<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
  <channel>
    <title>Discussion on Travian QP Targets 3.9.0 | Userscripts.org</title>
    <link>http://userscripts.org/scripts/show/13471</link>
    <description>Recent comments on userscript: Travian QP Targets 3.9.0</description>
    <language>en-us</language>
    <ttl>60</ttl>
    <item>
      <title>Not working in the new T3.5, replied by DSP @ Mon, 25 May 2009 17:19:09 +0000</title>
      <description>&lt;p&gt;I wish the best Travian script worked with T3.5 servers...
&lt;br /&gt;Hope to see the update soon, cause I loved it (especially the troop count in rally point and marketplace feature) :)&lt;/p&gt;

&lt;p&gt;Take care!&lt;/p&gt;</description>
      <pubDate>Mon, 25 May 2009 17:19:09 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:27132:125627</guid>
      <author>DSP</author>
      <link>http://userscripts.org/topics/27132</link>
    </item>
    <item>
      <title>Not working in the new T3.5, replied by nutripack @ Mon, 18 May 2009 21:27:57 +0000</title>
      <description>&lt;p&gt;in .net server happends the same, is not working any more since updated to T3.5, will it be possible to make it compatible with new version?
&lt;br /&gt;Is the best script I found for travian and i&#180;m missing it alot :(&lt;/p&gt;</description>
      <pubDate>Mon, 18 May 2009 21:27:57 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:27132:123081</guid>
      <author>nutripack</author>
      <link>http://userscripts.org/topics/27132</link>
    </item>
    <item>
      <title>Not working in the new T3.5, replied by ritsa @ Mon, 18 May 2009 20:59:47 +0000</title>
      <description>&lt;p&gt;Today in my country greece, the server was updated in the new version T3.5&lt;/p&gt;

&lt;p&gt;Unfortunately I've noticed that this script is not compatible any more.&lt;/p&gt;

&lt;p&gt;Any update please?&lt;/p&gt;

&lt;p&gt;Thank you in advance.&lt;/p&gt;

&lt;p&gt;Ritsa&lt;/p&gt;</description>
      <pubDate>Mon, 18 May 2009 20:59:47 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:27132:123075</guid>
      <author>ritsa</author>
      <link>http://userscripts.org/topics/27132</link>
    </item>
    <item>
      <title>This is possible?????, replied by sayunu @ Mon, 11 May 2009 17:30:09 +0000</title>
      <description>&lt;p&gt;This is possible?????&lt;/p&gt;

&lt;p&gt;Place the ally chat in the page dorf1.php, dorf2.php, nachrichten.php, statistiken.php, karte.php - as in this picture:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://img83.imageshack.us/img83/528/allychat.jpg&quot;&gt;http://img83.imageshack.us/img83/528/allychat.jpg&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;or a free chate like &lt;a href=&quot;http://www.gagalive.com/live/&quot;&gt;http://www.gagalive.com/live/&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 11 May 2009 17:30:09 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:26642:120237</guid>
      <author>sayunu</author>
      <link>http://userscripts.org/topics/26642</link>
    </item>
    <item>
      <title>Suggestions, replied by Tequila @ Thu, 02 Apr 2009 18:06:49 +0000</title>
      <description>&lt;p&gt;Hi there,&lt;/p&gt;

&lt;p&gt;German Servers changed today to Travian 3.5
&lt;br /&gt;is there a possibility to make QP work there?&lt;/p&gt;

&lt;p&gt;greetz&lt;/p&gt;</description>
      <pubDate>Thu, 02 Apr 2009 18:06:49 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:18202:107732</guid>
      <author>Tequila</author>
      <link>http://userscripts.org/topics/18202</link>
    </item>
    <item>
      <title>Suggestions, replied by Ja Agora @ Mon, 24 Nov 2008 12:23:59 +0000</title>
      <description>&lt;p&gt;Thought it would be nice to have a thread for suggestions.&lt;/p&gt;

&lt;p&gt;Personally i think the QP scripts are the best to play Travian but i end up running Beyond as well because they lack a few features.
&lt;br /&gt;Specifically i quite like a few of the features in the new Beyond, such as:&lt;/p&gt;

&lt;p&gt;- links at the top for market, alliance, barracks, etc
&lt;br /&gt;- The side list of villages, with the pop for each village, links to send resources and reinforcements and links for both dorf1 and dorf2 views of each village.
&lt;br /&gt;- The list of favorites. Configurable and very useful.&lt;/p&gt;

&lt;p&gt;With these 3 characteristics your scripts would be perfect (in my honest opinion).&lt;/p&gt;

&lt;p&gt;Hope my opinion counts :)&lt;/p&gt;</description>
      <pubDate>Mon, 24 Nov 2008 12:23:59 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:18202:79818</guid>
      <author>Ja Agora</author>
      <link>http://userscripts.org/topics/18202</link>
    </item>
    <item>
      <title>Archived Comments, replied by RFH @ Sat, 01 Nov 2008 07:37:37 +0000</title>
      <description>&lt;p&gt;please help me then I TRY TO SEND FAKE OR SCOUT it doesnt work. script automaticaly choose 1 troops (e.g. fke 1 maceman) press ok and stops. he must press ok one more time... after this i try press on village to try farm, but then I press on it, script automaticaly do same thing. this means when i press on village script automatic selecting unit and trying send troops, but he fails... please help
&lt;br /&gt;firefox: 3.0.3
&lt;br /&gt;server speed.travian.dkx&lt;/p&gt;</description>
      <pubDate>Sat, 01 Nov 2008 07:37:37 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51330</guid>
      <author>RFH</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by TaTa @ Fri, 31 Oct 2008 14:25:06 +0000</title>
      <description>&lt;p&gt;Hey. Great script, as usual.&lt;/p&gt;

&lt;p&gt;Is there any possibility, to implement feature from this one:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://userscripts.org/scripts/show/24874&quot;&gt;http://userscripts.org/scripts/show/24874&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Would be really helpful.&lt;/p&gt;

&lt;p&gt;Thx.&lt;/p&gt;</description>
      <pubDate>Fri, 31 Oct 2008 14:25:06 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51331</guid>
      <author>TaTa</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by bad boy 187 @ Wed, 22 Oct 2008 16:15:20 +0000</title>
      <description>&lt;p&gt;&#1605;&#1588;&#1603;&#1608;&#1608;&#1608;&#1608;&#1608;&#1608;&#1608;&#1608;&#1608;&#1608;&#1608;&#1585; &#1576;&#1587; &#1608;&#1588; &#1601;&#1575;&#1610;&#1583;&#1577; &#1575;&#1604;&#1587;&#1603;&#1585;&#1576;&#1578; &#1584;&#1575;&lt;/p&gt;</description>
      <pubDate>Wed, 22 Oct 2008 16:15:20 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51332</guid>
      <author>bad boy 187</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by R3z0R @ Tue, 21 Oct 2008 10:32:33 +0000</title>
      <description>&lt;p&gt;Hi I wana say this script is miracle for farming as I usually send scouts first and then have to calculate how much troops I need to send to get everything,this way the script shows you and does all that ok clicking for you.Really helpfull when you log in for 15 minutes :)
&lt;br /&gt;But I also have a request,can you maybe add bigger map then 13x13?Like 21x21 and 35x35?I am not sure how hard this is to add to the script but I am sure everyone wish a bigger map without a need to scroll it 30 times just to get picture of something you wish to dominate at early game...
&lt;br /&gt;Thanks I hope you can do it,as I sad I don't know anything about programing and I am truly grateful for this script...I am kinda ashamed I am actually asking for more... :(
&lt;br /&gt;Sorry for any spelling mistakes english is not my native language...&lt;/p&gt;</description>
      <pubDate>Tue, 21 Oct 2008 10:32:33 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51333</guid>
      <author>R3z0R</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by museau @ Sun, 19 Oct 2008 19:15:33 +0000</title>
      <description>&lt;p&gt;hello QP or others^^
&lt;br /&gt;I have astrange problem
&lt;br /&gt;I play simultaniously on a swedish and a german server.
&lt;br /&gt;But the new 13x13 map is just working at the swedish one. I have no clou why it isn't working on the german one.
&lt;br /&gt;Maybe you can help me.
&lt;br /&gt;Thx&lt;/p&gt;</description>
      <pubDate>Sun, 19 Oct 2008 19:15:33 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51334</guid>
      <author>museau</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by Diego21 @ Fri, 10 Oct 2008 17:44:45 +0000</title>
      <description>&lt;p&gt;Thank you for all the work you put on this script QP!!! It's greatly appreaciated, really!!!&lt;/p&gt;</description>
      <pubDate>Fri, 10 Oct 2008 17:44:45 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51335</guid>
      <author>Diego21</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by Diego2002 @ Fri, 10 Oct 2008 12:09:36 +0000</title>
      <description>&lt;p&gt;Hi!&lt;/p&gt;

&lt;p&gt;On the market (sending resources) page works nothing since v3.9.0, although I updated to this version from 3.7.0 (I think...).&lt;/p&gt;

&lt;p&gt;I have firefox 2.0.0.17.&lt;/p&gt;

&lt;p&gt;Any suggestion?&lt;/p&gt;</description>
      <pubDate>Fri, 10 Oct 2008 12:09:36 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51336</guid>
      <author>Diego2002</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by Morenito88 @ Tue, 07 Oct 2008 21:56:23 +0000</title>
      <description>Hi all&lt;br /&gt;&lt;br /&gt;
First congratz for this script, really very good!&lt;br /&gt;&lt;br /&gt;

I like to know in this pic:&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot;&gt;&lt;img src=&quot;http://img78.imageshack.us/img78/7711/hugoah8.jpg&quot; alt=&quot;Image Hosted by ImageShack.us&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/img78/hugoah8.jpg/1/&quot;&gt;&lt;img src=&quot;http://img78.imageshack.us/img78/hugoah8.jpg/1/w661.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;


What is the mean of those times in the black circle?&lt;br /&gt;&lt;br /&gt;

And in this pic:&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot;&gt;&lt;img src=&quot;http://img362.imageshack.us/img362/2452/hugo2kp0.jpg&quot; alt=&quot;Image Hosted by ImageShack.us&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/img362/hugo2kp0.jpg/1/&quot;&gt;&lt;img src=&quot;http://img362.imageshack.us/img362/hugo2kp0.jpg/1/w382.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

How can i disable only the feature in the black circle (what script code i need to remove)?&lt;br /&gt;&lt;br /&gt;

Thanks</description>
      <pubDate>Tue, 07 Oct 2008 21:56:23 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51337</guid>
      <author>Morenito88</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by redflames94 @ Wed, 01 Oct 2008 12:54:58 +0000</title>
      <description>&lt;p&gt;this script is awesome :o&lt;/p&gt;</description>
      <pubDate>Wed, 01 Oct 2008 12:54:58 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51338</guid>
      <author>redflames94</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by BmW @ Wed, 01 Oct 2008 04:57:35 +0000</title>
      <description>&lt;p&gt;@QP
&lt;br /&gt;I know some C++ programming and i know when i typed programm with 800 lines i was lost, i had no idea wheres what, so comments are very usefull to write, even they take some time, but its much easyer to understand a programm with comments, so 8500+ is simply insane :D&lt;/p&gt;</description>
      <pubDate>Wed, 01 Oct 2008 04:57:35 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51339</guid>
      <author>BmW</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by m4rtini @ Sun, 28 Sep 2008 23:03:11 +0000</title>
      <description>&lt;p&gt;This is the script i was talking about: &lt;a href=&quot;http://userscripts.org/scripts/show/13780&quot;&gt;http://userscripts.org/scripts/show/13780&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Sun, 28 Sep 2008 23:03:11 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51340</guid>
      <author>m4rtini</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by QP @ Sun, 28 Sep 2008 20:33:30 +0000</title>
      <description>&lt;p&gt;Hi all... still alive... and here is a new version... the 13x13 Map is no longer just an image without any interaction... it is fully working finally :)&lt;/p&gt;

&lt;p&gt;Working on version 4 for a while but UserScripts has not yet even provided the correct way to publish scripts for GreaseMonkey 0.8 (using the require and resource).&lt;/p&gt;

&lt;p&gt;For those who have looked a bit to the script, though I may have tried to keep it a bit tidy and organized... if you have ever programmed, you will know that 8500+ lines of code is impossible to maintain or develop upon in such a spaghetti code design: all in one single file, no context, no objects (no matter how little they mean in JS)... for those who don't really know: it is a nightmare to find something, there is no context.. even the editor was getting slowed down big time...&lt;/p&gt;

&lt;p&gt;So version 4 should be a major overhaul of the script... I'm even hoping that the script itself will end up being faster (will need to take some measures of that also..)&lt;/p&gt;

&lt;p&gt;Ok, so version 4 is coming... also I'm considering 2 things...
&lt;br /&gt; - making a real site for this script so that the instructions (and examples, etc) are much more organized and with images... please give me suggestions as to where to put the site (btw, the script would still be here, it would be simply a better place to show the script and it's features);
&lt;br /&gt;- lastly I'm considering changing the name of the script... this is not yet a final decision since a name change could mean most people wouldn't know the new name and might overlook it... but the script now does so many things that &quot;Targets&quot; might not be the most descriptive name...&lt;/p&gt;

&lt;p&gt;Ok, now as usual... answers:
&lt;br /&gt;@BmW: Hi there... whatever that means :P&lt;/p&gt;

&lt;p&gt;@guy6: ok, the &quot;graphic pack&quot; idea... this was basically that the script should try to not make extra requests to the server... this is true for most features and I to strive to make it that way the best as I can... but this does not qualify it as a graphic pack since the graphic packs are basically a collection of images to replace the original travian standard theme images to show a different theme... I'm adding information or showing it differently, so definitely not a graphic pack...&lt;/p&gt;

&lt;p&gt;@NguyenTuVuong: After version 4, I'll try to go for that... it is really boring to have to destroy level by level...&lt;/p&gt;

&lt;p&gt;@augustas: thanks :)
&lt;br /&gt;Well, I will not disable features per default, that makes no sense to me... I can mention a couple of reasons for it, like:
&lt;br /&gt; - some features have been introduced before on QP Targets than on beyond...
&lt;br /&gt; - some features are similar but a little different on both scripts...
&lt;br /&gt; - people might not want to use beyond (as I don't)...
&lt;br /&gt;... by the way, why don't you ask all of the beyond script modders to disable it on beyond? :P
&lt;br /&gt;The 13x13 map is working now... I added it as an image only (without interaction) when that part of the feature was ready... but only got the time to finish that feature now... enjoy :)&lt;/p&gt;

&lt;p&gt;@BmW: Hello again... thankfully that post was already deleted...&lt;/p&gt;

&lt;p&gt;@m4rtini: Just released version 3.9... didn't look to your comment previously... please post a link to the script you're mentioning... I'll try to take a look into it...&lt;/p&gt;

&lt;p&gt;@bbob: Thanks.. well, that is doable, but i already have on the to do list something much more flexible than that.. configurable quick attacks...&lt;/p&gt;

&lt;p&gt;Well, that's it for now... nice gaming to all&lt;/p&gt;</description>
      <pubDate>Sun, 28 Sep 2008 20:33:30 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51341</guid>
      <author>QP</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by bbob @ Sun, 28 Sep 2008 01:36:22 +0000</title>
      <description>&lt;p&gt;Hey QP!  Great script.  Quick question.... How hard would it be to add in another attack/fake part?  I'm willing to edit it and do it myself but I don't know to much about programming and wanted to see how much trouble it would be editing it and adding it in.&lt;/p&gt;

&lt;p&gt;Expample:  Sword 1:  Fake: sends 1 maceman.  Sword 2 (right next to sword 1):  Fake: sends 2 maceman.&lt;/p&gt;

&lt;p&gt;I know you can change it in the script itself from 1 maceman to 2 maceman but I was wondering if an TOTALLY different attack button can be added.  This way you have an option to send 1 maceman or 2 maceman.&lt;/p&gt;

&lt;p&gt;Thanks,
&lt;br /&gt;Bbob&lt;/p&gt;</description>
      <pubDate>Sun, 28 Sep 2008 01:36:22 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51342</guid>
      <author>bbob</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by m4rtini @ Wed, 27 Aug 2008 16:48:43 +0000</title>
      <description>&lt;p&gt;version 3.8 conflicts with the script &quot;Travian: search&quot; on the marketplace page. Would be great if you could fix it.&lt;/p&gt;</description>
      <pubDate>Wed, 27 Aug 2008 16:48:43 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51343</guid>
      <author>m4rtini</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by BmW @ Thu, 21 Aug 2008 13:47:40 +0000</title>
      <description>&lt;p&gt;Nice :P&lt;/p&gt;

&lt;p&gt;PS: LoL @ The Hot Spott&lt;/p&gt;</description>
      <pubDate>Thu, 21 Aug 2008 13:47:40 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51344</guid>
      <author>BmW</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by augustas @ Wed, 20 Aug 2008 22:43:43 +0000</title>
      <description>&lt;p&gt;this script is good with beyond, but they have some simalar functions, you should disable functions which is in beynd, also big map (like from trav. plus) is only image ... nothing good from it&lt;/p&gt;</description>
      <pubDate>Wed, 20 Aug 2008 22:43:43 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51345</guid>
      <author>augustas</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by NguyenTuVuong @ Tue, 19 Aug 2008 13:25:02 +0000</title>
      <description>&lt;p&gt;Hi, may you create a script help us demolish unnecessary building? Please&lt;/p&gt;</description>
      <pubDate>Tue, 19 Aug 2008 13:25:02 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51346</guid>
      <author>NguyenTuVuong</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by guy6 @ Sat, 16 Aug 2008 03:13:57 +0000</title>
      <description>&lt;p&gt;QP thanks for pointing out that the lag was in my comp. i found the problem with it, and fixed it. as far as the graphics pack business, the graphics packs are scripts that the info runs through and everything is changed except the numbers. but no info is sent back to be updated by the server. the timers and troops send info require a partial update from the server, at least as far as i can see. the mh can not see the partial update unless he is really looking for it. but if the script could run without sending the partial update, then it would be a legal graphics pack that would do all the same things. just a thought. i think up totally impossible stuff all the time, that might work if i wasnt the one trying to do it.&lt;/p&gt;</description>
      <pubDate>Sat, 16 Aug 2008 03:13:57 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51347</guid>
      <author>guy6</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
    <item>
      <title>Archived Comments, replied by BmW @ Sun, 10 Aug 2008 22:04:06 +0000</title>
      <description>&lt;p&gt;Krneki spat ;)&lt;/p&gt;</description>
      <pubDate>Sun, 10 Aug 2008 22:04:06 +0000</pubDate>
      <guid isPermaLink="false">userscripts.org:14391:51348</guid>
      <author>BmW</author>
      <link>http://userscripts.org/topics/14391</link>
    </item>
  </channel>
</rss>
