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<post>
  <body>Hi all... still alive... and here is a new version... the 13x13 Map is no longer just an image without any interaction... it is fully working finally :)

Working on version 4 for a while but UserScripts has not yet even provided the correct way to publish scripts for GreaseMonkey 0.8 (using the require and resource).

For those who have looked a bit to the script, though I may have tried to keep it a bit tidy and organized... if you have ever programmed, you will know that 8500+ lines of code is impossible to maintain or develop upon in such a spaghetti code design: all in one single file, no context, no objects (no matter how little they mean in JS)... for those who don't really know: it is a nightmare to find something, there is no context.. even the editor was getting slowed down big time...

So version 4 should be a major overhaul of the script... I'm even hoping that the script itself will end up being faster (will need to take some measures of that also..)

Ok, so version 4 is coming... also I'm considering 2 things...
 - making a real site for this script so that the instructions (and examples, etc) are much more organized and with images... please give me suggestions as to where to put the site (btw, the script would still be here, it would be simply a better place to show the script and it's features);
- lastly I'm considering changing the name of the script... this is not yet a final decision since a name change could mean most people wouldn't know the new name and might overlook it... but the script now does so many things that &quot;Targets&quot; might not be the most descriptive name...


Ok, now as usual... answers:
@BmW: Hi there... whatever that means :P

@guy6: ok, the &quot;graphic pack&quot; idea... this was basically that the script should try to not make extra requests to the server... this is true for most features and I to strive to make it that way the best as I can... but this does not qualify it as a graphic pack since the graphic packs are basically a collection of images to replace the original travian standard theme images to show a different theme... I'm adding information or showing it differently, so definitely not a graphic pack...

@NguyenTuVuong: After version 4, I'll try to go for that... it is really boring to have to destroy level by level...

@augustas: thanks :)
Well, I will not disable features per default, that makes no sense to me... I can mention a couple of reasons for it, like:
 - some features have been introduced before on QP Targets than on beyond...
 - some features are similar but a little different on both scripts...
 - people might not want to use beyond (as I don't)...
... by the way, why don't you ask all of the beyond script modders to disable it on beyond? :P
The 13x13 map is working now... I added it as an image only (without interaction) when that part of the feature was ready... but only got the time to finish that feature now... enjoy :)

@BmW: Hello again... thankfully that post was already deleted...

@m4rtini: Just released version 3.9... didn't look to your comment previously... please post a link to the script you're mentioning... I'll try to take a look into it...

@bbob: Thanks.. well, that is doable, but i already have on the to do list something much more flexible than that.. configurable quick attacks...

Well, that's it for now... nice gaming to all</body>
  <body-html>&lt;p&gt;Hi all... still alive... and here is a new version... the 13x13 Map is no longer just an image without any interaction... it is fully working finally :)&lt;/p&gt;

&lt;p&gt;Working on version 4 for a while but UserScripts has not yet even provided the correct way to publish scripts for GreaseMonkey 0.8 (using the require and resource).&lt;/p&gt;

&lt;p&gt;For those who have looked a bit to the script, though I may have tried to keep it a bit tidy and organized... if you have ever programmed, you will know that 8500+ lines of code is impossible to maintain or develop upon in such a spaghetti code design: all in one single file, no context, no objects (no matter how little they mean in JS)... for those who don't really know: it is a nightmare to find something, there is no context.. even the editor was getting slowed down big time...&lt;/p&gt;

&lt;p&gt;So version 4 should be a major overhaul of the script... I'm even hoping that the script itself will end up being faster (will need to take some measures of that also..)&lt;/p&gt;

&lt;p&gt;Ok, so version 4 is coming... also I'm considering 2 things...
&lt;br /&gt; - making a real site for this script so that the instructions (and examples, etc) are much more organized and with images... please give me suggestions as to where to put the site (btw, the script would still be here, it would be simply a better place to show the script and it's features);
&lt;br /&gt;- lastly I'm considering changing the name of the script... this is not yet a final decision since a name change could mean most people wouldn't know the new name and might overlook it... but the script now does so many things that &quot;Targets&quot; might not be the most descriptive name...&lt;/p&gt;

&lt;p&gt;Ok, now as usual... answers:
&lt;br /&gt;@BmW: Hi there... whatever that means :P&lt;/p&gt;

&lt;p&gt;@guy6: ok, the &quot;graphic pack&quot; idea... this was basically that the script should try to not make extra requests to the server... this is true for most features and I to strive to make it that way the best as I can... but this does not qualify it as a graphic pack since the graphic packs are basically a collection of images to replace the original travian standard theme images to show a different theme... I'm adding information or showing it differently, so definitely not a graphic pack...&lt;/p&gt;

&lt;p&gt;@NguyenTuVuong: After version 4, I'll try to go for that... it is really boring to have to destroy level by level...&lt;/p&gt;

&lt;p&gt;@augustas: thanks :)
&lt;br /&gt;Well, I will not disable features per default, that makes no sense to me... I can mention a couple of reasons for it, like:
&lt;br /&gt; - some features have been introduced before on QP Targets than on beyond...
&lt;br /&gt; - some features are similar but a little different on both scripts...
&lt;br /&gt; - people might not want to use beyond (as I don't)...
&lt;br /&gt;... by the way, why don't you ask all of the beyond script modders to disable it on beyond? :P
&lt;br /&gt;The 13x13 map is working now... I added it as an image only (without interaction) when that part of the feature was ready... but only got the time to finish that feature now... enjoy :)&lt;/p&gt;

&lt;p&gt;@BmW: Hello again... thankfully that post was already deleted...&lt;/p&gt;

&lt;p&gt;@m4rtini: Just released version 3.9... didn't look to your comment previously... please post a link to the script you're mentioning... I'll try to take a look into it...&lt;/p&gt;

&lt;p&gt;@bbob: Thanks.. well, that is doable, but i already have on the to do list something much more flexible than that.. configurable quick attacks...&lt;/p&gt;

&lt;p&gt;Well, that's it for now... nice gaming to all&lt;/p&gt;</body-html>
  <created-at type="datetime">2008-09-28T20:33:30Z</created-at>
  <forumable-id type="integer">13471</forumable-id>
  <forumable-type>Script</forumable-type>
  <id type="integer">51341</id>
  <topic-id type="integer">14391</topic-id>
  <updated-at type="datetime">2008-11-16T23:57:17Z</updated-at>
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  <user-id type="integer">31471</user-id>
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