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    <title>Discussion on Travian: Attack builder | Userscripts.org</title>
    <link>http://userscripts.org/scripts/show/13872</link>
    <description>Recent comments on userscript: Travian: Attack builder</description>
    <language>en-us</language>
    <ttl>60</ttl>
    <item>
      <title>Help this isn't working for me anymore &#163;&amp;quot;$&amp;quot;&#163;$, replied by hit^</title>
      <description>&lt;p&gt;does this script have to be translated to work? doesn't work at all for me on .ee server&lt;/p&gt;</description>
      <pubDate>Sun, 10 May 2009 20:51:47 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:24632:120020</guid>
      <author>hit^</author>
      <link>http://userscripts.org/posts/120020</link>
    </item>
    <item>
      <title>Help this isn't working for me anymore &#163;&amp;quot;$&amp;quot;&#163;$, replied by reload147</title>
      <description>&lt;p&gt;now... older versions doesn't work. with the t3.5 update.
&lt;br /&gt;HELP! m4rtini&lt;/p&gt;</description>
      <pubDate>Sat, 09 May 2009 09:09:47 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:24632:119495</guid>
      <author>reload147</author>
      <link>http://userscripts.org/posts/119495</link>
    </item>
    <item>
      <title>Trouble, replied by MagicSky</title>
      <description>&lt;p&gt;Same problems, no display running on the se* servers
&lt;br /&gt;this version doesn&#180;t work but the SC version does ??&lt;/p&gt;

&lt;p&gt;BTW, I have the translations for &quot;se&quot; if anyone cares  ;o)&lt;/p&gt;</description>
      <pubDate>Tue, 14 Apr 2009 10:03:30 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:110872</guid>
      <author>MagicSky</author>
      <link>http://userscripts.org/posts/110872</link>
    </item>
    <item>
      <title>Help this isn't working for me anymore &#163;&amp;quot;$&amp;quot;&#163;$, replied by reload147</title>
      <description>&lt;p&gt;Well, it was working fine and today i decided to update the Travian: Attack builder cause i thought better ones came out. It said last updated in march.  So, i downloaded it. And tried... IT doesnt work. Plz help! :)&lt;/p&gt;

&lt;p&gt;-reload&lt;/p&gt;</description>
      <pubDate>Fri, 10 Apr 2009 21:47:57 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:24632:109953</guid>
      <author>reload147</author>
      <link>http://userscripts.org/posts/109953</link>
    </item>
    <item>
      <title>Trouble, replied by lelelelel</title>
      <description>&lt;p&gt;the new ver. dont work to me, please i ned old ver.&lt;/p&gt;</description>
      <pubDate>Sun, 05 Apr 2009 02:33:25 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:108391</guid>
      <author>lelelelel</author>
      <link>http://userscripts.org/posts/108391</link>
    </item>
    <item>
      <title>Trouble, replied by OmukasX</title>
      <description>&lt;p&gt;I got problem too. No display in the a2b page. Speed server.&lt;/p&gt;</description>
      <pubDate>Fri, 27 Mar 2009 10:11:54 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:106047</guid>
      <author>OmukasX</author>
      <link>http://userscripts.org/posts/106047</link>
    </item>
    <item>
      <title>Trouble, replied by KReoN</title>
      <description>&lt;p&gt;Sorry, I didn't mean that change whole script, i just wanna change time between waves, just a little bit longer, about 1 sec between waves. Is it possible, what should I change in source ?
&lt;br /&gt; Beside, I also have problem with display of menu on a2b page. Serv is s6@ru. I didn't work properly, when I choosed atack type of wave, not raid, It still send it as raid. So I decided to update script. Now it doesn't work at all. -_-&quot;&lt;/p&gt;</description>
      <pubDate>Tue, 24 Mar 2009 13:01:11 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:105253</guid>
      <author>KReoN</author>
      <link>http://userscripts.org/posts/105253</link>
    </item>
    <item>
      <title>Trouble, replied by ieyp</title>
      <description>&lt;p&gt;It is really strange that this script cannot work in s7.com, but the modified version of your script &quot;Travian: Attack builder SC&quot; can work...&lt;/p&gt;</description>
      <pubDate>Sun, 22 Mar 2009 12:14:36 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:104643</guid>
      <author>ieyp</author>
      <link>http://userscripts.org/posts/104643</link>
    </item>
    <item>
      <title>Trouble, replied by congxz6688</title>
      <description>&lt;p&gt;this script can not work in s12.cn...
&lt;br /&gt;No display is in the a2b page at all.&lt;/p&gt;</description>
      <pubDate>Sat, 21 Mar 2009 00:11:23 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:104321</guid>
      <author>congxz6688</author>
      <link>http://userscripts.org/posts/104321</link>
    </item>
    <item>
      <title>Trouble, replied by m4rtini</title>
      <description>&lt;p&gt;i don't know if i will be playing any more servers after the one I'm playing now. if i do, I'll probably try to make it compatible with 3.5.&lt;/p&gt;</description>
      <pubDate>Fri, 20 Mar 2009 01:46:11 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:104041</guid>
      <author>m4rtini</author>
      <link>http://userscripts.org/posts/104041</link>
    </item>
    <item>
      <title>Trouble, replied by BmW</title>
      <description>&lt;p&gt;Any way to make it work for Travian Version 3.5 as we all know that servers which will be restarted in March 2009 and so on, will be version 3.5&lt;/p&gt;</description>
      <pubDate>Thu, 19 Mar 2009 22:48:16 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:104000</guid>
      <author>BmW</author>
      <link>http://userscripts.org/posts/104000</link>
    </item>
    <item>
      <title>Trouble, replied by m4rtini</title>
      <description>&lt;p&gt;you would have to reprogram the script to work in another way than it was meant to do.&lt;/p&gt;</description>
      <pubDate>Wed, 18 Mar 2009 22:07:14 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:103690</guid>
      <author>m4rtini</author>
      <link>http://userscripts.org/posts/103690</link>
    </item>
    <item>
      <title>Trouble, replied by KReoN</title>
      <description>&lt;p&gt;Hi, m4rtini! Could you help me, plz? I can't understand how to make the script send waves not in the same second, as it makes it now.
&lt;br /&gt; Hope you'll be able to answer soon. Thanks.&lt;/p&gt;</description>
      <pubDate>Wed, 18 Mar 2009 17:23:01 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:103578</guid>
      <author>KReoN</author>
      <link>http://userscripts.org/posts/103578</link>
    </item>
    <item>
      <title>Cheers, replied by KReoN</title>
      <description>&lt;p&gt;My best regards to author&lt;/p&gt;</description>
      <pubDate>Wed, 18 Mar 2009 17:21:02 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:19313:103577</guid>
      <author>KReoN</author>
      <link>http://userscripts.org/posts/103577</link>
    </item>
    <item>
      <title>Trouble, replied by m4rtini</title>
      <description>&lt;p&gt;that's a known problem. you just have to include one of your slowest unit in every wave to make it work. If i had the time and need to fix it i would, sorry about that.&lt;/p&gt;</description>
      <pubDate>Thu, 29 Jan 2009 20:51:53 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:92874</guid>
      <author>m4rtini</author>
      <link>http://userscripts.org/posts/92874</link>
    </item>
    <item>
      <title>Trouble, replied by shapik</title>
      <description>&lt;p&gt;Hi,I'm sorry if im sounding too noob ...but i was unable to use it when synchronizing units of different speed...e.g
&lt;br /&gt;I was sending 3 waves of axes and then 2 waves of TK's.....i set an arrival time for them...so that they both reach at the same time...but when i clicked the &quot;woop some ass button&quot; it sent all of the waves instantly which means that my tk's got to the target before the set time ? can anyone help me out here?&lt;/p&gt;</description>
      <pubDate>Thu, 29 Jan 2009 13:25:40 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:20980:92806</guid>
      <author>shapik</author>
      <link>http://userscripts.org/posts/92806</link>
    </item>
    <item>
      <title>updates, replied by m4rtini</title>
      <description>&lt;p&gt;it's more of a general problem. lagg in the browser and server. impossible for the script to predict. &lt;/p&gt;

&lt;p&gt;add this line:
&lt;br /&gt;seconds = seconds +2;&lt;/p&gt;

&lt;p&gt;like this:(lines 836-838)
&lt;br /&gt;seconds = parseInt(seconds,10) + parseInt(diffTime,10);
&lt;br /&gt;seconds = seconds +2;
&lt;br /&gt; if (seconds &gt;= 60)&lt;/p&gt;

&lt;p&gt;didn't test it but it should work.&lt;/p&gt;</description>
      <pubDate>Tue, 30 Dec 2008 09:09:11 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:18670:86846</guid>
      <author>m4rtini</author>
      <link>http://userscripts.org/posts/86846</link>
    </item>
    <item>
      <title>updates, replied by Pobro</title>
      <description>&lt;p&gt;Our lame server admins did something to make your script always late 2sec. What can we do to get the script in right time like it should? If youre to busy hunting bugs. Please tell where in the sourcecode script looks for server time so i can add there 2 more sec.&lt;/p&gt;</description>
      <pubDate>Mon, 29 Dec 2008 01:52:37 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:18670:86603</guid>
      <author>Pobro</author>
      <link>http://userscripts.org/posts/86603</link>
    </item>
    <item>
      <title>Cheers, replied by TheJourneyman</title>
      <description>&lt;p&gt;It's an awesome script - thanks!&lt;/p&gt;</description>
      <pubDate>Sun, 21 Dec 2008 23:01:39 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:19313:85308</guid>
      <author>TheJourneyman</author>
      <link>http://userscripts.org/posts/85308</link>
    </item>
    <item>
      <title>updates, replied by m4rtini</title>
      <description>&lt;p&gt;i will be updating several of my script in the coming month. give me some suggestions if you have some. and notify me of any bugs you may find.&lt;/p&gt;</description>
      <pubDate>Sat, 06 Dec 2008 23:52:47 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:18670:81802</guid>
      <author>m4rtini</author>
      <link>http://userscripts.org/posts/81802</link>
    </item>
    <item>
      <title>Archived Comments, replied by skibumstevo</title>
      <description>&lt;p&gt;My buddy and I did the randomization thing...   M4tini...if you are reading you should contact me.  I'd love to get this new code incorporated into your version for distro!&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://userscripts.org/scripts/show/31432&quot;&gt;http://userscripts.org/scripts/show/31432&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 20 Aug 2008 05:09:56 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14447:52585</guid>
      <author>skibumstevo</author>
      <link>http://userscripts.org/posts/52585</link>
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    <item>
      <title>Archived Comments, replied by tw</title>
      <description>&lt;p&gt;I just want to say, great job.  I appreciate all of the time and detail you put into this.  I, personally, wouldn't have time to play this game if I didn't have time-savers like this.&lt;/p&gt;

&lt;p&gt;@toLGa
&lt;br /&gt;That was answered on an ealier post.  I had the same question.  &lt;/p&gt;

&lt;p&gt;I have a question myself though.  It's easy enough to change the default time from 500 to something less to be more efficient or something more to be less conspicuous.  But, can you incorporate a random number generator for &quot;variety&quot; in the delay between attacks?  This could be in the form of X + random or a random number between X and Y.  It would be great if we could input X and Y.  I expect a number too small might cause errors in and of itself.&lt;/p&gt;</description>
      <pubDate>Wed, 13 Aug 2008 13:05:43 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14447:52586</guid>
      <author>tw</author>
      <link>http://userscripts.org/posts/52586</link>
    </item>
    <item>
      <title>Archived Comments, replied by chunkyyluvr53</title>
      <description>&lt;p&gt;well i'm not sure what ERROR:Unable to get active village. Assuming one village account\\ means but i have been getting that since as of now i only have one village... A suggestion would be to sort of make it like an auto farming thing... Like send 10 clubbies and then after &quot;x&quot; amount of time send more... It should not require all troops to be present for it to do it.. like if i have 10 clubswingers and i set up two waves with 10 clubswingers that are (&quot;X&quot; amount of time)apart then it should do so... It would also be nice to set up with a specific time between each individual wave.. instead of &quot;x&quot; amount of time between all waves it should be &quot;x&quot;amount of time between first and seconds and &quot;y&quot; between third and fourth.&lt;/p&gt;</description>
      <pubDate>Fri, 08 Aug 2008 03:07:43 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14447:52587</guid>
      <author>chunkyyluvr53</author>
      <link>http://userscripts.org/posts/52587</link>
    </item>
    <item>
      <title>Archived Comments, replied by Cerafil</title>
      <description>&lt;p&gt;Just an error that needs some explaining. &lt;/p&gt;

&lt;p&gt;ERROR:Unable to get active village. Assuming one village account\\&lt;/p&gt;

&lt;p&gt;AND
&lt;br /&gt;I need to know if this script can attack without me being on the pc.. like attack all night&lt;/p&gt;</description>
      <pubDate>Thu, 31 Jul 2008 18:31:58 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14447:52588</guid>
      <author>Cerafil</author>
      <link>http://userscripts.org/posts/52588</link>
    </item>
    <item>
      <title>Archived Comments, replied by _christine_</title>
      <description>&lt;p&gt;Very. very helpful! Thank you! :o)&lt;/p&gt;

&lt;p&gt;But I've a suggestion. When u click on a player and use &quot;send troops&quot;, the coords are automatically added in your form. Thats great, but I miss is a possibility to add the coords of _all_ his villages to send some nice fakes. ^^&lt;/p&gt;</description>
      <pubDate>Wed, 16 Jul 2008 19:31:24 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14447:52589</guid>
      <author>_christine_</author>
      <link>http://userscripts.org/posts/52589</link>
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