// ==UserScript==
// @name Shartak Jungle Density Viewer
// @namespace
// @description Displays the jungle density on the current map
// @include http://*www.shartak.com/game.cgi*
// ==/UserScript==
/**
* @author Roger Light aka Dr. J (based on a script by fitzcarraldo)
* @version 20060301
*
* Distributed under the GNU General Public License
* http://www.gnu.org/licenses/gpl.txt
* ----------------------------------------------------------------------------
* This script is based heavily on the Shartak Terrain Type Info found here: http://userscripts.org/scripts/source/3320.user.js
*/
showJungleDensity()
function showJungleDensity()
{
var tt;
var td;
var head;
for (var i = 0; i < 25; i++){
td = getTerrainBox(i);
tt = gettt(i);
tt = tt.replace(/class=\"map /g,'');
tt = tt.replace(/[a-zA-Z -]*\"/g,'');
if(tt.search(/density/) != -1 && td){
tt = tt.replace(/density/,'');
tt = tt.replace(/ icon-hut/,'');
head = td.getElementsByTagName('H4');
if(head){
head[0].innerHTML = head[0].innerHTML+' '+tt;
}
}
}
}
function gettt(i)
{
var re = /class=\"map ([a-zA-Z0-9. -]+)/g;
var matches;
if (re.test(document.body.innerHTML)){
matches = (document.body.innerHTML).match(re);
return matches[i];
}
return -1;
}
function getTerrainBox(x)
{
var cells = document.getElementsByTagName('TD');
var re = /map /g;
cellindex = -1
for (var i = 0; i < cells.length; ++i){
if ((cells[i].className).match(re)){
cellindex++;
}
if(cellindex == x){
return cells[i];
}
}
return null;
}