", "Trebuchet", "Chieftain", "Settler", "Hero"];  //Gauls
}catch(Error){
  printMsg("The en or default language is not Correct. Check The traduction");
}			
break;
		
}

// Do not change the array below!
var aLangStringsMaster = ["Build later", "Upgrade later", "Attack later", "Research later", "Schedule this task for later.", "We started builing ", " was attempted with unknown result.", "level", " cannot be built.", " cannot be upgraded.", "The task was scheduled.", "Current production:", "We can't schedule this task right now.", "Task scheduling is not available!", "Scheduled Tasks", "Delete", "Send later", "No troops were selected.", "Your troops were sent to", "Your troops could not be sent to", "Support", "Attack", "Raid", "Catapults will aim at", "random", "at", "or after", "seconds", "minutes", "hours", "days", "Spy for resources and troops", "Spy for troops and defenses", "away", "The attack cannot be scheduled because no destination was specified.", "at site no.", "Sort by:", "type ", "time ", "target ", "options ", "village ", "Task History", "flush history", "We started researching ", " cannot be researched.", "Enhance later", "Spy", "Train later", "troops.", "Train", "We started training ", " cannot be trained.","or repeat ","times ","espaced by ","Flush Task List ","Have been dispatched","Queue this task"];


/** 
* Custom log function .
* @param {int} level 
* @param:{int} msg Message to log.
*/
function _log(level, msg) {
	if (level <= LOG_LEVEL && navigator.userAgent.indexOf("Opera") == -1)
		GM_log(msg);
}

function checkSetTasks() {
		_log(2, "Checking set tasks...");
		_log(3, "oIntervalReference " + oIntervalReference);
	
	if(bLocked) {
			_log(3, "The TTQ_TASKS cookie is locked. We are not able to write it.");
		return false;
	}
	
	bLocked = true;	
	// Each Task is separated by a | 
	// and Each parameter of a Task is separated by a comma 
	var data = readCookie("TTQ_TASKS");
	
	if(data == '') {  // no tasks are set
			_log(2, "No tasks are set. ");
		// stop checking, it would be pointless. Checking will be restarted when new tasks are set.
		if(oIntervalReference) {
			_log(3, "clearInterval()");
			window.clearInterval(oIntervalReference);
			oIntervalReference = null;
		}
		bLocked = false;
		return false;
	}	
	
	// Times: Server or Local?
	if(bUseServerTime) {
		var iServerTimestamp = getServerTime(true);
		if(iServerTimestamp == false) {  //error
				_log(2, "Unable to determine server's time. We can't trigger any tasks without this. Consider switching to using local time.");
			return false;
		}
		var oDate = new Date(iServerTimestamp);
	} else {  //local
		var oDate = new Date();
	}
	
	var aTasks = data.split("|");
	var bTaskDeleted = false;
	for(var i = 0; i < aTasks.length; i++) {
		var aThisTask = aTasks[i].split(",");
		
		// The stored time (Unix GMT time) should be compared against the GMT time, not local!
		if(aThisTask[1] <= oDate.getTime()/1000) {
				_log(2, "Triggering task: " + aTasks[i]);
			triggerTask(aThisTask);
			aTasks.splice(i, 1);  //delete this task
			bTaskDeleted = true;
		} else if( (aThisTask[0] < 2) && (aThisTask[1] <= ((oDate.getTime()/1000) + iPreloadTime)) ) {  //prefetch the code if the task is to be triggered in less than iPreloadTime
				_log(2, "Some building/upgrading task is set, but it is not the time yet. It is time to preload the code though.");
						
				getCode(aThisTask[2], aThisTask[4]);	

			
		} else {
				_log(2, "Some task is set, but it is not the time yet.");
			//refresh the session if needed
			var sLastRefreshed = getOption('LAST_REFRESH', 0, "integer");	
			var iRandomMultiplier = (Math.random() < 0.5) ? 1 : -1;
			var iRandomMilliSeconds = iRandomMultiplier * 60000 * Math.round(10 * Math.random());  //for randomizing the refresh times (the scatter will be +/- 10 minutes)
			if(sLastRefreshed != '' && (iSessionRefreshRate > 0) && (sLastRefreshed + (iSessionRefreshRate * 60000) + iRandomMilliSeconds )  < oDate.getTime() ) {
					_log(2, "Refreshing the session...");
				get("dorf1.php", null, null)
				setOption('LAST_REFRESH', oDate.getTime() );
			}
		}
	}
	
	// rewrite stored tasks if any task was deleted
	if(bTaskDeleted) {
		refreshTaskList(aTasks);
			_log(3, "Rewriting cookie.");
		data = aTasks.join("|"); 
			_log(3, "New cookie: " + data);
		createCookie("TTQ_TASKS", data, 365);			
	}
	bLocked = false;
}

/**
 * Task is an Array Composed by 3 elements:
 For instance 
 5, iVillageFromId,ir1+"_"+ir2+"_"+ir3+"_"+ir4+"_"+villageTargetName+"_"+iX+"_"+iY
 - Id of the Task (Train,Update,Attack)
 - Id of your current village 
 - List of parameters you use 
 **/
function refreshTaskList(aTasks) {
		_log(3, "-> refreshTaskList()");		
	// Remove old task list
	var oOldTaskList = getId("ttq_tasklist");
	if(oOldTaskList) {document.body.removeChild(oOldTaskList)};
	
	//if there are no tasks set, return
	if(!aTasks || aTasks.length < 1) {
		return;
	}
	var sTime = "";	
	
	//Create new tasklist
	var oTaskList = document.createElement('div');

	oTaskList.id = "ttq_tasklist";
	oTaskList.innerHTML = "<div id='ttq_draghandle' class='handle ttq_draghandle' >"+
	"<span id='display' style='cursor:pointer'>[+]</span><span id='hide' style='cursor:pointer;'>[ - ]</span>" +
	t("Scheduled Tasks")+"</div>";
	
	//Sort links
	var currentSort = getOption("TASKLIST_SORT", 1, "integer");
	var sortLinkWrapper = document.createElement("div");
	sortLinkWrapper.setAttribute("id",'sortLinkWrapper');
	sortLinkWrapper.innerHTML += "<span class='ttq_sort_header'>&raquo; " +t("Sort by:")+ "</span> ";
	var sortKeys = [1,4,0,2];  //order is important
	var sortLabels = ["type ", "time ", "target ", "option ", "village "]
	sortKeys.forEach(function(el) {
		var sortLink = document.createElement("a");
		sortLink.innerHTML = t(sortLabels[el]);
		sortLink.className = (currentSort == el) ? "ttq_sortlink_active" : "ttq_sortlink";
		sortLink.href = "#";
		sortLink.addEventListener("click", function(ev) {
			orderList(el, "ttq_task_row",aTasks); 
			setOption("TASKLIST_SORT", el);			
			var siblings = ev.target.parentNode.childNodes;
			for(var j = 0; j < siblings.length; j++) {
				if(siblings[j].nodeName == "A") {siblings[j].className = "ttq_sortlink";}
			}
			ev.target.className = "ttq_sortlink_active";
		}, false);
		sortLinkWrapper.appendChild(sortLink);
		oTaskList.appendChild(sortLinkWrapper);
		sortLink = null;	
	}
	);	
	
	//position the list	
	var listCoords = getOption("LIST_POSITION", "0px_687px");
	listCoords = listCoords.split("_");
	oTaskList.style.top = listCoords[0];
	oTaskList.style.left = listCoords[1];	
	// Append the OTaskList  to the Document 
	document.body.appendChild(oTaskList);	
	makeDraggable(getId('ttq_draghandle'));	
	
	//get the server time offset once
	if(bUseServerTime) {
		var iServerTimeOffset = getServerTimeOffset();
	}

	for(var i = 0; i < aTasks.length; i++) {
		var aThisTask = aTasks[i].split(",");
		_log(3, "RefreshTaskList=>" + aThisTask);
		
		//format the task time properly
		if(bUseServerTime) {			
			//create timestamp for the tasktime offset to server time
			var iTaskServerTimestamp = ( parseInt(aThisTask[1]) + (iServerTimeOffset * 3600) ) * 1000;
			//create Date obj with this timestamp
			var oDate = new Date(iTaskServerTimestamp);
			//display the date without any further offsets
			//TODO: custom localized date format: Wednesday, November 14, 2007 20:49:09
			var sTime = oDate.toGMTString();
			sTime = sTime.substring(0, sTime.length - 4);
			sTime = "<span style='color:#973C05; cursor:pointer;' id='ttq_tasktime_" +i+ "' title='This is the server time.' ttq_taskid='" +i+ "' >" + sTime + "</span>";
		} else {  //local time
			var oDate = new Date( parseInt(aThisTask[1]) * 1000 );	
			var sTime = "<span style='color:black; cursor:pointer;' id='ttq_tasktime_" +i+ "' title='This is your local time.' ttq_taskid='" +i+ "' >" + oDate.toLocaleString() + "</span>";
		}			
		
		var oDeleteLink = document.createElement('a');
		oDeleteLink.innerHTML = "<img src='" +sDeleteBtn+ "' alt='X'/>";
		oDeleteLink.href = "#";
		oDeleteLink.title = t("Delete");
		oDeleteLink.setAttribute("itaskindex", i);
		oDeleteLink.addEventListener('click',	deleteTask, false);
		
		var oTaskRow = document.createElement("div");
		oTaskRow.id = "ttq_task_row_" +i;
		oTaskRow.setAttribute("tasktype", aThisTask[0]);
		oTaskRow.setAttribute("timestamp", aThisTask[1]);
		oTaskRow.setAttribute("tasktarget", aThisTask[2]);
		oTaskRow.setAttribute("taskoptions", aThisTask[3]);
		oTaskRow.setAttribute("villagedid", aThisTask[4]);
		oTaskRow.setAttribute("taskBody", "taskBody");
		
		
		var sTaskSubject = "";
		var sTask = "";
		var sTaskMoreInfo = "";
		switch(aThisTask[0]) {
			case "0":  //build
			case "1":  //upgrade
				sTaskSubject = aLangBuildings[aThisTask[3]];
				sTask = aLangTasks[aThisTask[0]];
				sTaskMoreInfo = t("at site no.") + " " +aThisTask[2];
				break;
			case "2":  //attack
				//sTaskSubject = aThisTask[2];
				sTaskSubject = '<span id="ttq_placename_' +aThisTask[2]+ '">' + getPlaceName(aThisTask[2]) + '</span>';
				if(sTaskSubject == '') {sTaskSubject = aThisTask[2]};
				var aTroops = aThisTask[3].split("_");
				if(onlySpies(aTroops)) { 
					sTask = t("Spy"); 
				} else {
					var iIndex = parseInt(aTroops[0]) + 18; 
					if(iIndex == 20) sTask = t('Support');
					if(iIndex == 21) sTask = t('Attack');
					if(iIndex == 22) sTask = t('Raid');
				}				
				sTaskMoreInfo = getTroopsInfo(aTroops);
				break;
			case "3":  //research
				sTaskSubject = aLangTroops[iMyRace][aThisTask[3]-1];
				sTask = aLangTasks[3];
				break;
			case "4":  //train
				var aTroops = aThisTask[3].split("_");
				sTaskSubject = getTroopsInfo(aTroops);
				sTask = aLangTasks[4];
				break;
			case "5": //send Ressource in a delayed time 
				sTask = aLangTasks[5];
				var listOfParams= aThisTask[3].split("_#");				
				//5, iVillageFromId,ir1+"_"+ir2+"_"+ir3+"_"+ir4+"_"+villageTargetName+"_"+iX+"_"+iY
				sTaskSubject = "<table cellspacing=\"1\" cellpadding=\"2\" border=1 width=\"150px\">"
				+ "<tr class=\"rbg\"><td colspan=4>" + t("Destinataire:") + listOfParams[4] + " "  + listOfParams[5] +  "|" + listOfParams[6] +"</td></tr>"
				+ "<tr class=\"nbr\">"					    
						+"<td style=\"background-color:white\"><img class=\"res\" src=\"img/un/r/1.gif\" title=\"Bois\">"+(listOfParams[0]==''?0:listOfParams[0]) + "</td>"
						+"<td style=\"background-color:white\"><img class=\"res\" src=\"img/un/r/2.gif\" title=\"Terre\">"+(listOfParams[1]==''?0:listOfParams[1])+ "</td>"
						+"<td style=\"background-color:white\"><img class=\"res\" src=\"img/un/r/3.gif\" title=\"Ferre\">"+(listOfParams[2]==''?0:listOfParams[2])+"</td>"
						+"<td style=\"background-color:white\"><img class=\"res\" src=\"img/un/r/4.gif\" title=\"Céréaales\">"+(listOfParams[3]==''?0:listOfParams[3])+"</td>"
				+"</tr>	"			
				+"</table>";
				sTaskMoreInfo = "sTaskMoreInfo in Comment";

				break;
			default:
				break;
		}	
		// Get the village on which the Task is applied 
		var sVillageName = '';
		if(aThisTask[4] != 'null') {
			sVillageName = " &mdash; " +getVillageName(aThisTask[4]);
		}		
		// Appende each line of the future Task			
		oTaskRow.innerHTML = "<span class='ttq_time_village_wrapper' style='display:inline !important;'>" 
		+sTime + "<span class='ttq_village_name'>" + sVillageName+ "</span>" + ":</span>"
		+" <span title='" +sTaskMoreInfo+ "' style='cursor:help;' >" +sTask+ " " +sTaskSubject+ " </span></span>";					
		oTaskRow.appendChild(oDeleteLink);
		oTaskList.appendChild(oTaskRow);
		//add listener for editing times in the task list
		var oTaskTimeSpan = getId("ttq_tasktime_"+i);
		oTaskTimeSpan.addEventListener("click", editTime, false);
		
		oDeleteLink = null;
		oTaskRow = null;
		oDate = null;
	}
	// Before order we remove the previous flush All Text	
	orderList(currentSort, "ttq_task_row",aTasks); 	
	
	
	
	letsJQuery();
	
	_log(3, "<- refreshTaskList()");
}

function refreshHistory(aTasks) {
		_log(3, "Refreshing history...");
	try{
			
		// Remove old history
		var oOldHistory = getId("ttq_history");
		if(oOldHistory) {document.body.removeChild(oOldHistory)};
		
		//if there are no tasks in the history, return
		if(!aTasks || aTasks.length < 1) {
			return;
		}
		var sTime = "";	
		
		//Create new tasklist
		var oHistory = document.createElement('div');
		oHistory.id = "ttq_history";
		oHistory.innerHTML = "<div id='ttq_history_draghandle' class='handle ttq_draghandle' >"
		+t("Task History")+"</div>";
		
		//position the list	
		var listCoords = getOption("HISTORY_POSITION", "200px_687px");
		listCoords = listCoords.split("_");
		oHistory.style.top = listCoords[0];
		oHistory.style.left = listCoords[1];
		
		document.body.appendChild(oHistory);
	
		makeDraggable(getId('ttq_history_draghandle'));		
		
		//get the server time offset once
		if(bUseServerTime) {
			var iServerTimeOffset = getServerTimeOffset();
		} else {
			var iServerTimeOffset = false;
		}
	
		for(var i = 0; i < aTasks.length; i++) {
			var aThisTask = aTasks[i].split(",");		
			oHistory.appendChild( makeHistoryRow(aThisTask, i, iServerTimeOffset) );	
			var oTaskTimeSpan = getId("ttq_history_tasktime_" +i);
			if(oTaskTimeSpan) { oTaskTimeSpan.addEventListener("click", editTime, false); }
		}		
		orderList(1, "ttq_history_row",aTasks); 	
	}catch(error){
		_log(3,
			 error);
	}
}

function makeHistoryRow(aTask, index, iServerTimeOffset) {
			_log(3, "-> makeHistoryRow()");
		if(bUseServerTime && iServerTimeOffset != false) {			
			//create timestamp for the tasktime offset to server time
			var iTaskServerTimestamp = ( parseInt(aTask[1]) + (iServerTimeOffset * 3600) ) * 1000;
			var oDate = new Date(iTaskServerTimestamp);
			var sTime = oDate.toGMTString();
			sTime = sTime.substring(0, sTime.length - 4);
			sTime = "<span style='color:#973C05; cursor:pointer;' id='ttq_history_tasktime_" +index+ "' title='This is the server time.' ttq_taskid='" +index+ "' >" + sTime + "</span>";
		} else {  //local time
			var oDate = new Date( parseInt(aTask[1]) * 1000 );	
			var sTime = "<span style='color:black; cursor:pointer;' id='ttq_history_tasktime_" +index+ "' title='This is your local time.' ttq_taskid='" +index+ "' >" + oDate.toLocaleString() + "</span>";
		}		
	
		var oHistoryRow = document.createElement("div");
		oHistoryRow.id = "ttq_history_row_" +index;
		oHistoryRow.className = "ttq_history_row";
		oHistoryRow.setAttribute("tasktype", aTask[0]);
		oHistoryRow.setAttribute("timestamp", aTask[1]);
		oHistoryRow.setAttribute("tasktarget", aTask[2]);
		oHistoryRow.setAttribute("taskoptions", aTask[3]);
		oHistoryRow.setAttribute("villagedid", aTask[4]);
		
		var sTaskSubject = "";
		var sTask = "";
		var sTaskMoreInfo = "";
		switch(aTask[0]) {
			case "0":  //build
			case "1":  //upgrade
				sTaskSubject = aLangBuildings[aTask[3]];
				sTask = aLangTasks[aTask[0]];
				sTaskMoreInfo = t("at site no.") + " " +aTask[2];
				break;
			case "2":  //attack
				sTaskSubject = '<span id="ttq_placename_history_' +aTask[2]+ '">' + getPlaceName(aTask[2]) + '</span>';
				if(sTaskSubject == '') {sTaskSubject = aTask[2]};
				var aTroops = aTask[3].split("_");
				if(onlySpies(aTroops)) { 
					sTask = t("Spy"); 
				} else {
					var iIndex = parseInt(aTroops[0]) + 18; 
					if(iIndex == 20) sTask = t('Support');
					if(iIndex == 21) sTask = t('Attack');
					if(iIndex == 22) sTask = t('Raid');
				}
				sTaskMoreInfo = getTroopsInfo(aTroops);
				break;
			case "3":  //research
				sTaskSubject = aLangTroops[iMyRace][aTask[3]-1];
				sTask = aLangTasks[aTask[0]];
				break;
			case "4":
				sTaskSubject = getTroopsInfo(aTask[3].split("_"));
				sTask = aLangTasks[4];
			default:
				break;



		}	
		
		var sBgColor = (aTask[5] == "true") ? "#90FF8F" : "#FFB89F"; 
		oHistoryRow.style.backgroundColor = sBgColor;
		
		var sVillageName = '';
		if(aTask[4] != 'null') {
			sVillageName = " &mdash; " +getVillageName(aTask[4]);
		}
		
		oHistoryRow.innerHTML = "<span class='ttq_time_village_wrapper' style='display:inline !important;'>" +sTime + "<span class='ttq_village_name'>" +sVillageName+ "</span>" + ":</span> <span title='" +sTaskMoreInfo+ "' style='cursor:help;' >" +sTask+ " " +sTaskSubject+ " </span></span>";	
		
		oDate = null;
		
		return oHistoryRow;	
}

/**
* @param iORderBy: 0 - tasktype, 1 - timestamp, 2 - target, 3 - options, 4 - villagedid
*/
function orderList (iOrderBy, sRowId,aTasks) {
	// On enlève le lien pour éviter qu'il ne soit également au début 
	var flushAllLink = getId("flushAllTask");
	var oTaskList = getId("ttq_tasklist");
	// Remove the old refresh button of the task lists.
	if(flushAllLink){
		oTaskList.removeChild(flushAllLink);
	}
	
	var rows = xpath('//div[contains(@id, "' +sRowId+ '")]');
	if(rows.snapshotLength > 0) {
		switch(iOrderBy) {
			case 0:			
				var sortKey = "tasktype";
				break;
			case 2:
				var sortKey = "target";
				break;
			case 3:
				var sortKey = "options";
				break;
			case 4:
				var sortKey = "villagedid";
				break;
			case 1:
			default:
				var sortKey = "timestamp";
				break;
		}
		var keyValue = "";
		var aRows = [];
		for(var i = 0; i < rows.snapshotLength; i++) {
			keyValue = rows.snapshotItem(i).getAttribute(sortKey);			
			aRows.push([keyValue, rows.snapshotItem(i)]);					
		}
		aRows.sort(sortArray);
		switch(sRowId) {
			case "ttq_history_row":
				aRows.forEach(processSortedHistory);
				//flush link
				var oFlushLink = document.createElement('a');
				oFlushLink.id = 'ttq_flush_history';
				oFlushLink.innerHTML = t('flush history');
				oFlushLink.href = '#';
				getId("ttq_history").appendChild(oFlushLink);
				oFlushLink.addEventListener('click', flushHistory, false);				
				break;
			case "ttq_task_row":
			default:
				aRows.forEach(processSortedTaskList);
				// Append a link to flush all the list of Task 
				var oDeleteAllTask = document.createElement('div');	
				oDeleteAllTask.innerHTML = "<img src='" +sDeleteBtn+ "' alt='X'/>" + '<font color=black>'+ t("Flush Task List ")+'</font>';
				oDeleteAllTask.href = "#";
				oDeleteAllTask.setAttribute("taskNumber",aTasks.length);
				oDeleteAllTask.setAttribute("id","flushAllTask");
				oDeleteAllTask.title = t("Flush Task List ");
				oDeleteAllTask.addEventListener('click',deleteAllTask, false);	
				oTaskList.appendChild(oDeleteAllTask);				
				break;
		}
	}
}

function sortArray(arr1,arr2) { 
	return arr1[0] - arr2[0];
}

function processSortedTaskList(element) {
	// We add all the item after the sortLinkWrapper element in order to have the flush always at the bottomr
	getId("ttq_tasklist").appendChild(element[1]);
}
function processSortedHistory(element) {
	getId("ttq_history").appendChild(element[1]);
}

function editTime(ev) {
	var oTaskRow = ev.target.parentNode.parentNode;
	var type = parseInt(oTaskRow.getAttribute("tasktype"));
	var timestamp = oTaskRow.getAttribute("timestamp");
	var target = oTaskRow.getAttribute("tasktarget");
	var options = oTaskRow.getAttribute("taskoptions").split("_");;
	var villagedid = oTaskRow.getAttribute("villagedid");  //not supported yet. The new task will have did of currently active village.
	
	displayTimerForm(type, target, options, timestamp);
}

function deleteTask(e) {
		_log(3, "-> deleteTask()");
	var iTaskIndex = e.target.parentNode.getAttribute("itaskindex");
		_log(2, "Deleting task "+iTaskIndex);	

	if(bLocked) {
			_log(3, "The TTQ_TASKS cookie is locked. We are not able to write it.");
		return false;
	}
		
	bLocked = true;
	var data = readCookie("TTQ_TASKS");
	if(data == '') {	
			_log(2, "No tasks are set. ");
		bLocked = false;
		return false;  // no tasks are set
	}
	var aTasks = data.split("|");
	aTasks.splice(iTaskIndex, 1);  //delete this task
	data = aTasks.join("|"); 
	createCookie("TTQ_TASKS", data, 365);	
	bLocked = false;
	refreshTaskList(aTasks);
	return false;  // we return false to override default action on the link
		_log(3, "<- deleteTask()");
}

function deleteAllTask(e) {
		_log(3, "-> deleteAllTask()");
	var iTaskIndex = e.target.parentNode.getAttribute("taskNumber");
		_log(2, "Deleting All task ");	

	if(bLocked) {
			_log(3, "The TTQ_TASKS cookie is locked. We are not able to write it.");
		return false;
	}
		
	bLocked = true;
	var data = readCookie("TTQ_TASKS");
	if(data == '') {	
			_log(2, "No tasks are set. ");
		bLocked = false;
		return false;  // no tasks are set
	}
	// Delete the  cookie	
	data='';
	// Réinitialisation du tableau de tâche 
	//var aTasks = data.split("|");
	createCookie("TTQ_TASKS", data, 365);	
	bLocked = false;
	refreshTaskList(null);	
	return false;  // we return false to override default action on the link
	_log(3, "<- deleteTask()");
}

function setTaskFromEvent(event){
	var myduration =event.target.getAttribute("iduration");
	setTask(event.target.getAttribute("iTask"),
		getEndOfTheLastScheduledTask(parseInt(event.target.getAttribute("iTask")),getActiveVillage()),
		event.target.getAttribute("iTarget"),
		event.target.getAttribute("iOptions"),
		myduration);
}

/**
  * Schedules the specified task. The task is stored in a cookie. 
  * @param iTask: name of the task (0-build, 1-upgrade, 2-attack, 3-research), 5 send resource
  * @param iWhen: date when the task is to be triggered
  * @param target: iBuildingId, or iVillageId 
  * @param options: what to build, what units to send attacking (first member specifies the type of attack: 0-support, 1-normal attack, 2-raid).
  *@param taskDuration : Duration of The Task 
  */
function setTask(iTask, iWhen, target, options,taskDuration) {
	_log(3, "-> setTask()");
	var iVillageId = getActiveVillage();

	if(bLocked) {
			_log(3, "The TTQ_TASKS cookie is locked. We are not able to write it.");
		return false;
	}
	 
	bLocked = true;
	var data = readCookie("TTQ_TASKS");
	var oldValue = (data == null || data.length <= 1 || data == '') ? '' : data + '|';	
	var newValue = oldValue + iTask + ',' + iWhen + ',' + target + ',' + options;
	if(iVillageId) {
		newValue += ',' + iVillageId;
	} else {
		newValue += ',' + 'null';
	}
	
	// We add the potential Task Duration ==> How long in seconds will last the Task ?
	// It will be the Last Parameter in order to make this Easy 
	if(taskDuration){
		newValue+=',' + taskDuration;
	}else{	
		// We get the current Task Duration becheause this is not a call from setTaskFromEvent
		// Here it's only available for Buildings TODO 
		 // for attacks, support and Merchant
		try{
			var durationOfTheTask = getCurrentPageDurationTask(iTask);			
			if (durationOfTheTask){
				newValue +=',' + durationOfTheTask;
			}
		}catch(Error){
			alert(Error);	
		}
	}
	_log(2, "Writing cookie: "+newValue);
	if(!createCookie("TTQ_TASKS", newValue, 365)) {
		printMsg("<span class='ttq_village_name' style='display:block;'>" +getVillageName(iVillageId)+ "</span>" +t("We can't schedule this task right now."), true);
		bLocked = false;
		return false;
	}
	_log(3," Village for the task " + getVillageName(iVillageId));
	bLocked = false;
	
	var aTasks = newValue.split("|");
	refreshTaskList(aTasks);	

	// *************************************	
	// Generate The Confirmation Message
	// *************************************
	var sTaskSubject = "";
	var sTask = "";
	switch(iTask) {
		case "0":  //build
		case "1":  //upgrade
			sTaskSubject = aLangBuildings[options];
			sTask = aLangTasks[iTask];
			break;
		case "2":  //attack
			sTaskSubject = '<span id="ttq_placename_' +target+ '">' +getPlaceName(target)+ '</span>';
			var aTroops = options.split("_");
			if(onlySpies(aTroops)) {
					sTask = t("Spy"); 
			} else {
					var iIndex = parseInt(aTroops[0]) + 18; 
					if(iIndex == 20) sTask = t('Support');
					if(iIndex == 21) sTask = t('Attack');
					if(iIndex == 22) sTask = t('Raid');
			}
			break;
		case "3":  //research
			sTaskSubject = aLangTroops[iMyRace][options-1];
			sTask = aLangTasks[3];
			break;
		case "4":  //training
			var aTroops = options.split("_");
			sTaskSubject = getTroopsInfo(aTroops);
			sTask = t('Train');
			break;
		case "5": //send Ressource in a delayed time 
			sTask = aLangTasks[5];
			var listOfParams= options.split("_#");				
			sTaskSubject = "";
			sTaskMoreInfo = "sTaskMoreInfo in Comment";
			break;
		default:
			break;
	}
	
	printMsg('<span class="ttq_village_name" style="display:block;">' +getVillageName(iVillageId)+ '</span>' + t("The task was scheduled.") + '<br/><span style="font: italic 80%;">' +sTask+ ' ' +sTaskSubject+ '</span>');
	if(!oIntervalReference) {
		oIntervalReference = window.setInterval(checkSetTasks, iCheckEvery);  //start checking if there is any task to trigger
		_log(2, "Started checking for the set tasks...");
	}
	_log(3, "<- setTask()");
}

/**
 * Performs the supplied task. Prints the report.
 * @param aTask: [task, when, target, options]
 */
function triggerTask(aTask) {
		_log(3, "-> triggerTask()");
	
	switch(aTask[0]) {
		case "0":
			//build new building
			try{	
				build(aTask);
			}catch(error){
				//alert(error);
			}
			break;
		case "1":
			// upgrade building
			try{
				upgrade(aTask);
			}catch(error){
				//alert(error);
			}
			break;
		case "2":
			// upgrade building

			attack(aTask);
			break;
		case "3":
			//research
			research(aTask);
			break;
		case "4":
			//train troops
			train(aTask);
			break;
		case "5":
			sendResource(aTask);
			break;
		default:
			//do nothing
				_log(3, "Can't trigger an unknown task.");
				break;
	}
		_log(3, "<- triggerTask()");
}

// *****************************************************************
// aTask format : 1,1214553491,6,2,141598   [? / Time / BuildingId / ? / VillageId
// *****************************************************************
function build(aTask) {
		_log(3, "-> build()");
	// we will assume that there is a correct up-to-date code in the cookie
	var sCode = '';
	
	var sCookie = readCookie("TTQ_CODE_0");	
	if(sCookie != '') {
			_log(3, "Cookie found.");
		var aCookie = sCookie.split(",");
		var iIndexOfVillageId = aCookie.indexOf(aTask[4]);
		if(iIndexOfVillageId > -1) {  //the village id found
			sCode = aCookie[iIndexOfVillageId + 1];
		}
	} else {
			_log(3, "No cookie available.");	
	}
	
	//TODO: if the code is not there, or is there but incorrect, try to get a new one, register event listener, and start building when the code is updated (implement timeouts to this)
	
	if(false && sCode == '') {  // no code - no building possible
		_log(1, "No code found. Building this building is not possible.");
		printMsg("<span class='ttq_village_name' style='display:block;'>" +getVillageName(aTask[4])+ "</span>" + aLangBuildings[aTask[3]] + t(" cannot be built."), true); // Your building can't be built.
		return false;
	}
	
	if(aTask[4] != 'null') {
		var sNewDid = "&newdid=" +aTask[4];
	} else {
		var sNewDid = "";
	}
	
	var currentActiveVillage = getActiveVillage();
	
	var sUrl = "dorf2.php?";
	sUrl += "a=" +aTask[3]+ "&id=" +aTask[2]+ "&c=" +sCode + sNewDid; 
	var myOptions = [aTask, currentActiveVillage];	

	get(sUrl, handleRequestBuild, myOptions)
		_log(3, "<- build()");
}

//*****************************************************************
// UPGRADE A BUILDING 
// aTask format : 1,1214553491,6,2,141598   [? / Time / BuildingId / ? / VillageId
// *****************************************************************
function upgrade(aTask) {
		_log(3, "-> upgrade()");
		
	// try to load the code
	var sCode = '';
	
	var sCookie = readCookie("TTQ_CODE_1");	
	if(sCookie != '') {
			_log(3, "Cookie found.");
		var aCookie = sCookie.split(",");
		var iIndexOfVillageId = aCookie.indexOf(aTask[4]);
		if(iIndexOfVillageId > -1) {  //the village id found
			sCode = aCookie[iIndexOfVillageId + 1];
		}
	} else {
			_log(3, "No cookie found.");	
	}	
	
	if(false && sCode == '') {  // no code - no building possible
		_log(1, "No code found. Upgrading this building is not possible.");
		printMsg("<span class='ttq_village_name' style='display:block'>" +getVillageName(aTask[4])+ "</span>" + aLangBuildings[aTask[3]] + t(" cannot be upgraded."), true); // Your building can't be built.
		return false;
	}
	
	if(aTask[4] != 'null') {
		var sNewDid = "&newdid=" +aTask[4];
	} else {
		var sNewDid = "";
	}
	
	if(aTask[3] < 19) {  //it's resource site
		var sUrl = "dorf1.php?";
	} else {
		var sUrl = "dorf2.php?";
	}
	
	var currentActiveVillage = getActiveVillage();
	sUrl += "a=" +aTask[2]+ "&c=" +sCode + sNewDid; 
		_log(3, sUrl);
	var myOptions = [aTask, currentActiveVillage];	
	
	get(sUrl, handleRequestBuild, myOptions)
		_log(3, "<- upgrade()");
}

function attack(aTask) {
		_log(3, "-> attack()");
		
	var aTroops = new Array();  //extract troops numbers and attack type
	aTroops = aTask[3].split("_");
	var iAttackType = aTroops[0];
	
	var sParams = "id=39&c=" +iAttackType+ "&kid=" +aTask[2]+ "&a=12345";  //TODO: "a" parameter may need to be specified
	for(var i = 1; i <= 11; i++) {
		sParams += "&t" +i+ "=" +aTroops[i];
	}	
	
	//Target for catapults
	if(aTroops[8] > 0) {			
		if(aTroops[12]) {
			sParams += "&kata=" +aTroops[12];
		} 
		if(aTroops[13]) {
			sParams += "&kata2=" +aTroops[13];
		}		
	}
	
	//Spying missions
	var iScoutUnit = getOption("SCOUT_UNIT", false, "integer");
	if(iScoutUnit != 3 && iScoutUnit != 4) {  //3 or 4 are the only valid values

			_log(2, "Unknown iScoutUnit. Unable to proceed with sending this attack.");
			return false;
	}
	if(aTroops[iScoutUnit] > 0 && onlySpies(aTroops) && iAttackType > 2) {  
			_log(3, "We are sendings scouts.");		
		if(aTroops[12]) {
			var iScoutMode = aTroops[12];
		} else {
			var iScoutMode = 1;  //"Spy troops  and resources" by default	
		}
		sParams += "&spy=" +iScoutMode;
	}
	
		_log(3, "sParams\n"+sParams);	
		
	if(aTask[4] != 'null') {  //multiple villages
		//we need to switch village
			_log(2, "Switching to village:" +aTask[4]);
		var currentActiveVillage = getActiveVillage();
		var myOptions = [aTask, currentActiveVillage];
		var httpRequest = new XMLHttpRequest();
		httpRequest.open("GET", "a2b.php?newdid=" + aTask[4], true);
		httpRequest.onreadystatechange = function() {
			if (httpRequest.readyState == 4) {
				if (httpRequest.status == 200) { // ok
						_log(2, "Village switched to " +aTask[4]);
					post("a2b.php", sParams, handleRequestAttack, myOptions);
						_log(2, "The attack was requested.");
				}
			}
		};
		httpRequest.send(null);		
	} else {  //only 1 village. Perform attack immediately
		var myOptions = [aTask, false];
		post("a2b.php", sParams, handleRequestAttack, myOptions);
			_log(2, "The attack was requested.");
	}	
	
		_log(3, "<- attack()");
}


/**
 Permet d'envoyer dans la ressource 
 **/
function sendResource(aTask){
	_log(3, "-> send Ressource ()");		
	var infos= new Array();  //extract troops numbers and attack type
	infos= aTask[3].split("_");	
	var currentActiveVillage = getActiveVillage();
	var sParams =
		"&r1="+(infos[0]!='#'?infos[0]:'')
		+"&r2="+(infos[1]!='#'?infos[1].substring(1,infos[1].length):'')
		+"&r3="+(infos[2]!='#'?infos[2].substring(1,infos[2].length):'')
		+"&r4="+(infos[3]!='#'?infos[3].substring(1,infos[3].length):'')
		+"&dname="+(infos[4]!='#'?infos[4].substring(1,infos[4].length):'')
		+"&x="+(infos[5]!='#'?infos[5].substring(1,infos[5].length):'')
		+"&y="+(infos[6]!='#'?infos[6].substring(1,infos[6].length):'')
		+"&id="+(infos[7]!='#'?infos[7].substring(1,infos[7].length):'');		
	_log(3,sParams);
	if(aTask[4] != 'null') {  //multiple villages
		_log(2, "Moresone vilage.");
		//we need to switch village
			_log(2, "Switching to village:" +aTask[4]);
		var currentActiveVillage = getActiveVillage();
		var myOptions = [aTask, currentActiveVillage,sParams];
		var httpRequest = new XMLHttpRequest();
		httpRequest.open("GET", "build.php?newdid=" + aTask[4], true);
		httpRequest.onreadystatechange = function() {
			if (httpRequest.readyState == 4) {
				if (httpRequest.status == 200) { // ok
						_log(2, "Village switched to " +aTask[4]);
					post("build.php", sParams, handleRequestSendResource, myOptions);
						_log(2, "The Send Resourced was requested.");
				}
			}
		};
		httpRequest.send(null);		
	} else {  //only 1 village. Perform attack immediately
		_log(2, "Only one vilage.");
		var currentActiveVillage = getActiveVillage();
		var myOptions = [aTask, currentActiveVillage,];
		post("build.php", sParams, handleRequestSendResource, myOptions);
			_log(2, "The resource was send .");
	}	
}

function research(aTask) {
		_log(3, "-> research()");
		
	if(aTask[4] != 'null') {
		var sNewDid = "&newdid=" +aTask[4];
	} else {
		var sNewDid = "";
	}	
	var currentActiveVillage = getActiveVillage();
	var sUrl = "build.php?id=" + aTask[2] + "&a=" + aTask[3] +  sNewDid; 
	var myOptions = [aTask, currentActiveVillage];
	get(sUrl, handleRequestResearch, myOptions);
		
		_log(3, "<- research()");
}

function train(aTask) {
		_log(3, "-> train()");
	
	if(aTask[4] != 'null') {
		var sNewDid = "&newdid=" +aTask[4];
	} else {
		var sNewDid = "";
	}	
	var currentActiveVillage = getActiveVillage();
	
	var sParams = "id=" +aTask[2]+ "&a=2";
	
	var aTroops = aTask[3].split("_");
	if(aTroops.length > 1) {
		sParams += "&z=" + aTroops[0];
		for(var i = 1; i < 11; i++) {
			if(aTroops[i] > 0) { sParams += "&t" + i + "=" + aTroops[i]; }
		}
	} else {
			_log(3, "No troops specified. Exiting function.");
		return;
	}
		_log(3, sParams);
	
	var myOptions = [aTask, currentActiveVillage];


	if(aTask[4] != 'null') {  //multiple villages
		//we need to switch village
			_log(2, "Switching to village:" +aTask[4]);
		var currentActiveVillage = getActiveVillage();
		var httpRequest = new XMLHttpRequest();
		httpRequest.open("GET", "dorf1.php?newdid=" + aTask[4], true);
		httpRequest.onreadystatechange = function() {
			if (httpRequest.readyState == 4) {
				if (httpRequest.status == 200) { // ok

						_log(2, "Village switched to " +aTask[4]);
					post("build.php", sParams, handleRequestTrain, myOptions);
						_log(2, "The training was requested.");
				}
			}
		};
		httpRequest.send(null);		
	} else {  //only 1 village
		post("build.php", sParams, handleRequestTrain, myOptions);
			_log(2, "The attack was requested.\n" + sParams);
	}	
	
		_log(3, "<- train()");
}

/**
* @param options: [aTask, iCurrentActiveVillage] (optional)  OR sNewdid in case of finding the code for construction.
*/
function get(url, callback, options) {
	var httpRequest = new XMLHttpRequest();
	if(callback) {
		httpRequest.onreadystatechange = function() { 
				callback(httpRequest, options); 
		};
	}
	httpRequest.open("GET", url, true);
	httpRequest.send(null);
}

function post(url, data, callback, options) {
	var httpRequest = new XMLHttpRequest();	
	httpRequest.onreadystatechange = function() {
		callback(httpRequest, options)
	};	
	data = encodeURI(data);
	httpRequest.open("POST", url, true);
	httpRequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
	httpRequest.setRequestHeader("Content-length", data.length);
	httpRequest.setRequestHeader("Connection", "close");
	//httpRequest.overrideMimeType('text/html');
	httpRequest.overrideMimeType("application/xhtml+xml");
	httpRequest.send(data);
}

function handleRequestBuild(httpRequest, options) {
	_log(3, "-> handleRequestBuild()");
	var aTask = options[0];
	var activateVillageDid = options[1];
	if (httpRequest.readyState == 4) {
		if (httpRequest.status == 200) { // ok				
			var sResponse = httpRequest.responseText;
				_log(3, sResponse);
			if(!sResponse) {  // error retrieving the response				
				printMsg( aLangTasks[aTask[0]] + " " + aLangBuildings[aTask[3]] + t(" was attempted with unknown result."), true );
				return;
			}			
			var re = new RegExp('<div id="lbau.">.*' + aLangBuildings[aTask[3]] + '.*</div>', 'i');
			if(sResponse.match(re)) {
				printMsg('<span class="ttq_village_name" style="display:block;">' +getVillageName(aTask[4])+ '</span>' + t("We started builing ") + aLangBuildings[aTask[3]]);  //Your building is being built.
				addToHistory(aTask, true);
			} else {
				printMsg('<span class="ttq_village_name" style="display:block;">' +getVillageName(aTask[4])+ '</span>' + aLangBuildings[aTask[3]] + t(" cannot be built."), true); // Your building can't be built.
				addToHistory(aTask, false);
				//by ALFik +   Modified by @Rasatavohary to make it run after the last building task configurable
				if (iDelay>0 && useOfIDelay)
				{
					var after = after = iDelay*60;
					var oDate = new Date();  // current GMT date. TODO: server time
					var iTaskTime = parseInt(oDate.getTime()/1000 + after); 
					setTask(aTask[0], iTaskTime, aTask[2], aTask[3]);
				}else{
					if(aTask.length==6){
						var iTaskTime = getEndOfTheLastScheduledTask(aTask[0],aTask[4]);
						setTask(aTask[0], iTaskTime, aTask[2], aTask[3],aTask[5]);// The last parameters is supposed to be the Task Duration	
					}else{
						setTask(aTask[0], iTaskTime, aTask[2], aTask[3]);// The last parameters is supposed to be the Task Duration
					}
				}
				//by ALFik -
			}
		} else { // failed
				_log(2, "HTTP request status: " + httpRequest.status);
		}
		if(isInt(activateVillageDid)) switchActiveVillage(activateVillageDid);
	}
		_log(3, "<- handleRequestBuild()");
}

function handleRequestAttack(httpRequest, options) {
		_log(3, "-> handleRequestAttack()");
	var aTask = options[0];
	var activateVillageDid = options[1];
	
	if (httpRequest.readyState == 4) {
		if (httpRequest.status == 200) { // ok				
			var sResponse = httpRequest.responseText;
				_log(3, sResponse);
			if(!sResponse) {  // error retrieving the response				
					_log(2, "We didn't get any response. Impossible to determine whether the attack was sent.");
				return;
			}			
			var sPlaceName = '<span id="ttq_placename_' + aTask[2] + '">' + getPlaceName(aTask[2]) + '</span>';			
			var re = new RegExp('karte\\.php\\?d=' + aTask[2], 'i');
			if(re.test(sResponse)) {
					_log(1, "It seems your attack was successfully sent.");
				printMsg(t("Your troops were sent to") + " " + sPlaceName);

				addToHistory(aTask, true);
			} else {
					_log(1, "Your attack could not be sent.");
				printMsg(t("Your troops could not be sent to") + " " +sPlaceName, true);
				addToHistory(aTask, false);				
				//by ALFik +
				if (iDelay>0)
				{
					var after = after = iDelay*60;
					var oDate = new Date();  // current GMT date. TODO: server time
					var iTaskTime = parseInt(oDate.getTime()/1000 + after); 
					setTask(aTask[0], iTaskTime, aTask[2], aTask[3]);
				}
				//by ALFik -
			}			
		} else { // failed
				_log(2, "HTTP request status: " + httpRequest.status);
		}
		if(isInt(activateVillageDid)) switchActiveVillage(activateVillageDid);
		return;
	}
		_log(3, "<- handleRequestAttack()");
}

/**
	Permet de récupérer la réponse à la deuxième requête et donc de savoir si les marchands
	ont été envoyés ou non.
**/
function handleRequestSendResource2(httpRequest,options){
	var aTask = options[0];
	var activateVillageDid = options[1];
	var sParams = options[2];
	_log(3, "<- handleRequestSendResource2()");	
	if (httpRequest.readyState == 4) {
		if (httpRequest.status == 200) { // ok				
			var sResponse = httpRequest.responseText;
			_log(3, sResponse);
			if(!sResponse) {  // error retrieving the response				
				_log(2, "We didn't get any response. Impossible to determine whether the attack was sent.");
				return;
			}
			var villageName = '<span id="ttq_placename_' + aTask[2] + '">' + getVillageName(aTask[2]) + '</span>';							
			var merchants_number = countString(sResponse,'<span class="c0">');
			if(parseInt(merchants_number) > parseInt(options[3])){	
				_log(1, "It seems your merchant were successfully sent.");
				printMsg(t("Your merchant were probably sent to") + " " + villageName);
				addToHistory(aTask, true);
			} else {
				_log(1, "Your merchant could not be sent.");
				printMsg(t("Your merchant could not be sent to") + " " +villageName, true);
				addToHistory(aTask, false);				
				//by ALFik +
				if (iDelay>0)
				{
					var after = after = iDelay*60;
					var oDate = new Date();  // current GMT date. TODO: server time
					var iTaskTime = parseInt(oDate.getTime()/1000 + after); 
					setTask(aTask[0], iTaskTime, aTask[2], aTask[3]);
				}
				//by ALFik -
			}			
		} else { // failed
			_log(2, "HTTP request status: " + httpRequest.status);
			printMsg(t("Your merchant could not be sent to") + " " +villageName, true);
			addToHistory(aTask, false);				
		}
		if(isInt(activateVillageDid)) switchActiveVillage(activateVillageDid);
			return;
	}
	_log(3, "<- handleRequestSendResource2()");	
}

function countString(htmlResponse,stringToFind){
	return htmlResponse.split(stringToFind).length-1;
}


function handleRequestSendResource(httpRequest, options){
	_log(3, "-> handleRequestSendResource()");
	var aTask = options[0];
	var activateVillageDid = options[1];	
	var sParams = options[2];	
	if (httpRequest.readyState == 4) {
		if (httpRequest.status == 200) { // ok				
			var sResponse = httpRequest.responseText;
			_log(3, sResponse);
			if(!sResponse) {  // error retrieving the response				
				_log(2, "We didn't get any response. Impossible to determine whether the attack was sent.");
				return;
			}						
			// On récupèr les paramètres 			
			var val_id  = sResponse.match(/<input type=['"]hidden['"] name=['"]id["'] value=['"]([0-9a-zA-Z]+)['"]>/)[1];
            var val_a   = sResponse.match(/<input type=['"]hidden['"] name=['"]a["'] value=['"]([0-9a-zA-Z]+)['"]>/)[1];
            var val_sz  = sResponse.match(/<input type=['"]hidden['"] name=['"]sz["'] value=['"]([0-9a-zA-Z]+)['"]>/)[1];
            var val_kid = sResponse.match(/<input type=['"]hidden['"] name=['"]kid["'] value=['"]([0-9a-zA-Z]+)['"]>/)[1];

			var val_number_of_merchants = countString(sResponse,'<span class="c0">'); 
			sParams = sParams +"&sz="+val_sz + "&kid="+val_kid + "&a=" + val_a;
			var newOptions=[options[0],options[1],sParams,val_number_of_merchants];//
			//alert('next Params' + sParams);		
			_log(3,sParams);			
			post("build.php", sParams, handleRequestSendResource2,newOptions);
		}
	}
	_log(3, "<- handleRequestSendResource()");	
}

function handleRequestResearch(httpRequest, options) {
		_log(3, "-> handleRequestResearch()");
	var aTask = options[0];
	var activateVillageDid = options[1];
	if (httpRequest.readyState == 4) {
		if (httpRequest.status == 200) {
			var sResponse = httpRequest.responseText;			
			if(!sResponse) { // error retrieving the response				
				printMsg( aLangTasks[aTask[0]] + " " + aTask[3] + t(" was attempted with unknown result."), true );
				return;
			}
			xpath("//form/table[2]//td[1]/img[@class='unit']");
			//var re = new RegExp('<div id="lbau.">.*' + aTask[3] + '.*</div>', 'i');
			var iUnit = (iMyRace == 0) ? aTask[3] : iMyRace + aTask[3];
			var re = new RegExp('<td width="\.%"><img class="unit" src="\[^"\]*img/un/u/' +iUnit+ '.gif" border="0"></td>', 'i');
			if(sResponse.match(re)) {
				printMsg('<span class="ttq_village_name" style="display:block;">' +getVillageName(aTask[4])+ '</span>' + t("We started researching ") + aLangTroops[iMyRace][aTask[3]-1]);  
				addToHistory(aTask, true);
			} else {
				printMsg('<span class="ttq_village_name" style="display:block;">' +getVillageName(aTask[4])+ '</span>' + aLangTroops[iMyRace][aTask[3]-1] + t(" cannot be researched."), true); 
				addToHistory(aTask, false);
				//by ALFik +
				if (iDelay>0)
				{
					var after = after = iDelay*60;
					var oDate = new Date();  // current GMT date. TODO: server time
					var iTaskTime = parseInt(oDate.getTime()/1000 + after); 
					setTask(aTask[0], iTaskTime, aTask[2], aTask[3]);
				}
				//by ALFik -
			}		
		} else { // failed
				_log(2, "HTTP request status: " + httpRequest.status);
		}
		if(isInt(activateVillageDid)) switchActiveVillage(activateVillageDid);
	}
		_log(3, "<- handleRequestResearch()");
}

function handleRequestTrain(httpRequest, options) {
		_log(3, "-> handleRequestTrain()");
	var aTask = options[0];
	var activateVillageDid = options[1];
	
	if (httpRequest.readyState == 4) {
		if (httpRequest.status == 200) {
			var sResponse = httpRequest.responseText;
				_log(3, sResponse);
			if(!sResponse) { // error retrieving the response				
				printMsg( aLangTasks[aTask[0]] + " " + aTask[3] + t(" was attempted with unknown result."), true );
				return;
			}
			var iUnit = (iMyRace == 0) ? aTask[3] : iMyRace + aTask[3];	
			var troopsInfo = getTroopsInfo(aTask[3].split("_"));
			var re = new RegExp('width="\.%"><img class="unit" src="\[^"\]*img/un/u/' +iUnit+ '.gif" border="0">', 'i');
			if(sResponse.match(re) || GM_getValue('currentNumberOfTraining')>0) {
				printMsg('<span class="ttq_village_name" style="display:block;">' +getVillageName(aTask[4])+ '</span>' + t("We started training ") + troopsInfo);  
				addToHistory(aTask, true);
			} else { 
				printMsg('<span class="ttq_village_name" style="display:block;">' +getVillageName(aTask[4])+ '</span>' + troopsInfo + t(" cannot be trained."), true); 
				addToHistory(aTask, false);
				//by ALFik +
				if (iDelay>0)
				{
					var after = after = iDelay*60;
					var oDate = new Date();  // current GMT date. TODO: server time
					var iTaskTime = parseInt(oDate.getTime()/1000 + after); 

					setTask(aTask[0], iTaskTime, aTask[2], aTask[3]);
				}
				//by ALFik -
			}		
		} else { // failed
				_log(2, "HTTP request status: " + httpRequest.status);
		}
		if(isInt(activateVillageDid)) switchActiveVillage(activateVillageDid);
	}
	
	
	
		_log(3, "<- handleRequestTrain()");
}

function handleRequestFindCode(httpRequest, sNewdid) {
		_log(3, "-> handleRequestFindCode()");
	if (httpRequest.readyState == 4) {
		if (httpRequest.status == 200) { // ok				
			var sResponse = httpRequest.responseText;
				_log(3, sResponse);
			if(!sResponse) {
					_log(2, "We didn't get any response. Impossible to determine the code.");
				return false;
			}
			
			findCode(sResponse, sNewdid);  
			return false;			
			
		} else { // failed
				_log(2, "HTTP request status: " + httpRequest.status);
		}
	}
		_log(3, "<- handleRequestFindCode()");
}

function switchActiveVillage(did) {
		_log(2, "Switching your village back to " +did);
	if(!isInt(did)) {return;	}
	get("dorf1.php?newdid="+did, null, null);
	return;
}

/**
* Adds task to the log DIV.
* @param bSuccess: true if the task was successfully performed.
*/
function addToHistory(aTask, bSuccess) {
		_log(3, "Adding to history...");
	if(iHistoryLength < 1) { return; }
	
	bLockedHistory = true;
	var data = readCookie("TTQ_HISTORY");
	
	if(data != '' && data.length > 0) {
		var oldValue = trimHistory(data, iHistoryLength-1) + "|";
	} else {
		var oldValue = '';
	}
	
	var newValue = oldValue + aTask[0] + ',' + aTask[1] + ',' + aTask[2] + ',' + aTask[3];
	if(aTask[4]) {
		newValue += ',' + aTask[4];
	} else {
		newValue += ',' + 'null';
	}
	newValue += ',' + bSuccess;
		_log(2, "Writing cookie TTQ_HISTORY: "+newValue);
	if(!createCookie("TTQ_HISTORY", newValue, 365)) {
			_log(2, "Failed logging to history.")
	}
	bLockedHistory = false;	
	aTasks = newValue.split("|");
	refreshHistory(aTasks);
	return;
}

/**
* This only trims the value read from cookie. Cookie itself is trimmed when new event is entered into history.
* It trimms the value down to maxlength.
*/
function trimHistory(data, maxlength) {
	if(data != '' && data.length > 0) {
		//trim history as needed
		data = data.split("|");
		var excessTasks = data.length - maxlength;
		if(excessTasks >  0) {
			data.splice(0, excessTasks);
		}
		return data.join("|");
	}
	return data;
}

function flushHistory() {
	createCookie("TTQ_HISTORY", "");
	refreshHistory();
}


// Create the Export / Import Function
/******************************************************************************
 * Function which let you import and export the actions from One Village to Another village.
 * Warning, if the places are note the same on the two village it won't work at all....
  *
  *****************************************************************************/ 
function createExportImportLinks(){
	var sXpathExpr = "/html/body/div[@id='lmidall']/div[@id='lright1']/table[@class='f10']/tbody/tr/td[@class='nbr']/a";
	var exportTasks = "<img id='exportImg' src='"+ exportBtn + "' style='cursor:pointer' title='Export Task' />";
	var importTasks = "<img id='importImg' src='"+ importBtn + "' style='cursor:pointer' title='Import Task' />";
	
	// ******************************
	// Display the Button 
	// ******************************
	$(sXpathExpr).each(function importLinks(){
		 var url = $(this).attr("href");
		 var newdid = getURLParam('newdid',url);
		 $(this).after(importTasks);
		 $(this).next("img[@id='importImg']").attr("newdid",newdid);
		 $(this).next("img[@id='importImg']").attr("alt","Import Task from ClipBoard"); 
	});

	$(sXpathExpr).each(function exportLinks(){
		 var url = $(this).attr("href");
		 var newdid = getURLParam('newdid',url);
		 $(this).after(exportTasks);
		 $(this).next("img[@id='exportImg']").attr("newdid",newdid);
		 $(this).next("img[@id='exportImg']").attr("alt","Export Task to ClipBoard");
	});
	
	// ******************************	
	// We Add the Export functionnality
	// ******************************
	$('img[@id="exportImg"]').click(function(){ 
		var newdidValue = $(this).attr("newdid");	
		var data = readCookie("TTQ_TASKS");
		// Split the Tasks Lists 
		var aTasks = data.split("|");
		// Initial time we get the last action for the current Village 
		var initialTime = aTasks[0].split(",")[1];
		var iTaskType = aTasks[0].split(",")[0];		
		// The import export don't work if there is Task scheduled for other Village 
		//var endOfTheLastTaskForThisVillage =getEndOfTheLastScheduledTask(iTaskType,newdidValue);
		
		var newStringTasks = "";
		// Export the cookie into a Displayed Form 
		for(var i = 0; i < aTasks.length; i++) {
			var oneTask = aTasks[i];
			if(aTasks[i].indexOf(newdidValue)>-1){
				dureeCourante = oneTask.substring(2,oneTask.indexOf(",",3));
				oneTask = oneTask.replace(dureeCourante,dureeCourante-initialTime);
				if (newStringTasks==""){
					newStringTasks = oneTask.replace(newdidValue,"NEWDID") ;				
				}else{
					newStringTasks = newStringTasks +"|"+ oneTask.replace(newdidValue,"NEWDID");				
				}				
			}
		}		
		if(newStringTasks==""){
			printMsg("Select a village which has task planned",1);
		}else{
			printMsg("Copy The tasklist value from here and then import it on the specified village.<br> <textarea rows='4' cols='40'>"+newStringTasks+"</textarea>");
		}
	});

	// ******************************	
	// We add the import functionnality 
	// ******************************
	$('img[@id="importImg"]').click(function(){
		var newdidValue = $(this).attr("newdid");
		var exportedTask = prompt("Paste the tasklist in this dialog box","PASTE HERE");		
		exportedTask = exportedTask.replace(/NEWDID/g,newdidValue);		
		var aTasks = exportedTask.split("|");		
		// The tasklist is applied from the current Time 
		var currentTime = (new Date()).getTime()/1000+30;// Delay between the instance you programmed it and the execution of the task
		var newStringTasks = "";
		var oldTaskLists = readCookie("TTQ_TASKS");		
		for(var i = 0; i < aTasks.length; i++) {
			oneTask = aTasks[i];			
			if(oneTask!=""){
				var dureeCourante = oneTask.substring(2,oneTask.indexOf(",",3));															
				// Create the Task for the Village
				// alert('originale : ' + oneTask +'\n' + 'extract :' + oneTask.substring((dureeCourante).length + 3 ,oneTask.length) +'\n'+'indexOf : '  + oneTask.indexOf(",",0));
				oneTask = oneTask[0] + "," + parseInt(parseInt(currentTime)+ parseInt(dureeCourante))+"," + oneTask.substring(dureeCourante.length+3,oneTask.length);
				if(newStringTasks==""){
					newStringTasks = oneTask;			
				}else{
					newStringTasks = newStringTasks + "|" +  oneTask;
				}			
			}
		}
		if(oldTaskLists==""){
			createCookie("TTQ_TASKS",newStringTasks, 365);	
		}else{
			createCookie("TTQ_TASKS", oldTaskLists+ "|" + newStringTasks, 365);	
		}
		
		// Redisplay the List of Task 
		refreshTaskList();
		location.reload();
	});
}

// UseFul function which extract parameter from URL .
function getURLParam(strParamName,strHref){
  var strReturn = "";
  if ( strHref.indexOf("?") > -1 ){
    var strQueryString = strHref.substr(strHref.indexOf("?")).toLowerCase();
    var aQueryString = strQueryString.split("&");
    for ( var iParam = 0; iParam < aQueryString.length; iParam++ ){
      if (aQueryString[iParam].indexOf(strParamName.toLowerCase() + "=") > -1 ){
        var aParam = aQueryString[iParam].split("=");
        strReturn = aParam[1];
        break;
      }
    }
  }
  return unescape(strReturn);
} 



/**
 * Create a Queue Links => Queue the Upgrade Or the Creation of The Buildings
 **/
function createQueueLinks() {
	_log(3, "-> createQueueLinks()");
	var iSiteId = getBuildingId();
	if(iSiteId == false) {return false;}		
	var iTask = 0;  //the default action is build	
	// Get the building name(s)
	var sXpathExpr = "//h1/b";
	var xpathRes = xpath(sXpathExpr);
	if(xpathRes.snapshotLength > 0) {  //standing building
			_log(3, "This is an existing building.");
		iTask = 1;
		var xpathBuildingNames = xpathRes;
		var re = new RegExp("(.*)\\s" + t("level") + "\\s[0-9]{1,3}$", "i");  // Will be used later for matching buildings and resource sites
		var re2 = new RegExp("[0-9]{1,3}\\.\\s(.*)$", "i");  // Will be used later. For matching "X. Cranny"	
	    _log(3, "Regular expressions (existing site):\n" + re + "\n" + re2);
	} else {  //empty building site or error
			_log(3, "This is an empty building site.");
		var xpathBuildingNames = xpath("//h2");
		var re = new RegExp("^([^0-9].*)", "i");  // Will be used later. For matching all except "X. Cranny"
		var re2 = new RegExp("[0-9]{1,3}\\.\\s(.*)$", "i");  // Will be used later. For matching "X. Cranny"	
		_log(3, "Regular expressions (new site):\n" + re + "\n" + re2);
	}
	
	for (var i = 0; i < xpathBuildingNames.snapshotLength; ++i) {
		//search for building id
		_log(3, "Searching for building ID...");
		
		var sBuildingName = xpathBuildingNames.snapshotItem(i).innerHTML;  // this can contain level X string		
		var aMatches = sBuildingName.match(re);
		if(aMatches) {  //Regular building
			sBuildingName = aMatches[1];
			sBuildingName = rtrim(sBuildingName);  //trim trailing spaces
			var sBuildingId = aLangBuildings.indexOf(sBuildingName);
			_log(3, "Building or resource site name found: \"" + sBuildingName +"\" \n"+ sBuildingId);
		} else if(aMatches = sBuildingName.match(re2)) {  // Cranny has different format (e.g. "3. Cranny")
			sBuildingName = aMatches[1];
			var sBuildingId = aLangBuildings.indexOf(sBuildingName);
			_log(3, "Cranny name found: " + sBuildingName +" \n"+ sBuildingId);
		}
		if(sBuildingId > 0) {
			// Nous récupérons la durée de construction du building 
			if(iTask==0){
				// Construction d'un batiment
				var xPathConstruct="/html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/h2["+(i+1)+"]/../table[1]/tbody/tr/td[1]";
				var resultXpath = xpath(xPathConstruct);
			}else if (iTask==1){
				// Amélioration d'un batiment 
				var xPathUpGrad="/html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/div/table/tbody/tr/td";
				var resultXpath = xpath(xPathUpGrad);
			}
			if(resultXpath.snapshotLength>0){
				// On récupère l'heure
				var strTime = resultXpath.snapshotItem(0).textContent;
				var myRegExp = new RegExp("([0-9]{1,2}):([0-9]{1,2}):([0-9]{1,2})");
				var myMatch = myRegExp.exec(strTime);
				//alert(myMatch[0]);
				// alert(myMatch[1]*3600);
				// alert(myMatch[2]*60);
				// alert(myMatch[3]);
				//alert(strTime + " /" +myMatch);
				var duration =parseInt(myMatch[1]*3600) + parseInt(myMatch[2]*60) + parseInt(myMatch[3]);// The default unit is Seconds
			}
			//alert('Create Queue Time:' + myMatch[0] +': ' + duration); 
			// building found in the list			
			var oLink = document.createElement("a");
			oLink.id = "buildLater" + i;
			try{
				var queueTask = aLangStrings[58];
				if(queueTask=='' || queueTask==null || queueTask==undefined){
					queueTask = 'Queue this Task';
				}
			}catch(Error){
				_log(3,'Current Language aLangString not correct');
				var queueTask = 'Queue this Task';
			}
			
			oLink.innerHTML = "<br> " + queueTask;
			oLink.title = t("Schedule this task for later.");
			oLink.href = "#";
			oLink.setAttribute("iTask", iTask);
			oLink.setAttribute("iTarget", iSiteId);
			oLink.setAttribute("iOptions", sBuildingId);
			oLink.setAttribute("iSiteId",iSiteId);
			if(duration){
				oLink.setAttribute("iduration", duration);
			}
			oLink.addEventListener('click',	setTaskFromEvent, false);
			//setTask(iTask, iTaskTime, iSiteId, sBuildingId);
			_log(3,'--> CreateQueueLink : ' + iTask +" / To Be Set /" +iSiteId + "/" + sBuildingId);
		
			if(iTask == 0) {
				xpathBuildingNames.snapshotItem(i).nextSibling.nextSibling.appendChild(oLink);
			}else if(iTask == 1) {
				xpathBuildingNames.snapshotItem(i).parentNode.nextSibling.nextSibling.appendChild(oLink);
			}
		} else {
			_log(2, "Building name found, but it was not identified in the building list.\n");
		}
	}	
	_log(3, "<- createQueueLinks()");
}


/**
 * Permet de récupérer le délai de la tache courante de la page courante
 * en fonction du type de tâche [Amélioration ou Upgrade Building] et 
 * Construction de building 
 **/
function getCurrentPageDurationTask(iTask){
	// Nous récupérons la durée de construction du building 
	if(iTask==0){
		// Construction d'un batiment
		var xPathConstruct="/html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/h2["+(i+1)+"]/../table[1]/tbody/tr/td[1]";
		var resultXpath = xpath(xPathConstruct);
	}else if (iTask==1){
		// Amélioration d'un batiment 
		var xPathUpGrad="/html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/div/table/tbody/tr/td";
		var resultXpath = xpath(xPathUpGrad);
	}
	if(resultXpath && resultXpath.snapshotLength>0){
			// On récupère l'heure
			var strTime = resultXpath.snapshotItem(0).textContent;
			var myRegExp = new RegExp("([0-9]{1,2}):([0-9]{1,2}):([0-9]{1,2})");
			var myMatch = myRegExp.exec(strTime);
			//alert(myMatch[0]);
			// alert(myMatch[1]*3600);
			// alert(myMatch[2]*60);
			// alert(myMatch[3]);
			//alert(strTime + " /" +myMatch);
			var duration =parseInt(myMatch[1]*3600) + parseInt(myMatch[2]*60) + parseInt(myMatch[3]);// The default unit is Seconds
	}
		
	if(duration){
		return duration;
	}else{
		// We did'nt find anything so the function will return a default value 
		// here : 30Secs
		return 30;
	}
}


/**
 * @iTask Type of The Task, this will retrieve the Estimated Time of the Last Scheduled Task 
 */
function getEndOfTheLastScheduledTask(iTask,villagedid){	
	var data = readCookie("TTQ_TASKS");	
	var Tasks = data.split("|");
	var endOfLastScheduledTask = (new Date()).getTime()/1000+30;// Delay between the instance you programmed it and the execution of the task
	//alert('Cityt Id' + villagedid);
	for (var i =0;i<Tasks.length;i++){
		// Paramètres
		var params = Tasks[i].split(",");
		// On récupère le type de la tache 
		var iTaskType = parseInt(params[0]);
		var iTaskTime = parseInt(params[1]);
		var iCityId = parseInt(params[4]); // Id of the village so that it is on the same village which it is calculated
		var iDuration = parseInt(params[5]);// Duration in Msec
		// C'est le même type de tâche 
		// et que nous avons un village Identique alors on prend la dernière heure sinon on prend l'heure courante		
		//case "0":  //build
		//case "1":  //upgrade
		//case "2":  //attack
		//case "3":  //research
		//case "4":  //training
		//case "5": //send Ressource in a delayed time 
		if((iTaskType==iTask || iTaskType==0 && iTask==1 || iTaskType==1 && iTask==0) && (iCityId==villagedid || villagedid==false)){
			if (endOfLastScheduledTask < iTaskTime + iDuration + 30){
				endOfLastScheduledTask = iTaskTime + iDuration + 30;
			}
		}
	}
	return endOfLastScheduledTask;
}


function createBuildLinks() {
		_log(3, "-> createBuildLinks()");
	var iSiteId = getBuildingId();
	if(iSiteId == false) {return false;}
		
	var iTask = 0;  //the default action is build
		
	// Get the building name(s)
	var sXpathExpr = "//h1/b";
	var xpathRes = xpath(sXpathExpr);
	if(xpathRes.snapshotLength > 0) {  //standing building
			_log(3, "This is an existing building.");
		iTask = 1;
		var xpathBuildingNames = xpathRes;
		var re = new RegExp("(.*)\\s" + t("level") + "\\s[0-9]{1,3}$", "i");  // Will be used later for matching buildings and resource sites
		var re2 = new RegExp("[0-9]{1,3}\\.\\s(.*)$", "i");  // Will be used later. For matching "X. Cranny"	
			_log(3, "Regular expressions (existing site):\n" + re + "\n" + re2);
	} else {  //empty building site or error
			_log(3, "This is an empty building site.");
		var xpathBuildingNames = xpath("//h2");
		var re = new RegExp("^([^0-9].*)", "i");  // Will be used later. For matching all except "X. Cranny"
		var re2 = new RegExp("[0-9]{1,3}\\.\\s(.*)$", "i");  // Will be used later. For matching "X. Cranny"	
			_log(3, "Regular expressions (new site):\n" + re + "\n" + re2);
	}

	for (var i = 0; i < xpathBuildingNames.snapshotLength; ++i) {
		//search for building id
			_log(3, "Searching for building ID...");
		
		var sBuildingName = xpathBuildingNames.snapshotItem(i).innerHTML;  // this can contain level X string
		var aMatches = sBuildingName.match(re);
		if(aMatches) {  //Regular building
			sBuildingName = aMatches[1];
			sBuildingName = rtrim(sBuildingName);  //trim trailing spaces
			var sBuildingId = aLangBuildings.indexOf(sBuildingName);
				_log(3, "Building or resource site name found: \"" + sBuildingName +"\" \n"+ sBuildingId);
		} else if(aMatches = sBuildingName.match(re2)) {  // Cranny has different format (e.g. "3. Cranny")
			sBuildingName = aMatches[1];
			var sBuildingId = aLangBuildings.indexOf(sBuildingName);
				_log(3, "Cranny name found: " + sBuildingName +" \n"+ sBuildingId);
		}
		if(sBuildingId > 0) {
			// Nous récupérons la durée de construction du building 
			if(iTask==0){
				// Construction d'un batiment
				var xPathConstruct="/html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/h2["+(i+1)+"]/../table[1]/tbody/tr/td[1]";
				var resultXpath = xpath(xPathConstruct);
			}else if (iTask==1){
				// Amélioration d'un batiment 
				var xPathUpGrad="/html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/div/table/tbody/tr/td";
				var resultXpath = xpath(xPathUpGrad);
			}
			if(resultXpath.snapshotLength>0){
				// On récupère l'heure
				var strTime = resultXpath.snapshotItem(0).textContent;
				var myRegExp = new RegExp("([0-9]{1,2}):([0-9]{1,2}):([0-9]{1,2})");
				var myMatch = myRegExp.exec(strTime);
				//alert(strTime + " /" +myMatch);

				var duration = (parseInt(myMatch[1])*3600 + parseInt(myMatch[2])*60 + parseInt(myMatch[3]));// The default unit is Seconds
				//alert(duration);
			}		
			
			// building found in the list			
			var oLink = document.createElement("a");
			oLink.id = "buildLater" + i;
			oLink.innerHTML = " " + aLangStrings[iTask];
			oLink.title = t("Schedule this task for later.");
			oLink.href = "#";
			oLink.setAttribute("itask", iTask);
			oLink.setAttribute("starget", iSiteId);
			oLink.setAttribute("soptions", sBuildingId);
			// Specify the potential duration of the task
			if(duration){
				oLink.setAttribute("iduration",duration);
			}

			oLink.addEventListener('click',	displayTimerForm, false);
									
			if(iTask == 0) {xpathBuildingNames.snapshotItem(i).nextSibling.nextSibling.appendChild(oLink);}
			else if(iTask == 1) {xpathBuildingNames.snapshotItem(i).parentNode.nextSibling.nextSibling.appendChild(oLink);}
		} else {
			_log(2, "Building name found, but it was not identified in the building list.\n");
		}
	}

		_log(3, "<- createBuildLinks()");
}

/**
    * Création du lien pour envoyer 
    **/
function createSendResourceLinks(){
	_log(3, "-> createSendResourceLinks()");
	var xpathResult1 = xpath("//html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/form/table/tbody/tr/td[1]/table/tbody/tr[1]/td[3]/input[@id='r1']");
	var xpathResult2 = xpath("//html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/form/table/tbody/tr/td[1]/table/tbody/tr[2]/td[3]/input[@id='r2']");	
	var xpathResult3 = xpath("//html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/form/table/tbody/tr/td[1]/table/tbody/tr[3]/td[3]/input[@id='r3']");	
	var xpathResult4 = xpath("//html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/form/table/tbody/tr/td[1]/table/tbody/tr[4]/td[3]/input[@id='r4']");	
	if(xpathResult1.snapshotLength>0 && xpathResult2.snapshotLength>0 && xpathResult3.snapshotLength>0 && xpathResult4.snapshotLength>0){
		// create the submit button

			var oBtn = document.createElement("input");
			oBtn.type = "button";
			oBtn.value = t("Send later");
			oBtn.style.margin = "3px 6px";
			oBtn.addEventListener("click", scheduleSendResource, false);
			
			var oOkBtn = document.getElementsByName('s1');
			oOkBtn[0].parentNode.appendChild(oBtn);	
	}	
	_log(3, "-> createSendResourceLinks()");
}

function createAttackLinks() {
		_log(3, "-> createAttackLinks()");
		
	var xpathResult = xpath("id('lmid2')//input[@type='text']");
	if(xpathResult.snapshotLength < 1) {
			_log(3, "We are not creating the 'Send later' button here.");
		return false;
	}
		
	// create the submit button
	var oBtn = document.createElement("input");
	oBtn.type = "button";
	oBtn.value = t("Send later");
	oBtn.style.margin = "3px 6px";
	oBtn.addEventListener("click", scheduleAttack, false);
	
	var oOkBtn = document.getElementsByName('s1');
	oOkBtn[0].parentNode.appendChild(oBtn);
	
	//create textbox for hero if it's not present
	xpathResult = xpath("id('lmid2')/table[1]/tbody/tr/td/table/tbody/tr[3]/td[8]");
	if(xpathResult.snapshotLength < 1) {  //no hero textbox - make one
		xpathResult = xpath("id('lmid2')/table[1]/tbody/tr/td/table/tbody/tr[3]");
		if(xpathResult.snapshotLength > 0) {
			xpathResult.snapshotItem(0).lastChild.setAttribute("colspan", "3");
			//xpathResult.snapshotItem(0).innerHTML += '<td width="20"><img class="unit" src="img/un/u/hero.gif" title="" border="0" onclick="document.snd.t11.value=\'\'; return false;" ></td><td width="35"><input class="fm" type="Text" name="t11" value="" size="2" maxlength="6"></td><td class="f8 c b"><b>(' +aLangStrings[33]+ ')</b></td>';
			
			var oTd1 = document.createElement('td');
			var oTd2 = document.createElement('td');
			var oTd3 = document.createElement('td');
			oTd1.innerHTML = '<img class="unit" src="img/un/u/hero.gif" title="" border="0" >';
			oTd2.innerHTML = '<input class="fm" type="Text" name="t11" value="" size="2" maxlength="6">';
			oTd3.innerHTML = '<b>(' +t("away")+ ')</b>';
			oTd3.className = 'f8 c b';
			xpathResult.snapshotItem(0).appendChild(oTd1);		
			xpathResult.snapshotItem(0).appendChild(oTd2);			
			xpathResult.snapshotItem(0).appendChild(oTd3);
			
		}
	}
		
		_log(3, "<- createAttackLinks()");
}

function createResearchLinks() {
		_log(3, "-> createResearchLinks()");
	var re = /.*build\.php\?id=([0-9]{1,2})/i;
	var sLocation = window.location.href;
	var iSiteId = getBuildingId();
	if(iSiteId == false) {return false;}
	
	//is this Academy, Smithy or armory?
	var buildingName = xpath("//h1/b");
	if(buildingName.snapshotLength < 1) {
			_log(2, "Building name not found.")
		return;
	}
	var re = new RegExp("(.*)\\s" + t("level") + "\\s[0-9]{1,3}$", "i");
	buildingName = buildingName.snapshotItem(0).innerHTML.match(re);
	switch(buildingName[1]) {
		case aLangBuildings[22]: //academy
			var linkTxt = t("Research later");
			break;
		case aLangBuildings[12]:  //smithy
		case aLangBuildings[13]:  //armory
			var linkTxt = t("Enhance later");
			break;
		default:
			_log(2, "No research links needed.");
			return;			
	}
	
	//build links
		_log(2, "Adding research later links...");
	var Imgs = xpath("id('lmid2')/form/table[1]/tbody/tr/td[1]/table/tbody/tr[1]/td[1]/img");
	var Cells = xpath("//form/table[1]/tbody/tr/td[2]/div | //form/table[1]/tbody/tr/td[2]/a");
	for(var i = 0; (i < Imgs.snapshotLength) && (i < Cells.snapshotLength); i++) {
		var thisImg = Imgs.snapshotItem(i);
		var thisCell = Cells.snapshotItem(i);
		var iTroopId = thisImg.src.match(/([0-9]{1,2})\.gif/i);
		if(!iTroopId) { break; }
		iTroopId = iTroopId[1];

		if(iTroopId > 20) {
			iTroopId = iTroopId - 20;
		} else if(iTroopId > 10) {
			iTroopId = iTroopId - 10;
		}
		
		var oLink = document.createElement("a");
		oLink.id = "ttq_research_later" + i;
		oLink.className = "ttq_research_later";
		oLink.innerHTML = " " + linkTxt;
		oLink.title = linkTxt;
		oLink.href = "#";
		oLink.setAttribute("itask", 3);
		oLink.setAttribute("starget", iSiteId);
		oLink.setAttribute("soptions", iTroopId);
		oLink.addEventListener('click',	displayTimerForm, false);	
		thisCell.parentNode.appendChild(oLink);
	}
	
		_log(3, "<- createResearchLinks()");
}

function createTrainLinks() {
		_log(3, "-> createTrainLinks()");
		
	var re = /.*build\.php\?id=([0-9]{1,2})/i;
	var iSiteId = getBuildingId();
	if(iSiteId == false) {return false;}
	
	//is this Barracks, Stables, Workshop, Residence or Palace?
	var buildingName = xpath("//h1/b");
	if(buildingName.snapshotLength < 1) {
			_log(2, "Building name not found.")
		return;
	}
	var re = new RegExp("(.*)\\s" + t("level") + "\\s[0-9]{1,3}$", "i");
	buildingName = buildingName.snapshotItem(0).innerHTML.match(re);	
	var bIsResidence = false;
	switch(buildingName[1]) {
		case aLangBuildings[19]: //barracks
		case aLangBuildings[20]: //stables
		case aLangBuildings[21]: //workshop
			var linkTxt = t("Train later");
			break;
		case aLangBuildings[25]: //residence
		case aLangBuildings[26]: //palace
			re = /s=[0-9]+/i;
			if(re.test(location.href) ) {  //not on the first page of palace/residence
				return;
			}
			bIsResidence = true;
			var linkTxt = t("Train later");
			break;
		default:
			_log(2, "No train links needed.");
			return;			
	}
	
	if(bIsResidence) {
			_log(2, "Adding train later links for residence/palace...");
		var trainBtn = xpath("//p[2]/input[@type='image']");
		if(trainBtn.snapshotLength > 0) {  //we need to build only the button
				_log(2, "Adding train later links for residence/palace...");
			var oBtn = document.createElement("input");
			oBtn.type = "button";
			oBtn.value = linkTxt;
			oBtn.style.margin = "3px 6px";
			oBtn.addEventListener("click", scheduleTraining, false);		
			trainBtn.snapshotItem(0).parentNode.appendChild(oBtn);	
		} else {  //we need to build the textbox
			//get the code. No code - no training
			var iCode = xpath("id('lmid2')/form//input[@name='z']");
			if(iCode.snapshotLength < 1) {
					_log(3, "No code available. No train later link available.");
				return false;
			}
			
			var oDiv = document.createElement("table");
			oDiv.innerHTML = '<tr><td><img class="unit" src="img/un/u/20.gif"></td><td>' +aLangTroops[iMyRace][9]+ '</td><td><input type="text" value="0" size="2" maxlength="4" name="t10"/></td></td><input type="button" value="' +linkTxt+ '" id="ttq_settler_submit_btn" style="margin:3px 6px;" /></td></tr>';
			var oParent = xpath("id('lmid2')/p[2]");
			if(oParent.snapshotLength < 1) {
					_log(3, "Don't know where to attach the button. Exiting function...");
				return;				
			}
				_log(2, "Appending textbox and button...");
			oParent.snapshotItem(0).appendChild(oDiv);
			getId("ttq_settler_submit_btn").addEventListener("click", scheduleTraining, false);
		}
		
	} else {	
			_log(2, "Adding train later links for barracks/stables/workshop...");
		var trainBtn = xpath("id('lmid2')/form/p/input[@type='image']");
		if(trainBtn.snapshotLength < 1) {  //button not found
				_log(2, "The Train button not found. Exiting function...");
			return false;
		}
		var oBtn = document.createElement("input");
		oBtn.type = "button";
		oBtn.value = linkTxt;
		oBtn.style.margin = "3px 6px";
		oBtn.addEventListener("click", scheduleTraining, false);		
		trainBtn.snapshotItem(0).parentNode.appendChild(oBtn);		
	}
		
		_log(3, "<- createTrainLinks()");
}


/**
 Current function that lets you temporate the sending ressources 
 to a specified village . 
**/
function scheduleSendResource(e){
	_log(3,"-> scheduleSendResource()");
	// Get the current village of the User 		
		var hiddenId = getValueOfInput("id");
	
		var iVillageFromId = getActiveVillage();
		_log(3,"Current Village =>" + iVillageFromId);		
		// Get the targeted Village of Ressouces 
		var villageTargetName =getValueOfInput("dname");								
		// We get The Id of the Targeted village  with the Coordinate 
		var iX = getValueOfInput("x");		
		var iY = getValueOfInput("y");			
		if(iX != '' && iY != '') {
			var iVillageTargetId = coordsXYToZ(iX, iY);		
			_log(3,"Send Resource delayed to Village[Did] : " + iVillageTargetId);
		}else{
			if( villageTargetName==''){
				_log(3,"No target specified.");
				printMsg(t("The sending ressource cannot be delayed, beaucause no target specified."), true);
				return false;
			}
		}					
		_log(3,"Send Resource delayed to Village[Name] : " + villageTargetName);
		
		// Get the number of ressource and check if there is Ressources to be SENT 
		var ir1 = getValueOfInput("r1");// Bois		
		var ir2 = getValueOfInput("r2");// Terre
		var ir3 = getValueOfInput("r3");// Fer
		var ir4 = getValueOfInput("r4");//Céréale		
		_log(3,"=> Bois : " + ir1);
		_log(3,"=> Terre : " + ir2);
		_log(3,"=> Fer : " + ir3);
		_log(3,"=> Céréale : " + ir4);		
		if( ir1 =='' && ir2 == '' && ir3=='' && ir4===''){
			_log(3,"No quantity specified.");
			printMsg(t("You must specify quantity of resource to send."),true);
			return false;
		}else{
			_log(3,"=> Bois : " + ir1);
			_log(3,"=> Terre : " + ir2);
			_log(3,"=> Fer : " + ir3);
			_log(3,"=> Céréale : " + ir4);
		}
		_log(3,"==> Ressource Sent " +"&"+iVillageFromId+"&dname="+villageTargetName+ "&r1="+ir1+"&r2="+ir2+"&r3="+ir3+"&r4="+ir4+"&dname="+villageTargetName+"&x="+iX+"&y="+iY + "&="+hiddenId);
		
		// Display the form to specifiy the delay of sending resources 
		// Value 5 is the new SendResource Task5
		displayTimerForm(5, iVillageFromId,ir1+"_#"+ir2+"_#"+ir3+"_#"+ir4+"_#"+villageTargetName+"_#"+iX+"_#"+iY+"_#"+hiddenId);
	_log(3, "<- scheduleSendResource");	
}



function scheduleAttack(e) {
		_log(3, "-> scheduleAttack()");		
	var iVillageId = window.location.href.match(/.*a2b\.php\?(newdid=[0-9]*&)?z=([0-9]*)/);  // target village
	if(iVillageId != null) {
		iVillageId = iVillageId[2];
	} else { //try to get the coordinates
		var sX = document.getElementsByName('x');
		var sY = document.getElementsByName('y');
		iX = sX[0].value;
		iY = sY[0].value;
		if(iX != '' && iY != '') {
			iVillageId = coordsXYToZ(iX, iY);
		}					
	}
	
	if(iVillageId == null) {
			_log(2, "Target village ID not found.");
		printMsg(t("The attack cannot be scheduled because no destination was specified."), true);
		return false;
	}
	
	var aTroops = new Array();
	var iAttackType = null;
	var sXpathExpr = "//div[@class='f10']/input[@type='radio']";
	var xpathRes = xpath(sXpathExpr);
	if(xpathRes.snapshotLength > 0) {
		for (var i = 0; i < xpathRes.snapshotLength; i++) {
			if(xpathRes.snapshotItem(i).checked) iAttackType = i+2;
		}
	} else {
			_log(2, "The type of attack was not determined. Unable to schedule the attack.");
		return false;
	}
	if(iAttackType != null) {aTroops[0] = iAttackType;}
	else {
			_log(2, "The type of attack was not determined. Unable to schedule the attack.");
		return false;
	}
	
	sXpathExpr = "//table[@class='p1']//table//td/input[@type='text']";
	xpathRes = xpath(sXpathExpr);
	
	var bNoTroops = true;
	if(xpathRes.snapshotLength > 0) {		
		for (var i = 0; i < xpathRes.snapshotLength; i++) {
			var aThisInput = xpathRes.snapshotItem(i);
			var iTroopId = aThisInput.name.substring(1);			
			aTroops[iTroopId] = (aThisInput.value != '') ? aThisInput.value : 0;
			if(aThisInput.value) {bNoTroops = false;}  //at least 1 troop has to be sent
		}
	} else {
			_log(2, "No info about troops found. Unable to schedule the attack.");
		return false;
	}
	
		_log(3, "Troops:\n" + aTroops);
	
	if(bNoTroops) {
			_log(2, "No troops were selected. Unable to schedule the attack.");
		printMsg(t("The attack cannot be scheduled because no troops were selected.") , true);
			return false;
	} 		
	
	// Good, we have at least 1 troop. Display the form
	displayTimerForm(2, iVillageId, aTroops);		
		_log(3, "<- scheduleAttack()");
}

function scheduleTraining(e) {
	var Inputs = xpath("id('lmid2')//table//input[@type='text']");
	if(Inputs.snapshotLength < 1 ) {
			_log(3, "No textboxes with troop numbers found.");
		return false;
	}
	var buildingId = getBuildingId();
	var aTroops = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];  //the first member  is the code
	var bNoTroops = true;
	for(var i = 0; i < Inputs.snapshotLength; i++) {
		var thisTroopType = parseInt(Inputs.snapshotItem(i).name.substring(1));
		aTroops[thisTroopType] = (Inputs.snapshotItem(i).value != '') ? Inputs.snapshotItem(i).value : 0;
		if(Inputs.snapshotItem(i).value && Inputs.snapshotItem(i).value != 0) {bNoTroops = false;} 
	}
	
	if(bNoTroops) {
			_log(2, "No troops were selected. Unable to schedule the attack.");
		printMsg(t("No troops were selected.") , true);
			return false;
	}
	
	//get the code
	var iCode = xpath("id('lmid2')/form//input[@name='z']");
	if(iCode.snapshotLength > 0) { 
		aTroops[0] = iCode.snapshotItem(0).value;
	} else {
			_log(3, "No code available. Exiting.");
		return false;
	}
	
	//currently, only 1 kind of troop can be trained at once - null all elements except for the oth one (code) and the first non-zero value
	var somethingFound = false;
	aTroops.forEach(function(element, index) {		
		if(index > 0 && element > 0) {			
			if(somethingFound) aTroops[index] = 0;
			somethingFound = true;			
		}
	})
	
	
	// Good, we have at least 1 troop. Display the form
	displayTimerForm(4, buildingId, aTroops);
}


/**
  * Let you get the current number of Element you've programmed to train 
  */
function getNumberOfCurrentTraining(){
	var xpathString = "/html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/form/table[2]/tbody/tr/td/img";
	var object = xpath(xpathString);
	if(object !=null){
		return object.snapshotLength;
	}else{
		return 0;
	}
	
}


/**
 * @param iTask: 0 - build, 1 - upgrade, 2 - attack,raid,support
 * @param target: sitedId for iTask = 0 or 1; iVillageId for siteId = 2
 * @param options: buildingId for iTask = 0; troops for attacks.
 * @param timestamp: if it is passed, suggest the time calculated from this (Caution! It is in seconds).
 * This function functions both as a Listener for Build later and Upgrade later links,
 * and as regular function when arguments are supplied (in case of scheduling attacks and editing existing tasks).
 */
function displayTimerForm(iTask, target, options, timestamp) {
		_log(3, "-> displayTimerForm()");


	// For build and upgrade, we need to extract arguments from the event object	 
	 if(iTask != 2 && iTask != 4  && target == null) {  //if params are supplied, we do not extract them from the event object target (link)
		var el = iTask.target;  // iTask really is the Event object!
		var iTask = parseInt(el.getAttribute("itask"));
		var target = el.getAttribute("starget");
		var options = el.getAttribute("soptions");
		var taskDuration = el.getAttribute("iduration");// Task Duration in Msec
		//alert(taskDuration);	
		if(iTask == undefined || target == undefined || options == undefined) {
				_log(2, "Missing arguments:\niTask="+iTask+"\ntarget="+target+"\noptions="+options);
			return false;
		}
	}
	var sTask = ''; 
	var sWhat = '';	
	var sMoreInfo = ''
	if(iMyRace != 0 && iMyRace != 1 && iMyRace != 2) iMyRace = getOption("RACE", 0, "integer");
	
	switch(iTask) {
		case 0:  //build
		case 1:  //upgrade
			sWhat = aLangBuildings[options];
			sTask = aLangTasks[iTask]; 
			sMoreInfo = t("at site no.") + " " +target;
			break;
		case 2:  //Attack, Raid, Support
			sWhat = '<span id="ttq_placename_' +target+ '">' +getPlaceName(target)+ '</span>';			
			var iAttackType = parseInt(options[0]) + 18; 
			sTask = aLangStrings[iAttackType];
			var bCatapultPresent = (options[8] > 0) ? true : false;
			var bOnlySpies = onlySpies(options);
			if(options[11] == undefined) options[11] = 0;  //if no heros are specified, set them to zero
			sMoreInfo = getTroopsInfo(options); 
			options = options.join("_");
			break;
		case 3:  //Research
			sWhat = aLangTroops[iMyRace][options-1]; 
			sTask = aLangTasks[3];
			break;
		case 4:  //Training
			sWhat = t("troops."); 
			sTask = aLangTasks[4];

			sMoreInfo = getTroopsInfo(options); 
			options = options.join("_");
			var numberOfTraining = getNumberOfCurrentTraining();
			GM_setValue('currentNumberOfTraining',numberOfTraining);
			break;
		case 5: // Sending Resource Delayed Time 
			sTask = aLangTasks[5];
			var infos = options.split("_");
			_log(3," options.split =>" + infos);
			_log(3,"Task Send Ressource => " + sTask);			
			sWhat = t(" à :") + "[" + infos[4].substring(1,infos[4].length);// Then 5  value of the options is the name of the destination village 			
			sWhat = sWhat + " " + infos[5].substring(1,infos[5].length) + " |" + infos[6].substring(1,infos[6].length) + "]";// Then 5  value of the options is the name of the destination village 			
			smoreInfo = t("Delayed sending resource");
			break;
	}
	
	var oTimerForm = document.createElement("form");
	
	//Suggest the current time. Can be local or server time.
	if(bUseServerTime && !timestamp) {  //suggest the server time
		var sTimeType = "This is the server time.";
		var sTime = getServerTime();
		sTime = (!sTime) ? "" : sTime;  //clear sTime if it is false
	} else if(bUseServerTime && timestamp) {  //suggest the timestamp displayed as server time
		var iServerTimeOffset = getServerTimeOffset();
		timestamp = (parseInt(timestamp) + (iServerTimeOffset * 3600)) * 1000;		
		var oServerDate = new Date(timestamp);
		var sTime = formatDate(oServerDate.getUTCFullYear(), (oServerDate.getUTCMonth() + 1), oServerDate.getUTCDate(), oServerDate.getUTCHours(), oServerDate.getUTCMinutes(), oServerDate.getUTCSeconds());	
	} else {  //suggest the local time
		var sTimeType = "This is your local time.";
		
		if(timestamp) {
			var date = new Date(timestamp * 1000); 
		} else {
			var date = new Date(); 
		}
		var dd = date.getDate();
		var mm = date.getMonth() + 1; 
		var yyyy = date.getFullYear();
		var hh = date.getHours();
		var min = date.getMinutes();
		var sec = date.getSeconds();
		
		//Convert small numbers to conventional format
		var sTime = formatDate(yyyy, mm, dd, hh, min, sec);
		
	}
	
	// Allow target selection for catapults if this is not support and at least 1 cata is sent
	var sCataTargets = '';
	if(iTask == 2 && iAttackType > 20 && bCatapultPresent) {
		var sCataOptions = "";
		for(var j=1; j < aLangBuildings.length; j++) {
			sCataOptions += '<option value="' +j+ '">' +aLangBuildings[j]+ '</option>';
		}	
		sCataTargets = '<select name="kata" size="" class="f8"><option value="99">' +t("random")+ '</option>' + sCataOptions + '</select>';
		sCataTargets += '<select name="kata2" size="" class="f8"><option value="99">' +t("random")+ '</option>' + sCataOptions + '</select>';
	}
	
	//Allow specifying the spying mode (only if there is nothing but spies being sent and if this is not a support)
	var sSpyMode = '';
	if(iTask == 2 && iAttackType > 20 && bOnlySpies) {
		sSpyMode = '<input type="radio" name="spy" value="1" checked>' +t("Spy for resources and troops")+ ' <input type="radio" name="spy" value="2">' +t("Spy for troops and defenses");
	}
	
	// Allow specifying repeated attack on a village => N times spaced by M Secondes or Days 
	var sTaskRepeated = '';
	sTaskRepeated = ' '+t("or repeat ")+ ' <input width="10" name="nbOfRepeat" type="text" id="nbOfRepeat" value = "0";" /> '+t("times ")
	+' ' + t("espaced by ")+ '<input name="espacedTime"  type="text" id="espacedTime" value ="0";" />'
	+'<select name="timeUnitRepeat">'
		+'<option value="1">' + t("seconds") +'</option>'
		+'<option value="60" selected="selected">' + t("minutes") + '</option>'
		+'<option value="3600">' + t("hours") + '</option>'
		+'<option value="86400">' + t("days") + '</option>'
	 +'</select><br/>';	
	
	oTimerForm.id = "timerForm";
	oTimerForm.setAttribute("class", "handle");
	var sLinkClose = "<a href='#' onclick='document.body.removeChild(document.getElementById(\"timerform_wrapper\"));' class='ttq_close_btn'><img src='" +sCloseBtn+ "' alt='X' /></a>";

	oTimerForm.innerHTML = sLinkClose + '<input type="hidden" name="timerTask" value="' +iTask+ '" />'+
	'<input type="hidden" name="timerTarget" value="' +target+ '" />'+
	'<input type="hidden" name="timerOptions" value="' +options+ '" /><p>' +
	'<input type="hidden" name="taskDuration" value="' +taskDuration +'"/>' + 
	sTask+ ' ' +sWhat+ '<br/>' + 
	t("at") + ' <input name="at" onmousedown="function(e){alert(\'oleeee\');/*e.stopPropagation();*/}" type="text" id="at" value="' +sTime+ '" onfocus="document.getElementById(\'after\').value = \'\'; this.value=\'' +sTime+ '\'" title="' +sTimeType+ '" /> ' 
	+ t("or after") + 
	' <input name="after" type="text" id="after" onfocus="document.getElementById(\'at\').value = \'\';" />' 
	+'<select name="timeUnit">'
		+'<option value="1">' + t("seconds") +'</option>'
		+'<option value="60" selected="selected">' + t("minutes") + '</option>'

		+'<option value="3600">' + t("hours") + '</option>'
		+'<option value="86400">' + t("days") + '</option>'
	 +'</select><br/>'	 
	 + sTaskRepeated
	 + '<span style="font-size:75%; cursor:default;">' +sMoreInfo+ '</span></p>';
	
	if(sCataTargets != '') {
		oTimerForm.innerHTML += '<p>' + t("Catapults will aim at") + ': ' +sCataTargets+ ' </p>';
	}
	
	if(sSpyMode != '') {
		oTimerForm.innerHTML += '<p>' +sSpyMode+ '</p>';
	}
	
	var oSubmitBtn = document.createElement("input");
	oSubmitBtn.name = "submitBtn";
	oSubmitBtn.value = "OK";
	oSubmitBtn.type = "button";
	oSubmitBtn.addEventListener('click', function() {handleTimerForm(this.form)}, true);
	oTimerForm.appendChild(oSubmitBtn);
	
	var oWrapper = document.createElement("div");
	oWrapper.id = "timerform_wrapper";
	oWrapper.appendChild(oTimerForm);
	
	//position
	var formCoords = getOption("FORM_POSITION", "215px_215px");
	formCoords = formCoords.split("_");
	oWrapper.style.top = formCoords[0];
	oWrapper.style.left = formCoords[1];
	
	document.body.appendChild(oWrapper);
	makeDraggable(getId("timerForm"));
		_log(3, "<- displayTimerForm()");	
	return false;
}

function handleTimerForm(oForm) {
		_log(3, "-> handleTimerForm()");
		// At a specified Time 
		var at = oForm.at.value;
		
		// Calcule de la date de la tâche à une date précise 
		if(at == '') {
			var after = oForm.after.value;
			var timeUnit = oForm.timeUnit.value;
			after = after*timeUnit;  // convert to seconds
			var oDate = new Date();  // current GMT date. TODO: server time
			var iTaskTime = parseInt(oDate.getTime()/1000 + after); 
		} else {
			// convert formatted date to milliseconds
			var re = new RegExp("^(2[0-9]{3})/([0-9]{1,2})/([0-9]{1,2}) ([0-9]{1,2}):([0-9]{1,2}):([0-9]{1,2})$", "i");
			var aMatch = at.match(re);  
			if(!aMatch) {
				_log(1, "You entered invalid format of date!");
				return;
			}
			for(var i = 2; i < aMatch.length; i++) {
				// convert strings to integers
				if(aMatch[i].match(/0[0-9]{1}/i)) {aMatch[i] = aMatch[i].substring(1);}
				aMatch[i] = parseInt(aMatch[i]); 
			}
			
			// Time zone conversions
			if(bUseServerTime) {  //server time
				var iServerTimeOffset = getServerTimeOffset();
				if(iServerTimeOffset == false) {  //problem. do nothing.
						_log(2, "We could not schedule this task, because we were unable to determine server's timezone.");
					printMsg("We could not schedule this task, because we were unable to determine server's timezone.", true);
					return false;
				}			
				
				var oTaskDate = new Date(aMatch[1],aMatch[2]-1,aMatch[3],aMatch[4],aMatch[5],aMatch[6]);  //server time in local offset
				var newtimestamp = oTaskDate.getTime() - (oTaskDate.getTimezoneOffset() * 60000);  //server time in server's timezone
				newtimestamp = newtimestamp - (iServerTimeOffset * 3600000);  //get the UTC server time for this task			
				iTaskTime = parseInt( newtimestamp/1000 );  //convert to seconds
			} else {  //local time
				var oDate = new Date(aMatch[1],aMatch[2]-1,aMatch[3],aMatch[4],aMatch[5],aMatch[6]);
				var iTaskTime = parseInt(oDate.getTime()/1000);
			}		
		}
		
		document.body.removeChild(getId('timerform_wrapper'));
			_log(2, "Task will be scheduled for " +iTaskTime);  // The stored time is the absolute Unix GMT time.	
		
		if(oForm.kata) { //store catapults targets
			oForm.timerOptions.value += "_" +oForm.kata.value;
		} 
		
		if(oForm.kata2) { //store catapults targets
			oForm.timerOptions.value += "_" +oForm.kata2.value;
		}
		
		if(oForm.spy) {  //spying mission
			for(var i = 0; i < oForm.spy.length; i++) {
				if(oForm.spy[i].checked) {oForm.timerOptions.value += "_" + oForm.spy[i].value;}
			}
		}
		// *********************************************************************		
		// We repeat the task a certain number of Time  and get the Repeat parameters 				
		// *********************************************************************
		if (oForm.nbOfRepeat!=null && oForm.espacedTime != null && oForm.espacedTime.value!="0" && oForm.nbOfRepeat.value!="0"){		
			_log(3,"=> Repeat Task " + oForm.nbOfRepeat.value +" espaced by" + oForm.espacedTime.value);
			var nbOfIteration = oForm.nbOfRepeat.value;
			var timeBetweenIteration = oForm.espacedTime.value;
			
			var timeUnitRepeat = oForm.timeUnitRepeat.value;			
			var timeRepeatInterval = timeBetweenIteration*timeUnitRepeat;  // convert to seconds						
						
			// REPEAT  THE ACTION FOR A CERTAIN TIME ESPACED BY A PERIOD TIME
			for(var k=0;k < nbOfIteration;k++){				
				// We add a Random time Repetition which is between 
				var randomValue = taskRandomCoeff * Math.random();
				if(k!=0){
					iTaskTime = parseInt(iTaskTime + timeRepeatInterval + randomValue);	
				}
				setTask(oForm.timerTask.value, iTaskTime, oForm.timerTarget.value, oForm.timerOptions.value);					
			}
			_log(3,"<== Repeat Task");
		}else{
			// *********************************************************************		
			// No repetition Needed
			// *********************************************************************
			setTask(oForm.timerTask.value, iTaskTime, oForm.timerTarget.value, oForm.timerOptions.value);		
			
			_log(3, "<- handleTimerForm()");
		}
		//alert('--> HandleTimerForm : ' + oForm.timerTask.value +" /" + iTaskTime +"/ " +oForm.timerTarget.value+" /" + oForm.timerOptions.value);		
}

/** @return true if there are only spies, false if there is anything else or no spies. */
function onlySpies(aTroops) {
		_log(3, "-> onlySpies()");
		
	var iScoutUnit = getOption("SCOUT_UNIT", false, "integer");
	if(iScoutUnit != 3 && iScoutUnit != 4) {  //3 or 4 are the only valid values
			_log(2, "Unknown iScoutUnit. Unable to determine if this is a spying mission.");
			return false;
	}
	
	if(aTroops[iScoutUnit] < 1) { //no spies
			_log(3, "No spies.");
		return false;  
	}
	for(var i=1; i <= 11; i++) { 
		if(i != iScoutUnit && parseInt(aTroops[i]) > 0) { //at least one other troop		
				_log(3, "Troops other than spies are present.");
			return false;
		}
	}	
		_log(3, "This is a spying mission.");
	return true;  
		_log(3, "<- onlySpies()");
}

function printMsg(sMsg,bError) {
		_log(3, "-> printMsg()");
	var oDate = new Date();
	var sWhen = oDate.toLocaleString() + "\n";
	_log(1, sWhen + sMsg);
	// delete old message
	var oOldMessage = getId("ttq_message");
	if(oOldMessage) {
			_log(3, "Removing the old message." +oOldMessage);
		oOldMessage.parentNode.removeChild(oOldMessage);
	}	
	
	// here we generate a link which closes the message
	var sLinkClose = "<a href='#' onclick='document.getElementById(\"ttq_message\").parentNode.removeChild(document.getElementById(\"ttq_message\"));' class='ttq_close_btn'><img src='" +sCloseBtn+ "' alt='X' /></a>";
	
	var sBgColor = (bError) ? "#FFB89F" : "#90FF8F"; 
	var oMsgBox = document.createElement("div");
	//oMsgBox.innerHTML = sLinkClose + "<div id='ttq_draghandle_msg' class='handle ttq_draghandle' style='background-color:white; -moz-opacity:0.2; border:1px dashed white;' >&nbsp;</div>" + sMsg;
	oMsgBox.innerHTML = "<div id='ttq_draghandle_msg' class='handle'>" + sLinkClose + sMsg + "</div>";
	oMsgBox.style.backgroundColor = sBgColor;
	var msgCoords = getOption("MSG_POSITION", "215px_215px");
	msgCoords = msgCoords.split("_");
	oMsgBox.style.top = msgCoords[0];
	oMsgBox.style.left = msgCoords[1];
	oMsgBox.id = "ttq_message";
	document.body.appendChild(oMsgBox);
	makeDraggable(getId('ttq_draghandle_msg'));
		_log(3, "<- printMsg()");
}

/** Experimental: Send messages in the game 
 * TODO: The sC parameter needs to be loaded and saved once.
 */
function sendMsg(sTo, sSubject, sMsg, sC) {
		_log(3, "-> sendMsg()");
	if(sTo == '' || sMsg == '' || sC == '') {return false;}
	var sParams = 'c=' +sC+ '&an=' +sTo+ '&be=' +sSubject+ '&message=' +sMsg+ '&t=2&s1=';
	sParams = encodeURI(sParams);
	var httpRequest = new XMLHttpRequest();		
	httpRequest.open("POST", 'nachrichten.php', true);
	httpRequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
	httpRequest.setRequestHeader("Content-length", sParams.length);
	httpRequest.setRequestHeader("Connection", "close");
	httpRequest.send(sParams);	
		_log(3, "<- sendMsg()");
}

function hideMsg() {
		_log(3, "-> hideMsg()");
	var oMsgBox = getId("ttq_message");
	document.body.removeChild(oMsgBox);
		_log(3, "<- hideMsg()");
}

function readCookie(name) {
		_log(3, "-> readCookie()");
	if(!name) {var name = "TTQ_TASKS";}
	var reg = new RegExp(name + "=([^;\n\r]*);?", "i");
	var data = reg.exec(document.cookie);
	if (data == null || data.length <= 1) {
		return '';	
	}	
	return data[1];
		_log(3, "<- readCookie()");
}

function createCookie(name,value,days) {
		_log(3, "-> createCookie()");
	if (days) {
		var date = new Date();
		date.setTime(date.getTime()+(days*24*60*60*1000));
		var expires = "; expires="+date.toGMTString();
	}
	else var expires = "";
	
	document.cookie = name+"="+value+expires+"; path=/";
	
		_log(3, "<- createCookie()");
	return true;
}

function getCode(iSiteId, iNewdid) {
		_log(3, "-> getCode()");
	
	if(iNewdid != 'null' && iNewdid != '') {
		var sNewdid = "&newdid=" +iNewdid;
	} else {
		var sNewdid = "";
	}
	
	get("build.php?id=" + iSiteId + sNewdid, handleRequestFindCode, iNewdid);	
		_log(3, "<- getCode()");

}

function findCode(sPage, iNewdid) {
		_log(3, "-> findCode()");
	var iMode = 0;  // mode is 0 for building new stuff, 1 for upgrading
	var sCode = '';
	if(!iNewdid) {
		var iNewdid = 'null';
	}

	var re0 = /dorf2\.php\?a=[0-9]{1,2}&id=[0-9]{1,2}&c=(.{3})/i;  // new building

	var re1 = /dorf[1-2]\.php\?a=.*&c=(.{3})/i;  //upgrade
	var aMatch0 = sPage.match(re0);
	var aMatch1 = sPage.match(re1);
	if(aMatch0) {
		_log(3, "Code for building new stuff found.");
		sCode = aMatch0[1];
		iMode = 0;
	} else if(aMatch1) {
		_log(3, "Code for upgrading found.");
		sCode = aMatch1[1];	
		iMode = 1;
	} else {
		_log(3, "Code not found");
		return;
	}
	
	
	//save the found code in the proper cookie
	if(bLockedCode) {
			_log(3, "The TTQ_CODE_" + iMode + " cookie is locked. We were not able to write it.");
		return false;
	}
	if(sCode != '') {
		bLockedCode = true;  // TODO check if the cookie is locked. Lock it separately from tasks
		var sCookie = readCookie("TTQ_CODE_" +iMode);
		var aCookie = new Array();
		if(sCookie != '') {  //there is a cookie
			aCookie = sCookie.split(",");
			var iIndexOfVillageId = aCookie.indexOf(iNewdid);
			if(iIndexOfVillageId > -1) {  // existing old code - remove
				aCookie.splice(iIndexOfVillageId, 2);
			}
		}		
		aCookie.push(iNewdid);
		aCookie.push(sCode);
		sCookie = aCookie.join(",");
			_log(3, "Writing cookie: " + sCookie);
		createCookie('TTQ_CODE_'+iMode, sCookie, 365);
		bLockedCode = false;
	} else {
			_log(2, "We didn't find any code. Either there is not enough resources for this task, or another building is being built/upgraded.");
		return false;
	}		
	
		_log(3, "<- findCode()");
}
	
function detectLanguage() {
	if(sLang != "") {return;}
	var re = null; re = new RegExp("^http://([^.]{1,})[0-9]+\\\.[^/]*\\\.([a-zA-Z]{2,4})/.*$", "i");
	var lang = window.location.href.match(re);
	var t;
	if(!lang) {
		return;
	} else {
		sLang = lang.pop();
		if (sLang=="com") {
			t=lang.pop();
			if(!t) {
				return;
			} else {
				sLang = t;
			}
		}else if (sLang=="asia") {
			sLang="th";
		}
	}
}

/** @return coordZ if the name is not found in the cache. */
function getPlaceName(iPlaceId) {
		_log(3, "-> getPlaceName()");
	
	if(!bDisplayVillageNames) {
		return iPlaceId;
	}
	
	//first try to load the name from the cache
	var sCookie = readCookie("TTQ_PLACE_NAMES");  // format: "123456,VillageName,233564,VillageName,"	
	if(sCookie != '') {
		var aPlaces = sCookie.split(",");	
		var iPlacesLength = aPlaces.length;
		if(iPlacesLength > 0) {	
			for(var i = 0; i < iPlacesLength; i++) {				
				if(aPlaces[i].indexOf(iPlaceId) > -1) {
					return decodeURI(aPlaces[i+1]);
				}
				i++;
			}
		}
	}	
		
	var httpRequest = new XMLHttpRequest();
	httpRequest.overrideMimeType("application/xml");
	httpRequest.onreadystatechange = function() { 
			handleGetPlaceName(httpRequest, iPlaceId); 
	};
	httpRequest.open("GET", "karte.php?z=" +iPlaceId, true);
	httpRequest.send(null);
	
		
	return iPlaceId;		
		_log(3, "<- getPlaceName()");
}

function handleGetPlaceName(httpRequest, iPlaceId) {
		_log(3, "-> handleGetPlaceName()");
	if (httpRequest.readyState == 4) {
		if (httpRequest.status == 200) { // ok		
				_log(3, "HTTP response retrieved.");
			var sResponse = httpRequest.responseText;  // it would be much easier to find what we want in responseXML, but it doesn't work, since it is not well-formed
			
			if(sResponse) {
					
				var iCoordX = coordZToX(iPlaceId);
				var iCoordY = coordZToY(iPlaceId);
					_log(3, "Coordinates for " +iPlaceId+ ": " +iCoordX+ "|" +iCoordY);
				var re = new RegExp("onmouseover=\"map\\('([^']*)','([^']*)','[^']*','[^']*','" +iCoordX+ "','" +iCoordY+ "'\\)\"", "i");
				var aMatch = sResponse.match(re);
				if(aMatch && aMatch[1]) { 
						_log(2, "The village name found:"+aMatch[1]);
					cachePlaceName(iPlaceId, aMatch[1]);
					injectPlaceName(aMatch[1], iPlaceId);
				} else {
						_log(2, "The village name not found.");
					cachePlaceName(iPlaceId, iCoordX + "|" + iCoordY);
					injectPlaceName(iCoordX + "|" + iCoordY, iPlaceId);
				}				
			}

		} else { // failed
				_log(2, "HTTP request status: " + httpRequest.status);
		}
	}
	
		_log(3, "<- handleGetPlaceName()");
}

/** Store found names in a cookie. */
function cachePlaceName(iPlaceId, sPlaceName) {
		_log(3, "-> cachePlaceId()");
	
	var aPlaces = new Array();
	var sCookie = readCookie("TTQ_PLACE_NAMES");
	if(sCookie) {
		aPlaces = sCookie.split(",");
	}
	
	if(aPlaces.length > (2 * iMaxPlaceNamesCookieLength) ) {  //cookie is too long, clear it first
		aPlaces = [];
	}
	
	if(aPlaces.length > 1) {
		var iIndexId = aPlaces.indexOf(iPlaceId);
		if(iIndexId > -1) {  //this place is stored - remove
			aPlaces.splice(iIndexId, 2);
		}
	}
	aPlaces.push(iPlaceId);
	aPlaces.push(encodeURI(sPlaceName));
	var sNewCookie = aPlaces.join(",");
	createCookie("TTQ_PLACE_NAMES", sNewCookie, 1);  //this cookie is valid 1 day
	
	
		_log(3, "<- cachePlaceId()");
}

function injectPlaceName(sPlaceName, iPlaceId) {
	var oSpan1 = getId('ttq_placename_'+iPlaceId);
	var oSpan2 = getId('ttq_placename_history_' +iPlaceId);
	if(oSpan1) {
		oSpan.innerHTML = sPlaceName;
		return;
	} 
	if(oSpan2) {
		oSpan.innerHTML = sPlaceName;
		return;
	} 
	return;
}

/************************ Drag n drop*******************************/
var mouseOffset = null;
var iMouseDown  = false;
var lMouseState = false;
var dragObject  = null;
var curTarget   = null;

function mouseCoords(ev){
	return {x:ev.pageX, y:ev.pageY};
}

function makeClickable(object){
	object.onmousedown = function(){
		dragObject = this;
	}
}

function getMouseOffset(target, ev){
	var docPos    = getPosition(target);
	var mousePos  = mouseCoords(ev);
	return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
}

function getPosition(e){
	var left = 0;
	var top  = 0;
	while (e.offsetParent){
		left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);
		top  += e.offsetTop  + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);
		e     = e.offsetParent;
	}
	left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);
	top  += e.offsetTop  + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);
	return {x:left, y:top};
}

function mouseMove(ev){
	var target   = ev.target;
	var mousePos = mouseCoords(ev);

	if(dragObject){
		dragObject.style.position = 'absolute';
		dragObject.style.top      = (mousePos.y - mouseOffset.y) +"px";
		dragObject.style.left     = (mousePos.x - mouseOffset.x) +"px";
	}
	lMouseState = iMouseDown;
	return false;
}

function mouseUp(ev){
	if(dragObject) {
		switch(dragObject.id) {
			case "ttq_message":
				var key = "MSG_POSITION";
				break;
			case "timerform_wrapper":
				var key = "FORM_POSITION";
				break;
			case "ttq_history":
				var key = "HISTORY_POSITION";

				break;
			case "ttq_tasklist":
			default:
				var key = "LIST_POSITION";
				break;
		}
		setOption(key, dragObject.style.top +"_"+ dragObject.style.left);
	}
	dragObject = null;
	iMouseDown = false;
}

function mouseDown(ev){	
var mousePos = mouseCoords(ev);
	var target = ev.target;
	iMouseDown = true;	
	if(target.getAttribute('DragObj')){
		return false;
	}	
}

function makeDraggable(item){
	if(!item) return;
	item.addEventListener("mousedown",function(ev){
		dragObject  = this.parentNode;
		mouseOffset = getMouseOffset(this.parentNode, ev);
		return false;
	}, false);
}

document.addEventListener("mousemove", mouseMove, false);
document.addEventListener("mousedown", mouseDown, false);
document.addEventListener("mouseup", mouseUp, false);

/************************************************************************************/

function xpath(query, object) {
	if(!object) var object = document;
	return document.evaluate(query, document, null, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null);
}

function getRace() {
		_log(3, "-> getRace()");
	var xpathResult = xpath("//img[@class='unit']");
	if (xpathResult.snapshotLength > 0) {
		var src = xpathResult.snapshotItem(0).src;
		var iTroopType = src.match(/([0-9]{1,2})\.gif/i);
		if(!iTroopType || !iTroopType[1]) {
			_log(2, "Image not found. Could not determine the race.");
			return false;
		}
		iTroopType = parseInt(iTroopType[1]);
		if(iTroopType > 20) {
			return 2; //gaul
		} else if(iTroopType > 10) {
			return 1; //teutons
		} else {
			return 0; //Romans
		}
	} else {
			_log(2, "Image not found. Could not determine the race.");
			return false;
	}
		_log(3, "<- getRace()");
} 

function getBuildingId() { 
	var re = /.*build\.php\?([a-z=0-9&]*&)?id=([0-9]{1,2})/i;
	var iSiteId = window.location.href.match(re);
	if(iSiteId != null) {
		return parseInt(iSiteId[2]);
	} else {
			_log(2, "Building site ID not found");
		return false;
	}
}

/** @return newdid of the currently selected village */
function getActiveVillage() {
		_log(3, "-> getActiveVillage()");
	var oActiveLink = xpath("//a[@class='active_vl']");
	if(oActiveLink.snapshotLength > 0) {
			_log(2, "Active village link found.");
		var sHref = oActiveLink.snapshotItem(0).href;
		var aMatch = sHref.match(/newdid=([0-9]*)/i);
		if(!aMatch) {
				_log(2, "Active village id could not be found.");
			return false;
		} else {
				_log(3, "Active village id was found: " +aMatch[1]);				
			return aMatch[1];
		}
	} else {
	   // Try another way to get the active village
	  var buildLink = xpath("/html/body/div[@id='lmidall']/div[@id='lmidlc']/div[@id='lmid1']/div[@id='lmid2']/div/a");
	   if(buildLink.snapshotLength>0){
			var sUrl = buildLink.snapshotItem(0).href;
			var aMatch2 = sUrl.match(/&a=([0-9]*)/i);
			if(!aMatch) {
					_log(2, "Active village id could not be found.");
				return false;
			} else {
					_log(3, "Active village id was found: " +aMatch[1]);				
				return aMatch[0];
			}
	   }else{
			_log(2, "Active village could not be found.");
		return false;
		}
	}
		_log(3, "<- getActiveVillage()");
}

/** @return name of one of your one villages. */
function getVillageName(iVillageDid) {
		_log(3, "-> getVillageName()");
	if(iVillageDid == '' || iVillageDid == 'null') {  //no village id
		return '';
	}	
	var sVillageName = '';	
	var xpathResult = xpath("id('lright1')/table/tbody/tr/td/a[contains(@href, '" +iVillageDid+ "')]");
	if(xpathResult.snapshotLength > 0) {
		return xpathResult.snapshotItem(0).innerHTML;
	} else {
		return 'unknown';
	}
	_log(3, "<- getVillageName()");
}

function trim(stringToTrim) {
	return stringToTrim.replace(/^\s+|\s+$/g,"");
}

function ltrim(stringToTrim) {

	return stringToTrim.replace(/^\s+/,"");
}

function rtrim(stringToTrim) {
	return stringToTrim.replace(/\s+$/,"");
}

/** Kudos to QP for writing this function. */
function coordsXYToZ(x, y) {	
	x = parseInt(x);
	y = parseInt(y);
	var coordZ = (x + 401) + ((400 - y) * 801);
	return coordZ;
}

/** Kudos to QP for writing this function. */
function coordZToX(z) {
	z = parseInt(z);
	var x = ((z - 1) % 801) - 400;

	return x;
}

/** Kudos to QP for writing this function. */
function coordZToY(z) {
	z = parseInt(z);
	var y = 400 - (parseInt(((z - 1) / 801)));
	return y;
}

/**
 * This function is called once, after user installed a new version of this script
 */	
function performUpgrade() {
		_log(3, "-> performUpgrade()");
	
	createCookie("TTQ_CODE_0", "", -1);
	createCookie("TTQ_CODE_1", "", -1);	
	createCookie("TTQ_PLACE_NAMES", "", -1);
	createCookie("TTQ_LIST_POSITION", "", -1);
	createCookie("TTQ_LAST_REFRESH", "", -1);
		
	GM_setValue("TTQ_VERSION", sCurrentVersion);
	alert("Your Travian Task Queue script has been updated.");	
		_log(3, "<- performUpgrade()");
}

/**
* @return The server timezone offset from GMT or false if it is not available. 
*/
function getServerTimeOffset() {
		_log(3, "-> getServerTimeOffset()");
	var iServerTimeOffset = getOption("SERVER_TIME_OFFSET", false);
	if(iServerTimeOffset != false) {  //no automatic detection
			_log(3, "Returning the predefined iServerTimeZoneOffset.");
		return parseInt(iServerTimeOffset);
	} else {  //automatic detection	
		var iOffset = xpath("id('ltime')/span[2]");
		if(iOffset.snapshotLength < 1) {  //not found. Unknown offset.
			return false;
		} else {
			iOffset = iOffset.snapshotItem(0).innerHTML;
			var aMatch = iOffset.match( /([A-Z]{3})([-+]{1}[0-9]{1,2})/i );
			if(!aMatch) {
					_log(3, "No server time zone recognized, although it seems to be displayed.");
				return false;
			}
			
			iOffset = parseInt(aMatch[2]);
			switch(aMatch[1]) {	
				case "AST":
					return (iOffset - 4);
					break;
				case "EST":
					return (iOffset - 5);
					break;
				case "CST":
					return (iOffset - 6);
					break;
				case "MEZ":				
					return (iOffset + 1);
					break;
				case "UTC":
				case "GMT":
				default:
					return iOffset;
					break;
			}
			
		}
	}
	
	return false;
		_log(3, "<- getServerTimeOffset()");
}

/**
* @return Current server time as formatted string or timestamp or false if the server time cannot be determined.
*/
function getServerTime(bReturnTimestamp) {
		_log(3, "-> getServerTime()");
	
	// get server time zone offset
	var iTimeOffset = getServerTimeOffset();			

	var sTime = xpath("id('tp1')");
	if(sTime.snapshotLength < 1) {
			_log(3, "No server time found.");
		return false;
	}
	sTime = sTime.snapshotItem(0).innerHTML;

	// now we need to determine server date - tricky.
	var aMatch = sTime.match( /^([0-9]{1,2}):([0-9]{2}):([0-9]{2})$/i );
	if(!aMatch) {
			_log(3, "No server time found. Server date could not be determined.");
		return false;
	}
	
	// get UTC time of the server
	var UTCHoursServer =  parseInt(aMatch[1]) - iTimeOffset;
	if(UTCHoursServer > 23) {
		UTCHoursServer = UTCHoursServer - 24;
	}
	if(UTCHoursServer < 0) { 
		UTCHoursServer = UTCHoursServer + 24;
	}
	 
	// for now, we assume that the local UTC time = server UTC time. 
	//TODO: solve the situation when it's not
	var oLocalTime = new Date();
	var yy = oLocalTime.getUTCFullYear();
	var mm = oLocalTime.getUTCMonth();
	var dd = oLocalTime.getUTCDate();	
	var hh = oLocalTime.getUTCHours();
	
	//Now the logic:
	if(hh == UTCHoursServer) {  //the local UTC time is similar to server's UTC time. Good!
		// we can therefore use local date as server's date
	} else if(hh == 23 && UTCHoursServer == 0) {  //the server is ahead of us
		dd = dd + 1;
	} else if(hh == 0 && UTCHoursServer == 23) {  //the server is falling behind
		dd = dd - 1;
	} else {  //we do not tolerate bigger differences!
			_log(2, "Warning! The local time (as UTC) differs from the server time (as UTC) by more than 1 hour. Your local time is incorrect or you specified wrong timezone for your server. We can't calculate server's date.");
		return false;
	}
	
	//now we can construct the Date object for the server time and return formatted string
	//var sTime = yy+"/"+mm+"/"+dd+" "+hh+":"+min+":"+sec;
	var oServerDate = new Date(yy, mm, dd, UTCHoursServer, aMatch[2], aMatch[3]);
	//the created object has wrong timestamp - it was offset by local timezone offset. Bring it back
	var newtimestamp = oServerDate.getTime() - (oLocalTime.getTimezoneOffset() * 60000);  //this is server time as UTC
	
	if(bReturnTimestamp) {  //we don't need formatted string
		return newtimestamp;
	}
	
	newtimestamp = newtimestamp + (iTimeOffset * 3600000);  //server time in the server's timezone
	var oServerDate = new Date(newtimestamp);  //this is the server's time (not UTC!)
	
	sTime = formatDate(oServerDate.getUTCFullYear(), (oServerDate.getUTCMonth() + 1), oServerDate.getUTCDate(), oServerDate.getUTCHours(), oServerDate.getUTCMinutes(), oServerDate.getUTCSeconds());
	return sTime;

	
	
		_log(3, "<- getServerTime()");
}

/**
* @param {int}
* @return {str} Formatted date.
*/
function formatDate(yyyy, mm, dd, hh, min, sec) {
	if(dd < 10) {dd = "0" + dd;}
	if(mm < 10) {mm = "0" + mm;}
	if(min < 10) {min = "0" + min;}
	if(sec < 10) {sec = "0" + sec;}	
	return yyyy+"/"+mm+"/"+dd+" "+hh+":"+min+":"+sec;
}

function isInt(x) {
   var y = parseInt(x);
   if (isNaN(y)) {return false;}
   return x==y && x.toString()==y.toString();
} 

function makeMenuToggle(key, defaultValue, toggleOn, toggleOff, prefix) {
  window[key] = getOption(key, defaultValue, "boolean");
  GM_registerMenuCommand((prefix ? prefix+": " : "") + (window[key] ? toggleOff : toggleOn), function() {
    setOption(key, !window[key]);
	
	if(key == 'USE_SERVER_TIME' && !window[key]) {
		var iServerTimeOffset = getServerTimeOffset();
		var promptMsg = (iServerTimeOffset == false) ? "Travian Task Queue:\nPlease enter your server's timezone offset from GMT in hours.\n(examples: for GMT enter 0, for MEZ enter 1, for EST enter -5)" : "Travian Task Queue:\nYour server's timezone offset was detected as " +iServerTimeOffset+ " hours from GMT.\n If this is not right, please enter the correct value. Otherwise leave the box empty.";	
		
		var userResponse = prompt(promptMsg);
		while( (userResponse != '' && !isInt(userResponse)) || (userResponse == '' && iServerTimeOffset == false) ) {
			userResponse = prompt(promptMsg);		
		} 
		var value = (userResponse != '') ? userResponse:iServerTimeOffset;
		setOption("SERVER_TIME_OFFSET", value);
	}
	
	location.reload();
  });
}

function useLocalTime() {
	GM_setValue("TTQ_USE_SERVER_TIME", false); 
	bUseServerTime = false;
	GM_setValue("TTQ_SERVER_TIME_OFFSET", false);
	alert("Now you are using your local time for planning tasks.");
	location.reload();	
}

function useServerTime() { 
	var iServerTimeOffset = getServerTimeOffset();
	if(iServerTimeOffset == false) { 
		iServerTimeOffset = prompt("To use the server time, please enter the timezone offset (in hours) of your server from the GMT.\nExamples:\nFor EST enter \"-5\", for MEZ enter \"1\", etc.");
		if(isInt(iServerTimeOffset)) {
			GM_setValue("TTQ_SERVER_TIME_OFFSET", iServerTimeOffset);
			GM_setValue("TTQ_USE_SERVER_TIME", true); 
			bUseServerTime = true;
		} else {
			alert("Invalid value. You need to specify an integer.");
		}
	} else {
		GM_setValue("TTQ_USE_SERVER_TIME", true); 
		bUseServerTime = true;
	}
	alert("Now you are using your local time for planning tasks.");
	location.reload();
}

function getTroopsInfo(aTroops) {
	var sTroopsInfo = "";	
	for(var i = 1; i < 12; i++) {
		if(aTroops[i] > 0) {
			sTroopsInfo += aLangTroops[iMyRace][i-1] + ": " +aTroops[i]+ ", ";
		}
	}
	//trim last two characters
	sTroopsInfo = sTroopsInfo.substring(0, sTroopsInfo.length - 2);
	return sTroopsInfo;
}

function setOption(key, value) {
	var options = readCookie("TTQ_OPTIONS");
	if(options != '') options = options.split(",");
	else options = [];
	var myOption = options.indexOf(key);
	if(myOption < 0) {
		options.push(key);
		options.push(value);
	} else {
		options[myOption + 1] = value;
	}
	options.join(",");
	createCookie("TTQ_OPTIONS", options, 365);
}
/**
* @param key: name of the parameter in the cookie.
* @param defaultValue: this is returned if the parameter is not found in the cookie.
* @param type: if set, type conversion occurs. Values {string, integer, boolean} The conversion occurs only if it is not the defaultValue being returned.
*/
function getOption(key, defaultValue, type) {
	var options = readCookie('TTQ_OPTIONS');
	options = options.split(",");
	var myOption = options.indexOf(key);
	if(myOption < 0) {return defaultValue;}
	switch(type) {
		case "boolean":
			var myOption = ( options[myOption + 1] == "true") ? true:false;
			break;
		case "integer":
			var myOption = parseInt(options[myOption + 1]);
			break;
		case "string":
		default:
			var myOption = options[myOption + 1];
			break;				
	}
	return myOption;
}

function t(str) {
	var index = aLangStringsMaster.indexOf(str);
	var sTranslatedStr =  aLangStrings[index];
	if(sTranslatedStr) {
		return sTranslatedStr;
	} else {		
		_log(3,'=> '+index+']' + str);
		return str;
	}
}

function getId(id) {
  return document.getElementById(id);
}

function promptRace() {
	var iMyRace = getOption("RACE", false, "integer");
	var newRace = false;
	while(!isInt(newRace)) {
		var newRace = prompt("Travian Task Queue: \nWhat is your race on this server?\n(Type 0 for Romans, 1 for Teutons, 2 for Gauls.) \nCurrently: " +iMyRace);
		if(isInt(newRace)) {
			newRace = parseInt(newRace);
			if(newRace > -1 && newRace < 3) {
				setOption("RACE", newRace);
				location.reload();
				break;
			} else {
				newRace = false;
			}
		}
	}
}

function promptHistory() {
	var newHistoryLength = false;
	while(!isInt(newHistoryLength)) {
		var newHistoryLength = prompt("Travian Task Queue: \nHow many past tasks do we keep in history?\n(Type 0 to disable task history.) \nCurrently: " +iHistoryLength);
		if(isInt(newHistoryLength)) {
			newHistoryLength = parseInt(newHistoryLength);
			if(newHistoryLength > -1) {
				setOption("HISTORY_LENGTH", newHistoryLength);
				location.reload();
				break;
			} else {
				newHistoryLength = false;
			}
		}
	}
}


//by ALFik +
function promptDelay() {
	var newDelay = false;
	while(!isInt(newDelay)) {
		var newDelay = prompt("Travian Task Queue: \nHow many minutes add to task if error?\n(Type 0 to not add.) \nCurrently: " +iDelay);
		if(isInt(newDelay)) {
			newDelay = parseInt(newDelay);
			if(newDelay > -1) {
				setOption("DELAY", newDelay);
				location.reload();
				break;
			} else {
				newDelay = false;
			}
		}
	}
}
//by ALFik -


/**
 * If set to True, then We use the Delay Error to set the failed task,
 * if false we queue the failed task to the355 end of the queue.
 **/
function promptUseDelayeErrorOrEndOfTheTask(){
	var newUseOfIDelay = prompt("Travian Task Queue: \nDo you Want to queue failed task after the " + iDelay + " sec.\n or do you want to queue it to the end of the task list?\n (Type 'true'(use idelay) or 'false'(queue to the end) \nCurrently: " +useOfIDelay);
	if(useOfIDelay==true ||useOfIDelay==false){
		setOption("USE_OF_IDELAY",newUseOfIDelay);
		location.reload();
	}else{
		printMsg("The useOfIDelay value is not correct, default is true",false);
	}
}


// *************************************************
// Get Value of Input from name of Id
// *************************************************
function getValueOfInput(name){
	var object =document.getElementsByName(name)[0];
	if(object!=undefined){
		var result = object.value;
		return result;
	}else{
		object = document.getElementsById(name)[0];
		if (object!=undefined){
			var result = object.value;
			return result;
		}		
	}
	return object;
}
function getValueOfInputFromAttribute(attributeName,attributeValue){
	var result ='undefined';
	var object = getElementsByAttribute(document, "input", attributeName, attributeValue);	
	if (object!='undefined' && object.length>0){
		// On récupère uniquement un objet, si plusieurs tant pis 
		result = object[0].value;
	}
	_log(3,result);
	return result;
}
// *************************************************
// Get Elements by attribute 
// *************************************************
function getElementsByAttribute(oElm, strTagName, strAttributeName, strAttributeValue){
    var arrElements = (strTagName == "*" && document.all)? document.all : oElm.getElementsByTagName(strTagName);
    var arrReturnElements = new Array();
    var oAttributeValue = (typeof strAttributeValue != "undefined")? new RegExp("(^|\\s)" + strAttributeValue + "(\\s|$)") : null;
    var oCurrent;
    var oAttribute;
    for(var i=0; i<arrElements.length; i++){
        oCurrent = arrElements[i];
        oAttribute = oCurrent.getAttribute(strAttributeName);
        if(typeof oAttribute == "string" && oAttribute.length > 0){
            if(typeof strAttributeValue == "undefined" || (oAttributeValue && oAttributeValue.test(oAttribute))){
                arrReturnElements.push(oCurrent);
            }
        }
    }
    return arrReturnElements;
}



function onLoad() {
		_log(3, "-> onLoad()");
		_log(3, "oIntervalReference " + oIntervalReference);	

	
	if(GM_getValue("TTQ_VERSION", 0) != sCurrentVersion) {
		performUpgrade();		
	}
	
	makeMenuToggle("USE_SERVER_TIME", false, "Use server time", "Use local time", "Travian Task Queue: ");
	GM_registerMenuCommand("Travian Task Queue: Set your race", promptRace);
	GM_registerMenuCommand("Travian Task Queue: Task History", promptHistory);
	GM_registerMenuCommand("Travian Task Queue: Use of IDelay", promptUseDelayeErrorOrEndOfTheTask);
	//by ALFik
	GM_registerMenuCommand("Travian Task Queue: Dalay If Error", promptDelay);
	
	
	var oDate = new Date();
	setOption("LAST_REFRESH", oDate.getTime());
	
	if(!oIntervalReference) {
			_log(3, "setInterval()");
		oIntervalReference = window.setInterval(checkSetTasks, iCheckEvery); 
	}
	
	var re = /.*build\.php.*/i;	
	if (re.test(window.location.href)) {
		createBuildLinks();
		createResearchLinks();
		createTrainLinks();
		createSendResourceLinks();
		createQueueLinks();
	}
	
	//var re = /.*a2b\.php\?(newdid=[0-9]*&)?z=.*/i;	
	var re = /.*a2b\.php/i
	if (re.test(window.location.href)) {
		createAttackLinks();
	}
	
	var iRace = getRace();
	if( (iRace==0 || iRace != false) && ( iRace != getOption("RACE", false, "integer") ||  getOption("SCOUT_UNIT", false, "integer") == false ) ) {		
		switch(iRace) {
			case 0: //Romans
				setOption("SCOUT_UNIT", 4);
				setOption("RACE", 0);
				location.reload();  //we need to reload because the aLangTroops needs to be redefined
				break;
			case 1: //Teutons
				setOption("SCOUT_UNIT", 4);
				setOption("RACE", 1);
				location.reload();
				break;
			case 2: //Gauls
				setOption("SCOUT_UNIT", 3);
				setOption("RACE", 2);
				location.reload();
				break;
		}
	}
	

	var data = readCookie("TTQ_TASKS");
	if(data != '') {
		var aTasks = data.split("|");
		refreshTaskList(aTasks);
	}
	
	data = readCookie("TTQ_HISTORY");
	if(iHistoryLength > 0 && data != '') {
		var aTasks = trimHistory(data, iHistoryLength).split("|");
		refreshHistory(aTasks);
	}
		_log(3, "<- onLoad()");
}


// --- Main Code Block ---
	_log(0, "TTQ started");
	
window.addEventListener( 'load', onLoad, false);