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    <title>Discussion on Ikariam Transport Countdown | Userscripts.org</title>
    <link>http://userscripts.org/scripts/show/26090</link>
    <description>Recent comments on userscript: Ikariam Transport Countdown</description>
    <language>en-us</language>
    <ttl>60</ttl>
    <item>
      <title>error!, replied by rfu @ Mon, 12 Jan 2009 08:17:27 +0000</title>
      <description>&lt;p&gt;it only shows hours/secs until arive!&lt;/p&gt;</description>
      <pubDate>Mon, 12 Jan 2009 08:17:27 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20116:89459</guid>
      <author>rfu</author>
      <link>http://userscripts.org/topics/20116</link>
    </item>
    <item>
      <title>error!, replied by Matthew Hancock @ Sun, 11 Jan 2009 21:54:16 +0000</title>
      <description>&lt;p&gt;It's probably because the 2.8 update added similar functionality to what Ikariam Transport Countdown was adding.  I have officially discontinued the script, so your best bet is disabling the script and check to see if the functionality exists in the latest version of Ikariam.&lt;/p&gt;</description>
      <pubDate>Sun, 11 Jan 2009 21:54:16 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20116:89376</guid>
      <author>Matthew Hancock</author>
      <link>http://userscripts.org/topics/20116</link>
    </item>
    <item>
      <title>error!, replied by la faucille @ Thu, 08 Jan 2009 14:17:27 +0000</title>
      <description>&lt;p&gt;i have the same trouble
&lt;br /&gt;nothing working&lt;/p&gt;

&lt;p&gt;on ika.fr&lt;/p&gt;

&lt;p&gt;i m looking in the code but nothing appear corrupt :s&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 14:17:27 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20116:88726</guid>
      <author>la faucille</author>
      <link>http://userscripts.org/topics/20116</link>
    </item>
    <item>
      <title>error!, replied by rfu @ Thu, 08 Jan 2009 10:32:45 +0000</title>
      <description>&lt;p&gt;i get this error when i use the script (no other script is loaded) &lt;a href=&quot;http://img389.imageshack.us/img389/9312/shot00023oo4.png&quot;&gt;http://img389.imageshack.us/img389/9312/shot000...&lt;/a&gt; .. can you help me get it work?&lt;/p&gt;

&lt;p&gt;ff3.0.5 ~ and newest version&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jan 2009 10:32:45 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20116:88709</guid>
      <author>rfu</author>
      <link>http://userscripts.org/topics/20116</link>
    </item>
    <item>
      <title>re:, replied by shaggyns @ Fri, 05 Dec 2008 18:26:18 +0000</title>
      <description>&lt;p&gt;thanks&lt;/p&gt;</description>
      <pubDate>Fri, 05 Dec 2008 18:26:18 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:18617:81552</guid>
      <author>shaggyns</author>
      <link>http://userscripts.org/topics/18617</link>
    </item>
    <item>
      <title>Archived Comments, replied by Matthew Hancock @ Mon, 10 Nov 2008 00:31:54 +0000</title>
      <description>&lt;p&gt;It looks like Ikariam finally implemented their own version of this script in the actual game in v 2.8.  Therefore, this script doesn't seem to be needed anymore.  Thanks to all of those who helped me tweak it along the way!  It's likely that the popularity of this script actually encouraged the Ikariam developers to add this functionality to the game!&lt;/p&gt;</description>
      <pubDate>Mon, 10 Nov 2008 00:31:54 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18251</guid>
      <author>Matthew Hancock</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by nicon4454 @ Mon, 06 Oct 2008 01:17:50 +0000</title>
      <description>&lt;p&gt;with the new version of the game 0.2.8 the script needs a bit of tweaking and the mouse over no longer works when you mouse over the number of ships it done not give you what it is carrying. but i love the script all worked well till 0.2.8. Thanks Matthew&lt;/p&gt;</description>
      <pubDate>Mon, 06 Oct 2008 01:17:50 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18252</guid>
      <author>nicon4454</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by VinWij @ Mon, 08 Sep 2008 09:07:32 +0000</title>
      <description>&lt;p&gt;Works just fine on nl in ff3. Remember that you put the script above Ikariam ++ in the script-list, or the inferior countdown from Ikariam ++ is used. This one uses actual time, while Ikariam uses decimal time (eg 3,8 minutes).&lt;/p&gt;

&lt;p&gt;Kudos!&lt;/p&gt;</description>
      <pubDate>Mon, 08 Sep 2008 09:07:32 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18253</guid>
      <author>VinWij</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by kiss_of_kill @ Wed, 13 Aug 2008 11:05:39 +0000</title>
      <description>&lt;p&gt;Nicee&lt;/p&gt;</description>
      <pubDate>Wed, 13 Aug 2008 11:05:39 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18254</guid>
      <author>kiss_of_kill</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Matthew Hancock @ Tue, 29 Jul 2008 03:25:04 +0000</title>
      <description>&lt;p&gt;@Supernate
&lt;br /&gt;I'll have to take a look at that, but I'm sure its possible.  I think the idea was that the timestamps would always be in the future, but clearly you've found an exception.  Sorry for the crashing! 0_o&lt;/p&gt;</description>
      <pubDate>Tue, 29 Jul 2008 03:25:04 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18255</guid>
      <author>Matthew Hancock</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Supernate @ Mon, 21 Jul 2008 08:02:08 +0000</title>
      <description>&lt;p&gt;Great script. Love it. Looks like there might be a bug when the arrival time occurs in the past. I have an attacking army that is in a long battle. This ship is now at the top of the ships travel screen.  The end of the mission is calculated to be in the future, but the script keeps having problems on the first time stamp which occurs in the past, so the script keeps reloading continuosly until the browser window crashes. Since it can't convert the first time stamp, none of the others get converted either. I had to disable the countdown script for now.  Would it be possible to not convert the time stamp on arrival times that already happened in the past?&lt;/p&gt;</description>
      <pubDate>Mon, 21 Jul 2008 08:02:08 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18256</guid>
      <author>Supernate</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Strike4rc @ Thu, 17 Jul 2008 10:33:17 +0000</title>
      <description>&lt;p&gt;Thanks Matthew - Looks like it is working ok to me.&lt;/p&gt;</description>
      <pubDate>Thu, 17 Jul 2008 10:33:17 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18257</guid>
      <author>Strike4rc</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by motatd @ Thu, 17 Jul 2008 09:47:59 +0000</title>
      <description>&lt;p&gt;thanks... i will see if it work&lt;/p&gt;</description>
      <pubDate>Thu, 17 Jul 2008 09:47:59 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18258</guid>
      <author>motatd</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Matthew Hancock @ Thu, 17 Jul 2008 02:08:38 +0000</title>
      <description>&lt;p&gt;I tested Overkill's script and updated the install code.  This should work now in most cases...  Thanks for your hard work guys!&lt;/p&gt;</description>
      <pubDate>Thu, 17 Jul 2008 02:08:38 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18259</guid>
      <author>Matthew Hancock</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Matthew Hancock @ Thu, 17 Jul 2008 01:59:31 +0000</title>
      <description>&lt;p&gt;Awesome, so you guys have done some work correcting my NAN bug while I was away!  Overkill has completely re-written the code using a much better method but I haven't had a chance to test it yet... :(  If you all can confirm that the new code you've put together is working correctly, and someone can email that code to me @ matthewaaron at gmail dot com I will update the download link.&lt;/p&gt;

&lt;p&gt;Thanks!&lt;/p&gt;</description>
      <pubDate>Thu, 17 Jul 2008 01:59:31 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18260</guid>
      <author>Matthew Hancock</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Enven2 @ Mon, 14 Jul 2008 21:59:00 +0000</title>
      <description>&lt;p&gt;yeahhh!!!!! thanks everybody&lt;/p&gt;</description>
      <pubDate>Mon, 14 Jul 2008 21:59:00 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18261</guid>
      <author>Enven2</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Strike4rc @ Sun, 13 Jul 2008 03:55:46 +0000</title>
      <description>&lt;p&gt;Save the source file to you hard drive. E.g, Save as C:\ITC.user.js (It needs to have the extension .user.js to work) and make the modifications mentioned below using your favourite editor.&lt;/p&gt;

&lt;p&gt;When this has been done open your browser, make sure greasemonkey is enabled,  and type in the name of the file into the you browser address bar E.g, c:\ITC.user.js. You will then be  asked to install the script as normal.&lt;/p&gt;

&lt;p&gt;Alternatively, it would be nice for Matthew to update the script in the download link.&lt;/p&gt;</description>
      <pubDate>Sun, 13 Jul 2008 03:55:46 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18262</guid>
      <author>Strike4rc</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by motatd @ Sat, 12 Jul 2008 19:46:26 +0000</title>
      <description>&lt;p&gt;hello 
&lt;br /&gt;could you explain to me how i do the alteration on the script??
&lt;br /&gt;thanks&lt;/p&gt;</description>
      <pubDate>Sat, 12 Jul 2008 19:46:26 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18263</guid>
      <author>motatd</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by mercilessming @ Wed, 09 Jul 2008 13:04:47 +0000</title>
      <description>&lt;p&gt;Perfect - we now have a completely operational script!&lt;/p&gt;</description>
      <pubDate>Wed, 09 Jul 2008 13:04:47 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18264</guid>
      <author>mercilessming</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Paul &amp;quot;TBBle&amp;quot; Hampson @ Wed, 09 Jul 2008 07:27:51 +0000</title>
      <description>&lt;p&gt;To get this working with the tooltips on the merchantNavy screen, I changed:
&lt;br /&gt;&lt;pre&gt;
    TDs = document.getElementsByTagName(&quot;td&quot;);
&lt;/pre&gt;
&lt;br /&gt;with
&lt;br /&gt;&lt;pre&gt;
	mainview = document.getElementById('mainview');
    TDs = mainview.getElementsByTagName(&quot;td&quot;); 
&lt;/pre&gt;
&lt;br /&gt;in the returnTableCells_merchantNavy function.&lt;/p&gt;</description>
      <pubDate>Wed, 09 Jul 2008 07:27:51 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18265</guid>
      <author>Paul &quot;TBBle&quot; Hampson</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Enven2 @ Mon, 07 Jul 2008 20:39:01 +0000</title>
      <description>&lt;p&gt;I'm sorry, mercilessming. It was my mistake. I'm grateful for your contribution. I'll wait to Overkill's code.&lt;/p&gt;</description>
      <pubDate>Mon, 07 Jul 2008 20:39:01 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18266</guid>
      <author>Enven2</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by thanakar @ Mon, 07 Jul 2008 13:34:45 +0000</title>
      <description>&lt;p&gt;That fixed the actual countdowns in both screens, now the only problem remaining is when you mouse over the ships in the transport screen and everything goes haywire.&lt;/p&gt;</description>
      <pubDate>Mon, 07 Jul 2008 13:34:45 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18267</guid>
      <author>thanakar</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by mercilessming @ Sun, 06 Jul 2008 17:14:02 +0000</title>
      <description>&lt;p&gt;Enven2, that fixes the trading port loading screen NOT the goods popup thing.&lt;/p&gt;

&lt;p&gt;I read below that has already been addressed by Overkill, no point in reinventing the wheel eh?&lt;/p&gt;</description>
      <pubDate>Sun, 06 Jul 2008 17:14:02 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18268</guid>
      <author>mercilessming</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by Enven2 @ Sun, 06 Jul 2008 10:05:39 +0000</title>
      <description>&lt;p&gt;sorry, but that change doesn't work. same problem&lt;/p&gt;</description>
      <pubDate>Sun, 06 Jul 2008 10:05:39 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18269</guid>
      <author>Enven2</author>
      <link>http://userscripts.org/topics/9788</link>
    </item>
    <item>
      <title>Archived Comments, replied by mercilessming @ Sun, 06 Jul 2008 09:41:57 +0000</title>
      <description>&lt;p&gt;To fix the port screen change the line:&lt;/p&gt;

&lt;p&gt;&lt;code&gt;if((contents.search(':') != -1) || (contents.search('Remaining') != -1)){&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;to&lt;/p&gt;

&lt;p&gt;&lt;code&gt;if(contents.search('is loading') == -1 &amp;amp;&amp;amp; (contents.search(':') != -1) || (contents.search('Remaining') != -1)){&lt;/code&gt;&lt;/p&gt;</description>
      <pubDate>Sun, 06 Jul 2008 09:41:57 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:9788:18270</guid>
      <author>mercilessming</author>
      <link>http://userscripts.org/topics/9788</link>
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