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<post>
  <body>Here is the map's source code:

&lt; map name=&quot;rx&quot;&gt;
&lt; area href=&quot;build.php?id=1&quot; coords=&quot;101,33,28&quot; shape=&quot;circle&quot; title=&quot;Woodcutter level 1&quot;&gt;
&lt; area href=&quot;build.php?id=2&quot; coords=&quot;165,32,28&quot; shape=&quot;circle&quot; title=&quot;Cropland level 0&quot;&gt;
&lt; area href=&quot;build.php?id=3&quot; coords=&quot;224,46,28&quot; shape=&quot;circle&quot; title=&quot;Woodcutter level 1&quot;&gt;

(Here's nineteen definitions...)

&lt; area href=&quot;build.php?id=18&quot; coords=&quot;190,232,28&quot; shape=&quot;circle&quot; title=&quot;Clay pit level 1&quot;&gt;
&lt; area href=&quot;dorf2.php&quot; coords=&quot;144,131,36&quot; shape=&quot;circle&quot; title=&quot;Village center&quot;&gt;
&lt;/map&gt;


And the call of the map:
&lt; img id=&quot;resfeld&quot; usemap=&quot;#rx&quot; src=&quot;img/un/a/x.gif&quot;&gt;

The game map's graphic contains three layers, the lowest is the background, the second is a layer with numbers, indicating things for the game, and the third one is this &quot;resfeld&quot;, a whole transparent layer with the image map. The definiton of &quot;resfeld&quot; is in the .css file that I can write, so I can turn of this layer (turning of the image map).
Now I only have to write a script, that takes over the function of image map, I think.


EDIT: Hmmm, that &quot;pre&quot; thing doesn't work for me. :(</body>
  <body-html>&lt;p&gt;Here is the map's source code:&lt;/p&gt;

&lt;p&gt;&amp;lt; map name=&quot;rx&quot;&gt;
&lt;br /&gt;&amp;lt; area href=&quot;build.php?id=1&quot; coords=&quot;101,33,28&quot; shape=&quot;circle&quot; title=&quot;Woodcutter level 1&quot;&gt;
&lt;br /&gt;&amp;lt; area href=&quot;build.php?id=2&quot; coords=&quot;165,32,28&quot; shape=&quot;circle&quot; title=&quot;Cropland level 0&quot;&gt;
&lt;br /&gt;&amp;lt; area href=&quot;build.php?id=3&quot; coords=&quot;224,46,28&quot; shape=&quot;circle&quot; title=&quot;Woodcutter level 1&quot;&gt;&lt;/p&gt;

&lt;p&gt;(Here's nineteen definitions...)&lt;/p&gt;

&lt;p&gt;&amp;lt; area href=&quot;build.php?id=18&quot; coords=&quot;190,232,28&quot; shape=&quot;circle&quot; title=&quot;Clay pit level 1&quot;&gt;
&lt;br /&gt;&amp;lt; area href=&quot;dorf2.php&quot; coords=&quot;144,131,36&quot; shape=&quot;circle&quot; title=&quot;Village center&quot;&gt;&lt;/p&gt;

&lt;p&gt;And the call of the map:
&lt;br /&gt;&amp;lt; img id=&quot;resfeld&quot; usemap=&quot;#rx&quot; src=&quot;img/un/a/x.gif&quot;&gt;&lt;/p&gt;

&lt;p&gt;The game map's graphic contains three layers, the lowest is the background, the second is a layer with numbers, indicating things for the game, and the third one is this &quot;resfeld&quot;, a whole transparent layer with the image map. The definiton of &quot;resfeld&quot; is in the .css file that I can write, so I can turn of this layer (turning of the image map).
&lt;br /&gt;Now I only have to write a script, that takes over the function of image map, I think.&lt;/p&gt;

&lt;p&gt;EDIT: Hmmm, that &quot;pre&quot; thing doesn't work for me. :(&lt;/p&gt;</body-html>
  <created-at type="datetime">2007-07-23T11:55:41Z</created-at>
  <forumable-id type="integer">2</forumable-id>
  <forumable-type>Forum</forumable-type>
  <id type="integer">3298</id>
  <topic-id type="integer">785</topic-id>
  <updated-at type="datetime">2007-07-23T12:06:13Z</updated-at>
  <user-agent nil="true"></user-agent>
  <user-id type="integer">31196</user-id>
</post>
